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-->>Paulie<<--
07-12-2008, 10:50
Hi, If u are bored, and u want help to other, free or for karma+, just translate that. I just working in CZECH (cz) language, I will post CZ later here, in few days. Languages needed : all
Languages completed: cz, en
HERE IT IS, HAVE FUN

[en]
DICT_ACTIVE_SPELL = Active Spell
DICT_ALREADY_IN_SCHOOL = You are part of that school already
DICT_CHOICE_NOTED = Your choice has been noted, you will change school next round
DICT_COST = Cost
DICT_CURRENT_XP = Current XP
DICT_LEFT = Left
DICT_LEVEL = Level
DICT_MAGE_ELEMENTAL = Elemental Mage
DICT_MAGE_ENERGY = Energy Mage
DICT_MAGE_ILLUSION = Illusion Mage
DICT_MAGE_LIFE = Life Mage
DICT_MAINMENU_CHANGESCHOOL = Change School
DICT_MAINMENU_MAINHELP = Battle Mages Help
DICT_MAINMENU_RESET_SPELL_UPGRADES = Reset Spell Upgrades
DICT_MAINMENU_SCHOOLHELP = School Information
DICT_MAINMENU_SELECT_SPELL_UPGRADES = Select Spell Upgrades
DICT_MAINMENU_TITLE = Battle Mages Main Menu
DICT_MENU_EXIT = Exit
DICT_NO_ENEMY_IN_SIGHT = You dont feel any enemy presence near you
DICT_NOT_ENOUGH_MP = You dont have enough MP to cast the spell
DICT_RECAST_ABLE = You have regained your focus and may cast your next spell.
DICT_RESET_UPGRADES_TRUE = Your spell upgrades will reset next round
DICT_RESET_UPGRADES_FALSE = Your spell upgrades will NOT reset next round
DICT_WARRIOR = Warrior
DICT_WARRIOR_NOMAGIC = Warriors are not able to wield magic
DICT_SCHOOL = School
DICT_SCHOOLMENU_TITLE = Select School
DICT_UNSTABLE = Area is too unstable for the spell to take effect
DICT_UPGRADEMENU_POINTS_LEFT = Points left
DICT_UPGRADEMENU_TITLE = Select spell upgrades
DICT_XPTONEXT_LEVEL = XP to next level
DICT_HELP_MAIN_ROW01 = Battle Mages introduces magic to Counter-Strike. To start, you first need to choose
DICT_HELP_MAIN_ROW02 = a school. Different schools has different magic's, a menu in which you can choose a
DICT_HELP_MAIN_ROW03 = school will appear when it is a new round and if you have yet to choose a school.
DICT_HELP_MAIN_ROW04 = Battle Mages also features an xp system and a spell upgrade system.
DICT_HELP_MAIN_ROW05 = You can't upgrade your spells until you get xp, you get xp automatically while
DICT_HELP_MAIN_ROW06 = playing. When you level up you will be able to put your points at a spell of your
DICT_HELP_MAIN_ROW07 = choice by using the main menu (Check binds below on how to display it).
DICT_HELP_MAIN_ROW08 = When you master a spell, you will receive a nice bonus or a completely new spell.
DICT_HELP_MAIN_ROW09 =
DICT_HELP_MAIN_ROW10 = Now you need to bind a key to be able to cast magic. You do so by typing:
DICT_HELP_MAIN_ROW11 = bind key bm_castmagic
DICT_HELP_MAIN_ROW12 = in the console. Where key is the button which you will use to cast magic. Example:
DICT_HELP_MAIN_ROW13 = bind f bm_castmagic
DICT_HELP_MAIN_ROW14 = Now, every time you press the f key, you will cast magic.
DICT_HELP_MAIN_ROW15 =
DICT_HELP_MAIN_ROW16 = Useful commands to bind:
DICT_HELP_MAIN_ROW17 = To cast magic:
DICT_HELP_MAIN_ROW18 = bind key bm_castmagic
DICT_HELP_MAIN_ROW19 = To choose next magic:
DICT_HELP_MAIN_ROW20 = bind key bm_nextmagic
DICT_HELP_MAIN_ROW21 = To choose previous magic:
DICT_HELP_MAIN_ROW22 = bind key bm_prevmagic
DICT_HELP_MAIN_ROW23 = To view the main menu from where you can choose to view help, change school and more
DICT_HELP_MAIN_ROW24 = bind key bm_menu
DICT_HELP_MAIN_ROW25 = To change school (Can also be reached via the main menu):
DICT_HELP_MAIN_ROW26 = bind key bm_changeschool
DICT_HELP_MAIN_ROW27 =
DICT_HELP_MAIN_ROW28 = The main menu has several options: Select spell upgrades, change school, reset spell
DICT_HELP_MAIN_ROW29 = upgrades, this help and help about the school you are currently in.
DICT_HELP_MAIN_ROW30 =
DICT_HELP_MAIN_ROW31 = When you press the bm_changeschool button or selecting it via the main menu, a menu
DICT_HELP_MAIN_ROW32 = will appear from which you can choose your next school. Although you wont change
DICT_HELP_MAIN_ROW33 = school until the beginning of next round.
DICT_HELP_MAIN_ROW34 =
DICT_HELP_MAIN_ROW35 = Type bm_schoolhelp after you choosed a school to display information about that
DICT_HELP_MAIN_ROW36 = school.
DICT_HELP_MAIN_ROW37 =
DICT_HELP_MAIN_ROW38 = Good Luck
DICT_HELP_MAIN_ROW39 =
DICT_HELP_MAIN_ROW40 = Forum where you can post your view, suggestions and/or ideas:
DICT_HELP_MAIN_ROW41 = http://www.vandercal.net
DICT_HELP_WARRIOR_ROW01 = Warriors doesnt wield magic, select a school first.
DICT_HELP_ELEMENTAL_ROW01 = <b>The Elemental Mage is the master of elements</b>
DICT_HELP_ELEMENTAL_ROW02 =
DICT_HELP_ELEMENTAL_ROW03 = <b>Fireball</b>
DICT_HELP_ELEMENTAL_ROW04 = A tool of destruction. The fireball will fly and explode upon impact, causing
DICT_HELP_ELEMENTAL_ROW05 = massive area damage. A spell which Tommho the great elemental mage was first to
DICT_HELP_ELEMENTAL_ROW06 = cast and was also the first spell ever learned.
DICT_HELP_ELEMENTAL_ROW07 =
DICT_HELP_ELEMENTAL_ROW08 = <b>Ice Implosion</b>
DICT_HELP_ELEMENTAL_ROW09 = A cold spell, slowing the opponents while the ice from the icy gusts inflicts
DICT_HELP_ELEMENTAL_ROW10 = damage. Created during the great hunt to slow the targets, making them easy prey.
DICT_HELP_ELEMENTAL_ROW11 =
DICT_HELP_ELEMENTAL_ROW12 = <b>Magma Shield</b>
DICT_HELP_ELEMENTAL_ROW13 = A defensive yet offensive spell. While it melts bullets coming close making the
DICT_HELP_ELEMENTAL_ROW14 = damage lesser towards the elemental mage. It also damages the attackers through
DICT_HELP_ELEMENTAL_ROW15 = the heat. Created as a defense against the illusionists stealthy tactics.
DICT_HELP_ELEMENTAL_ROW16 =
DICT_HELP_ELEMENTAL_ROW17 = <b>Enchant Weapon</b>
DICT_HELP_ELEMENTAL_ROW18 = Enchanting the common weapons with magic, causing the bullets to inflict more
DICT_HELP_ELEMENTAL_ROW19 = damage. Crafted by renegade elemental mages to counter defensive shields.
DICT_HELP_ELEMENTAL_ROW20 =
DICT_HELP_ELEMENTAL_ROW21 = <b>Enchant Weapon Fire</b>
DICT_HELP_ELEMENTAL_ROW22 = An upgrade to the usual enchant weapon. With a good shot these enchanted bullets
DICT_HELP_ELEMENTAL_ROW23 = can do damage over time to an opponent. A simple upgrade not long after the initial
DICT_HELP_ELEMENTAL_ROW24 = spell was crafted.
DICT_HELP_ELEMENTAL_ROW25 =
DICT_HELP_ELEMENTAL_ROW26 = <b>Stone Shield</b>
DICT_HELP_ELEMENTAL_ROW27 = Creates a shield of stone from the stone and sand nearby. Although it can be razed,
DICT_HELP_ELEMENTAL_ROW28 = it still provides a way to close off an exit, shield the mage from view and offer
DICT_HELP_ELEMENTAL_ROW29 = some small protection versus bullets. Rumor has it that masters of this spell can
DICT_HELP_ELEMENTAL_ROW30 = walk and shoot through the shield as it pleases him. Created by a paranoid mage,
DICT_HELP_ELEMENTAL_ROW31 = time unknown.
