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View Full Version : TF2 Friendly Fire hack


r5053
11-04-2007, 10:04
To enabel FF enter in your console sm_ff
to disabel it enter sm_ff in the console and it will be disabled
Changes 0.0.2 --> 0.0.3
+integrated into admin menu
Changes 0.0.3 --> 0.0.4
+fixed bug in "FF Status changed to" message

R.Hehl

Nican
11-04-2007, 11:03
Yay!

1. Where is the .sp file?
2. it says "Unknown command: sm_ff" because you did not put "return Plugin_Handled;" on the end of the function

pRED*
11-04-2007, 21:17
Moved back to new plugins since sp file is now attached

ferret
11-05-2007, 09:53
Does this actually work? I don't exactly see how setting the cvar on the server will work, since VALVe took the cvar out.

r5053
11-05-2007, 10:34
yes i test my plugins in the developing time on my tf2 server and they have everytime a actual release
(valve only deactivates the console comand over the plugin api it goes)

Wild1234
11-06-2007, 00:12
Yep, sourcemod plugins will edit FF even though you cant do it in game. I have a similar plugin I use. You might want to add gravity to your plugin as well as thats another fun locked cvar that you can edit by using a plugin.

DopeFish
11-06-2007, 04:01
I'll have to try this out on a live server, somehow I foresee a lot of pyro teamkills.
;-)

ferret
11-06-2007, 08:55
Holy crap, Dopefish is that really you? I thought you died or something.

r5053
11-06-2007, 10:34
i will make a new plugin for gravity because the name ^^

DopeFish
11-06-2007, 16:42
Holy crap, Dopefish is that really you? I thought you died or something.
lol ferret, yeah it's really me *g* I was just away for a long long time. "world of warcraft" had somehow managed to suck me up and it took orange box to free me of that addiction.

nice to see that the people from way back when are still "working" here ;-)

aRc
11-08-2007, 15:22
Could you also add the critical stuff that they removed in last night's patch? :up:

r5053
11-09-2007, 01:40
what do you mean ?

aRc
11-09-2007, 11:55
Valve removed regular sm_cvar access to:
tf_damage_critical_chance
tf_damage_critical_chance_rapid
tf_damage_critical_duration_rapid
tf_damage_critical_chance_melee
tf_damage_critical_mult

I only use tf_damage_critical_chance, but some other admins change the others also.

r5053
11-09-2007, 16:07
hm of course i can
pm me your e-mail adress or icq number then i can send you a plugin

AKAAirborne
01-22-2008, 15:05
would it be possible to write this plugin to include the pyro's flame and any other class that gets left out?

r5053
01-22-2008, 15:50
? what do you mean ?

AKAAirborne
01-22-2008, 23:13
This plugin works for every class with the exception of the pyro his flame will not burn his own team.

pizzahut
01-25-2008, 14:15
Could you also add the critical stuff that they removed in last night's patch? :up:
hm of course i can
pm me your e-mail adress or icq number then i can send you a plugin
So does removing crits this way work? Did anyone test this?

charles7
09-04-2008, 12:48
this addon got a problem.. i setted up a friendlyfire server but
with the command sm_ff "1" in server.cfg friendlyfire its activated just for 1 map from server restart.
when map changes u have to retype sm_ff in console..
its really boring and i have to stay always on server..

a solution would be a cfg for any map but i got a a big mapcycle and we change it many times in a week.

another solution?

autoexec.cfg and server.cfg r useless after the first map.. i need somethin that cycle after any map ending

bl4nk
09-04-2008, 13:31
Just use mp_friendlyfire. This plugin is no longer needed in TF2.

Lord Max
09-06-2008, 18:49
Just use mp_friendlyfire. This plugin is no longer needed in TF2.

Indeed, I use mp_friendlyfire. It's unfortunate that Valve have rendered this seemingly useful plugin utterly useless.

Lord Max