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nowakpl
01-14-2009, 08:55
Continuously damage the Tank when on fire.

cvars:
l4d_tank_burner_version 1
l4d_tank_burner_dps_vs 150.0 - damage per second in versus mode
l4d_tank_burner_dps_coop 150.0 - damage per second in coop mode

For this plugin to be more useful you should also add this to server.cfg:
sm_cvar z_tank_health 5000
sm_cvar tank_burn_duration_vs 90
sm_cvar tank_burn_duration_normal 90
sm_cvar tank_burn_duration_hard 90
sm_cvar tank_burn_duration_expert 90

Damn Valve implemented this as default behavior :D (but you still can use it in coop)

FrenchTart
01-14-2009, 09:32
It's an interesting idea - and I'd probably prefer something like this than the current "4000 health left, oh noes, I'm dead" situations you get in Vs. Are the default values relatively close to what you'd normally see? (e.g. time taken to kill tank/etc)

Durzel
01-14-2009, 09:57
Well assuming you made all of the above changes it would take 80 seconds to die assuming nothing else was hurting it (z_tank_health is multiplied by 150% in VS making 8000 = 12000 actual).

FrenchTart
01-14-2009, 10:23
Ah, I actually meant in terms of the damage dealt over time. I don't recall Tanks having that high a health in Vs mode (8000) but I could well be wrong. And 12000 seems crazy high.

Durzel
01-14-2009, 11:13
They have 4000 (6000 in VS) by default.

sirius2000
01-14-2009, 12:02
tank_burn_duration dosen't work correctly, i tested 90,120,180,240
Tank is exactly in 60 seconds down by every value

teddyruxpin
01-14-2009, 12:03
pffftt. real men use hot lead to kill tanks. Who needs stinkin fire!

sirius2000
01-14-2009, 12:15
pffftt. real men use hot lead to kill tanks. Who needs stinkin fire!
unnecessary comment


Edit: Server crashes - running out of virtual memory
without this plugin i've never become this error

nowakpl
01-14-2009, 23:13
Ok, after the patch and auto shotgun damage reduction a bit lower tank health may be better. Maybe 5000 coop (+1000 to default, 33 sec burn time with no other damage), 7500 versus (+1500 to default, 50 sec burn time with no other damage), just needs testing.
m_cvar z_tank_health 5000

Durzel
01-15-2009, 06:10
Looking at the code the timer runs every 0.1 seconds, not every 1 second, unless I'm missing something obvious.

nowakpl
01-15-2009, 09:07
Looking at the code the timer runs every 0.1 seconds, not every 1 second, unless I'm missing something obvious.

It can run at any rate, 10 times a second gives nice frequent updates.

Stixsmaster
01-23-2009, 17:51
- In Versus mode, the Tanks' health now reflects the damage he takes from burning.

I unno...if this plugin is really necessary anymore...I mean I guess you could still use it unlike the melee bug prevention plugin but still...

---Stixsmaster

liam12360
01-28-2009, 15:47
Why would we need this, valve has made it so fire does hurt tanks now?
EDIT: What he said ^^

voiderest
02-04-2009, 05:02
Valve only used it in versus meaning this is still useful in co-op.