View Full Version : Quake Mod: Source
Quake Mod: Source
Current Version: 0.0.1
Description:
Adds these Quake sounds to the game:
Hurt
Hit
Death
Fall
Spawn
Talk (Replacement of Quake Chat: Source)
CVar's:
quakemodsource_enable - Enable/disable Quake Mod: Source.
quakemodsource_talk_enable - Enable/disable talk sound. (Quake Chat: Source)
quakemodsource_talk_senderhears - If enabled sender hears talk sound sound too.
quakemodsource_talk_playmode - Talk sound play mode. 0: Play always, 1: Play only for all chat, 2: Play only for team chat
Please replace the files in the zip with the seperate "quakemodsource.sp" and "quakemodsource.smx" files attached below.
jones ray
09-05-2007, 09:24
link?
I had some problems with attachments. It's gone now.
jones ray
09-05-2007, 09:53
:P
imported_Anth0ny
09-05-2007, 12:04
ooo... interesting plugin...
will look and test.
=)
You will hear lots of "Argh"s :D
imported_Anth0ny
09-07-2007, 07:57
few new offers:
1. add a client menu for choose
- enable\disable voice
- male voice
- female voice
- enable\disable special sounds
2. add volume control for sounds
3. add control for targets (who can hear sound)
- (1) atacker
- (2) victim
- (4) all on server
effective option will calculate by summ
all user's tweaks can be stored at sq-light db on server
=) i hope it can be useful...
imported_Anth0ny
09-18-2007, 03:44
any news? =)
No news. I am busy with Heroes: Source right now.
tkaway69
09-19-2007, 03:14
If sounds from distant players sounded as such this would be cool.
imported_Anth0ny
09-19-2007, 03:24
this plugin have a big potential =)
//// quakemodsource.sp
// quakemodsource.sp(37) : fatal error 120: cannot read from file: "sstocks"
//
// Compilation aborted.
// 1 Error.
//
// Compilation Time: 0,11 sec
// ----------------------------------------
Fixed =)
//// quakemodsource.sp
// Header size: 2764 bytes
// Code size: 7492 bytes
// Data size: 2276 bytes
// Stack/heap size: 16384 bytes; Total requirements: 28916 bytes
//
// Compilation Time: 0,59 sec
// ----------------------------------------
Fix:
1) Downloads DevKit 0.0.2.rar
http://forums.alliedmods.net/attachment.php?attachmentid=19320&d=1187607452
2) Change
#define MAX_NAME_LENGTH 128
to
#define MAX_NAME_LENGTH 32
in sstocks.inc file
3) compile quakemodsource.sp again
pain100_1.wav dont played
very small fix:
edit quakemodsource.sp
find string
new const String:Sound_Hurt100_Long[]= "sound/quakemodsourcepain100_1.wav";
change to
new const String:Sound_Hurt100_Long[]= "sound/quakemodsource/pain100_1.wav";
compile again
=)
THX @ f0rm0za (http://forums.alliedmods.net/member.php?u=9664)
it Woks, thanks for Help an Informations!:wink:
Added fixed files to the first post. The zip is not updated so please replace the separate files with the ones in the zip.
How can i turn off the songs of "hurt" please.. i need a answer jeje !!
Btw Thanks !
Cheers
gulverene
05-23-2013, 03:14
cs: go version ? pls
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