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View Full Version : [INFO]Dragonball Source Offsets


dutchmeat
05-16-2007, 05:21
Hey, for those who are interested, here are some Offsets that I have taken out the server dll with a HexEditor:

Some standard HL2 Offsets;

m_pPhysicsObject
m_MoveCollide
m_MoveType
m_iName
m_iEFlags
m_hMovePeer
m_hMoveChild
m_hMoveParent
m_pParent
m_debugOverlays
m_hDamageFilter
m_iszDamageFilterName
m_iHealth
max_health
m_iMaxHealth
m_takedamage
m_pfnMoveDone
m_pfnBlocked
m_pfnUse
m_pfnTouch
m_iszResponseContext
m_ResponseContexts
m_iClassname
m_iGlobalname
m_iParent
m_flSpeed
renderfx
rendermode
modelindex
rendercolor
m_flPrevAnimTime
m_Explosion


DragonBall Source Offsets;



m_iMaxPL
m_bAttacking
m_flTeleSpeed
m_vecTeleEnd
m_vecTeleStart
m_bIsHealingWithStamina
m_flGrabTimer
m_bGrabbing
m_iRecovery
m_iIntelligence
m_iSpeed
m_iAgility
m_iDexterity
m_iStrength
m_bJumped
m_nJumpState
m_bPower
m_bLockView
m_bPowerStruggling
m_flSpecialTimer
m_flRapidTimer
m_bIsDashing
m_bChargingDash
m_bIsFlying
m_bKnockedOut
m_iLevel
m_hBeam1
m_bFiringBeam
m_bIsLockedOn
m_bIsPoweringDown
m_bIsPoweringUp
m_iCharacter
m_flMaxPowerLvl
m_flKi
m_flMaxStamina
m_flStamina
m_iPlayerSoundType
m_iSpawnInterpCounter


Render Offsets;

m_nRenderFX : renderfx
m_nRenderMode : rendermode
m_fEffects : effects
m_clrRender : rendercolor

Knagg0
05-16-2007, 12:25
Dragonball: Source - Props/Offsets (http://plugins.mfzb.de/DBS_Props.txt)

dutchmeat
05-16-2007, 14:19
that helped alot, where did you get it?

Knagg0
05-16-2007, 14:22
I dumped it with a plugin :wink: