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View Full Version : [REQ] human classes


Hello-World
01-16-2009, 23:15
i've known that there's some kind of human class out there (tryder , super player , etc...) , and they're kink of ....normal . just changed the hp , AP , model .... , why don't we make a human classes , just like zombie classes , with zp_deadmatch 0 , you can only get some weapon by choose class . something like :
RAMBO : hight hp , low speed , 100 AP , equipment : m249 and rifle (ak,m4 , of course they can choose only 1 weapon throught the menu like deamatch) , usp , a pack of grenader ( exept flare grenader )
Sniper : Mid Hp , Mid Speed . 50 AP , equipment : awp/scout , deagle , frost grenader and flare grenader
Swat : low hp , hight speed , 100AP , equipment : sub -machinegun (mp5 , uzi , P90 ) , glock , full pack of grenader
scientis ( maybe not nessesary) : can repair our armor , equipment : shotgun , galil, famas , low HP , low speed , 150 AP
that's original class , so maybe there gonna have some other class....
don't -karma me if it's a riddiculos idea :|

Speed!
01-16-2009, 23:22
it isnt that hard to do, but its some dificult to explain how to LOL
i will se if i have time.

bmann_420
01-17-2009, 02:32
Yea, a much better format in order to read what you want to say would mean a lot.

Hello-World
01-17-2009, 03:01
human classes.... , each of them equip only weapons of their class , that's the different from zombie classes

1sland
01-17-2009, 08:03
its stupid coz on normal mode zombies must INFECT humans.(NOT KILL!)

Hello-World
01-17-2009, 08:35
what do you mean by that :| ?

1sland
01-17-2009, 09:17
i mean why humans need low or much hp? coz zombie can infect human by one hit and hp doesnt matter.

Hello-World
01-17-2009, 09:42
so... remove the hp , and increase the AP , that's should work :D

triplebug
01-17-2009, 10:02
I like this idea.

redomin8
01-17-2009, 15:08
LOL! dude wait a few days. I'm one step ahead of you

AfteR.
01-17-2009, 16:27
its a good idea for swarm/plague mode.

Alguemnn
01-17-2009, 17:32
I like this idead too.
Do the server more fun.

nicolazo103
01-17-2009, 21:28
Like Team Fortress :D . Cool

Speed!
01-17-2009, 22:49
seems easy, but it isnt at all. i have something of the sort but not with human clases, if not with weapons.
first of all, your ammo packs are saved automaticly (it istn the sistem posted here, i made it by my own like a month before). And depending on your ammo packs you have a level. and the weapon menu, have new guns, and some of that requires a minimun level, and also the gun has got its own level, that may change the damage. Also you may select the equipment (how many flares, napalms and freeze) by a similar sistem, where there are 4 possibilities, and each one required a higher level.
I have to realize that it wasnt that easy to do.

deadlyclaws
01-17-2009, 22:56
cool..:)

Hello-World
01-17-2009, 23:30
why don't we use the deadmatch menu ? we can change something there's for each class's weapon , iclude the grenader

Speed!
01-17-2009, 23:55
why don't we use the deadmatch menu ? we can change something there's for each class's weapon , iclude the grenader
i didnt understood you well at all
but if you said what i think, i did it that way just because i like doing the things by my own :D

mrkun
01-18-2009, 03:18
i like this idea too ...but it 'll not be not fun if just for swarm mod

Hello-World
01-18-2009, 04:21
i didnt understood you well at all
but if you said what i think, i did it that way just because i like doing the things by my own :D
nah. forget it , my english is very bad and hard to say what's it T^T

Speed!
01-18-2009, 18:02
nah. forget it , my english is very bad and hard to say what's it T^T
that always happends to me LOL, i speak spanish, and som english, i mean, reading i unsterstand all, but then i dont know some words so i have to explain hours what i wanted to mean LOL

Stixsmaster
01-18-2009, 18:21
Isnt this done: http://forums.alliedmods.net/showthread.php?t=80744

---Stixsmaster

Hello-World
01-18-2009, 19:57
that's plugin is suck , because that's suck so i posted a REQ here :|

fezh
01-18-2009, 20:16
I like the idea :)

Hellbound195
01-24-2009, 22:34
and?

