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WoZeR
04-15-2008, 13:06
TF2 Respawn System - by WoZeR http://www.3-PG.com (http://www.3-pg.com/)

This plugin provides the ability for server administrators to control each teams respawn time per a map or globally. Respect the sv_tags system and label your hostname correctly to show you have modified spawn times.

The plugin requires 1.0.2 or higher. http://www.sourcemod.net/downloads.php (http://www.sourcemod.net/snapshots.php?branch=1.0)

Cvars:
sm_respawn_time_enabled - Default 1 - Enable or disable the plugin 1=On, 0=Off
sm_respawn_time_blue - Default 10.0 -Respawn time for Blue team
sm_respawn_time_red - Default 10.0 -Respawn time for Red team

Best method of configuring the plugin:
Configure the default settings you wish to have on your server by placing the 3 cvars in your server.cfg with your defined default settings.

Here comes the best part of the plugin. In your \orangebox\tf\cfg\ directory create a cfg file that is the same name as your map. Here you can now place the 3 cvars there to control specific spawn times for each map. For an example:
cp_dusbowl.cfg
sm_respawn_time_enabled "1"
sm_respawn_time_blue "3.0" //Attackers
sm_respawn_time_red "8.0" //Defenders

The red team now spawns in 8 seconds while the attacking blue team spawns in 3 seconds.

Best Settings To Start With:
Here is a good rule to follow when you want to change spawn times.

Both teams are attacking for the same cap points or CTF = 8 to 10 seconds
One Team is attacking and the other is defending = Attacking team 3 to 5 seconds, Defending team 10 to 12 seconds.
Maps where the cap point is 3 inches from their spawn = Attacking 3 seconds, Defending 14 seconds

Current Issues:
None - All fixed :grrr: Yaaaargh!

Changelog:
1.0.0 - Initial Release
1.0.1 - Replaced PrintToChat() with PrintHintText(). This give a cleaner look when spawning instead of spamming chat.
1.0.2 - Added a check for IsClientConnected(client), and uploaded the compiled smx
1.0.3 - HUD timer now gets updated to guess spawn times. You can now exceed map spawn times. If a map forces spawns to be 10 seconds you can now set them to 30 seconds.
1.0.4 - Fixed a bug with setting respawn time 6 seconds and below causing instant spawn.
1.0.5 - Fixed a bug that allowed the timer to spawn a player across rounds. Thanks to Downtown1
1.0.6 - Fixed a bug that allowed a player to exploit the spawn system by spawning on a non default team. Thanks to Kevin_b_er (http://forums.alliedmods.net/member.php?u=47360) and octo-dhd (http://forums.alliedmods.net/member.php?u=33977)
1.0.7 - Added SaberUK (http://forums.alliedmods.net/member.php?u=83728) patch code to fix an issue with death messages as a spy.
1.0.8 - Added gH0sTy (http://forums.alliedmods.net/member.php?u=39711)'s sv_tag fixes. This should allow the plugin to be approved again. Thanks! 4/5/13

teddyruxpin
04-15-2008, 16:52
Nice work. I will try this out on one of my hosts later this evening.

-Teddy

DontWannaName
04-15-2008, 18:56
Instead of spamming chat it would be better to use a hint message. This is pretty much what I need. How does it not put you on the custom tab? Does it combine the sv tags workaround for only respawn time?

toazron1
04-15-2008, 19:28
How does it not put you on the custom tab? Does it combine the sv tags workaround for only respawn time?

Rather then change respawnwavetime cvar, he uses the new respawn command for TF2. He is basically over riding the ingame spawn system and making his own.

WoZeR
04-15-2008, 19:42
Instead of spamming chat it would be better to use a hint message. This is pretty much what I need. How does it not put you on the custom tab? Does it combine the sv tags workaround for only respawn time?


Great idea, I'll see what I can do.

DontWannaName
04-16-2008, 02:31
Im guessing 1 this requires 1.0 Snapshot and 2 that snapshot crashes my server. So I cant use this yet :( I would pose the compiled smx as it wont compile against 1.0.1 yet.

pRED*
04-16-2008, 06:44
Wow that respawn command is impressive, nice work.

peters
04-16-2008, 07:24
Hey, WoZeR

I can't compile the plugin; the include <TF2> can't be found.
Am I missing something?

cheers

bl4nk
04-16-2008, 11:29
Im guessing 1 this requires 1.0 Snapshot and 2 that snapshot crashes my server. So I cant use this yet :( I would pose the compiled smx as it wont compile against 1.0.1 yet.

I'm using 2012 right now on my servers. The newer revisions do crash, but that doesn't mean you can't use older snapshots.

Hey, WoZeR

I can't compile the plugin; the include <TF2> can't be found.
Am I missing something?

cheers

You have to download one of the newer snapshots (see sourcemod.net) to compile this, as it's built on a beta version of SM.

WoZeR
04-16-2008, 12:55
Hey, WoZeR

I can't compile the plugin; the include <TF2> can't be found.
Am I missing something?

cheers

The latest 1.0 snapshot should fix your problems.
http://www.sourcemod.net/snapshots.php?branch=1.0

I'm running this snapshot on production servers without any issues. Make sure you do not run TFTrue with the latest SourceMod snapshot.

If you need to make changes to crits I would recommend using this plugin: http://forums.alliedmods.net/showthread.php?t=69743

teddyruxpin
04-16-2008, 15:40
The latest 1.0 snapshot should fix your problems.
http://www.sourcemod.net/snapshots.php?branch=1.0

I'm running this snapshot on production servers without any issues. Make sure you do not run TFTrue with the latest SourceMod snapshot.

If you need to make changes to crits I would recommend using this plugin: http://forums.alliedmods.net/showthread.php?t=69743


Off topic of your plugin but how are you doing 2x and 3x crits without TFTrue?

-Teddy.

WoZeR
04-16-2008, 17:50
Off topic of your plugin but how are you doing 2x and 3x crits without TFTrue?

-Teddy.

I modified the ctx files in orangebox\tf\scripts\

Take the damage that is there multiply it by 2 then divide by 3 and that will = 2x damage on a 3x crit server. (Damage*2)/3

Example
Damage = 65
(65*2)/3 = 43.33

So...
65 2x crit = 130
43.33 3x crit = 129.99

Also, don't modify the spy's knife, it doesn't crit.

Attached is a zip file with the vice program and the 2 batch files to decompile and compile the ctx files.

DontWannaName
04-16-2008, 19:13
Compiled Version:

[AiF] Biggs
04-19-2008, 23:04
Thanks for this plugin WoZeR. I've been waiting for something like this since the custom tab update.


I am having an issue with it though. The plugin loads fine and everything but it's respawning instantly no matter what I set the respawn time to. Any idea what would cause that?

I have this in my map configs and server.cfg
m_respawn_time_enabled = 1
sm_respawn_time_blue = 10.0 //Attackers
sm_respawn_time_red = 10.0 //Defenders

I'm using the smx file posted above my post and 1.0.1-r2086

easyski
04-20-2008, 00:40
works beautifully, had to update SM and put the MM update on there as well.

I like the use of the adverts box or whatever you want to call it, any chance you could make it count down, i don't remember it doing that? not all that important though

BrutalGoerge
04-20-2008, 03:57
Only thing I noticed that was an issue was that it would respawn you during the humiliation round, so you could get killed a bunch of times during humiliation if set to instant. I personally don't mind, but one guy on my server got dominated by 3 guys during humiliation cuz of it.

lol

bl4nk
04-20-2008, 13:08
You should change line 71 to:
if(IsClientInGame(client) && IsClientInGame(client) && !IsPlayerAlive(client))If you run IsClientInGame on a client who isn't connected, it will give an error. This prevents that. Plus you don't need all of the "== true/false" stuff anyways. :P

Denshiro
04-20-2008, 13:57
Attached is a zip file with the vice program and the 2 batch files to decompile and compile the ctx files.

Uhh, I'm new here and I really don't know much of anything. But my friend is trying to modify a ctx file on his server and doesn't know how. Could someone please tell me how to use this?

DontWannaName
04-20-2008, 14:17
Put the smx in sourcemod/plugins
Add the commands that you want set to cfg/sourcemod/sourcemod.cfg at the bottom.

Denshiro
04-20-2008, 16:27
I'm not really here for the smx for the Respawn though. I'm here for ctx help, and since I'm new here and saw that the guy posted a link to a compiler/decompiler, that I should ask here.

WoZeR
04-20-2008, 17:24
Biggs;613871']Thanks for this plugin WoZeR. I've been waiting for something like this since the custom tab update.


I am having an issue with it though. The plugin loads fine and everything but it's respawning instantly no matter what I set the respawn time to. Any idea what would cause that?

I have this in my map configs and server.cfg
m_respawn_time_enabled = 1
sm_respawn_time_blue = 10.0 //Attackers
sm_respawn_time_red = 10.0 //Defenders

I'm using the smx file posted above my post and 1.0.1-r2086



I don't know how that one above is compiled. But let me compile it on my side and upload it.

WoZeR
04-20-2008, 17:26
You should change line 71 to:
if(IsClientInGame(client) && IsClientInGame(client) && !IsPlayerAlive(client))If you run IsClientInGame on a client who isn't connected, it will give an error. This prevents that. Plus you don't need all of the "== true/false" stuff anyways. :P

I kinda like the == true stuff. Makes it easier on the eyes to see whats going on.

[AiF] Biggs
04-20-2008, 17:53
I don't know how that one above is compiled. But let me compile it on my side and upload it.
Cool, thanks.

WoZeR
04-20-2008, 21:46
Updated
1.0.3 - HUD timer now gets updated to guess spawn times. You can now exceed map spawn times. If a map forces spawns to be 10 seconds you can now set them to 30 seconds.

DontWannaName
04-20-2008, 23:17
Updated it on my server. Glad I can finaly use these plugins. My server hasnt crashed yet with Pred's dll. So this will fix the Hud saying I respawn in 6 seconds and I respawn in like 3? With the respawnwave time at 6 for a team.

WoZeR
04-20-2008, 23:44
Updated it on my server. Glad I can finaly use these plugins. My server hasnt crashed yet with Pred's dll. So this will fix the Hud saying I respawn in 6 seconds and I respawn in like 3? With the respawnwave time at 6 for a team.


It should be closely accurate.

