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View Full Version : BunnyHop [V1.0.1]


sumguy14
07-13-2007, 22:07
BunnyHop Version 1.0.1


Requirements:

SourceMod (rev 1060)

_________________________________________


Credits:

PimpinJuice: Helped me through this plugin, it was one of my first ones

_________________________________________


Installation:

Extract bunnyhop.smx to addons/sourcemod/plugins/
Extract bunnyhop.cfg to cfg/sourcemod/

_________________________________________


Configuration:

configs/rollthedice/rollthedice.ini
// BunnyHop configuration file

bunnyhop_push "1.0"
// The forward push of the jump (Default: 1.0)

bunnyhop_height "1.0"
// The upward push of the jump (Default: 1.0)

_________________________________________


Changelog:

7/13/07

Released

7/24/07

The config file is now auto-generated on start
Removed bunnyhop.cfg from the download post

FlyingMongoose
07-14-2007, 01:54
Looks good. Approved :)

Though the following isn't necessary:
public OnConfigsExecuted()
{
// Exec config
ServerCommand("exec sourcemod/bunnyhop.cfg");
}

It should be replaced with the following in OnPluginLoad
AutoExecConfig(true,"bunnyhop","sourcemod");

That'll autocreate the config file in the sourcemod directory (from <mod>/cfg/*) if it's not there, and execute it automatically.

tcviper
07-14-2007, 06:41
A description would be handy :) Maybe a screenshot to show what it does?

sumguy14
07-14-2007, 12:46
Looks good. Approved :)

Though the following isn't necessary:
public OnConfigsExecuted()
{
// Exec config
ServerCommand("exec sourcemod/bunnyhop.cfg");
}

It should be replaced with the following in OnPluginLoad
AutoExecConfig(true,"bunnyhop","sourcemod");

That'll autocreate the config file in the sourcemod directory (from <mod>/cfg/*) if it's not there, and execute it automatically.

Oh, that's cool, never knew about that, I'll update it right now. (And I'll make a description)

sumguy14
07-14-2007, 12:58
Update:

The config file is now auto-generated on start
Removed bunnyhop.cfg from the download post

Also added a description at the top, got erased last time :stupid:

Rebell
07-16-2007, 02:38
Post a video ^^

cya

ubermicrox
10-31-2007, 17:26
WHy did you remove the .cfg? What is hte point in keeping this then?

sumguy14
11-03-2007, 00:04
The cfg is auto-created when the map starts.

kirewv
11-07-2007, 17:22
are the values for the push and height % multipliers so 1.0 is normal or 1.0 is 100% increase to standards?

sumguy14
11-07-2007, 17:48
1.0 = no change in jump at all.

2.0 would be a little more, 3.0 more so, so on.

I'm not sure of the real scale, I haven't played with it for a while now, install it and try it yourself :) It's easy to just change the cvars mid-game to try and find a good value.

DevastatioN
12-14-2007, 03:05
Could you implement a auto-jump?
Like the bunny hop made for cs 1.6, and a cvar to on/off the auto jump feature.

It'd be great if you did that.

sppL.sUiCiDeR
03-30-2008, 20:55
I just installed this and it works great. When loggin into the server it is enabled automatically. How do you disable it if needed while in game?

- sUiCiDeR

CapsAdmin
07-14-2008, 05:53
I'm trying to run this on garrysmod and I'm getting this


L 07/14/2008 - 11:51:45: [SM] Native "HookEvent" reported: Game event "player_jump" does not exist

Cooltad
07-14-2008, 06:12
I'm trying to run this on garrysmod and I'm getting this


L 07/14/2008 - 11:51:45: [SM] Native "HookEvent" reported: Game event "player_jump" does not exist
Cant be run on gmod. Gmod uses quite a lot of different things than normal Source games.
Also, it doesn't run on TF2 either.

l0gen
02-01-2009, 09:33
Feature request:
Enable or disable bunnyhop per player.

sm_bunnyhop <id/group>

{7~11} TROLL
02-01-2009, 14:19
is this bunnyhop or just one of those longjump plugins? cause im wanting to add one to my clans server

bytethegroove
02-17-2009, 14:58
bhop is a simple aas good timing and binding jump to mousewheel up and down... for counterstrike source....