Zombiezzz
12-05-2009, 23:17
ive been messing around with a Resident Evil menu, you can use it if you want. it works on my server, you just have to wait tell someone is zombie than type /class.
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#include <zombieplague>
#define PLUGIN "Human Class"
#define VERSION "1.3
#define AUTHOR "Zombiezzz"
new g_player_class[33]
public plugin_init() {

register_clcmd("say /class", "human_menu")
}
public human_menu(id)
{
if(cs_get_user_team(id) == ZP_TEAM_HUMAN)
{
new menu = menu_create("\rHuman Classes:", "human_menu_handler")
menu_additem(menu, "\wS.T.A.R.S Leon", "1", 0)
menu_additem(menu, "\wS.T.A.R.S Hunk", "2", 0)
menu_additem(menu, "\wChris Redfield", "3", 0)
menu_additem(menu, "\wJill Sandwhich", "4", 0)
menu_additem(menu, "\wWesker", "5", 0)
menu_additem(menu, "\wRebeca", "6", 0)
menu_additem(menu, "\wCliera", "7", 0)
menu_additem(menu, "\wBarry", "8", 0)
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL)
menu_display(id, menu, 0)
}
}
public human_menu_handler(id, menu, item)
{
if( item == MENU_EXIT )
{
menu_destroy(menu)
return PLUGIN_HANDLED
}
new data[6], iName[64]
new access, callback
menu_item_getinfo(menu, item, access, data,5, iName, 63, callback)
new key = str_to_num(data)
switch(key)
{
case 1:
{
g_player_class[id] = 1
give_item(id, "weapon_m4a1")
cs_set_user_bpammo(id, CSW_M4A1, 90)
set_user_health(id, 145)
client_print(id, print_chat,"[ZP] You are S.T.A.R.S Leon");
}
case 2:
{
g_player_class[id] = 2
give_item(id, "weapon_p90")
cs_set_user_bpammo(id, CSW_P90, 100)
set_user_health(id, 130)
set_user_maxspeed(id, 240.0)
client_print(id, print_chat,"[ZP] You are S.T.A.R.S Hunk");
}
case 3:
{
g_player_class[id] = 3
give_item(id, "weapon_ak47")
cs_set_user_bpammo(id, CSW_AK47, 90)
set_user_health(id, 115)
set_user_maxspeed(id, 250.0)
client_print(id, print_chat,"[ZP] You are Chris Redfield");
}
case 4:
{
g_player_class[id] = 4
give_item(id, "weapon_mp5navy")
cs_set_user_bpammo(id, CSW_MP5NAVY, 100)
set_user_health(id, 90)
set_user_maxspeed(id, 275.0)
client_print(id, print_chat,"[ZP] You are Jill Sasndwhich");
}
case 5:
{
g_player_class[id] = 5
give_item(id, "weapon_aug")
cs_set_user_bpammo(id, CSW_AUG, 90)
set_user_health(id, 120)
client_print(id, print_chat,"[ZP] You are Wesker");
}
case 6:
{
g_player_class[id] = 6
give_item(id, "weapon_famas")
cs_set_user_bpammo(id, CSW_FAMAS, 90)
set_user_health(id, 100)
client_print(id, print_chat,"[ZP] You are Rebeca");
}
case 7:
{
g_player_class[id] = 7
give_item(id, "weapon_xm1014")
cs_set_user_bpammo(id, CSW_XM1014, 60)
set_user_health(id, 80)
set_user_maxspeed(id, 280.0)
client_print(id, print_chat,"[ZP] You are Cliera");
}
case 8:
{
g_player_class[id] = 8
give_item(id, "weapon_m3")
cs_set_user_bpammo(id, CSW_M3, 80)
set_user_armor(id, 100)
client_print(id, print_chat,"[ZP] You are Barry");
}
}
menu_destroy(menu)
return PLUGIN_HANDLED
}