[AiF] Biggs
04-21-2008, 02:35
This latest version 1.0.3 fixed the issue I was having.

Many thanks WoZeR.


Edit- Unfortunately the snapshot is a little to unstable on our artofwarcentral server. So I guess I have to go back to what I had. :/

easyski
04-22-2008, 00:58
after I installed this (not the updated version from 4/21) my server crashes when a 17th person joins, it did this twice, not sure if it is coincidence. I do not know where to locate the error logs, only logs I could find are player and how they are killed etc.

any ideas? i will put this new 1.0.3 version on the server, maybe that will fix the issues.

only other plugins (besides SM plugins) installed is the adverts plugin
also have the steambans.com plugin installed

Thanks.
[EASY]SKI
www.easy-clan.com

DontWannaName
04-22-2008, 01:32
If you have the steambans plugin installed then set the adverts to 000 in that cfg.

easyski
04-22-2008, 09:22
If you have the steambans plugin installed then set the adverts to 000 in that cfg.

it was set at 001 so i changed it to 000, is this a known problem? thanks, hope this fixes the issue!

[[Skunk]]
04-22-2008, 10:37
Hi Guys, i cant seem to get this mod to load.. all i get is,
15:29:48 sm plugins load TF2_Respawn.smx
15:29:48 [SM] Plugin TF2_Respawn.smx failed to load: Required extension "TF2 Tools" file("game.tf2.ext") not running.

Other mods load fine so im a bit confused, any idea's ?

Thanks.

DJ Tsunami
04-22-2008, 12:03
You need to update SourceMod to this version (http://www.sourcemod.net/snapshots.php?branch=1.0).

DontWannaName
04-22-2008, 20:39
This plugin lets you spawn when the round is over in TF2 so you get killed by the winning team again. I also set the respawn time to 6 and its almost instant.

easyski
04-22-2008, 21:27
i had to remove it from the server because the server kept crashing when it started to get full. You could play for hours with 10 people, or even 15, but once it got up to 22-24 it crashed


these are the last few lines from the last three crashes in /tf/logs
L 04/21/2008 - 21:44:42: "[EASY]SKI<34><STEAM_0:0:16478855><Blue>" killed "Betamax<36><STEAM_0:1:16187938><Red>" with "tf_projectile_pipe" (attacker_position "-1551 -1935 -23") (victim_position "-1393 -2267 -128")
L 04/21/2008 - 21:44:42: "NateD<47><STEAM_0:1:8033633><Blue>" triggered "kill assist" against "Betamax<36><STEAM_0:1:16187938><Red>" (assister_position "-1551 -1801 -88") (attacker_position "-1551 -1935 -23") (victim_position "-1393 -2267 -128")
L 04/21/2008 - 21:44:44: "[EASY]SKI<34><STEAM_0:0:16478855><Blue>" killed "[RS]Chemo<38><STEAM_0:0:477155><Red>" with "tf_projectile_pipe_remote" (attacker_position "-1419 -2025 -46") (victim_position "-1698 -1889 -45")
L 04/21/2008 - 21:44:44: "NateD<47><STEAM_0:1:8033633><Blue>" triggered "kill assist" against "[RS]Chemo<38><STEAM_0:0:477155><Red>" (assister_position "-1597 -1982 -38") (attacker_position "-1419 -2025 -46") (victim_position "-1698 -1889 -45")
L 04/21/2008 - 21:44:44: "[EASY]SKI<34><STEAM_0:0:16478855><Blue>" triggered "killedobject" (object "OBJ_DISPENSER") (weapon "tf_projectile_pipe_remote") (objectowner "Betamax<36><STEAM_0:1:16187938><Red>") (attacker_position "-1419 -2025 -46")
L 04/21/2008 - 21:44:46: "hasmind<40><STEAM_0:0:13999295><Red>" killed "NateD<47><STEAM_0:1:8033633><Blue>" with "tf_proj

L 04/22/2008 - 18:01:41: "Bloodyceltic<43><STEAM_0:0:18927109><Unassigned>" joined team "Blue"
L 04/22/2008 - 18:01:42: "MadV<8><STEAM_0:0:16422385><Blue>" killed "Wilmer<40><STEAM_0:1:1913091><Red>" with "tf_projectile_rocket" (attacker_position "1925 -740 -160") (victim_position "2121 -967 -143")
L 04/22/2008 - 18:01:42: "[PTO]lawnchair<35><STEAM_0:1:18656187><Blue>" triggered "kill assist" against "Wilmer<40><STEAM_0:1:1913091><Red>" (assister_position "2099 -682 -190") (attacker_position "1925 -740 -160") (victim_position "2121 -967 -143")
L 04/22/2008 - 18:01:43: "Bloodyceltic<43><STEAM_0:0:18927109><Blue>" changed role to "sniper"
L 04/22/2008 - 18:01:45: "kuaz<42><STEAM_0:1:1975347><>" entered the game
L 04/22/2008 - 18:01:46: "SpecialEffecter_Khan<11><STEAM_0:1:7663391><Red>" killed "Mark Landers<16><STEAM_0:0:16716498><Blue>" with "tf_projectile_rocket" (attacker_position "2400 -1564 7") (victim_position "1735 -622 -190")
L 04/22/2008 - 18:01:46: "[DRGN]Mike EM<32><STEAM_0:0:4103302><Red>" triggered "kill assist" against "Mark Landers<16><STEAM_0:0:16716498><Blue>" (a

L 04/22/2008 - 12:31:57: "pouletermo<19><STEAM_0:1:18593059><Red>" killed "cargo<35><STEAM_0:0:5014728><Blue>" with "tf_projectile_rocket" (attacker_position "2035 -819 -155") (victim_position "1944 -7 -191")
L 04/22/2008 - 12:31:57: "justpick1already<13><STEAM_0:1:16467021><Red>" triggered "kill assist" against "cargo<35><STEAM_0:0:5014728><Blue>" (assister_position "1880 -182 -191") (attacker_position "2035 -819 -155") (victim_position "1944 -7 -191")
L 04/22/2008 - 12:31:58: "Bacon<20><STEAM_0:0:9850026><Blue>" triggered "chargedeployed"
L 04/22/2008 - 12:32:03: "Python[AR]<34><STEAM_0:1:16226658><Red>" killed "The Sheriff<30><STEAM_0:0:767829><Blue>" with "tf_projectile_pipe_remote" (attacker_position "1823 648 -196") (victim_position "2105 742 -206")
L 04/22/2008 - 12:32:03: "adam.vs.adam<28><STEAM_0:0:16761101><Red>" triggered "kill assist" against "The Sheriff<30><STEAM_0:0:767829><Blue>" (assister_position "1949 434 -299") (attacker_position "1823 648 -196") (victim_position "2105 742 -206")
L 04/22/2008 - 12:32:04: "ΞΗΚ<18><STEAM_0:0:10834715><Blue>" killed "/\/\agnum<29><STEAM_0:1:14081473><Red>" with "tf_projectile_rocket" (attacker_position "481 -1217 -127") (victim_position "335 -1649 -127")
L 04/22/2008 - 12:32

wish i knew where to find the error logs, anyone?

WoZeR
04-22-2008, 22:02
This plugin lets you spawn when the round is over in TF2 so you get killed by the winning team again. I also set the respawn time to 6 and its almost instant.

I think you found a bug. Let me fix this.

WoZeR
04-22-2008, 22:10
i had to remove it from the server because the server kept crashing when it started to get full. You could play for hours with 10 people, or even 15, but once it got up to 22-24 it crashed


these are the last few lines from the last three crashes in /tf/logs
L 04/21/2008 - 21:44:42: "[EASY]SKI<34><STEAM_0:0:16478855><Blue>" killed "Betamax<36><STEAM_0:1:16187938><Red>" with "tf_projectile_pipe" (attacker_position "-1551 -1935 -23") (victim_position "-1393 -2267 -128")
L 04/21/2008 - 21:44:42: "NateD<47><STEAM_0:1:8033633><Blue>" triggered "kill assist" against "Betamax<36><STEAM_0:1:16187938><Red>" (assister_position "-1551 -1801 -88") (attacker_position "-1551 -1935 -23") (victim_position "-1393 -2267 -128")
L 04/21/2008 - 21:44:44: "[EASY]SKI<34><STEAM_0:0:16478855><Blue>" killed "[RS]Chemo<38><STEAM_0:0:477155><Red>" with "tf_projectile_pipe_remote" (attacker_position "-1419 -2025 -46") (victim_position "-1698 -1889 -45")
L 04/21/2008 - 21:44:44: "NateD<47><STEAM_0:1:8033633><Blue>" triggered "kill assist" against "[RS]Chemo<38><STEAM_0:0:477155><Red>" (assister_position "-1597 -1982 -38") (attacker_position "-1419 -2025 -46") (victim_position "-1698 -1889 -45")
L 04/21/2008 - 21:44:44: "[EASY]SKI<34><STEAM_0:0:16478855><Blue>" triggered "killedobject" (object "OBJ_DISPENSER") (weapon "tf_projectile_pipe_remote") (objectowner "Betamax<36><STEAM_0:1:16187938><Red>") (attacker_position "-1419 -2025 -46")
L 04/21/2008 - 21:44:46: "hasmind<40><STEAM_0:0:13999295><Red>" killed "NateD<47><STEAM_0:1:8033633><Blue>" with "tf_projL 04/22/2008 - 18:01:41: "Bloodyceltic<43><STEAM_0:0:18927109><Unassigned>" joined team "Blue"
L 04/22/2008 - 18:01:42: "MadV<8><STEAM_0:0:16422385><Blue>" killed "Wilmer<40><STEAM_0:1:1913091><Red>" with "tf_projectile_rocket" (attacker_position "1925 -740 -160") (victim_position "2121 -967 -143")
L 04/22/2008 - 18:01:42: "[PTO]lawnchair<35><STEAM_0:1:18656187><Blue>" triggered "kill assist" against "Wilmer<40><STEAM_0:1:1913091><Red>" (assister_position "2099 -682 -190") (attacker_position "1925 -740 -160") (victim_position "2121 -967 -143")
L 04/22/2008 - 18:01:43: "Bloodyceltic<43><STEAM_0:0:18927109><Blue>" changed role to "sniper"
L 04/22/2008 - 18:01:45: "kuaz<42><STEAM_0:1:1975347><>" entered the game
L 04/22/2008 - 18:01:46: "SpecialEffecter_Khan<11><STEAM_0:1:7663391><Red>" killed "Mark Landers<16><STEAM_0:0:16716498><Blue>" with "tf_projectile_rocket" (attacker_position "2400 -1564 7") (victim_position "1735 -622 -190")
L 04/22/2008 - 18:01:46: "[DRGN]Mike EM<32><STEAM_0:0:4103302><Red>" triggered "kill assist" against "Mark Landers<16><STEAM_0:0:16716498><Blue>" (aL 04/22/2008 - 12:31:57: "pouletermo<19><STEAM_0:1:18593059><Red>" killed "cargo<35><STEAM_0:0:5014728><Blue>" with "tf_projectile_rocket" (attacker_position "2035 -819 -155") (victim_position "1944 -7 -191")
L 04/22/2008 - 12:31:57: "justpick1already<13><STEAM_0:1:16467021><Red>" triggered "kill assist" against "cargo<35><STEAM_0:0:5014728><Blue>" (assister_position "1880 -182 -191") (attacker_position "2035 -819 -155") (victim_position "1944 -7 -191")
L 04/22/2008 - 12:31:58: "Bacon<20><STEAM_0:0:9850026><Blue>" triggered "chargedeployed"
L 04/22/2008 - 12:32:03: "Python[AR]<34><STEAM_0:1:16226658><Red>" killed "The Sheriff<30><STEAM_0:0:767829><Blue>" with "tf_projectile_pipe_remote" (attacker_position "1823 648 -196") (victim_position "2105 742 -206")
L 04/22/2008 - 12:32:03: "adam.vs.adam<28><STEAM_0:0:16761101><Red>" triggered "kill assist" against "The Sheriff<30><STEAM_0:0:767829><Blue>" (assister_position "1949 434 -299") (attacker_position "1823 648 -196") (victim_position "2105 742 -206")
L 04/22/2008 - 12:32:04: "ΞΗΚ<18><STEAM_0:0:10834715><Blue>" killed "/\/\agnum<29><STEAM_0:1:14081473><Red>" with "tf_projectile_rocket" (attacker_position "481 -1217 -127") (victim_position "335 -1649 -127")
L 04/22/2008 - 12:32wish i knew where to find the error logs, anyone?