DICT_HELP_ENERGY_ROW01 = <b>The Energy Mage is the master of the energies that surrounds us all.</b>
DICT_HELP_ENERGY_ROW02 =
DICT_HELP_ENERGY_ROW03 = <b>Lightning Strike</b>
DICT_HELP_ENERGY_ROW04 = Pure energy strikes the target of the mage. A simple spell which was the one spell
DICT_HELP_ENERGY_ROW05 = that made the founder of the energy school interested in energy spells.
DICT_HELP_ENERGY_ROW06 =
DICT_HELP_ENERGY_ROW07 = <b>Chain Lightning</b>
DICT_HELP_ENERGY_ROW08 = After the first strike, the energy splits up to find things in the proximity. These
DICT_HELP_ENERGY_ROW09 = "things" happens to be other mages. A masterpiece crafted by the founder of the
DICT_HELP_ENERGY_ROW10 = energy school.
DICT_HELP_ENERGY_ROW11 =
DICT_HELP_ENERGY_ROW12 = <b>Lightning Speed</b>
DICT_HELP_ENERGY_ROW13 = Manipulates the surrounding energy. Allowing the mage to run faster and making
DICT_HELP_ENERGY_ROW14 = gears weightless. Watching his master with awe, the apprentice of the founder
DICT_HELP_ENERGY_ROW15 = created this spell to be able to do the "meaningless" chores quickly to have time
DICT_HELP_ENERGY_ROW16 = with other things.
DICT_HELP_ENERGY_ROW17 =
DICT_HELP_ENERGY_ROW18 = <b>Planar Armor</b>
DICT_HELP_ENERGY_ROW19 = Reaching energies beyond our world, the mage creates a shield sturdier than
DICT_HELP_ENERGY_ROW20 = anything else in the world. Finally the energy mages had the knowledge to reach out
DICT_HELP_ENERGY_ROW21 = further than even the founder thought possible.
DICT_HELP_ENERGY_ROW22 =
DICT_HELP_ENERGY_ROW23 = <b>Ghost Armor</b>
DICT_HELP_ENERGY_ROW24 = Not only applying planar energies on the mage, it also partially transports the mage
DICT_HELP_ENERGY_ROW25 = to the other plane.
DICT_HELP_ENERGY_ROW26 =
DICT_HELP_ENERGY_ROW27 = <b>Leech</b>
DICT_HELP_ENERGY_ROW28 = Reaches into the energies of a close by mage and transfers it to the mage. It was
DICT_HELP_ENERGY_ROW29 = finally discovered that the energies inside a mage could actually be transferred. The
DICT_HELP_ENERGY_ROW30 = mage that crafted this spell also abused it to gain an advantage.
DICT_HELP_ENERGY_ROW31 =
DICT_HELP_ENERGY_ROW32 = <b>Aura of Leech</b>
DICT_HELP_ENERGY_ROW33 = A field around the mage which automatically transfer energy to the mage. Crafted
DICT_HELP_ENERGY_ROW34 = thanks to the crafter of the first spell, who "volunteered" to have his energy
DICT_HELP_ENERGY_ROW35 = transferred to others.
DICT_HELP_ENERGY_ROW36 =
DICT_HELP_ENERGY_ROW37 = <b>Force Field</b>
DICT_HELP_ENERGY_ROW38 = Lightning energy within a field that damages anyone inside that field. Since the
DICT_HELP_ENERGY_ROW39 = discovery that fields can be set up, a brilliant young mage used that new knowledge
DICT_HELP_ENERGY_ROW40 = together with the simple spell Lightning Strike to create a powerful new spell.
DICT_HELP_ILLUSION_ROW01 = <b>The Illusion Mage manipulates how others see reality.</b>
DICT_HELP_ILLUSION_ROW02 =
DICT_HELP_ILLUSION_ROW03 = <b>Invisibility</b>
DICT_HELP_ILLUSION_ROW04 = Although doesn't hide the mage completely, it does make the mage a lot harder to
DICT_HELP_ILLUSION_ROW05 = spot. Created by Jazmina who accidentally triggered the spell when she was
DICT_HELP_ILLUSION_ROW06 = studying the ancient teachings. She became the youngest master throughout the
DICT_HELP_ILLUSION_ROW07 = history and also the leader of the illusionists.
DICT_HELP_ILLUSION_ROW08 =
DICT_HELP_ILLUSION_ROW09 = <b>Supreme Invisibility</b>
DICT_HELP_ILLUSION_ROW10 = Grants the user total invisibility. However since it requires a lot of concentration to
DICT_HELP_ILLUSION_ROW11 = sustain this illusion, the mage cannot walk as fast as normal and if the mage starts
DICT_HELP_ILLUSION_ROW12 = attacking someone, the illusion fades.
DICT_HELP_ILLUSION_ROW13 =
DICT_HELP_ILLUSION_ROW14 = <b>Mana Shield</b>
DICT_HELP_ILLUSION_ROW15 = Shielding against most of the damage, decreasing mana instead of life. With the
DICT_HELP_ILLUSION_ROW16 = minds in center the illusionists created a way of defense.
DICT_HELP_ILLUSION_ROW17 =
DICT_HELP_ILLUSION_ROW18 = <b>Mind Blast</b>
DICT_HELP_ILLUSION_ROW19 = The mage reaches out to opponents in an area and damages them through a psychic
DICT_HELP_ILLUSION_ROW20 = attack making it hard for them to see straight. The illusionists finally turned their
DICT_HELP_ILLUSION_ROW21 = eyes on other people, devising ways to play with other minds than their own.
DICT_HELP_ILLUSION_ROW22 =
DICT_HELP_ILLUSION_ROW23 = <b>Mind Flare</b>
DICT_HELP_ILLUSION_ROW24 = Creates a havoc of agony in the minds of mages in an area. To fire weapons or
DICT_HELP_ILLUSION_ROW25 = spells straight with this spell on is nearly impossible.
DICT_HELP_ILLUSION_ROW26 =
DICT_HELP_ILLUSION_ROW27 = <b>Self Illusion</b>
DICT_HELP_ILLUSION_ROW28 = The mages takes on the illusion of a predator. Not only changing the looks, but also
DICT_HELP_ILLUSION_ROW29 = granting the mage to do massive damage with a knife. Created during the
DICT_HELP_ILLUSION_ROW30 = assassination days, when the emperor paid a huge amount of money to get rid of his
DICT_HELP_ILLUSION_ROW31 = enemies.
DICT_HELP_ILLUSION_ROW32 =
DICT_HELP_ILLUSION_ROW33 = <b>Replenish Mana</b>
DICT_HELP_ILLUSION_ROW34 = Replenishes mana. Crafted since they could no longer upgrade their invisibility and
DICT_HELP_ILLUSION_ROW35 = mana shield, and the current form used up a great amount of mana fast.
DICT_HELP_ILLUSION_ROW36 =
DICT_HELP_ILLUSION_ROW37 = <b>Mana Regeneration</b>
DICT_HELP_ILLUSION_ROW38 = Creates a field around the head of the illusionist. Soothing the mind of the mage and
DICT_HELP_ILLUSION_ROW39 = constantly replenishes mana. Created after spying on the energy mages, learning
DICT_HELP_ILLUSION_ROW40 = their secret of fields.
DICT_HELP_LIFE_ROW01 = <b>The Life Mage uses the energy of the nature. Asking it to help them.</b>
DICT_HELP_LIFE_ROW02 =
DICT_HELP_LIFE_ROW03 = <b>Heal Self</b>
DICT_HELP_LIFE_ROW04 = Simple healing spell. Together with heal other, this was the first spell created by the
DICT_HELP_LIFE_ROW05 = Life Mages. First discovered by Y'lien healing a burn wound that Tommho, the
DICT_HELP_LIFE_ROW06 = leader of the elemental school, had accidentally hit him with.
DICT_HELP_LIFE_ROW07 =
DICT_HELP_LIFE_ROW08 = <b>Heal Other</b>
DICT_HELP_LIFE_ROW09 = Simple healing spell, but directed towards others.
DICT_HELP_LIFE_ROW10 =
DICT_HELP_LIFE_ROW11 = <b>Full Heal Self</b>
DICT_HELP_LIFE_ROW12 = Powerful healing spell that also cures bad effects.
