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solidsnake
09-18-2006, 09:06
Dears friends !

I'm trying to create a gun, but it is too precise !

There is a way to add noise on a target origin ?

Please not that i use punchangle for HUD, it work but not change trace_line/get_user_origin precision : hit always on the same point.

Thanks ! :mrgreen:

diamond-optic
09-18-2006, 09:12
umm maybe like add a random number to the target origin..

like targetOrigin[0] += random_num(-5,5)

etc...

solidsnake
09-18-2006, 09:50
I've already tried this, without success : because X,Y,Z must be updated with the current player view angle on the map :mrgreen:

^^

hmrsmpsn
09-18-2006, 10:10
if (playerorigin[0] - shotorigin[0] < 0)
or something like that i dunno ive useid though

VEN
09-18-2006, 10:29
You shouldn't really make it random, you have to code your own system. For example trajectory should depend on player's velocity, bullet number, shot delay and so on.

solidsnake
05-28-2007, 08:08
Ok VEN, but how does it work when a player isn't moving ?

Best regards.

VEN
05-28-2007, 15:33
I think you should look into HLSDK for examples.