It should create mdmp files where the srcds.exe is at. These need to be reported in SourceMod bug report. http://bugs.alliedmods.net/index.php?project=5

WoZeR
04-22-2008, 22:28
This plugin lets you spawn when the round is over in TF2 so you get killed by the winning team again. I also set the respawn time to 6 and its almost instant.

FIXED!

1.0.4 - Fixed bug with setting respawn time 6 seconds and below causing instant spawn.

easyski
04-23-2008, 21:05
It should create mdmp files where the srcds.exe is at. These need to be reported in SourceMod bug report. http://bugs.alliedmods.net/index.php?project=5

it has been posted, I hope the log files I uploaded are the correct ones.

WoZeR
04-24-2008, 06:08
it has been posted, I hope the log files I uploaded are the correct ones.


You need to attach the mdmp to the bug report. http://bugs.alliedmods.net/index.php?do=details&task_id=1638&project=5

DontWannaName
04-24-2008, 20:01
For CTF maps the respawn values should be the same, can you add a cvar to set the CTF respawn value the same and so you can set the respawn time you want for CTF maps. Thanks.

easyski
04-24-2008, 21:34
You need to attach the mdmp to the bug report. http://bugs.alliedmods.net/index.php?do=details&task_id=1638&project=5

i know i clicked and added the files before, either way, i have replied to pRED's post and have attached 5 logs, I don't believe the server crashed 5 times, but I just wanted to be sure that I had the at least three that I know of. Also if for some reason the attachements didn't go through again, I included a link to download a zip file w/ them included.

Thanks for your help WoZeR
ski

WoZeR
04-25-2008, 16:28
For CTF maps the respawn values should be the same, can you add a cvar to set the CTF respawn value the same and so you can set the respawn time you want for CTF maps. Thanks.

I'm not understanding your problem? The 2 cvars I have right now should allow you to set custom time on ctf maps.

DontWannaName
04-26-2008, 02:16
I can only do that if you put it in every ctf map's own cfg. But if its possible to check the map name for CTF_ and make a cvar to set each teams respawn on ctf maps only.

WoZeR
04-26-2008, 11:50
I can only do that if you put it in every ctf map's own cfg. But if its possible to check the map name for CTF_ and make a cvar to set each teams respawn on ctf maps only.

You can edit your server.cfg and set a default spawn time there for every map. So you could set the ctf spawn time there and just make configs for every cp map if you want to change the spawn time.

DontWannaName
04-26-2008, 19:33
Your plugin would override the mp_respawnwavetime command or they would conflic with funky respawn times. Im sure im not the only one. On ctf maps if the respawn time isnt euqal the faster respawn team has a better chance.

WoZeR
04-26-2008, 19:45
Your plugin would override the mp_respawnwavetime command or they would conflic with funky respawn times. Im sure im not the only one. On ctf maps if the respawn time isnt euqal the faster respawn team has a better chance.


Could you please explain your problem. I don't understand what you are trying to say. I guess, try to reword your question because I'm having a hard time figuring out what you are saying.

easyski
04-26-2008, 21:27
Biggs;614443']This latest version 1.0.3 fixed the issue I was having.

Many thanks WoZeR.


Edit- Unfortunately the snapshot is a little to unstable on our artofwarcentral server. So I guess I have to go back to what I had. :/


this is the same issue we are having on our Artofwar central server, it crashes after about 17 people, not good, going back to the stable source mod version.

DontWannaName
04-26-2008, 21:38
Make respawn cvars that take affect when on a CTF map and keep the other for every other map.

WoZeR
04-26-2008, 21:39
this is the same issue we are having on our Artofwar central server, it crashes after about 17 people, not good, going back to the stable source mod version.


It might be the crit stuff that was added to the 1.0 svn release. It has been removed so try updating to the latest release of the svn and try it again since the crit peice has been disabled.

[AiF] Biggs
04-26-2008, 21:48
this is the same issue we are having on our Artofwar central server, it crashes after about 17 people, not good, going back to the stable source mod version.

Yea, we had some other issues with our AOWC Dallas server also. Like taking a full minute or more to restart or to change maps. (default maps, at that)
So we got another server from gameservers.com... This plugin and the 1.1 snapshot work fine on it. Also the maps load faster, server restarts in like 16 seconds, and the ftp transfer seems to be faster too.
We're just going to let our AOWC server run out and stick with gameservers.
AOWC had good support and a nice interface, but their servers aren't very good in my opinion.


And thanks again for this plugin WoZeR!

r0nin
04-26-2008, 23:05
];615112']Hi Guys, i cant seem to get this mod to load.. all i get is,
15:29:48 sm plugins load TF2_Respawn.smx
15:29:48 [SM] Plugin TF2_Respawn.smx failed to load: Required extension "TF2 Tools" file("game.tf2.ext") not running.

Other mods load fine so im a bit confused, any idea's ?

Thanks.

getting exactly the same and i use SM 1.0.0. :cry:
is there any cvar to enable TF2 extensions in SourceMod? i searched forum and installation doc, but nothing so far...

[AiF] Biggs
04-26-2008, 23:36
1.0.0 doesn't have the tf2 tools extension.


You have to use one of the snapshots.
http://www.sourcemod.net/snapshots.php

easyski
04-27-2008, 02:09
It might be the crit stuff that was added to the 1.0 svn release. It has been removed so try updating to the latest release of the svn and try it again since the crit peice has been disabled.

im not totally sure what you mean by the "latest release of the svn" as in the newest 1.0.1 snapshot? (http://www.sourcemod.net/snapshots.php?branch=1.0) The snapshot I used today after the fresh install of the server, meta, and SM was from about 7pm EST (on 4/26/08)

thanks,
ski

DontWannaName
04-27-2008, 02:20
Yup thats the latest snapshot

r0nin
04-27-2008, 02:54
well ok, that did the trick

maybe this should be noted on page 1 :wink:

thx for your help guys :mrgreen:

easyski
04-29-2008, 00:53
It might be the crit stuff that was added to the 1.0 svn release. It has been removed so try updating to the latest release of the svn and try it again since the crit peice has been disabled.

just looking back at the internal changelog for the 1.0.1 snapshots. it appears that the version i used (after my last post) did not have the crit hook, as i downloaded it on the 26th, and it was removed on the 25th, any ideas on what could be causing the instability, seems especially on the Art of war servers?

any way to get this to work in 1.0.0?

WoZeR
04-29-2008, 00:55
just looking back at the internal changelog for the 1.0.1 snapshots. it appears that the version i used (after my last post) did not have the crit hook, as i downloaded it on the 26th, and it was removed on the 25th, any ideas on what could be causing the instability, seems especially on the Art of war servers?

any way to get this to work in 1.0.0?

Probably need to post your mdmp files on the bug tracker. http://bugs.alliedmods.net/index.php?do=details&task_id=1638&project=5

easyski
04-29-2008, 12:26
Probably need to post your mdmp files on the bug tracker. http://bugs.alliedmods.net/index.php?do=details&task_id=1638&project=5


unfortunately there were no log files created, If they were/are located in the same place as last time (where the srcds.exe file is located).

after the fresh install of the game server, i uploaded the newest metamod and the 1.0.1 snapshot and no plugins and the server crashed. after it crashed, i simply deleted the 1.0.1 and went with 1.0.0 and have had no issues since.

is there somewhere i need to specify the server to create log files, or is this an automatic thing? (i never set it to create log files previously)

Devilfish
05-02-2008, 04:57
Anyone getting the spawn bug with this plugin if you have red team spawning in 8 seconds and blue in 4 seconds it ends up stopping people respawning on the red team, they have to goto spec and rejoin the team to spawn again, if timers are balanced im pretty sure it works ok, il give it a few more maps and confirm this!

WoZeR
05-02-2008, 16:15
Anyone getting the spawn bug with this plugin if you have red team spawning in 8 seconds and blue in 4 seconds it ends up stopping people respawning on the red team, they have to goto spec and rejoin the team to spawn again, if timers are balanced im pretty sure it works ok, il give it a few more maps and confirm this!

Let me know if this happens again and what map you were using.

