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View Full Version : 1.2.0.10 released and webcompiler's includes updated


vittu
02-09-2009, 19:06
SuperHero Mod 1.2.0 build 10 has been packaged and released. The main reason for a repackaging was because of updated SH includes used in the AMX Mod X webcompiler.

You can check the svn (http://svn.tcwonline.org/viewvc.cgi?view=rev&root=superhero&revision=10) to see what files have changed and redownload the main package here (http://forums.alliedmods.net/showthread.php?t=76081).

1.2.0.10 changes added to current changelog:
- Updated/Optimized a few heroes
- Added missing cvar for invisible man in shconfig.cfg
- Removed /savexp say command due to complaint of the xp removal it has done since version 1.17.4
- Converted superheromysql.inc to use sqlx instead of dbi and optimized a bit
- Fixed passing of some buffers into format routines
- Changed menu string size and made it smaller, it had too much overhead
- Added use of charsmax
- Removed unnecessary checks and static's in stocks
- Fixed Ham_Spawn's first Ham_Spawn call block method

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The AMX Mod X webcompiler has been updated with includes from the SuperHero Mod 1.2.0.10 release. You can now use the "Get Plugin" link in hero posts for SuperHero Mod 1.2.0 and above. Users running SuperHero Mod 1.18e or below be aware you will no longer be able to use the "Get Plugin" link, you must now compile locally.

If you see the following error using the "Get Plugin" link...
Plugin failed to compile! Please try contacting the author.
...please report it in the post of the hero with the problem and I will try to fix the issue with compiling the hero asap.

Update: The normal webcompiler located here (http://www.amxmodx.org/webcompiler.cgi) is correctly updated. The "Get Plugin" compiler in forum posts does not yet work due to a bug which has been reported. Please do not use "Get Plugin", I will post a news post when it gets fixed.

dxteam
02-10-2009, 14:07
yee nice !!! GJ

PsIIh
02-26-2009, 16:01
there i can download super hero 1.2 version?

vittu
02-26-2009, 17:10
http://forums.alliedmods.net/showthread.php?t=76081

PsIIh
02-28-2009, 03:34
vittu in 1.2 how much hero can be maximum?

Dominion
03-06-2009, 06:13
mhh with v1.2.0.10 only 30 heroes are used and in herolist.
but 46 heroes compiled successfully and run ?!?

any idea?

vittu
03-06-2009, 14:44
mhh with v1.2.0.10 only 30 heroes are used and in herolist.
but 46 heroes compiled successfully and run ?!?

any idea?Verify amxmod_compat.amxx is enabled. This is needed even for some heroes to work in SH 1.18e.

And this is not tech support forum, please post you issues there next time.

PsIIh
03-12-2009, 03:53
with v1.2.0.10 i have 93 heroes and all work perfectly so maybe you delete some heroes which was in start version?

PsIIh
04-20-2009, 11:15
this version is the best :D after some modification in my server 117 heroes :)

moilc
04-25-2009, 14:21
me with 1.2.0.10 has each time I put hero it nes not on the server why?

sabrioz
04-27-2009, 13:09
heheh...i'm just already finish install this mod...now i want to try it...
wowwww so excited to play...
byeee