Not trying to sound like an ass,
but what is the purpose of this plugin?
just curious, thanks for reading

thanks
byte

Snake60
02-27-2009, 06:03
Is it show the speed of player?

InquiSitoR-bG
03-02-2009, 11:37
You forgot to change version.. :)

evaix
12-27-2009, 17:57
want bunny hop for amxx mod.........

Greyscale
12-28-2009, 12:40
The point of the mod is to make player's jump higher. Pretty simple. With some forward push it really amplifies the bunny hop effect when you jump immediately after landing. sv_airaccelerate 100 makes it easier to control.

rolling2009
03-07-2010, 23:03
Could add commands to specific players like @ ct @ tr @ all nick or steamid

gtamike
10-03-2010, 09:04
add hl2dm support :)

ltgenkd
10-03-2010, 14:29
Error for HL2DM


L 10/03/2010 - 14:20:33: SourceMod error session started
L 10/03/2010 - 14:20:33: Info (map "aim_arena_reloaded") (file "errors_20101003.log")
L 10/03/2010 - 14:20:33: [SM] Native "HookEvent" reported: Game event "player_jump" does not exist
L 10/03/2010 - 14:20:33: [SM] Displaying call stack trace for plugin "bunnyhop.smx":
L 10/03/2010 - 14:20:33: [SM] [0] Line 34, /home/groups/alliedmodders/forums/files/1/6/5/4/3/18135.attach::OnPluginStart()

gtamike
10-03-2010, 14:39
Error for HL2DM


L 10/03/2010 - 14:20:33: SourceMod error session started
L 10/03/2010 - 14:20:33: Info (map "aim_arena_reloaded") (file "errors_20101003.log")
L 10/03/2010 - 14:20:33: [SM] Native "HookEvent" reported: Game event "player_jump" does not exist
L 10/03/2010 - 14:20:33: [SM] Displaying call stack trace for plugin "bunnyhop.smx":
L 10/03/2010 - 14:20:33: [SM] [0] Line 34, /home/groups/alliedmodders/forums/files/1/6/5/4/3/18135.attach::OnPluginStart()

This one works instead for hl2dm :mrgreen:
http://forums.alliedmods.net/showthread.php?t=132391&page=3

ltgenkd
10-03-2010, 14:47
What config settings are you using for it? Vid's look great..

gtamike
10-03-2010, 15:25
What config settings are you using for it? Vid's look great..

The default settings in the .cfg that comes with the pluggin :up:
http://forums.alliedmods.net/showthread.php?t=132391

irfan
01-26-2011, 13:24
i dont know why this plugin is not working in my server i have put.smx in plugins folder and created bunnyhop.cfg but still not working can someone help me out ?

xFeew
10-07-2011, 08:26
Dear Sumguy14

Were is the config file, i didnt find it after starting the server many times, I did like create one in cstrike\cfg\sourcemod i named it bunnyhop.cfg and i had the plugin in cstrike\addons\sourcemod\plugins idk why it's not working... this is my config file

// BunnyHop configuration file

bunnyhop_push "4.0"
// The forward push of the jump (Default: 1.0)

bunnyhop_height "1.0"
// The upward push of the jump (Default: 1.0)

if u coud awnser this i will subscribe this thread and i will follow you and love you because i will make a surf_10x_reloaded longjump server.. and i really want this to work so.. Thanks

From xFeew

eagle90
10-21-2011, 16:24
This plugin works with the new CSS update?

Script0
02-16-2012, 13:15
Plugin works but u cant customize the settings.
They have no effect.

bobthebuilder
11-25-2012, 14:25
can someone un approve this? it do not generate the cfg file :(

Mickger
12-06-2013, 12:41
Hey, I got infinite jump on and just this plugin... but it wont gain momentum?!?!? it just pushes me to 40 km/t at ones... have can I change it ?!?!? :(

EngHell
01-16-2015, 01:09
I have been trying to makes the boost work only if i press ctrl key or key which player have bind to duck action in cs:go, but only if the key is pressed in the correct moment, i dont know exactly the moment, but for example 300ms-700ms after the player jump.
Can someone do it for me? thanks :D