Downtown1
05-02-2008, 16:19
How do you not exceed the map spawn time? For example on pl_goldrush I'm pretty sure the attackers respawn faster, so I wouldn't want to make them respawn *slower*

WoZeR
05-02-2008, 22:44
How do you not exceed the map spawn time? For example on pl_goldrush I'm pretty sure the attackers respawn faster, so I wouldn't want to make them respawn *slower*

Disable the plugin on that map by adding the disable cvar in the <map>.cfg file

Downtown1
05-03-2008, 02:25
Disable the plugin on that map by adding the disable cvar in the <map>.cfg file

Actually I was hoping to disable it only for one team.

easyski
05-03-2008, 14:35
Actually I was hoping to disable it only for one team.

just set the spawn times in the specific configs for the map

as in blue spawns i think in 5 seconds in goldrush, so in the pl_goldrush.cfg set blue spawn time at 5 seconds

Jokerz99
05-03-2008, 16:11
Here is my cfg file for hyrdo .. sadly blue does not spawn after 3 seconds its more like instant spawning... any clues to fix it?

sm_respawn_time_enabled "1"
sm_respawn_time_blue "3" //Attackers
sm_respawn_time_red "8" //Defenders

WoZeR
05-03-2008, 20:07
Here is my cfg file for hyrdo .. sadly blue does not spawn after 3 seconds its more like instant spawning... any clues to fix it?

sm_respawn_time_enabled "1"
sm_respawn_time_blue "3" //Attackers
sm_respawn_time_red "8" //Defenders


First make sure your running version 1.04 of the plugin. Next, when a player dies the spawn timer kicks in. So, the time of you seeing the player that killed you screenshot thingy counts towards spawn time.

arakcheev
05-03-2008, 20:37
I stopped using the snapshots due to instability issues. I'll have to wait on this one until they stability issues are resolved.

easyski
05-04-2008, 03:33
I stopped using the snapshots due to instability issues. I'll have to wait on this one until they stability issues are resolved.


i was having instability issues as well, but i uploaded a snapshot from 5/3 and had no issues

I plan on putting this plugin back on the server in hopes of it being stable

arakcheev
05-04-2008, 05:13
Keep us posted. I don't want to have a situation like I did yesterday where I came home from work to 1000 PM's about how our servers were down.

easyski
05-04-2008, 14:56
Keep us posted. I don't want to have a situation like I did yesterday where I came home from work to 1000 PM's about how our servers were down.

it is working fine now (as far as stability goes) someone else here earlier mentioned the instability with Art Of War Central servers, thats who our carrier is, I have sm 1.0.1 snapshot running plus this plugin and its stable. Have yet to install any other plugins. Server has been running basically full for 6hrs now, now issues

abnvet
05-04-2008, 17:59
I am getting this when I try to download this plugin:

Plugin failed to compile! Please try contacting the author.

easyski
05-04-2008, 19:35
I am getting this when I try to download this plugin:

Plugin failed to compile! Please try contacting the author.

he also has the .smx file attached, download that and install into your plugins folder

Order66
05-05-2008, 19:34
great plugin.
I was wondering if there is a way to disable the Respawn message at the bottom center of the screen when you get killed?

thx.

WoZeR
05-05-2008, 21:42
great plugin.
I was wondering if there is a way to disable the Respawn message at the bottom center of the screen when you get killed?

thx.

Remove the 2
PrintHintText(client, "Respawning in %.1f seconds", RespawnTime)
and recompile the .sp file and that should fix it.

Order66
05-06-2008, 00:29
Remove the 2
PrintHintText(client, "Respawning in %.1f seconds", RespawnTime)
and recompile the .sp file and that should fix it.

I removed the two lines and used the online compiler (http://www.sourcemod.net/compiler.php)

and get this error:
SourcePawn Compiler 1.0.0.1971Copyright (c) 1997-2006, ITB CompuPhase, (C)2004-2008 AlliedModders, LLC/home/groups/sourcemod/upload_tmp/php1xIJDY.sp(2) : fatal error 120: cannot read from file: "tf2"

Compilation aborted.
1 Error.

I actually tried compiling the original .sp file (on first page) and get the same error... I must be doing something wrong? Thanks,Order66

DontWannaName
05-06-2008, 02:31
You need to use the compiler from SM's scripting folder thats in every SM download. Put the sp in the scripting folder and drag to the compile exe

SaintK
05-06-2008, 07:28
Hi,

I am using a old plugin for TF2 which adjusts the respawn timer from VALVe by percentages, rather then setting a fixed respawn time. The downside of this plugin is that it doesn't work for tc_hyrdo and pl_goldrush.

Any chance you could implement such mode in this plugin?

Cheers,

Caught off Guard
05-06-2008, 09:51
this might be a daft question, but would you be interested in tweaking this plugin to work for Insurgency and on the stable sourcemod build?

thanks in advance.

Downtown1
05-06-2008, 17:49
There was a bug in 1.0.4 that would respawn players during the end of the round mode. Attaching a fix for that.

easyski
05-06-2008, 17:56
There was a bug in 1.0.4 that would respawn players during the end of the round mode. Attaching a fix for that.

could you attach the .smx file for those of us that do not know how to compile against sm 1.0.1?

WoZeR
05-06-2008, 18:04
could you attach the .smx file for those of us that do not know how to compile against sm 1.0.1?

Updated on front of post.

easyski
05-06-2008, 22:13
Updated on front of post.


thanks!

COSMO KRAMER
05-22-2008, 16:08
Can you add a feature for admin immunity so they instantly respawn and bypass all timers?

WoZeR
05-22-2008, 16:30
Can you add a feature for admin immunity so they instantly respawn and bypass all timers?

It would require a good bit of code to add that. I wonder if it would be better to have a separate plugin that you can just run a console command to force spawn a player.

I probably won't add that ability to the plugin because it is turning a team balancing spawn timer to an admin cheating mechanism.

boykevin
05-23-2008, 18:51
would changinge the
CreateConVar("sm_respawn_time_red", "10.0",
with
CreateConVar("sm_respawn_time_red", "8.0", make it so we respawn in 8 seconds because everytime we reboot we always have to change

bl4nk
05-23-2008, 19:01
Just add "sm_respawn_time_red 8" in your server.cfg.

WoZeR
05-24-2008, 14:02
would changinge the
CreateConVar("sm_respawn_time_red", "10.0",with
CreateConVar("sm_respawn_time_red", "8.0", make it so we respawn in 8 seconds because everytime we reboot we always have to change

Do what bl4nk said and also take the time to read the front page where you can download this plugin. It contains answers to all your questions about configuring the plugin.

Best method of configuring the plugin:
Configure the default settings you wish to have on your server by placing the 3 cvars in your server.cfg with your defined default settings.

Here comes the best part of the plugin. In your \orangebox\tf\cfg\ directory create a cfg file that is the same name as your map. Here you can now place the 3 cvars there to control specific spawn times for each map. For an example:
cp_dusbowl.cfg
sm_respawn_time_enabled = 1
sm_respawn_time_blue = 3.0 //Attackers
sm_respawn_time_red = 8.0 //Defenders

The red team now spawns in 8 seconds while the attacking blue team spawns in 3 seconds.

COSMO KRAMER
05-25-2008, 13:44
It would require a good bit of code to add that. I wonder if it would be better to have a separate plugin that you can just run a console command to force spawn a player.

I probably won't add that ability to the plugin because it is turning a team balancing spawn timer to an admin cheating mechanism.

I'm not trying to use this as an admin cheating mechanism...I'm going to be using this for special individuals in our servers who subscribe as a "perk" to lower the spawn limit for a few seconds. This has nothing to do with cheating or trying to take advantage of the game. Sorry for that misunderstanding. As for previous posts, I am unsure as to what those accomplish. I am specificly looking for a single individual to instantly respawn, not a whole team.

abnvet
05-26-2008, 16:31
Hi there Great plugin,

I have this running on two servers one is 24/7 2fort and it is working beautfully, the other is on 24/7 pl_goldrush it however does not seem to effect respawn time all the time, if I say chaged the settings in the cfg and then exec the server.cfg it appears as if it changes it for a short period of time and then goes back to normal. I have it set at 0.0 and it is not instant at at actually more like between 15-21 seconds. Any help on this matter?

blissend
05-28-2008, 16:54
I would love to get this plugin working but can't seem to get any luck. I'm using the latest sourcemod release (2166) but it fails to compile on that version. It compiles on the latest snapshot of 1.0.2.

The issue is when I set it to be 0.0 its truly instant spawn (no kill cam). I suppose thats not a bad thing but when I set it to 10.0 seconds it starts counting down properly but stops short and everyone spawns as if mp_disable_respawn_times 1 was set. If I raise it to 20.0 it still shows countdown sometimes but acts like mp_disable_respawn_times 1.

I hope that made sense and wonder if this version is supposed to work with 2166?

Firestorm037
05-28-2008, 21:36
When I click "Get Plug-in" it returns "Plug-in failed to compile. Contact the author."

bl4nk
05-28-2008, 22:04
That's because he used include that aren't on the online compiler. Download the attached .smx instead.

WoZeR
05-29-2008, 00:17
Hi there Great plugin,

I have this running on two servers one is 24/7 2fort and it is working beautfully, the other is on 24/7 pl_goldrush it however does not seem to effect respawn time all the time, if I say chaged the settings in the cfg and then exec the server.cfg it appears as if it changes it for a short period of time and then goes back to normal. I have it set at 0.0 and it is not instant at at actually more like between 15-21 seconds. Any help on this matter?

have you tried 1.0 or 0.1 seconds?

WoZeR
05-29-2008, 11:29
I would love to get this plugin working but can't seem to get any luck. I'm using the latest sourcemod release (2166) but it fails to compile on that version. It compiles on the latest snapshot of 1.0.2.

The issue is when I set it to be 0.0 its truly instant spawn (no kill cam). I suppose thats not a bad thing but when I set it to 10.0 seconds it starts counting down properly but stops short and everyone spawns as if mp_disable_respawn_times 1 was set. If I raise it to 20.0 it still shows countdown sometimes but acts like mp_disable_respawn_times 1.

I hope that made sense and wonder if this version is supposed to work with 2166?