DICT_HELP_LIFE_ROW13 =
DICT_HELP_LIFE_ROW14 = <b>Full Heal Other</b>
DICT_HELP_LIFE_ROW15 = Powerful healing spell that also cures bad effects on a friend.
DICT_HELP_LIFE_ROW16 =
DICT_HELP_LIFE_ROW17 = <b>Shield of Y'lien</b>
DICT_HELP_LIFE_ROW18 = Increases the life of the mage. Created by Y'lien, the mage calls for the nature to
DICT_HELP_LIFE_ROW19 = inhabit the body of the mage.
DICT_HELP_LIFE_ROW20 =
DICT_HELP_LIFE_ROW21 = <b>Shield of Y'lienelle</b>
DICT_HELP_LIFE_ROW22 = Increases the life of the mage, and also returns a small amount of damage back to
DICT_HELP_LIFE_ROW23 = the attacker. Created by Y'lienelle the daughter of Y'lien by accident. Y'lien was
DICT_HELP_LIFE_ROW24 = teaching her his shield spell, but Y'lienelle had her concentration on a beautiful rose
DICT_HELP_LIFE_ROW25 = and its thorns, which gave the spell some exceptional properties.
DICT_HELP_LIFE_ROW26 =
DICT_HELP_LIFE_ROW27 = <b>Regeneration</b>
DICT_HELP_LIFE_ROW28 = Accelerates the normal healing power of the human body. A spell created by Y'lien
DICT_HELP_LIFE_ROW29 = and his daughter Y'lienelle after their discovery of the rose. By concentrating on
DICT_HELP_LIFE_ROW30 = some wildlife with good natural regeneration, they were able to add that
DICT_HELP_LIFE_ROW31 = regeneration on their own bodies.
DICT_HELP_LIFE_ROW32 =
DICT_HELP_LIFE_ROW33 = <b>Avatar</b>
DICT_HELP_LIFE_ROW34 = Powerful spell that allows a mage to take a huge amount of damage for a short
DICT_HELP_LIFE_ROW35 = period of time. When Y'lienelle was returning home one day, her village was
DICT_HELP_LIFE_ROW36 = attacked by renegade elemental mages. Possessed with an extremely strong will to save
DICT_HELP_LIFE_ROW37 = everyone, she triggered one of the most powerful spells of the life mages. Thanks to
DICT_HELP_LIFE_ROW38 = the quick thinking of her father, who healed her while using the spell to defend her
DICT_HELP_LIFE_ROW39 = people. Both she and her people survived that day.

-->>Paulie<<--
07-13-2008, 09:50
Finally completed, sorry for late. HERE IT IS!!!! Sorry for any problems.
[cz]
DICT_ACTIVE_SPELL = Aktivni kouzlo
DICT_ALREADY_IN_SCHOOL = Uz si soucasti teto skoly
DICT_CHOICE_NOTED = Tvoje skola bude zmenena v dalsim kole
DICT_COST = Cena
DICT_CURRENT_XP = XP
DICT_LEFT = Zbyva
DICT_LEVEL = Level
DICT_MAGE_ELEMENTAL = Elementarni mag
DICT_MAGE_ENERGY = Energeticky mag
DICT_MAGE_ILLUSION = Iluzionisticky mag
DICT_MAGE_LIFE = Zivy mag
DICT_MAINMENU_CHANGESCHOOL = Zmenit skolu
DICT_MAINMENU_MAINHELP = Napoveda pro Bitevni magy
DICT_MAINMENU_RESET_SPELL_UPGRADES = Resetovat vsechny vylepseni kouzel
DICT_MAINMENU_SCHOOLHELP = Informace o skole
DICT_MAINMENU_SELECT_SPELL_UPGRADES = Vyber si vylepseni kouzla
DICT_MAINMENU_TITLE = Hlavni menu Bitevnich magu
DICT_MENU_EXIT = Konec
DICT_NO_ENEMY_IN_SIGHT = Necitis nikoho ve sve blizkosti
DICT_NOT_ENOUGH_MP = Nemas dostatek MP k vykouzleni tohoto kouzla
DICT_RECAST_ABLE = Znovu si obnovil svou vycerpanou silu a muzes kouzlit.
DICT_RESET_UPGRADES_TRUE = Tva vylepseni kouzel budou resetovana v dalsim kole.
DICT_RESET_UPGRADES_FALSE = Tva vylepseni kouzel se uchovaji v dalsim kole.
DICT_WARRIOR = Valecnik
DICT_WARRIOR_NOMAGIC = Valecnici nejsou schopni ovladat magii.
DICT_SCHOOL = Skola
DICT_SCHOOLMENU_TITLE = Vyber si skolu
DICT_UNSTABLE = Tato plocha je prilis nestabilni pro vykouzleni tohoto kouzla
DICT_UPGRADEMENU_POINTS_LEFT = Points left
DICT_UPGRADEMENU_TITLE = Vyber si vylepseni kouzla
DICT_XPTONEXT_LEVEL = XP potreba k dalsimu Levelu
DICT_HELP_MAIN_ROW01 = Bitevni magove privedou magii do sveta Counter-strike. Abys mohl zacit, musis si vybrat
DICT_HELP_MAIN_ROW02 = skolu. Ruzne skoly maji odlisnou magii a kouzla. Menu, kde si muzes vybrat skolu,
DICT_HELP_MAIN_ROW03 = se ti bude zobrazovat na zacatku kazdeho kola, dokud si skolu nevyberes.
DICT_HELP_MAIN_ROW04 = Bitevni magove take zahrnuje system levelu,XP, MP a vylepsovani kouzel.
DICT_HELP_MAIN_ROW05 = Nemuzes si vylepsit kouzlo, dokud nedostanes urcity pocet XP, XP dostavas automaticky, kdyz hrajes.
DICT_HELP_MAIN_ROW06 = Kdyz ziskas level, muzes vlozit body, ktere dostanes,
DICT_HELP_MAIN_ROW07 = do kouzel podle sveho uvazeni. Body vkladas pomoci hlavniho menu.
DICT_HELP_MAIN_ROW08 = Kdyz vlozis maximum bodu do jednoho kouzla, tak obdrzis krasny bonus anebo dokonce nove kouzlo.
DICT_HELP_MAIN_ROW09 =
DICT_HELP_MAIN_ROW10 = Ted potrebujes nabindovat klavesu, aby si mohl rychleji kouzlit. Staci napsat radek v tomto formatu:
DICT_HELP_MAIN_ROW11 = bind klavesa bm_castmagic
DICT_HELP_MAIN_ROW12 = do konzole. kde "klavesa" je klavesa, kterou kdyz zmacknes, zakouzlis kouzlo. Napriklad:
DICT_HELP_MAIN_ROW13 = bind f bm_castmagic
DICT_HELP_MAIN_ROW14 = Ted, kdyz zmacknes "f", tak zakouzlis nejake kouzlo.
DICT_HELP_MAIN_ROW15 =
DICT_HELP_MAIN_ROW16 = Uzitecne prikazy, ktere by se hodilo nabindovat:
DICT_HELP_MAIN_ROW17 = Pouzit kouzlo:
DICT_HELP_MAIN_ROW18 = bind klavesa bm_castmagic
DICT_HELP_MAIN_ROW19 = Vybrat dalsi kouzlo:
DICT_HELP_MAIN_ROW20 = bind klavesa bm_nextmagic
DICT_HELP_MAIN_ROW21 = Vybrat predesle kouzlo:
DICT_HELP_MAIN_ROW22 = bind klavesa bm_prevmagic
DICT_HELP_MAIN_ROW23 = Pro zobrazeni hlavniho menu, kde si muzes vybrat napovedu, zmenit skolu apod.:
DICT_HELP_MAIN_ROW24 = bind klavesa bm_menu
DICT_HELP_MAIN_ROW25 = Pro zmenu skoly (lze take z hlavniho menu):
DICT_HELP_MAIN_ROW26 = bind klavesa bm_changeschool
DICT_HELP_MAIN_ROW27 =
DICT_HELP_MAIN_ROW28 = Hlavni menu ma nekolik nastaveni: Vylepsovani kouzel, zmena skoly, resetovani vylepsovani kouzel,
DICT_HELP_MAIN_ROW29 = tuto napovedu a take informaci o skole, kterou sis vybral.
