vittu
10-24-2005, 20:04
Goku
Description
Super Saiyan Powers - Generate KI/Armor to transform into Super Saiyan forms. Get a Special Power plus an HP/Speed boost for each SSJ Level.
http://www.thekingpin.net/adminspace/vittu/goku.jpg
http://en.wikipedia.org/wiki/Son_Goku_%28Dragon_Ball%29
shconfig.cfg CVARS
//Goku
goku_level 10
goku_aps 5 //The amount of AP gained per second (Default 5)
goku_apl 250 //AP amount multiplied by ssjlevel = AP required for each ssjlevel and cost of ssjlevel power use (Default 250)
goku_hpl 30 //HP amount multiplied by ssjlevel, ex. 30*ssj2 = +60HP (Default 30)
goku_hpmax 500 //Max HP that can be gained (Default 500)
goku_speedbase 300 //Initial Speed boost for ssjlevel 1, only sets if you are slower (Default 300)
goku_speedadd 25 //Speed added to goku_speedbase every next ssjlevel (Default 25)
goku_damage1 70 //Max Damage for ssjlevel 1 power (Default 70)
goku_damage2 100 //Max Damage for ssjlevel 2 power (Default 100)
goku_damage3 175 //Max Damage for ssjlevel 3 power (Default 175)
goku_damage4 300 //Max Damage for ssjlevel 4 power (Default 300)
goku_radius1 100 //Max Radius of Damage for ssjlevel 1 power (Default 100)
goku_radius2 300 //Max Radius of Damage for ssjlevel 2 power (Default 300)
goku_radius3 700 //Max Radius of Damage for ssjlevel 3 power (Default 700)
goku_radius4 1500 //Max Radius of Damage for ssjlevel 4 power (Default 1500)
goku_blast_decals 1 //Show the burn decals on the walls (0-no 1-yes)
***Warning: This hero contains many extra files and may cause problems if you are precaching too much.*** (8 sounds, 11 sprites)
Notes:
Ok here's how it works: You are forced to start with 100AP
You gain (goku_aps) AP per second
There are 4 Saiyan Levels you can achieve:
Level 1
- You become Level 1 at (goku_apl)AP.
- You get (goku_speedbase) speed if you are slower then that speed.
- You get +(goku_hpl)HP added to your HP, but only if your HP is lower the (goku_hpmax)HP.
- You can use a KI Blast that costs (goku_apl)AP the same ammout as the level. That does (goku_damage1) damage in a (goku_radius1) radius.
Level 2
- You become Level 2 at (goku_apl*2)AP.
- You get (goku_speedbase+goku_speedadd) speed if you are slower then that speed.
- You get +(goku_hpl*2)HP added to your HP, but only if your HP is lower the (goku_hpmax)HP.
- You can use Kamehameha that costs (goku_apl*2)AP the same ammout as the level. That does (goku_damage2) damage in a (goku_radius2) radius.
Level 3
- You become Level 3 at (goku_apl*3)AP.
- You get (goku_speedbase+goku_speedadd*2) speed if you are slower then that speed.
- You get +(goku_hpl*3)HP added to your HP, but only if your HP is lower the (goku_hpmax)HP.
- You can use 10xKamehameha that costs (goku_apl*3)AP the same ammout as the level. That does (goku_damage3) damage in a (goku_radius3) radius.
Level 4
- You become Level 4 at (goku_apl*4)AP.
- You get (goku_speedbase+goku_speedadd*3) speed if you are slower then that speed
- You get +(goku_hpl*4)HP added to your HP,but only if your HP is lower the (goku_hpmax)HP.
- You can use Spirit Bomb that costs (goku_apl*4)AP the same ammout as the level. That does (goku_damage4) damage in a (goku_radius4) radius.
- You stun players and yourself in a (goku_radius4) radius when turning level 4 for a few seconds.
Will add some images when I get a chance.
Description
Super Saiyan Powers - Generate KI/Armor to transform into Super Saiyan forms. Get a Special Power plus an HP/Speed boost for each SSJ Level.
http://www.thekingpin.net/adminspace/vittu/goku.jpg
http://en.wikipedia.org/wiki/Son_Goku_%28Dragon_Ball%29
shconfig.cfg CVARS
//Goku
goku_level 10
goku_aps 5 //The amount of AP gained per second (Default 5)
goku_apl 250 //AP amount multiplied by ssjlevel = AP required for each ssjlevel and cost of ssjlevel power use (Default 250)
goku_hpl 30 //HP amount multiplied by ssjlevel, ex. 30*ssj2 = +60HP (Default 30)
goku_hpmax 500 //Max HP that can be gained (Default 500)
goku_speedbase 300 //Initial Speed boost for ssjlevel 1, only sets if you are slower (Default 300)
goku_speedadd 25 //Speed added to goku_speedbase every next ssjlevel (Default 25)
goku_damage1 70 //Max Damage for ssjlevel 1 power (Default 70)
goku_damage2 100 //Max Damage for ssjlevel 2 power (Default 100)
goku_damage3 175 //Max Damage for ssjlevel 3 power (Default 175)
goku_damage4 300 //Max Damage for ssjlevel 4 power (Default 300)
goku_radius1 100 //Max Radius of Damage for ssjlevel 1 power (Default 100)
goku_radius2 300 //Max Radius of Damage for ssjlevel 2 power (Default 300)
goku_radius3 700 //Max Radius of Damage for ssjlevel 3 power (Default 700)
goku_radius4 1500 //Max Radius of Damage for ssjlevel 4 power (Default 1500)
goku_blast_decals 1 //Show the burn decals on the walls (0-no 1-yes)
***Warning: This hero contains many extra files and may cause problems if you are precaching too much.*** (8 sounds, 11 sprites)
Notes:
Ok here's how it works: You are forced to start with 100AP
You gain (goku_aps) AP per second
There are 4 Saiyan Levels you can achieve:
Level 1
- You become Level 1 at (goku_apl)AP.
- You get (goku_speedbase) speed if you are slower then that speed.
- You get +(goku_hpl)HP added to your HP, but only if your HP is lower the (goku_hpmax)HP.
- You can use a KI Blast that costs (goku_apl)AP the same ammout as the level. That does (goku_damage1) damage in a (goku_radius1) radius.
Level 2
- You become Level 2 at (goku_apl*2)AP.
- You get (goku_speedbase+goku_speedadd) speed if you are slower then that speed.
- You get +(goku_hpl*2)HP added to your HP, but only if your HP is lower the (goku_hpmax)HP.
- You can use Kamehameha that costs (goku_apl*2)AP the same ammout as the level. That does (goku_damage2) damage in a (goku_radius2) radius.
Level 3
- You become Level 3 at (goku_apl*3)AP.
- You get (goku_speedbase+goku_speedadd*2) speed if you are slower then that speed.
- You get +(goku_hpl*3)HP added to your HP, but only if your HP is lower the (goku_hpmax)HP.
- You can use 10xKamehameha that costs (goku_apl*3)AP the same ammout as the level. That does (goku_damage3) damage in a (goku_radius3) radius.
Level 4
- You become Level 4 at (goku_apl*4)AP.
- You get (goku_speedbase+goku_speedadd*3) speed if you are slower then that speed
- You get +(goku_hpl*4)HP added to your HP,but only if your HP is lower the (goku_hpmax)HP.
- You can use Spirit Bomb that costs (goku_apl*4)AP the same ammout as the level. That does (goku_damage4) damage in a (goku_radius4) radius.
- You stun players and yourself in a (goku_radius4) radius when turning level 4 for a few seconds.
Will add some images when I get a chance.