I'm kind of confused on the time problem you are having. Also, I'm not sure if 2166 will work. I was looking at the change log of that release and it looks like a bug fix release only. Can anyone confirm?

chaos288
05-30-2008, 14:40
for some reason this plugin just isn't working for me. At first when i installed it it worked fine (was using stable SM not snapshot) then it started being instant respawn on some maps like dustbowl etc and super long respawn on gold rush. i had .cfg's set up for each individual map and they were all off. so i switched to snapshot to see if it would remedy the problem but it didn't wut to do :/

WoZeR
05-31-2008, 11:59
for some reason this plugin just isn't working for me. At first when i installed it it worked fine (was using stable SM not snapshot) then it started being instant respawn on some maps like dustbowl etc and super long respawn on gold rush. i had .cfg's set up for each individual map and they were all off. so i switched to snapshot to see if it would remedy the problem but it didn't wut to do :/

What are the plugin 3 cvars set to on those maps with issues?

sm_respawn_time_enabled - Default 1 - Enable or disable the plugin 1=On, 0=Off
sm_respawn_time_blue - Default 10.0 -Respawn time for Blue team
sm_respawn_time_red - Default 10.0 -Respawn time for Red team

chaos288
06-02-2008, 01:06
basically for all the atk vs def maps such as dustbowl,gravelpit,castle, et cetera id would be 3 seconds for offense / blue and 8 for defense / red and for all maps were both teams are not supposed to have an advantage such as 2fort and well its 4 and 4

WoZeR
06-03-2008, 16:33
Here is a good rule to follow when you want to change spawn times.

Both teams are attacking for the same cap points or CTF = 8 to 10 seconds

One Team is attacking and the other is defending = Attacking team 3 to 5 seconds, Defending team 10 to 12 seconds.

Maps where the cap point is 3 inches from their spawn = Attacking 3 seconds, Defending 14 seconds

chaos288
06-04-2008, 23:42
its not the respawn time im having trouble with its the fact that the plugin isn't working correctly and when i set a team to respawn in persay 3 seconds they still spawn in 7 or 9 or whatever but not 3.

WoZeR
06-05-2008, 13:07
its not the respawn time im having trouble with its the fact that the plugin isn't working correctly and when i set a team to respawn in persay 3 seconds they still spawn in 7 or 9 or whatever but not 3.

Can you post your source mod version and what maps this plugin doesn't work on. I will try to duplicate your problem.

Molson Fuels My Rage
06-11-2008, 04:38
This plug-in was working great on my server, until I added the dustbowl / goldrush cfg files to my cfg directory, to adjust the defenders respawn times, as you suggested. I have the newest version of your plug-in, from the front page of this thread. We have a linux server, and we're running SM 1.0.1.2130.
To begin with, the plug-ins works great with only the server.cfg cvars here:

sm_respawn_time_enabled "1"
sm_respawn_time_blue "5"
sm_respawn_time_red "5"

But once I added cp_dustbowl.cfg into the cfg directory you specified, with the file looking like this:

sm_respawn_time_enabled "1"
sm_respawn_time_blue "5.0" //Attackers
sm_respawn_time_red "10.0" //Defenders

Restarted server, changed map to dustbowl, and the plug-ins works great! Only one problem, the mapchooser nextmap vote doesn't come up, and the map ends up going to another random map in the mapcycle. In my case this was hydro. Then after an hour of playing hydro, still no vote was put up, and the map ended up changing to hydro...again.:cry: So then by the time I can get the map changed to something else, I have a nice empty server.
My mp_timelimit is set to 60, and I'm running the standard sm mapchooser plug-in, along with a few other, approved plug-ins(super menu + commands, SDMR, playersvotes v1.2.5), and I have it set to put up a vote for the next map with 3 minutes left to play on a map.

I'm very sad to say that I'll have to remove the map cfg files if I can't get this resolved, which is a real bummer because these settings really seemed to give some great balance, as you had promised :up:

* And a side note to a previous post I believe I saw...
If you've added the dustbowl/goldrush cfg files, and your spawn times all go instant for dustbowl, and back to normal spawn times for goldrush, or vice versa, I can't quite remember... Check the map cfg files that you've made and added... Pay special attention to your ''' and your = in the cvars, if you just copy and pasted them like I did, you may have missed this the first time.:oops::stupid:

Molson Fuels My Rage
06-12-2008, 12:08
Tested this again last night... Plug-ins seems to be working just fine now, map cfg's and all!:gyar:

Didn't change anything, so I don't quite know what was happening before...

Thanks WoZeR for the great plug-in! :up:

WoZeR
06-12-2008, 13:18
Tested this again last night... Plug-ins seems to be working just fine now, map cfg's and all!:gyar:

Didn't change anything, so I don't quite know what was happening before...

Thanks WoZeR for the great plug-in! :up:

wow, weird that was happening to you. I'm glad it's working now.

Molson Fuels My Rage
06-13-2008, 00:01
Sooo, Am I the only one still running this plug-in?

Why is that?

DontWannaName
06-13-2008, 00:28
No this is everyone running it http://www.game-monitor.com/search.php?search=sm_respawn_time_enabled&type=variable

WoZeR
06-13-2008, 00:33
No this is everyone running it http://www.game-monitor.com/search.php?search=sm_respawn_time_enabled&type=variable

This list is better http://www.sourcemod.net/stats.php?mod_id=0&addon_id=322

Molson Fuels My Rage
06-14-2008, 04:50
Thx...I'll take my foot out of my mouth later, k?:oops:

Bury
06-15-2008, 13:16
I'm using this plugin, but it's not changing the spawn times at all, dustbowl is still a standard 3 seconds for attack, and about 13 for defending.

sm_respawn_time_enabled = 1
sm_respawn_time_blue = 2.0 //Attackers
sm_respawn_time_red = 6.0 //Defenders

Molson Fuels My Rage
06-16-2008, 01:37
Bury, try this:

sm_respawn_time_enabled "1"
sm_respawn_time_blue "2.0" //Attackers
sm_respawn_time_red "6.0" //Defenders

Just need to take out the = and add the "", however I'm not sure the "" is necessary for the enable value...

Bury
06-16-2008, 13:39
Fixed the problem sorry, was issue to do with updating sm

Davethegreat
06-18-2008, 07:54
Great plugin thanks!

r0nin
06-18-2008, 09:51
Bury, try this:

sm_respawn_time_enabled "1"
sm_respawn_time_blue "2.0" //Attackers
sm_respawn_time_red "6.0" //Defenders



hey WoZer, please update your 1st post with this info. the posted dustbowl.cfg suggestion (containing the =) did not work for me. Somehow the CVARs had correct values but the plugin didnt change the spawn times.

anyway great plugin, thx!

WoZeR
06-18-2008, 22:36
Done

curlefry
06-19-2008, 01:55
Thank you. ^^ It's a great plugin, saves time for uploading the map again after having to add those lines under logic_auto like in the old way. =)

By the way, I'm running SM 1.0.2, and the plugin works fine without having the latest snapshot.

sirmoe
06-19-2008, 05:02
Sm 1.0.2 wasnt released when Wozer did this plugin ;) Snapshot days

Bury
06-19-2008, 18:48
This plugin is not compatable with the new release, it makes people unable to spawn, remove the plugin until a fix is out i recommend

easyski
06-19-2008, 19:28
I was just going to let everyone know that, he is correct, it will not allow you to respawn, BUT its not EVERY time you die.... just occasionally

Chaotic Llama
06-19-2008, 23:54
Use pRED*'s updated gamedata files, seems to fix the issues with this plugin.

http://forums.alliedmods.net/showthread.php?p=641071

Profector
06-20-2008, 11:30
From what I can tell, using these modified game files does correct red's respawn issue. As our server fills up today I'll have a better response, but just testing it myself a few minutes it was working fine :). Nice job sir!

easyski
06-20-2008, 11:45
Use pRED*'s updated gamedata files, seems to fix the issues with this plugin.

http://forums.alliedmods.net/showthread.php?p=641071

awesome, thanks for finding that.. i just installed the new game data files and will confirm it works here in a min


EDIT: Works as it did before, thanks!

ho0ber
06-20-2008, 14:58
EDIT: Works fine, just kidding :D

pRED is now my hero.

Davethegreat
06-20-2008, 18:00
It isnt working on every single map, it loads for one then doesnt work.

Profector
06-21-2008, 00:33
My server was very busy this afternoon running dustbowl/goldrush and we experience 0 problems. :mrgreen:

chaos288
06-21-2008, 02:40
This is wut my server.cfg looks like
sm_respawn_time_enabled - 1
sm_respawn_time_blue - 10.0
sm_respawn_time_red - 10.0

and this is how the individ maps are setup

sm_respawn_time_enabled "1"
sm_respawn_time_blue "3.0"
sm_respawn_time_red "8.0"

is this how its supposed to look im still having problems

Downtown1
06-21-2008, 02:54
It might be helpful if we could specify different respawn times based on how many points have been capped (not how many points the team has) and which stage of the map it is?

Not sure how hard that would be, but I don't think I've seen any plugins that probe that. The reason I say is because on AD maps like goldrush, it would be really sweet if Red could spawn faster on the 1st and 2nd stages as long as the first point hasn't been capped yet. Once the 1st point is capped though, we'd want Red to spawn slower or else it would be impossible to cap.

Davethegreat
06-21-2008, 05:06
OK seems its fixed.

Davethegreat
06-22-2008, 08:01
OK problem, its instant respawning at three seconds, also 10 also at 20.

WoZeR
06-22-2008, 11:17
OK problem, its instant respawning at three seconds, also 10 also at 20.

What version of source mod are you running?
What version of the plugin are you running?
What are the settings in your server.cfg?
What are the settings in your [map].cfg?

Davethegreat
06-22-2008, 19:53
Latest build. SourceMod v1.0.2.2236
1.0.5
Server.cfg
sm_respawn_time_enabled 3
sm_respawn_time_blue 3
sm_respawn_time_red 3
Map.cfg not needed.

WoZeR
06-22-2008, 22:34
Latest build. SourceMod v1.0.2.2236
1.0.5
Server.cfg
sm_respawn_time_enabled 3
sm_respawn_time_blue 3
sm_respawn_time_red 3
Map.cfg not needed.

sm_respawn_time_enabled should be 1 or 0.

Davethegreat
06-22-2008, 23:35
I know its set to 1, I wrote it in.