DICT_HELP_MAIN_ROW30 =
DICT_HELP_MAIN_ROW31 = Kdyz stlacis klavesu pro bm_changeschool, anebo tuto polozku vyberes z Hlavniho menu,
DICT_HELP_MAIN_ROW32 = objevi se ti nove menu, ze ktereho si muzes vybrat jinou skolu. Zmena skoly se projevi
DICT_HELP_MAIN_ROW33 = v dalsim kole.
DICT_HELP_MAIN_ROW34 =
DICT_HELP_MAIN_ROW35 = Napis bm_schoolhelp pote, co si vyberes skolu, aby ses dozvedel nejake informace
DICT_HELP_MAIN_ROW36 = o teto skole.
DICT_HELP_MAIN_ROW37 =
DICT_HELP_MAIN_ROW38 = Hodne stesti a prijemnou zabavu preje prekladatel -->>Paulie<<--
DICT_HELP_MAIN_ROW39 =
DICT_HELP_MAIN_ROW40 = Forum, popripade blizsi navod o Bitevnich magach, je na strance:
DICT_HELP_MAIN_ROW41 = http://www.reapers.cz
DICT_HELP_WARRIOR_ROW01 = Valecnici neovladaji magii, nejprve si musis vybrat skolu.
DICT_HELP_ELEMENTAL_ROW01 = <b>Elementarni mag je pan zivlu</b>
DICT_HELP_ELEMENTAL_ROW02 =
DICT_HELP_ELEMENTAL_ROW03 = <b>OHNIVA KOULE</b>
DICT_HELP_ELEMENTAL_ROW04 = Nastroj destrukce. Ohniva koule leti a pri narazu exploduje, pri nemz zpusobi
DICT_HELP_ELEMENTAL_ROW05 = masivni plosne poskozeni. Bylo to prvni kouzlo velice mocneho Elementarniho maga Tommha,
DICT_HELP_ELEMENTAL_ROW06 = a take to bylo prvni kouzlo, ktere se naucil
DICT_HELP_ELEMENTAL_ROW07 =
DICT_HELP_ELEMENTAL_ROW08 = <b>LEDOVA IMPLOZE</b>
DICT_HELP_ELEMENTAL_ROW09 = Ledove kouzlo, ktere zpomali nepratele, zatimco led z mrazivych vetru zpusobi poskozeni.
DICT_HELP_ELEMENTAL_ROW10 = Ledova imploze byla vytvorena mocnym lovcem, ktery chtel zpomalit sve cile, aby z nich udelal lehkou obet.
DICT_HELP_ELEMENTAL_ROW11 =
DICT_HELP_ELEMENTAL_ROW12 = <b>LAVOVY STIT</b>
DICT_HELP_ELEMENTAL_ROW13 = Obranne a zaroven utocne kouzlo. zatimco roztavuje prichozi kulky, tak zaroven zpusobuje,
DICT_HELP_ELEMENTAL_ROW14 = aby kulky udelovali mensi poskozeni vuci Elementarnimu magovi. Take udeluje poskozeni utocnikovi
DICT_HELP_ELEMENTAL_ROW15 = pomoci tepla. Lavovy stit byl vytvoren na obranu proti iluzistum, na jejich plizive taktiky.
DICT_HELP_ELEMENTAL_ROW16 =
DICT_HELP_ELEMENTAL_ROW17 = <b>OCAROVAT ZBRAN</b>
DICT_HELP_ELEMENTAL_ROW18 = Ocaruje normalni bezne zbrane magii, aby kulky zpusobovaly vetsi poskozeni nepratelum.
DICT_HELP_ELEMENTAL_ROW19 = Bylo vytvoreno zradci z elementarni skoly, proti obranym stitum ostatnich elementarnich magu.
DICT_HELP_ELEMENTAL_ROW20 =
DICT_HELP_ELEMENTAL_ROW21 = <b>OCAROVAT ZBRAN OHNEM</b>
DICT_HELP_ELEMENTAL_ROW22 = Vylepseni k obvyklemu ocarovani zbrani. S dobrou strelou mohou tyto ocarovane kulky
DICT_HELP_ELEMENTAL_ROW23 = pusobit poskozeni po urcity cas. Proste vylepseni, ktere bylo vytvoreno kratce
DICT_HELP_ELEMENTAL_ROW24 = po predchozim kouzlu.
DICT_HELP_ELEMENTAL_ROW25 =
DICT_HELP_ELEMENTAL_ROW26 = <b>KAMENNY STIT</b>
DICT_HELP_ELEMENTAL_ROW27 = Vytvori kamenny stit z kamene a pisku pobliz. I kdyz muze byt znicen,
DICT_HELP_ELEMENTAL_ROW28 = stale dokaze poskytnout cestu z uzavreneho vychodu. Stit ochrani maga a
DICT_HELP_ELEMENTAL_ROW29 = poskytne malou ochranu vuci kulkam. Rumor, mistr a stvoritel tohoto kouzla,can
DICT_HELP_ELEMENTAL_ROW30 = mohl chodit a strilet skrz tento stit jak se mu zachtelo. Toto kouzlo bylo
DICT_HELP_ELEMENTAL_ROW31 = paranoidnim magem, cas: neznamy
DICT_HELP_ENERGY_ROW01 = <b>Energeticky mag je pan energie, ktera nas vsechny obklopuje.</b>
DICT_HELP_ENERGY_ROW02 =
DICT_HELP_ENERGY_ROW03 = <b>UDER BLESKU</b>
DICT_HELP_ENERGY_ROW04 = Cista energie, ktera presne uderi cil. Uder blesku je jednoduche kouzlo, ktere bylo
DICT_HELP_ENERGY_ROW05 = vytvoreno zakladatelem energeticke skoly, a bylo to take jeho prvni kouzlo.
DICT_HELP_ENERGY_ROW06 =
DICT_HELP_ENERGY_ROW07 = <b>KULOVY BLESK</b>
DICT_HELP_ENERGY_ROW08 = Po prvnim uderu se energie rozdeli, a hleda dalsi cile v blizkosti. Tyto
DICT_HELP_ENERGY_ROW09 = "cile" jsou vetsinou ostatni magove. Toto mistrovske dilo bylo vytvoreno
DICT_HELP_ENERGY_ROW10 = zakladatelem energeticke skoly.
DICT_HELP_ENERGY_ROW11 =
DICT_HELP_ENERGY_ROW12 = <b>RYCHLOST BLESKU</b>
DICT_HELP_ENERGY_ROW13 = Toto kouzlo manipuluje s obklopujici energii. Umoznuje magovi, aby bezel rychleji a
DICT_HELP_ENERGY_ROW14 = bez tize. Ucednik, ktery pohlizel na sveho mistra s uctou, ktereho ucil sam zakladatel
DICT_HELP_ENERGY_ROW15 = energeticke magie, vytvoril toto kouzlo, aby mohl sve "bezvyznamne" domaci prace a povinnosti
DICT_HELP_ENERGY_ROW16 = delat rychleji, a aby tim usetril cas na ostatni veci.
DICT_HELP_ENERGY_ROW17 =
DICT_HELP_ENERGY_ROW18 = <b>DVOJROZMERNE BRNENI</b>
DICT_HELP_ENERGY_ROW19 = Dosahujici energie za nasim svetem, mag vytvoril stit silnejsi, nez cokoli jineho
DICT_HELP_ENERGY_ROW20 = v nasem svete. Nakonec meli energeticti magove tak velke znalosti, se kterymi
DICT_HELP_ENERGY_ROW21 = zakladatel teto magie nikdy nepocital.
DICT_HELP_ENERGY_ROW22 =
DICT_HELP_ENERGY_ROW23 = <b>PRIZRACNE BRNENI</b>
DICT_HELP_ENERGY_ROW24 = Toto kouzlo umoznuje prenest energetickeho maga na
DICT_HELP_ENERGY_ROW25 = dalsi rovinu.
DICT_HELP_ENERGY_ROW26 =
DICT_HELP_ENERGY_ROW27 = <b>SANI</b>
DICT_HELP_ENERGY_ROW28 = Dostane se do energie nejblizsiho maga, a premisti se do nej.
DICT_HELP_ENERGY_ROW29 = Toto kouzlo vysaje nepratelskemu magovi jeho zdravi,
DICT_HELP_ENERGY_ROW30 = a prida ho sesilateli tohoto kouzla.
DICT_HELP_ENERGY_ROW31 =
DICT_HELP_ENERGY_ROW32 = <b>AURA SANI</b>
DICT_HELP_ENERGY_ROW33 = Prostor kolem maga, ktery automaticky vysava energii z ostatni a prenasi
DICT_HELP_ENERGY_ROW34 = ji na maga. Kdysi davno, se jeden mag dobrovolne nabidl, ze prenese svoji energii
DICT_HELP_ENERGY_ROW35 = ostatnim magum. A tak bylo vytvoreno toto kouzlo.