AfteR.
12-05-2009, 23:39
Its actually bug because i can select 1000k times a class and my health will return to the default value o.O

sunx
12-06-2009, 00:05
ive been messing around with a Resident Evil menu, you can use it if you want. it works on my server, you just have to wait tell someone is zombie than type /class.
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#include <zombieplague>
#define PLUGIN "Human Class"
#define VERSION "1.3
#define AUTHOR "Zombiezzz"
new g_player_class[33]
public plugin_init() {

register_clcmd("say /class", "human_menu")
}
public human_menu(id)
{
if(cs_get_user_team(id) == ZP_TEAM_HUMAN)
{
new menu = menu_create("\rHuman Classes:", "human_menu_handler")
menu_additem(menu, "\wS.T.A.R.S Leon", "1", 0)
menu_additem(menu, "\wS.T.A.R.S Hunk", "2", 0)
menu_additem(menu, "\wChris Redfield", "3", 0)
menu_additem(menu, "\wJill Sandwhich", "4", 0)
menu_additem(menu, "\wWesker", "5", 0)
menu_additem(menu, "\wRebeca", "6", 0)
menu_additem(menu, "\wCliera", "7", 0)
menu_additem(menu, "\wBarry", "8", 0)
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL)
menu_display(id, menu, 0)
}
}
public human_menu_handler(id, menu, item)
{
if( item == MENU_EXIT )
{
menu_destroy(menu)
return PLUGIN_HANDLED
}
new data[6], iName[64]
new access, callback
menu_item_getinfo(menu, item, access, data,5, iName, 63, callback)
new key = str_to_num(data)
switch(key)
{
case 1:
{
g_player_class[id] = 1
give_item(id, "weapon_m4a1")
cs_set_user_bpammo(id, CSW_M4A1, 90)
set_user_health(id, 145)
client_print(id, print_chat,"[ZP] You are S.T.A.R.S Leon");
}
case 2:
{
g_player_class[id] = 2
give_item(id, "weapon_p90")
cs_set_user_bpammo(id, CSW_P90, 100)
set_user_health(id, 130)
set_user_maxspeed(id, 240.0)
client_print(id, print_chat,"[ZP] You are S.T.A.R.S Hunk");
}
case 3:
{
g_player_class[id] = 3
give_item(id, "weapon_ak47")
cs_set_user_bpammo(id, CSW_AK47, 90)
set_user_health(id, 115)
set_user_maxspeed(id, 250.0)
client_print(id, print_chat,"[ZP] You are Chris Redfield");
}
case 4:
{
g_player_class[id] = 4
give_item(id, "weapon_mp5navy")
cs_set_user_bpammo(id, CSW_MP5NAVY, 100)
set_user_health(id, 90)
set_user_maxspeed(id, 275.0)
client_print(id, print_chat,"[ZP] You are Jill Sasndwhich");
}
case 5:
{
g_player_class[id] = 5
give_item(id, "weapon_aug")
cs_set_user_bpammo(id, CSW_AUG, 90)
set_user_health(id, 120)
client_print(id, print_chat,"[ZP] You are Wesker");
}
case 6:
{
g_player_class[id] = 6
give_item(id, "weapon_famas")
cs_set_user_bpammo(id, CSW_FAMAS, 90)
set_user_health(id, 100)
client_print(id, print_chat,"[ZP] You are Rebeca");
}
case 7:
{
g_player_class[id] = 7
give_item(id, "weapon_xm1014")
cs_set_user_bpammo(id, CSW_XM1014, 60)
set_user_health(id, 80)
set_user_maxspeed(id, 280.0)
client_print(id, print_chat,"[ZP] You are Cliera");
}
case 8:
{
g_player_class[id] = 8
give_item(id, "weapon_m3")
cs_set_user_bpammo(id, CSW_M3, 80)
set_user_armor(id, 100)
client_print(id, print_chat,"[ZP] You are Barry");
}
}
menu_destroy(menu)
return PLUGIN_HANDLED
}



you anyway steal these plugins ... you got banned 2 times, just watch my profile ... and now you are a scripter ???

you allready got deleted on supercentral ... cause you faked plugin ...

should i show it everyone here ???

stop posting "your" plugins ... you suck like hell .. you just copy plugins ..

eXacT
12-06-2009, 00:11
Use Zombie XP Mod -.-

lucas_7_94
12-06-2009, 00:14
Use Zombie XP Mod -.-
The Zombie XP Mod Sucks .


Make Copy and paste the classes inside the zombie plague zombies and ready.