WoZeR
06-23-2008, 11:10
Set your cvars like this

sm_respawn_time_enabled "1"
sm_respawn_time_blue "3.0"
sm_respawn_time_red "3.0"

Also, do you have the update sourcemod with the pyro update fix?

Davethegreat
06-23-2008, 11:48
Indeed, ill try it like that.

Davethegreat
06-23-2008, 17:25
Nope still instant.

nighthawk999
06-23-2008, 18:44
Ok I've tried and I've tried but I cannot get this to work.

Bear in mind I'm a complete nub at this too hehe

I have the basics....

This is in my server.cfg file


// start cvars for respawn timings
// Default 1 - Enable or disable the plugin 1=On, 0=Off
sm_respawn_time_enabled "1"
// Respawn time for Blue team
sm_respawn_time_blue "1.0"
// Respawn time for Red team
sm_respawn_time_red "1.0"

Then I have this, as recommended in, for example, duel_store_3.cfg duel store 3 map

sm_respawn_time_enabled "1"
sm_respawn_time_blue "1.0" //Attackers
sm_respawn_time_red = "1.0" //Defenders

But the respawn is still 15 secs

I'm tearing my hair out hehe

Any help would be appreciated.

Davethegreat
06-23-2008, 18:56
Use the pyro update, stuff thats all thats wrong.

WoZeR
06-25-2008, 09:14
Ok I've tried and I've tried but I cannot get this to work.

Bear in mind I'm a complete nub at this too hehe

I have the basics....

This is in my server.cfg file


// start cvars for respawn timings
// Default 1 - Enable or disable the plugin 1=On, 0=Off
sm_respawn_time_enabled "1"
// Respawn time for Blue team
sm_respawn_time_blue "1.0"
// Respawn time for Red team
sm_respawn_time_red "1.0"

Then I have this, as recommended in, for example, duel_store_3.cfg duel store 3 map

sm_respawn_time_enabled "1"
sm_respawn_time_blue "1.0" //Attackers
sm_respawn_time_red = "1.0" //Defenders

But the respawn is still 15 secs

I'm tearing my hair out hehe

Any help would be appreciated.
What version of sourcemod is your server on?

Davethegreat
06-25-2008, 18:26
Wozor it doesn't work.

nighthawk999
06-25-2008, 21:31
Sourcemod 1.0.3 is the latest one I have on server.

It's a fresh install/server which is why i'm scratching my head somewhat.

WoZeR
06-25-2008, 23:28
Sourcemod 1.0.3 is the latest one I have on server.

It's a fresh install/server which is why i'm scratching my head somewhat.

run the following commands on your server and paste the results here.

sm version
sm plugins list

nighthawk999
06-26-2008, 18:45
Sourcemod Version Information:
Sourcemod Version: 1.0.3
JIT Version: JIT (x86).1.0.3
JIT Settings: Generic i686
Compiled on: Jun 24 2008 23:38:51
http://www.sourcemod.

01 admin file reader 1.0.3
02 admin help 1.0.3
03 admin menu 1.0.3
down to
16 tf2 fast respawns 1.0.5 by WoZeR

WoZeR
06-26-2008, 21:08
nighthawk999, I don't know, everything you said is there it should be working. I would recommend submitting a bug to the sourcemod tracker and maybe they can track down why its not working.

I know the plugin works fine because there is about another 100 servers out there running it right now.

http://www.sourcemod.net/stats.php?mod_id=0&addon_id=322

Molson Fuels My Rage
06-29-2008, 22:47
Yeah, the plugin was giving my server some troubles, but after i updated SM and made sure the new gamedata files were there, everything with this plugin went back to working fine. Thanks again, WoZeR.

Molson Fuels My Rage
06-29-2008, 22:52
Ok I've tried and I've tried but I cannot get this to work.

Bear in mind I'm a complete nub at this too hehe

I have the basics....

This is in my server.cfg file


// start cvars for respawn timings
// Default 1 - Enable or disable the plugin 1=On, 0=Off
sm_respawn_time_enabled "1"
// Respawn time for Blue team
sm_respawn_time_blue "1.0"
// Respawn time for Red team
sm_respawn_time_red "1.0"

Then I have this, as recommended in, for example, duel_store_3.cfg duel store 3 map

sm_respawn_time_enabled "1"
sm_respawn_time_blue "1.0" //Attackers
sm_respawn_time_red = "1.0" //Defenders

But the respawn is still 15 secs

I'm tearing my hair out hehe

Any help would be appreciated.

Not sure if this is actually what is in your map cfg file... but if it is, edit the line I highlighted in bold. Make sure to delete the "=". Other than that, everything here looks fine.

Cooltad
07-08-2008, 19:28
Does not work anymore ;-;

WoZeR
07-09-2008, 15:18
Does not work anymore ;-;

There was an update. Did you update sourcemod to see if it works.

Is this still broke?

teddyruxpin
07-09-2008, 16:06
Does not work anymore ;-;


Working fine on my 6 hosts.

-Teddy

WoZeR
07-09-2008, 16:26
Working fine on my 6 hosts.

-Teddy

Thanks for the update

Cooltad
07-09-2008, 16:27
There was an update. Did you update sourcemod to see if it works.

Is this still broke?
Yeah when the update came out it worked again. Yay! ^_^

WoZeR
07-09-2008, 21:39
Just an update. The plugin does not cause high cpu usage.

WITHOUT RESPAWN PLUGIN RUNNING
http://www.3-pg.com/hosting/wozer/withoutrespawnplugin.jpg

WITH RESPAWN PLUGIN RUNNING
http://www.3-pg.com/hosting/wozer/withrespawnplugin.jpg

Hoegie
07-22-2008, 13:46
Yea it doesnt work at all for me, i had a head admin look over it from gameserves and he said it was u guys that were wrong

DJ Tsunami
07-22-2008, 14:28
Well, seeing how this plugin is being used by about 200 servers, I doubt it doesn't work. Maybe your head admin could be a little bit more specific on what's exactly wrong?

marrr
07-22-2008, 15:22
this works prefect on 4 of my TF2 servers.

Coldmetal
08-23-2008, 17:39
Is there going to be an update on this plugin, it currently breaks arena mode and I've had to disable it on my server.

necrosect
08-23-2008, 20:26
Why dont you just have it disabled on the arena cfgs?
Or are you trying to respawn in rounds on arena? If not just edit the arena config to disable the plugin.... saves the OP a lot of effort :)

edit: forgot to say put "sm_respawn_time_enabled 0" in your "HLServer\orangebox\tf\cfg\config_arena.cfg" file. That should do it.

Coldmetal
08-23-2008, 21:57
Why dont you just have it disabled on the arena cfgs?
Or are you trying to respawn in rounds on arena? If not just edit the arena config to disable the plugin.... saves the OP a lot of effort :)

edit: forgot to say put "sm_respawn_time_enabled 0" in your "HLServer\orangebox\tf\cfg\config_arena.cfg" file. That should do it.

Yea I actually fixed it earlier and forgot to repost here. Basically I made a .cfg for each arena map, which was a lot more effort than I should of put into it and did what you said above with just making config_arena have sm_respawn_time_enabled 0

thanks though

Lord Max
08-30-2008, 08:09
Thanks, this is an awesome plugin!

Lord Max

rgarrett15
09-18-2008, 02:31
i used this and red team respawns instantly and blue team respawns on a odd number that i didnt set?

rgarrett15
09-18-2008, 02:42
and the thing will have like 4 seconds left then itl respawn me

WoZeR
09-20-2008, 12:05
and the thing will have like 4 seconds left then itl respawn me

make sure when you set your variables you follow the info on the first post.

WoZeR
10-11-2008, 11:31
Thanks, this is an awesome plugin!

Lord Max

Thank you for using it :)

octo-dhd
02-07-2009, 14:08
People were exploiting a bug in this plugin on my server earlier - it'd allow them to spawn as a player on 'unassigned' and they could do strange things. I made a small change and it no longer seems to work, and logs that someone tried it (it could happen naturally, but its unlikely unless you have a long respawn time)



public Action:SpawnPlayerTimer(Handle:timer, any:client)
{
//Respawn the player if he is in game and is dead.
if(!SuddenDeathMode && IsClientConnected(client) && IsClientInGame(client) && !IsPlayerAlive(client))
{
if(GetClientTeam(client)==0)
{
LogError("Possible Exploit: %L",client)
}
else
{
TF2_RespawnPlayer(client)
}
}
return Plugin_Continue
}

Chris-_-
02-07-2009, 14:21
I had this too on my server.

Cheers for sharing!

WoZeR
02-07-2009, 14:23
Thanks for the bug update. I'll fix the code supplied by octo-dhd (http://forums.alliedmods.net/member.php?u=33977) and Kevin_b_er (http://forums.alliedmods.net/member.php?u=47360). Thanks!

demariners
03-10-2009, 19:29
With this plugin it prematurely spawns me at about 3 seconds remaining? Anymore have this simular issue?

DontWannaName
03-10-2009, 22:20
This plugin is a hack of the respawn system so it makes the valve respawn system guess when you are going to respawn. Usually is this a few seconds off. The other respawn plugin doesnt have this problem since it modifys valves respawn.

demariners
03-11-2009, 00:07
Is this other plugin located on this thread? I have looked and maybe I am just not finding it. Thank you

SuperShadow
03-11-2009, 14:56
The plugin DWN was referring to is here: http://forums.alliedmods.net/showthread.php?p=649814

WoZeR
03-13-2009, 16:41
This plugin is a hack of the respawn system so it makes the valve respawn system guess when you are going to respawn. Usually is this a few seconds off. The other respawn plugin doesnt have this problem since it modifys valves respawn.

Could you explain how that plugins code works differently then mine?