DICT_HELP_ENERGY_ROW36 =
DICT_HELP_ENERGY_ROW37 = <b>SILNE POLE</b>
DICT_HELP_ENERGY_ROW38 = Elektricka energie v malem prostoru, ktera poskozuje vsechny v tomto prostoru.
DICT_HELP_ENERGY_ROW39 = Od objeveni techto stitu, velmi talentovany mlady mladik pouzil tyto nove znalosti
DICT_HELP_ENERGY_ROW40 = a dal je dohromady s jednoduchym kouzlem, Uderem blesku. A tim vzniklo toto kouzlo.
DICT_HELP_ILLUSION_ROW01 = <b>Iluzionisticky mag ma manipulacni schopnosti, jak ostatni vidi skutecnou realitu.</b>
DICT_HELP_ILLUSION_ROW02 =
DICT_HELP_ILLUSION_ROW03 = <b>NEVIDITELNOST</b>
DICT_HELP_ILLUSION_ROW04 = I kdyz maga nezakryje uplne, stale je vyvolatel tohoto kouzla hure videt.
DICT_HELP_ILLUSION_ROW05 = Toto kouzlo nahodne objevila a spustila Jazmina, kdyz se ucila o starovekem
DICT_HELP_ILLUSION_ROW06 = uceni. Stala se nejmladsim ucitelem pres historii a take vudkyni
DICT_HELP_ILLUSION_ROW07 = iluzionistu.
DICT_HELP_ILLUSION_ROW08 =
DICT_HELP_ILLUSION_ROW09 = <b>UPLNA NEVIDITELNOST</b>
DICT_HELP_ILLUSION_ROW10 = Zahali uzivetele do uplne neviditelnosti. Toto kouzlo ale potrebuje spoustu soustredeni
DICT_HELP_ILLUSION_ROW11 = a aby bylo toto kouzlo udrzeno, mag musi chodit pomaleji nez normalne.
DICT_HELP_ILLUSION_ROW12 = Utokem na ostatni magy bude toto kouzlo preruseno.
DICT_HELP_ILLUSION_ROW13 =
DICT_HELP_ILLUSION_ROW14 = <b>MANA STIT</b>
DICT_HELP_ILLUSION_ROW15 = Ochrana vuci vetsiny poskozeni, klesa mana misto zdravi.
DICT_HELP_ILLUSION_ROW16 = Timto iluzioniste vytvorili zpusob obrany.
DICT_HELP_ILLUSION_ROW17 =
DICT_HELP_ILLUSION_ROW18 = <b>VYBUCH MYSLI</b>
DICT_HELP_ILLUSION_ROW19 = Mag se dostane do vnitra ostatnich magu a zacne je poskozovat psychickym utokem,
DICT_HELP_ILLUSION_ROW20 = ktery jim zhorsuje videni. Iluzioniste konecne nasli kouzlo,
DICT_HELP_ILLUSION_ROW21 = pomoci ktereho si mohou "hrat" s mysli nepratelskeho maga.
DICT_HELP_ILLUSION_ROW22 =
DICT_HELP_ILLUSION_ROW23 = <b>VZPLANUTI MYSLI</b>
DICT_HELP_ILLUSION_ROW24 = Vytvori zmatek a chaos v mysli magu v malem okruhu. Strilet ze zbrani anebo kouzleni
DICT_HELP_ILLUSION_ROW25 = je pod vlivem tohoto kouzla temer nemozne.
DICT_HELP_ILLUSION_ROW26 =
DICT_HELP_ILLUSION_ROW27 = <b>ILUZE</b>
DICT_HELP_ILLUSION_ROW28 = Mag na sebe veme podobu predatora. Nejen ze zmeni svuj vzhled, ale take
DICT_HELP_ILLUSION_ROW29 = prida masivni poskozeni, pouziva-li nuz. Toto kouzlo bylo vytvoreno v prubehu
DICT_HELP_ILLUSION_ROW30 = vrazednych dni, kdyz jeden vladce zaplatil velke mnozstvi penez, aby se
DICT_HELP_ILLUSION_ROW31 = mohl zbavit svych nepratel.
DICT_HELP_ILLUSION_ROW32 =
DICT_HELP_ILLUSION_ROW33 = <b>DOPLNENI MANY</b>
DICT_HELP_ILLUSION_ROW34 = Doplni manu. Toto kouzlo bylo vytvoreno, kdyz iluzioniste potrebovali dostatek
DICT_HELP_ILLUSION_ROW35 = many na kouzlo Mana stit.
DICT_HELP_ILLUSION_ROW36 =
DICT_HELP_ILLUSION_ROW37 = <b>REGENERACE MANY</b>
DICT_HELP_ILLUSION_ROW38 = Vytvori pole kolem hlavy iluzionisty. Uklidnuje magovu mysl a neustale
DICT_HELP_ILLUSION_ROW39 = doplnuje manu. Bylo vytvoreno, kdyz iluzioniste sledovali Energeticke magy a
DICT_HELP_ILLUSION_ROW40 = ucili se tak jejich tajne prostory, pole.
DICT_HELP_LIFE_ROW01 = <b>Zivy mag pouziva energii prirody. Prosi ji o pomoc.</b>
DICT_HELP_LIFE_ROW02 =
DICT_HELP_LIFE_ROW03 = <b>LECIT SEBE</b>
DICT_HELP_LIFE_ROW04 = Jednoduche lecive kouzlo. Spolu s kouzlem Lecit ostatni, patrila tato dve kouzla mezi prvni vytvory
DICT_HELP_LIFE_ROW05 = Zivych magu. Poprve bylo objeveno magem Y'lien, kdyz se lecil z ohniveho zraneni, zpusobene vudcem
DICT_HELP_LIFE_ROW06 = Elementarni skoly Tommho, ktery ho nestastnou nahodou osklive zasahl.
DICT_HELP_LIFE_ROW07 =
DICT_HELP_LIFE_ROW08 = <b>LECIT OSTATNI</b>
DICT_HELP_LIFE_ROW09 = Jednoduche lecive kouzlo, ale smerovano na ostatni pratelske magy.
DICT_HELP_LIFE_ROW10 =
DICT_HELP_LIFE_ROW11 = <b>UPLNE VYLECIT SEBE</b>
DICT_HELP_LIFE_ROW12 = Velmi silne lecive kouzlo, ktere vyleci vsechna zraneni.
DICT_HELP_LIFE_ROW13 =
DICT_HELP_LIFE_ROW14 = <b>UPLNE VYLECIT OSTATNI</b>
DICT_HELP_LIFE_ROW15 = Velmi silne lecive kouzlo, ktere vyleci vsechna zraneni u ostatnich pratelskych magu.
DICT_HELP_LIFE_ROW16 =
DICT_HELP_LIFE_ROW17 = <b>ZIVY STIT</b>
DICT_HELP_LIFE_ROW18 = Zvysi zdravi maga. Toto kouzlo vytvoril Y'lien, pozadal prirodu,
DICT_HELP_LIFE_ROW19 = aby se vtelila do tela maga.
DICT_HELP_LIFE_ROW20 =
DICT_HELP_LIFE_ROW21 = <b>SILNEJSI ZIVY STIT</b>
DICT_HELP_LIFE_ROW22 = Zvysi zdravi maga a take vrati male mnozstvi poskozeni zpatky utocnikovi.
DICT_HELP_LIFE_ROW23 = Toto kouzlo vytvorila nahodou Y'lienelle, dcera Y'liena. Y'lien ji prave ucil
DICT_HELP_LIFE_ROW24 = o svem kouzlu Zivem stitu, ale Y'lienelle se soustredila na nadhernou ruzi
DICT_HELP_LIFE_ROW25 = a jeji trny, ktere davaji kouzlu zvlastni schopnosti.
DICT_HELP_LIFE_ROW26 =
DICT_HELP_LIFE_ROW27 = <b>REGENERACE</b>
DICT_HELP_LIFE_ROW28 = Urychli normalni lecivou regeneraci lidskeho tela. Toto kouzlo vytvoril Y'lien
DICT_HELP_LIFE_ROW29 = se svoji dcerou Y'lienelle pote, co objevili rostlinu, ruzi.
DICT_HELP_LIFE_ROW30 = Soustredenim se na divokou zver a jeji dobrou prirozenou regeneraci,
DICT_HELP_LIFE_ROW31 = byli schopni pridat tuto regeneraci na jejich vlastni tela.
