BAILOPAN
03-16-2007, 21:59
I am very pleased to announce that SourceMod is finally publicly available. Before you die of shock over this news, I would like to clarify; this is not a release. We are making our nightly builds available to the public.
SourceMod is rapidly nearing feature completion. It is quite stable and has the fundamental internal features that AMX Mod X does. However, there is one "big" piece missing, and that is the set of administration plugins which will eventually make SourceMod useful to the average administrator.
However, the scripting and C++ API has been deemed stable, and thus we are opening plugin and extension development to the public. SourceMod has a wide range of features available and more are being added every week.
Downloads: Nightly Builds (http://www.sourcemod.net/nightly.php)
Documentation: Wiki Docs (http://wiki.alliedmods.net/index.php/Category:SourceMod_Documentation)
Scripting Forum: Click Here (http://forums.alliedmods.net/forumdisplay.php?f=107)
SDK Docs: SDK Home (http://www.sourcemod.net/sdk.php)
Features: Click Here (http://www.sourcemod.net/about.php)
Bug Reports/Feature Requests: Click Here (http://bugs.alliedmods.net/index.php?project=5)
SourceMod should be considered "alpha" quality, although it is quite stable, it is only just emerging from its infancy. As always, I highly recommend that interested parties read the Dev Log (http://www.sourcemod.net/devlog/) for upcoming developments and articles. A beta or non-beta release is expected sometime in April or possibly May.
I would like to thank faluco (http://forums.alliedmods.net/member.php?u=4633) and Damaged Soul (http://forums.alliedmods.net/member.php?u=2276) for their hard work on SourceMod over the past few months. "For a project that has died twice," we're very happy to have gotten this far.
SourceMod is rapidly nearing feature completion. It is quite stable and has the fundamental internal features that AMX Mod X does. However, there is one "big" piece missing, and that is the set of administration plugins which will eventually make SourceMod useful to the average administrator.
However, the scripting and C++ API has been deemed stable, and thus we are opening plugin and extension development to the public. SourceMod has a wide range of features available and more are being added every week.
Downloads: Nightly Builds (http://www.sourcemod.net/nightly.php)
Documentation: Wiki Docs (http://wiki.alliedmods.net/index.php/Category:SourceMod_Documentation)
Scripting Forum: Click Here (http://forums.alliedmods.net/forumdisplay.php?f=107)
SDK Docs: SDK Home (http://www.sourcemod.net/sdk.php)
Features: Click Here (http://www.sourcemod.net/about.php)
Bug Reports/Feature Requests: Click Here (http://bugs.alliedmods.net/index.php?project=5)
SourceMod should be considered "alpha" quality, although it is quite stable, it is only just emerging from its infancy. As always, I highly recommend that interested parties read the Dev Log (http://www.sourcemod.net/devlog/) for upcoming developments and articles. A beta or non-beta release is expected sometime in April or possibly May.
I would like to thank faluco (http://forums.alliedmods.net/member.php?u=4633) and Damaged Soul (http://forums.alliedmods.net/member.php?u=2276) for their hard work on SourceMod over the past few months. "For a project that has died twice," we're very happy to have gotten this far.