There plugin
public SetRespawnTime() {
if (GetConVarBool(g_hEnabled) && g_iGameRules != -1) {
SetVariantFloat(GetConVarFloat(g_hBlu));
AcceptEntityInput(g_iGameRules, "SetBlueTeamRespawnWaveTime");

SetVariantFloat(GetConVarFloat(g_hRed));
AcceptEntityInput(g_iGameRules, "SetRedTeamRespawnWaveTime");
}
}My plugin
public SetRespawnTime()
{
if (TF2GameRulesEntity != -1)
{
new Float:RespawnTimeRedValue = GetConVarFloat(RespawnTimeRed)
if (RespawnTimeRedValue >= 6.0) //Added this check for servers setting spawn time to 6 seconds. The -6.0 below would cause instant spawn.
{
SetVariantFloat(RespawnTimeRedValue - 6.0) //I subtract 6 to help with getting an exact spawn time since valve adds on time to the spawn wave
}
else
{
SetVariantFloat(RespawnTimeRedValue)
}
AcceptEntityInput(TF2GameRulesEntity, "SetRedTeamRespawnWaveTime", -1, -1, 0)

new Float:RespawnTimeBlueValue = GetConVarFloat(RespawnTimeBlue)
if (RespawnTimeBlueValue >= 6.0)
{
SetVariantFloat(RespawnTimeBlueValue - 6.0) //I subtract 6 to help with getting an exact spawn time since valve adds on time to the spawn wave
}
else
{
SetVariantFloat(RespawnTimeBlueValue)
}
AcceptEntityInput(TF2GameRulesEntity, "SetBlueTeamRespawnWaveTime", -1, -1, 0)
}
}Both plugins do the same exact thing except mine will give the player the ability to insta spawn correctly or extend the spawn time. It also has the ability to override the ingame spawn system so you are guarantee to spawn at that exact value.

Also in your thread you do say that your plugin does have this problem. Here is the post.

Quote:
Originally Posted by Taipan http://forums.alliedmods.net/images/buttons/viewpost.gif (http://forums.alliedmods.net/showthread.php?p=778661#post778661)
Tried using this plug-in, set sm_fastrespawn_blu/red to 5, however, I can't seem to get consistency. It would display respawning in 5 secs half the time, and others it would say respawning in 10 secs. Map used for testing was dustbowl. I would love to use this plugin because it uses the respawn timer built into the game. Any help would be appreciated.

Your post doesn't really make sense :) If you want to use this plugin because it uses Valve's timer, then you would know how Valve's timer works. As I noted in the first post, the value has to be half of what you want the maximum respawn time to be (the same is true for mp_respawnwavetime, if you were using that). So if you want it to be around 5 seconds, set it to 2 or 3. Then, depending on when the next respawn wave is, you'll respawn between say 3 to 5 or 5 to 7 seconds after the death cam.

Inflikted
05-22-2009, 00:37
this stop working aswell after todays update

Ywa*NL
05-22-2009, 06:11
this stop working aswell after todays update
I can confirm this.

The message still displays. But it just doesn't spawn.

Edit
Everything works except the "TF2_RespawnPlayer" command.

turb0z
05-23-2009, 12:06
I can also confirm that my server crashes after the update.

Inflikted
05-23-2009, 12:42
works fine again, just update your sourcemod to latest snapshot sourcemod-1.2.1-hg2695.zip (http://www.sourcemod.net/smdrop/1.2/sourcemod-1.2.1-hg2695.zip)

turb0z
05-23-2009, 13:14
Thanks man... I'll do just that.

*David*
05-31-2009, 21:11
We're experiencing a problem related to the Dead Ringer. It is apparently bypassing our Fast Respawn setting which all other classes and spys without the Dead Ringer are obeying, and instead spawning instantly. Just curious if there are any plans to deal with this...

Thanks,
*David*<SF>
www.Stompfest.com

aarex
06-13-2009, 00:29
I am having a issue with this plugin, whenever the map changes the cvars are set to "3.0" ignoring what i have setup in varies config files. The server we run plays several different maps and so i want only the payload maps to have the adjusted respawn time. I have created config files named the map name and stored in the cfg folder setting blue to 3 and red to 8. yet when the server goes to this map it runs at 3.0 3.0

what is futher odd i added 5.0 5.0 to server.cfg just to see if it would work and sure enough every map is set at 3.0 3.0 when i look at the cvar.

if i manually change the cvar each map, the plugin works properly.

aarex
06-13-2009, 01:16
I installed sm 1.2.1 and it still has 3.0 reguardless

leV
06-14-2009, 19:52
add the cvars to your sourcemod.cfg instead of server.cfg


I am having a problem which I believe it somehow related to this plugin, because my other 4 servers all have the same plugins besides this one, and my 2fort server crashes from time to time.

Any ideas where I should look for the cause? There is no error for it, it just..stops responding and restarts.

Inflikted
06-14-2009, 23:11
not related to plugins, already being discussed in different parts of the board. something on valve's end

pheadxdll
06-15-2009, 00:30
We're experiencing a problem related to the Dead Ringer. It is apparently bypassing our Fast Respawn setting which all other classes and spys without the Dead Ringer are obeying, and instead spawning instantly. Just curious if there are any plans to deal with this...

Thanks,
*David*<SF>
www.Stompfest.com (http://www.Stompfest.com)

I've had that happen as well. Problem is that a death ringer death triggers the player_death event, but good news, its easy to check for.

aarex
06-15-2009, 11:09
add the cvars to your sourcemod.cfg instead of server.cfg


I am having a problem which I believe it somehow related to this plugin, because my other 4 servers all have the same plugins besides this one, and my 2fort server crashes from time to time.

Any ideas where I should look for the cause? There is no error for it, it just..stops responding and restarts.

I have tried this, I also have a cfg file for each payload map that arn't working either.

aarex
06-15-2009, 21:16
ok i got it to accept the respawn times in sourcemod.cfg, however it still will not recognize mapname.cfg files...anyone?

Solor
06-25-2009, 05:40
I've heard and read multiple posts where this plugin will spawn players instantly, essentially skipping the killcam. Well i've installed it on my server, and set the following cvars in my server.cfg


sm_respawn_time_enabled 1
sm_respawn_time_blue 1
sm_respawn_time_red 1

Yet, after you die, you have that 3 seconds of killcam view, then you spectate a teammate for 1 second, and then it spawns.

Has a recent TF2 update broken this part, or is there a certain generic cvar i have to disable/turn on to change this?

Solor
06-27-2009, 16:10
Anyone have any idea's at all? :(

Jindo
06-27-2009, 18:53
Does setting the times to 0.1 work at all for you? (Assuming 0 prevents you from respawning at all (Which if it doesn't, try this instead))

retsam
06-27-2009, 20:13
0 is instant respawn.

Solor
06-27-2009, 22:56
I've tried 0 and 1, both reacted the same way. Neither bypassed the killcam.

Solor
07-01-2009, 11:08
no ones got any other idea's? :/

theevilchipmunk
07-12-2009, 20:32
I think the update has broken it. Sniper + Spy one. Used to work before that however now it doesn't seem to have any effect. Haven't tried it for a while though. Might recheck it now

Solor
07-13-2009, 20:36
I still notice several server's are able to respawn ppl and it skips the entire kill cam.. pretty sure they use this plugin to ;o

Cramer
07-16-2009, 14:04
Has this been made for DoD:S as well? This would really come in handy on my server.

Can someone PM me a link to the DoD:S version, (if there is one).

Solor
07-23-2009, 06:13
a month later and still no one knows?

not even a reply from the author :(

WoZeR
07-28-2009, 00:22
The front page will answer most of your questions.

Yes setting to 0 skips the kill cam, unless an update broke this feature. The there is most likely a cvar to disable kill cam's. I remember seeing this back in the day.

No this isn't made for DOD:S

Solor
07-28-2009, 04:54
Wozer,

I've tried setting it to 0. Makes no difference

Taipan
08-14-2009, 06:41
I think the new update may have broken the plugin? I'm getting reports from players that they can't respawn. Keeps looping on the killcam. Running Sourcemod 1.2.2 hg 2736.

Nomarky
08-14-2009, 09:13
I think the new update may have broken the plugin? I'm getting reports from players that they can't respawn. Keeps looping on the killcam. Running Sourcemod 1.2.2 hg 2736.

Same here

entourage
08-14-2009, 13:19
Same result with 1.2.2 hg 2737

Sunfox
08-14-2009, 23:35
So is this working or not? I had almost constant crashes, removed this, it still crashed, then removed EventScripts and the crashes stopped... but hearing that some others had crashes with this plugin, I'm uncertain I want to put it back in just yet.

So anyone else having problems specifically with this?

h00x
08-14-2009, 23:58
This plugin is what I use and it worked perfect before the update; however, its not crashing but users now can see the kill cam again which it didn't before and also after a user is killed it shows their dead avatar plus them standing next to thier body or sliding across the screen. I have my spawn set to 00.5 for instant respawn. I read in the new soucemod update that playerspawn was still buggy? Maybe the new update on sourcemod will correct this problem when they get a chance to fix that bug?

Jindo
08-15-2009, 08:02
Yeah the plugin isn't working for my server, same problem as everyone else:

When a player dies, they see the freeze cam, and then they go to the spec mode with the "Respawn in #" message counting down, getting to 0, saying "Prepare to respawn." and then counting down again, they also see their weapon in first-person wherever they look.

WoZeR
08-16-2009, 23:59
Please download the sourcemod update and try again.

h00x
08-17-2009, 00:05
Changed at: Fri 14 Aug 2009 04:42:06
Branch: sourcemod-1.2
Revision: cbe31684877414891909faca37370e58ffdab7fd


Changed files:

gamedata/sm-tf2.games.txt
Comments:
Fix ForceRespawn offset (bug 3950)

"Offsets"
{
"ForceRespawn"
{
"windows" "288"
"linux" "289"
}
}

Is what fixed it on the last snapshot 2737.

entourage
08-17-2009, 10:35
So does this mean I can just simply change the offsets for my 2737 install?

Jindo
08-17-2009, 18:42
So does this mean I can just simply change the offsets for my 2737 install?

I've adjusted the offsets in my gamedata file and am uploading the plugin, will test it quickly and see what happens.

EDIT: Unless I need to completely update Sourcemod again, the gamedata file change made no difference when testing on Viaduct. Don't have time to update Sourcemod right now but if it's necessary I will do so tomorrow and see what happens, part of my server's game play relies on this plugin, as is the case with many of you I'm sure.

Kenny Loggins
08-17-2009, 19:18
I didn't change anything just updated sourcemod right after the update and works with no issues that I can see.

h00x
08-17-2009, 19:27
Its best to update your sourcemod to the most current build, but when I was having the respawn problem before the new build was released the offsets I listed corrected my problem.

There are more fixes and patches in the current build other than the spawn fix that should be updated. So its best just to do the update.

Jindo
08-17-2009, 20:31
Yup, I've downloaded the latest build and will install it when I get more time, thanks for this!