DICT_HELP_LIFE_ROW32 =
DICT_HELP_LIFE_ROW33 = <b>AVATAR</b>
DICT_HELP_LIFE_ROW34 = Avatar, neboli ztelesneni, je velmi mocne kouzlo, ktere umoznuje magovi prijmout
DICT_HELP_LIFE_ROW35 = ohromne mnozstvi poskozeni na kratky cas. Kdyz se jednoho dne vracela Y'lienelle domu,
DICT_HELP_LIFE_ROW36 = jeji vesnice byla pod utokem zkorumpovanych Elementarnich magu. Ovladana ohromnou silou,
DICT_HELP_LIFE_ROW37 = chtela kazdeho vesnicana zachranit. Tak vyvolala jedno z nejsilnejsich kouzel Zivych magu.
DICT_HELP_LIFE_ROW38 = Velke diky patri rychlemu mysleni jejimu otci, ktery ji lecil, zatimco jeho dcera kouzlila,
DICT_HELP_LIFE_ROW39 = aby vsechny vesnicany obranila. V ten den oba dva a vsichni vesnicane prezili.

-->>Paulie<<--
07-17-2008, 11:40
Here it is in SLOVAKIA -> Thanks to Majox SK, good work!
[sk]
DICT_ACTIVE_SPELL = Aktivne kuzlo
DICT_ALREADY_IN_SCHOOL = Uz si sucastou tejto skoly
DICT_CHOICE_NOTED = Tvoja skola bude zmenena v dalsom kole
DICT_COST = Cena
DICT_CURRENT_XP = XP
DICT_LEFT = zbyva
DICT_LEVEL = Level
DICT_MAGE_ELEMENTAL = Elementarny mag
DICT_MAGE_ENERGY = Energeticky mag
DICT_MAGE_ILLUSION = Iluzionisticky mag
DICT_MAGE_LIFE = Zivy mag
DICT_MAINMENU_CHANGESCHOOL = Zmenit skolu
DICT_MAINMENU_MAINHELP = Napoveda pre Bojovné magy
DICT_MAINMENU_RESET_SPELL_UPGRADES = Resetovat vsetky vylepsenia kuziel
DICT_MAINMENU_SCHOOLHELP = Informacie o skole
DICT_MAINMENU_SELECT_SPELL_UPGRADES = Vyber si vylepsenie kuzla
DICT_MAINMENU_TITLE = Hlavne menu Bojovnych magov
DICT_MENU_EXIT = Konec
DICT_NO_ENEMY_IN_SIGHT = Necitis nikoho vo svojej blizkosti
DICT_NOT_ENOUGH_MP = Nemas dostatok MP k vykuzleniu tohoto kuzla
DICT_RECAST_ABLE = Znovu si obnovil svoju vycerpanu silu a mozes kuzlit.
DICT_RESET_UPGRADES_TRUE = Tvoje vylepsenie kuziel bude resetovane v dalsom kole.
DICT_RESET_UPGRADES_FALSE = Tvoje vylepsenie kuziel sa uchova v dalsom kole.
DICT_WARRIOR = Bojovník
DICT_WARRIOR_NOMAGIC = Bojovnici niesu schopny ovladat magiu.
DICT_SCHOOL = Skola
DICT_SCHOOLMENU_TITLE = Vyber si skolu
DICT_UNSTABLE = Tato plocha je prilis nestabilna pre vykouzlenie tohoto kuzla
DICT_UPGRADEMENU_POINTS_LEFT = Ostáva bodov
DICT_UPGRADEMENU_TITLE = Vyber si vylepsenie kuzla
DICT_XPTONEXT_LEVEL = XP potreba k dalsiemu Levelu
DICT_HELP_MAIN_ROW01 = Bojovný magovia privedu magiu do sveta Counter-strike. Aby si mohol zacat, musis si vybrat
DICT_HELP_MAIN_ROW02 = skolu. Rozne skoly maju odlisnu magiu a kuzla. Menu, kde si mozes vybrat skolu,
DICT_HELP_MAIN_ROW03 = sa ti bude zobrazovat na zaciatku kazdeho kola, dokym si skolu nevyberes.
DICT_HELP_MAIN_ROW04 = Bojovný magovia taktiez zahrnuju system levelu,XP, MP a vylepsovanie kuziel.
DICT_HELP_MAIN_ROW05 = Nemozes si vylepsit kuzlo, dokym nedostanes urcity pocet XP, XP dostavas automaticky, ked hras.
DICT_HELP_MAIN_ROW06 = Ked ziskas level, mozes vlozit body, ktore dostanes,
DICT_HELP_MAIN_ROW07 = do kuziel podla svojho uvazenia. Body vkladas pomocou hlavneho menu.
DICT_HELP_MAIN_ROW08 = Ked vlozis maximum bodou do jednoho kuzla, tak obdrzis krasny bonus alebo dokonca nove kuzlo.
DICT_HELP_MAIN_ROW09 =
DICT_HELP_MAIN_ROW10 = Teraz potrebujes nabindovat klavesu, aby si mohol rychlejsie kuzlit. Staci napisat riadek v tomto formate:
DICT_HELP_MAIN_ROW11 = bind klavesa bm_castmagic
DICT_HELP_MAIN_ROW12 = do konzoly. kde "klavesa" je klavesa, ktoru ked zmacknes, zakuzlis kuzlo. Napriklad:
DICT_HELP_MAIN_ROW13 = bind f bm_castmagic
DICT_HELP_MAIN_ROW14 = Teraz, ked zmacknes "f", tak zakuzlis nejake kuzlo.
DICT_HELP_MAIN_ROW15 =
DICT_HELP_MAIN_ROW16 = Uzitocne prikazy, ktore by sa hodilo nabindovat:
DICT_HELP_MAIN_ROW17 = Pouzit kuzlo:
DICT_HELP_MAIN_ROW18 = bind klavesa bm_castmagic
DICT_HELP_MAIN_ROW19 = Vybrat dalsie kuzlo:
DICT_HELP_MAIN_ROW20 = bind klavesa bm_nextmagic
DICT_HELP_MAIN_ROW21 = Vybrat predosle kuzlo:
DICT_HELP_MAIN_ROW22 = bind klavesa bm_prevmagic
DICT_HELP_MAIN_ROW23 = Pre zobrazenie hlavneho menu, kde si mozes vybrat napovedu, zmenit skolu apod.:
DICT_HELP_MAIN_ROW24 = bind klavesa bm_menu
DICT_HELP_MAIN_ROW25 = Pre zmenu skoly (ide taktiez z hlavneho menu):
DICT_HELP_MAIN_ROW26 = bind klavesa bm_changeschool
DICT_HELP_MAIN_ROW27 =
DICT_HELP_MAIN_ROW28 = Hlavne menu ma niekolko nastaveni: Vylepsovanie kuziel, zmena skoly, resetovanie vylepsovanie kuzel,
DICT_HELP_MAIN_ROW29 = tuto napovedu a taktiez informacie o skole, kteru si si vybral.
DICT_HELP_MAIN_ROW30 =
DICT_HELP_MAIN_ROW31 = Ak stlacis klavesu pre bm_changeschool, alebo tuto polozku vyberes z Hlavneho menu,
DICT_HELP_MAIN_ROW32 = objavi sa ti nove menu, z ktoreho si mozes vybrat inu skolu. Zmena skoly sa prejevi
DICT_HELP_MAIN_ROW33 = v dalsom kole.
DICT_HELP_MAIN_ROW34 =
DICT_HELP_MAIN_ROW35 = Napis bm_schoolhelp potom, co si vyberes za skolu, aby si sa dozvedel nejake informacie
DICT_HELP_MAIN_ROW36 = o tejto skole.
DICT_HELP_MAIN_ROW37 =
DICT_HELP_MAIN_ROW38 = Vela stastia a prijemnu zabavu preje prekladatel Majox
DICT_HELP_MAIN_ROW39 =
DICT_HELP_MAIN_ROW40 = Forum, popripade blizsi navod o Bojovnych magoch, je na stranke:
DICT_HELP_MAIN_ROW41 = http://www.reapers.cz
DICT_HELP_WARRIOR_ROW01 = Bojovníci neovladaju magiu, najprv si musis vybrat skolu.
DICT_HELP_ELEMENTAL_ROW01 = <b>Elementarny mag je pan zivlov</b>
DICT_HELP_ELEMENTAL_ROW02 =
DICT_HELP_ELEMENTAL_ROW03 = <b>OHNIVA GULA</b>
DICT_HELP_ELEMENTAL_ROW04 = Nastroj destrukcie. Ohniva gula leti a pri naraze exploduje, pri nom zposobi
DICT_HELP_ELEMENTAL_ROW05 = masivne plosne poskodeny. Bolo to prve kuzlo velice mocneho Elementarneho maga Tommha,
DICT_HELP_ELEMENTAL_ROW06 = a taktiez to bolo prve kuzlo, ktore sa naucil
DICT_HELP_ELEMENTAL_ROW07 =
DICT_HELP_ELEMENTAL_ROW08 = <b>LADOVA IMPLOZIA</b>
DICT_HELP_ELEMENTAL_ROW09 = Ladove kuzlo, ktore zpomali nepriatelov, zatial co lad z mrazivych vetrov zposobi poskodenie.
DICT_HELP_ELEMENTAL_ROW10 = Ladova implozia bola vytvorena mocnym lovcom, ktory chcel spomalit svoje ciele, aby z nich urobil lehku obet.
DICT_HELP_ELEMENTAL_ROW11 =
DICT_HELP_ELEMENTAL_ROW12 = <b>LAVOVY STIT</b>
DICT_HELP_ELEMENTAL_ROW13 = Obranne a zaroven utocne kuzlo. zatial co roztavuje prichadzajuce gulky, tak zaroven sposobuje,
DICT_HELP_ELEMENTAL_ROW14 = aby gulky udavali mensie poskodenie voci Elementarnemu magovi. Taktiez udeluje poskodenie utocnikovi
DICT_HELP_ELEMENTAL_ROW15 = pomocou tepla. Lavovy stit bol vytvoreny na obranu proti iluzistom, na ich plazivej taktiky.
DICT_HELP_ELEMENTAL_ROW16 =
DICT_HELP_ELEMENTAL_ROW17 = <b>OCAROVAT ZBRAN</b>
DICT_HELP_ELEMENTAL_ROW18 = Ocaruje normalne bezne zbrane magiou, aby gulky zpusobovaly vetsie poskodeni nepriatelom.
DICT_HELP_ELEMENTAL_ROW19 = Bolo vytvorene zradcovi z elementarnej skoly, proti obranym stitom ostatnych elementarnych magov.
DICT_HELP_ELEMENTAL_ROW20 =
DICT_HELP_ELEMENTAL_ROW21 = <b>OCAROVAT ZBRAN OHNOM</b>
DICT_HELP_ELEMENTAL_ROW22 = Vylepsenie k zvycajnemu ocarovaniu zbrani. S dobrou strelou mozu tieto ocarovane gulky
DICT_HELP_ELEMENTAL_ROW23 = sposobit poskodenie po urcity cas. Proste vylepsenie, ktore bolo vytvorene kratko
DICT_HELP_ELEMENTAL_ROW24 = po minulom kuzle.
DICT_HELP_ELEMENTAL_ROW25 =
DICT_HELP_ELEMENTAL_ROW26 = <b>KAMENNY STIT</b>
DICT_HELP_ELEMENTAL_ROW27 = Vytvori kamenny stit z kamene a piesku vedla. Ak ked moze byt zniceny,
DICT_HELP_ELEMENTAL_ROW28 = stale dokaze poskytnut cestu z uzavreneho vychodu. Stit ochrani maga a
DICT_HELP_ELEMENTAL_ROW29 = poskytne malu ochranu voci gulkam. Rumor, majster a stvoritel tohoto kuzla,
DICT_HELP_ELEMENTAL_ROW30 = mohl chodit a strielat skrz tento stit ako sa mu zachcelo. Toto kuzlo bolo
DICT_HELP_ELEMENTAL_ROW31 = paranoidnym magom, cas: neznamy
DICT_HELP_ENERGY_ROW01 = <b>Energeticky mag je pan energie, ktora nas vsetkych obklopuje.</b>
DICT_HELP_ENERGY_ROW02 =
DICT_HELP_ENERGY_ROW03 = <b>UDER BLESKU</b>
DICT_HELP_ENERGY_ROW04 = Cista energia, ktora presne uderi ciel. Uder blesku je jednoduche kuzlo, ktore bolo
DICT_HELP_ENERGY_ROW05 = vytvorene zakladatelom energetickej skoly, a bolo to taktiez jeho prve kuzlo.
DICT_HELP_ENERGY_ROW06 =
DICT_HELP_ENERGY_ROW07 = <b>GULOVY BLESK</b>
DICT_HELP_ENERGY_ROW08 = Po prvom udere sa energia rozdeli, a hlada dalse ciele v blizkosti. Tieto
DICT_HELP_ENERGY_ROW09 = "ciele" su vetsinou ostatny magovia. Toto majstrovske dielo bolo vytvorene
DICT_HELP_ENERGY_ROW10 = zakladatelom energetickej skoly.
DICT_HELP_ENERGY_ROW11 =
DICT_HELP_ENERGY_ROW12 = <b>RYCHLOST BLESKU</b>
DICT_HELP_ENERGY_ROW13 = Toto kuzlo manipuluje s obklopujucou energiou. Umoznuje magovi, aby bezal rychlejšie a
DICT_HELP_ENERGY_ROW14 = bez tiaze. Ucennik, ktory pozeral na svojho majstra s uctou, ktoreho ucil sam zakladatel
DICT_HELP_ENERGY_ROW15 = energeticke magie, vytvoril toto kuzlo, aby mohol svoje "bezvyznamne" domace prace a povinnosti
DICT_HELP_ENERGY_ROW16 = robit rychlejšie, a aby tim usetril cas na ostatne veci.
DICT_HELP_ENERGY_ROW17 =
DICT_HELP_ENERGY_ROW18 = <b>DVOJROZMERNE BRNENIE</b>
DICT_HELP_ENERGY_ROW19 = Dosahujice energie za nasim svetom, mag vytvoril stit silnejsi, nez cokolvek ineho
DICT_HELP_ENERGY_ROW20 = v nasom svete. Nakoniec mali energeticny magovia tak velke znalosti, s ktorymi
DICT_HELP_ENERGY_ROW21 = zakladatel tejto magie nikdy nepocital.
DICT_HELP_ENERGY_ROW22 =
DICT_HELP_ENERGY_ROW23 = <b>PRIZRACNE BRNENIE</b>
DICT_HELP_ENERGY_ROW24 = Toto kuzlo umoznuje preniest energetickeho maga na
DICT_HELP_ENERGY_ROW25 = dalsiu rovinu.
DICT_HELP_ENERGY_ROW26 =
DICT_HELP_ENERGY_ROW27 = <b>SANI</b>
DICT_HELP_ENERGY_ROW28 = Dostane sa do energie nejblizsieho maga, a premiestni sa do nej.
DICT_HELP_ENERGY_ROW29 = Toto kouzlo vysaje nepratelskemu magovi jeho zdravi,
DICT_HELP_ENERGY_ROW30 = a prida ho tvorcovi tohoto kuzla.
DICT_HELP_ENERGY_ROW31 =
DICT_HELP_ENERGY_ROW32 = <b>AURA SANI</b>
DICT_HELP_ENERGY_ROW33 = Priestor oklo maga, ktory automaticky vysava energiu z ostatnych a prenasa
DICT_HELP_ENERGY_ROW34 = ju na maga. Kedysi davno, sa jeden mag dobrovolne ponukol, ze prenesie svoju energiu
DICT_HELP_ENERGY_ROW35 = ostatnim magom. A tak bolo vytvorene toto kuzlo.
DICT_HELP_ENERGY_ROW36 =
DICT_HELP_ENERGY_ROW37 = <b>SILNY STIT</b>
DICT_HELP_ENERGY_ROW38 = Elektricka energia v malom priestore, ktora poskodzuje vsetky v tomto priestore.
DICT_HELP_ENERGY_ROW39 = Od objevenia týchto stitou, velmi talentovany mlady mladik pouzil tieto nove znalosti
DICT_HELP_ENERGY_ROW40 = a dal ich dohromady s jednoduchym kuzlom, Uderom blesku. A tim vzniklo toto kuzlo.
DICT_HELP_ILLUSION_ROW01 = <b>Iluzionisticky mag ma manipulacne schopnosti, ako ostatny vidi skutocnu realitu.</b>
DICT_HELP_ILLUSION_ROW02 =
DICT_HELP_ILLUSION_ROW03 = <b>NEVIDITELNOST</b>
DICT_HELP_ILLUSION_ROW04 = I ked maga nezakryje uplne, stale je vyvolatel tohoto kuzla hore vidiet.