Kenny Loggins
08-17-2009, 21:43
After this last update I wanted to move back to sourcemod 1.3. After doing that I notice the strange spawning issue that everyone was seeing. Moved back to 1.2 and no issues at all everything spawns as normal. So seems its something with 1.3 just a FYI for everyone.

entourage
08-18-2009, 10:26
Updating to the 2738 fixed my issues as well! Thanks!

Jindo
08-18-2009, 12:28
Working for me too.

Kenny Loggins
08-18-2009, 19:18
Possible offset change in 1.3 for forcerespawn?

Jaguar_hl
08-19-2009, 06:28
There is a problem with server.cfg and sm_respawn_time_red / sm_respawn_time_blue variables - they always set to 1, while in server.cfg they set to 10 / 6.5.
Another problem is server restart (crash) after exec something.cfg. Does anyone solved this already?

Ghost Assassin
08-19-2009, 13:57
Possible offset change in 1.3 for forcerespawn? Yeah, Kenny Loggins, your right about the offset change in forcerespawn for sourcemod 1.3 dev fix. I tested on a test server that I made on my computer. lol...I thought originally it was something to do with my server.cfg...so I went and looked up a new server.cfg and went through my old one...correcting any errors. Finally, I just installed sourcemod 1.2.2 dev fix instead after downloading sourcemod 1.3 dev fix in the server before. This plugin seems to work fine using sourcemod 1.2.2 dev fix. The forcerespawn has a delay in sourcemod 1.3 dev fix regardless if you edit settings in server.cfg. So just use sourcemod 1.2.2 dev for now since it works great.

Lob (UK
08-22-2009, 20:59
Hi,

Just thought i had better mention this in case anyone else is having the same problem.

I have been having a strange problem with the Weapon/Item drops since the 13th August Update and i have finally and strangely tracked it down to this Plugin.

I have had the plugin installed for a long time and it is on both my TF2 Instant Respawn Server's. I have the times set at 1 second for both teams.

Since the update last week, weapon/item drops have only been occuring when you died at a round end, sudden death or end of map etc and some players were getting a few at the same time at this point including myself. It was like you were getting all the drops you should have had earlier but in one go at the end.

I actually thought valve had changed it that way in the update initially and then i found out that other Servers were still getting drops at anytime including mid round.

I have been messing with allsorts of things and then tonight it suddenly dawned on me that the drops were only being shown at a round end etc because that was the first time you were actually dead and didnt respawn instantly or fast etc.

So i locked one of my Servers and jumped on it with one of my Admins and tested the theory out.

First of all i changed the respawn times to 5 seconds so it wasnt instant. We then worked through a milestone achievement to try and force a weapon drop etc. When the milestone was achieved, we got the achievement but no weapon. We then forced the end of round and the weapon appeared along with the equip this weapon window etc. In other words exactly the same thing as when it was on 1 second.

I then removed the Plugin altogether and tested the same way and when we got the milestone, next time we died, we got the weapon drop and equip exactly as it should be. We tested it for another good 30 mins or so and had a couple of random weapon drops mid round after we had died.

Valve must have done something in the update that is causing this to now happen as it was fine before the update.

Just thought i would let you know these findings.

Im a bit stumped as to finding a way around this actually LoL.

- Lob (UK)

retsam
08-23-2009, 03:59
Interesting. I wonder if that would be an offsets issue. You got latest SM?

Id have to test that out...

Lob (UK
08-23-2009, 04:43
Yep.

I am using snapshot 1.2.2-hg2738 on both Server's and have been since it was released after the Valve Update. :)

- Lob (UK)

Lob (UK
08-24-2009, 09:30
This Respawn and Weapon/Item Drop problem is causing major problems on my Server

People are thinking the Server isnt working properly because of the weapon/item drops as explained above.

I have reduced the caps required to default 3 to give it more chance of drops but it doesnt help much really because even when the round ends after the 3 caps, the only way you get any drops that you may have had earlier is if you are killed by the winning team during the crit blasting session at the end of the round or Kill yourself if you are on the winning team because you dont respawn and hence get any drops previously earned. Other than that, its the Map End or sudden Death if it occurs. These are the only times that you dont respawn hence the drops occur.

Everything works fine and as it should when the plugin is removed.

Trouble is though, without the plugin, the fastest respawn time i can manage to get from when you die is 6 seconds and my 2Fort Regulars want instant as in 1 or 2 seconds at most.

Could really do with finding a good work around or a fix very soon. :wink:

- Lob (UK)

KRosen
08-24-2009, 11:18
ya know lob i dont seem to have this issue on my groups servers.

just a heads up that im not experiencing this issue.

Lob (UK
08-24-2009, 11:31
Very Strange that.

As soon as i take this plugin off, the weapon/item drops occur as normal after you die.

Put the plugin back on again and the problem occurs.

I have tested this on 3no TF2 Servers now (2Fort 24/7, KOTH 24/7 and my Test Server) and it happens the same on all of them.

I wonder if theres something else that is causing a conflict with the plugin.

I will have to do some more research on this very strange problem.

I will report back if i find anything.

Thanks for letting me know.

- Lob (UK)

WoZeR
08-30-2009, 12:48
So far everyone is reporting the plugin is working correctly on their server with the latest sourcemod.

slyguy42o
09-22-2009, 11:00
Confirmed - this plug blocks all item drops. Using SM version 1.2.3

octo-dhd
09-22-2009, 11:22
Confirmed - this plug blocks all item drops. Using SM version 1.2.3

How long do you have the respawn time set to?

h00x
09-22-2009, 11:52
Confirmed - this plug blocks all item drops. Using SM version 1.2.3


This is true however, if you visit another server without the plugin after playing on the server with the plugin for a long period of time you will get spammed with items on death.

I'm sure some of you have seen it.

Personaly, I've kinda enjoyed all the "WTF??"'s "LOL"'s and "OMG"'s after all the drama about idlers halos hats and immature forum posts...

slyguy42o
09-22-2009, 12:29
How long do you have the respawn time set to?


I was using 2 seconds, after disabling this plug players started receiving items drops

twjohnny42
09-24-2009, 18:51
I Got Engine Error

Wood

Mr. CheeZe
10-10-2009, 15:09
I don't know if it just me but i was using this plugin on my server and we were respawning arena mode.

Cain
11-29-2009, 11:08
Great Plugin, I'll try it on my TF2 server !!

-- Cain

Cain
11-29-2009, 14:59
I loaded it on my server....

Very easy to load, and it works GREAT!!

Thank you for a terrific plugin...

-- Cain

Cain
11-29-2009, 17:27
Well I loaded this plugin on my TF2 server and it crashed about 3 hours later for the first time in 3 weeks.

Anyone have any idea why it would crash my server ??

I have the mdmp file.

-- Cain

Cain
12-17-2009, 22:07
The new TF2 update has apparently messed up this plugin...

Spawn times are all over the place for RED and BLU and seem to be ignoring my cfg settings...

scopesp
12-17-2009, 22:13
same here :(

Cain
12-17-2009, 22:50
Glad it is not just me, but I hope the mod author can get this fixed soon, we LOVE this plugin and really rely on it....

I'm running Metamod:Source version 1.8.0-dev and
SourceMod Version: 1.3.0-dev

Windows server...


-- Cain

pheadxdll
12-18-2009, 01:42
To fix, read this: http://forums.alliedmods.net/showpost.php?p=1020607&postcount=129

Cain
12-18-2009, 06:08
The offsets for ForceRespawn have changed. Here's how to fix it:

1. Find sourcemod/gamedata/sm-tf2.games.txt.
2. Find ForceRespawn and change the windows one to 312 and the linux one to 313.

==

Thank you !! I'll try that ....

Cain
12-18-2009, 07:15
Do you have to restart your server for that to take effect ??

Any way I can force the game to re-run this cfg file on the fly while the server is running and full of players ??

DaMnEd
12-18-2009, 15:18
Do you have to restart your server for that to take effect ??

Any way I can force the game to re-run this cfg file on the fly while the server is running and full of players ??

Do this in the console:
meta clear
meta refresh

Cain
12-18-2009, 15:51
Thanks!!

Skyrider
12-19-2009, 19:38
To fix, read this: http://forums.alliedmods.net/showpost.php?p=1020607&postcount=129
Sorry, but this doesn't work. I've tried all the respawn plugins, but they all doesn't seem to work I'm afraid:


"ForceRespawn"
{
"windows" "312"
"linux" "313"
}

It was already like that, so I never had to change it.

turb0z
12-21-2009, 18:37
Also tried the forcerespawn with no luck.

Can confirm frequent crashing when this plugin is enabled.

WoZeR
12-22-2009, 21:13
Remember anytime valve does a TF2 update and the plugin stops working. You will most likely need to update your source mod to the latest version.

NinjaRodent
03-12-2010, 16:20
ok so I'm a bit new and still a bit confused about how to do this. Where do I put the .smx file? also exactly how do I make the .cfg file? do I just make a text document in the folder and just save as .cfg or what? Like I said I'm new to this. Any help would be appreciated.

SuperShadow
03-12-2010, 18:26
Put the .smx file into the plugins folder. Put the cvars into cfg\server.cfg or \cfg\sourcemod\sourcemod.cfg with the values you want then either change the map or restart the server to load the plugin.

s_mason16
04-29-2010, 15:40
Since the newest valve update. this addon will not work at all for me. I've even updated sourcemod. and still nothing. I pefer yours over the fastrespawn one. So please look into this fast.

But what I get is the spawn timer goes by and then you respawn in spectate mode, where you cant do anything but you see your weapon and other HUDs, like ammo and health. but you dont ever respawn and the timer keeps looping.

scopesp
04-29-2010, 15:51
its works fine for me ... mm newest 1.9 and sm 1.3.2 newest

s_mason16
04-29-2010, 15:55
as far as i know only right now they only have 1.8 for mm and 1.3.1 for sm. on the stable release pacakges

retsam
04-29-2010, 18:21
Ya no problems here on my windows server.

s_mason16
04-30-2010, 13:48
K im glad its working for you guys, but I need your help and advice on how i can fix mine.

ScubaSteve3465
05-07-2010, 03:47
Is this working with the latest tf2 updates? or are the unofficial releases on previous pages?

retsam
05-07-2010, 17:39
It works fine...

Drixevel
05-29-2010, 13:22
now if i can only get it to NOT spawn on arena.