DICT_HELP_ILLUSION_ROW05 = Toto ouzlo nahodne objavila a spustila Jazmina, keď sa ucila o starovekom
DICT_HELP_ILLUSION_ROW06 = uceni. Stala sa nejmladsim ucitelom cez historiu a taktiez vodkynou
DICT_HELP_ILLUSION_ROW07 = a iluzionistkou.
DICT_HELP_ILLUSION_ROW08 =
DICT_HELP_ILLUSION_ROW09 = <b>UPLNA NEVIDITELNOST</b>
DICT_HELP_ILLUSION_ROW10 = Zahali uzivatela do uplne neviditelnosti. Toto kuzlo ale potrebuje vela sustredenia
DICT_HELP_ILLUSION_ROW11 = a aby bolo toto kuzlo udrzane, mag musi chodit pomalsie nez normalne.
DICT_HELP_ILLUSION_ROW12 = Utokom na ostatnych magov bude toto kuzlo prerusene.
DICT_HELP_ILLUSION_ROW13 =
DICT_HELP_ILLUSION_ROW14 = <b>MANA STIT</b>
DICT_HELP_ILLUSION_ROW15 = Ochrana voci vetsine poskodeni, klesa mana miesto zdravia.
DICT_HELP_ILLUSION_ROW16 = Timto iluzionisti vytvorili sposob obrany.
DICT_HELP_ILLUSION_ROW17 =
DICT_HELP_ILLUSION_ROW18 = <b>VYBUCH MYSLI</b>
DICT_HELP_ILLUSION_ROW19 = Mag sa dostane do vnutra ostatnych magov a zacne ich poskodzovat psychickym utokom,
DICT_HELP_ILLUSION_ROW20 = ktery jim zhorsuje videni. Iluzioniste konecne nasli kouzlo,
DICT_HELP_ILLUSION_ROW21 = pomocou ktoreho si mozu "hrat" s myslou nepriatelskeho maga.
DICT_HELP_ILLUSION_ROW22 =
DICT_HELP_ILLUSION_ROW23 = <b>VZPLANUTI MYSLI</b>
DICT_HELP_ILLUSION_ROW24 = Vytvori zmetok a chaos v mysli magov v malom okruhu. Strielat zo zbrani alebo kuzlenie
DICT_HELP_ILLUSION_ROW25 = je pod vplyvom tohoto kuzla skoro nemozne.
DICT_HELP_ILLUSION_ROW26 =
DICT_HELP_ILLUSION_ROW27 = <b>ILUZIE</b>
DICT_HELP_ILLUSION_ROW28 = Mag na seba vezme podobu predatora. Nielen si zmeni svoj vzhlad, ale taktiez
DICT_HELP_ILLUSION_ROW29 = prida masivne poskodenie, pokial pouziva noz. Toto kuzlo bolo vytvorene v priebehu
DICT_HELP_ILLUSION_ROW30 = vrazednych dni, ked jeden vladca zaplatil velke mnozstvo penezi, aby sa
DICT_HELP_ILLUSION_ROW31 = mohol zbavit svojich nepriatelov.
DICT_HELP_ILLUSION_ROW32 =
DICT_HELP_ILLUSION_ROW33 = <b>DOPLNENIE MANY</b>
DICT_HELP_ILLUSION_ROW34 = Doplni manu. Toto kuzlo bolo vytvorene, ked iluzionisti potrebovali dostatok
DICT_HELP_ILLUSION_ROW35 = many na kuzlo Mana stit.
DICT_HELP_ILLUSION_ROW36 =
DICT_HELP_ILLUSION_ROW37 = <b>REGENERACIA MANY</b>
DICT_HELP_ILLUSION_ROW38 = Vytvori pole okolo hlavy iluzionistom. Ukludnuje magovu mysel a neustale
DICT_HELP_ILLUSION_ROW39 = doplnuje manu. Bolo vytvorene, ked iluzionisti sledovali Energetickych magov a
DICT_HELP_ILLUSION_ROW40 = ucili sa tak ich tajne priestory, polia.
DICT_HELP_LIFE_ROW01 = <b>Zivy mag pouziva energiu prirody. Prosi ju o pomoc.</b>
DICT_HELP_LIFE_ROW02 =
DICT_HELP_LIFE_ROW03 = <b>LIECIT SEBA</b>
DICT_HELP_LIFE_ROW04 = Jednoduche liecive kuzlo. Spolu s kuzlem Liecit ostatnych, patrili tieto dve kuzla medzi prvé vytvory
DICT_HELP_LIFE_ROW05 = Zivych magov. Poprve bolo objevene magom Y'lien, ked sa liecil z ohniveho zranenia, sposobene vodcom
DICT_HELP_LIFE_ROW06 = Elementarne skoly Tommho, ktory ho nestastnou nahodou hrozne zasiahol.
DICT_HELP_LIFE_ROW07 =
DICT_HELP_LIFE_ROW08 = <b>LECIT OSTATNI</b>
DICT_HELP_LIFE_ROW09 = Jednoduche liecive kuzlo, ale smerovane na ostatny priatelskych magov.
DICT_HELP_LIFE_ROW10 =
DICT_HELP_LIFE_ROW11 = <b>UPLNE VYILECIT SEBA</b>
DICT_HELP_LIFE_ROW12 = Velmi silne liecive kuzlo, ktore vylieci vsetky zranenia.
DICT_HELP_LIFE_ROW13 =
DICT_HELP_LIFE_ROW14 = <b>UPLNE VYLIECIT OSTATNI</b>
DICT_HELP_LIFE_ROW15 = Velmi silne liecive kuzlo, ktore vylieci všetky zranenia u ostatnych priatelskych magov.
DICT_HELP_LIFE_ROW16 =
DICT_HELP_LIFE_ROW17 = <b>SILNE POLE</b>
DICT_HELP_LIFE_ROW18 = Zvysi zdravie maga. Toto kuzlo vytvoril Y'lien, poziadal prirodu,
DICT_HELP_LIFE_ROW19 = aby se vtelila do tela maga.
DICT_HELP_LIFE_ROW20 =
DICT_HELP_LIFE_ROW21 = <b>SILNEJSI ZIVY STIT</b>
DICT_HELP_LIFE_ROW22 = Zvysi zdravie maga a taktiez vrati male mnozstvo poskodenia spat utocnikovi.
DICT_HELP_LIFE_ROW23 = Toto kuzlo vytvorila nahodou Y'lienelle, dcera Y'liena. Y'lien ju prave ucil
DICT_HELP_LIFE_ROW24 = o svem kuzlu Zivem stitu, ale Y'lienelle se sustredila na nadhernu ruzu
DICT_HELP_LIFE_ROW25 = a jej trnie, ktore davajú kuzlu zvlastne schopnosti.
DICT_HELP_LIFE_ROW26 =
DICT_HELP_LIFE_ROW27 = <b>REGENERACIA</b>
DICT_HELP_LIFE_ROW28 = Urychli normalnu liecivu regeneraciu ludskeho tela. Toto kuzlo vytvoril Y'lien
DICT_HELP_LIFE_ROW29 = so svojou dcerou Y'lienelle potom, co objavili rastlinu, ruzi.
DICT_HELP_LIFE_ROW30 = Sustredenim sa na divoku zver a jej dobru prirodzenu regeneraciu,
DICT_HELP_LIFE_ROW31 = byli schopni pridat tuto regeneraci na jejich vlastni tela.
DICT_HELP_LIFE_ROW32 =
DICT_HELP_LIFE_ROW33 = <b>AVATAR</b>
DICT_HELP_LIFE_ROW34 = Avatar, neboli ztelesnenie, je velmi mocne kuzlo, ktore umoznuje magovi prijat
DICT_HELP_LIFE_ROW35 = ohromne mnozstvo poskodenia na kratky cas. Ked se jednoho dna vracala Y'lienelle domov,
DICT_HELP_LIFE_ROW36 = jej dedina bola pod utokom zkorumpovanych Elementarnych magov. Ovladana ohromnou silou,
DICT_HELP_LIFE_ROW37 = chcela kazdeho dedincana zachranit. Tak vyvolala jedno z nejsilnejsich kuziel Zivych magov.
DICT_HELP_LIFE_ROW38 = Velke dakujem patri rychlemu mysleniu jejho otca, ktory ju liecil, zatial co jeho dcera kuzlila,
DICT_HELP_LIFE_ROW39 = aby vsetkych dedinčanov obranila. V ten den obaja a všetci dedincania prezili.