imported_hippo
04-09-2006, 03:29
I am currently having an issue with server crashes every hour or so.
The problem is that I can't figure out exactly what is crashing since I don't know which plugin is crashing. I am guessing that it is mani admin plugin since it is the only custom so file I see in the bt from gdb.
I have disabled mani admin at the moment to see if it is the source of the crash, but it will take hours before I see any real results.
The server is running:
sourcemm plugins:
1 Mani Admin Plugin (disabled for now to see if it is source of crashes)
2 CSSDM 0.84
3 Fwdweb Util (custom plugin that sets money, ammo, health on spawn: still crashes without this plugin)
valve server plugins:
1 Zombie Horde (don't think this is source of crashes since removing doesn't make diff)
Server: Fedora Core 2 on a p4 3.06 ghz HT + 2048mb ram
#0 0xb7a8f8ae in IVP_Hull_Manager::delete_hull_manager () from /home/srcds1/bin/vphysics_i486.so
#1 0xb7a98041 in IVP_Real_Object::~IVP_Real_Object () from /home/srcds1/bin/vphysics_i486.so
#2 0xb7ac8358 in IVP_Polygon::~IVP_Polygon () from /home/srcds1/bin/vphysics_i486.so
#3 0xb7a965f3 in IVP_Real_Object::delete_silently () from /home/srcds1/bin/vphysics_i486.so
#4 0xb79e5d68 in CPhysicsObject::~CPhysicsObject () from /home/srcds1/bin/vphysics_i486.so
#5 0xb79d7ef1 in CPhysicsEnvironment::ClearDeadObjects () from /home/srcds1/bin/vphysics_i486.so
#6 0xb79d83b8 in CPhysicsEnvironment::Simulate () from /home/srcds1/bin/vphysics_i486.so
#7 0xb2b26f7e in PhysFrame () from /home/srcds1/cstrike//bin/server_i486.so
#8 0xb2b273aa in CPhysicsHook::FrameUpdatePostEntityThink () from /home/srcds1/cstrike//bin/server_i486.so
#9 0xb287a945 in IGameSystem::FrameUpdatePostEntityThinkAllSys tems () from /home/srcds1/cstrike//bin/server_i486.so
#10 0xb2aa4887 in CServerGameDLL::GameFrame () from /home/srcds1/cstrike//bin/server_i486.so
#11 0xb1f4ce36 in __SourceHook_FHCls_IServerGameDLLGameFrame0:: Func () from /home/srcds1/cstrike/addons/mani_admin_plugin/bin/mani_admin_plugin_mm_i486.so
#12 0xb75de738 in SV_Frame () from /home/srcds1/bin/engine_i686.so
#13 0xb75931f4 in _Host_RunFrame_Server () from /home/srcds1/bin/engine_i686.so
#14 0xb759390c in _Host_RunFrame () from /home/srcds1/bin/engine_i686.so
#15 0xb7593c7d in Host_RunFrame () from /home/srcds1/bin/engine_i686.so
#16 0xb759c31c in CHostState::State_Run () from /home/srcds1/bin/engine_i686.so
#17 0xb759c5b0 in CHostState::FrameUpdate () from /home/srcds1/bin/engine_i686.so
#18 0xb759c6f7 in HostState_Frame () from /home/srcds1/bin/engine_i686.so
#19 0xb75ec798 in CEngine::Frame () from /home/srcds1/bin/engine_i686.so
#20 0xb75ebdee in CDedicatedServerAPI::RunFrame () from /home/srcds1/bin/engine_i686.so
#21 0xb7f8eb42 in RunServer () from bin/dedicated_i686.so
#22 0xb7f8edc5 in CDedicatedAppSystemGroup::Main () from bin/dedicated_i686.so
#23 0xb7fcbc12 in CAppSystemGroup::Run () from bin/dedicated_i686.so
#24 0xb7fcbc12 in CAppSystemGroup::Run () from bin/dedicated_i686.so
#25 0xb7f8f1bf in main () from bin/dedicated_i686.so
#26 0x0804903d in main ()
Thanks for whatever insight you can provide into this odd crashing problem.
Hippo
The problem is that I can't figure out exactly what is crashing since I don't know which plugin is crashing. I am guessing that it is mani admin plugin since it is the only custom so file I see in the bt from gdb.
I have disabled mani admin at the moment to see if it is the source of the crash, but it will take hours before I see any real results.
The server is running:
sourcemm plugins:
1 Mani Admin Plugin (disabled for now to see if it is source of crashes)
2 CSSDM 0.84
3 Fwdweb Util (custom plugin that sets money, ammo, health on spawn: still crashes without this plugin)
valve server plugins:
1 Zombie Horde (don't think this is source of crashes since removing doesn't make diff)
Server: Fedora Core 2 on a p4 3.06 ghz HT + 2048mb ram
#0 0xb7a8f8ae in IVP_Hull_Manager::delete_hull_manager () from /home/srcds1/bin/vphysics_i486.so
#1 0xb7a98041 in IVP_Real_Object::~IVP_Real_Object () from /home/srcds1/bin/vphysics_i486.so
#2 0xb7ac8358 in IVP_Polygon::~IVP_Polygon () from /home/srcds1/bin/vphysics_i486.so
#3 0xb7a965f3 in IVP_Real_Object::delete_silently () from /home/srcds1/bin/vphysics_i486.so
#4 0xb79e5d68 in CPhysicsObject::~CPhysicsObject () from /home/srcds1/bin/vphysics_i486.so
#5 0xb79d7ef1 in CPhysicsEnvironment::ClearDeadObjects () from /home/srcds1/bin/vphysics_i486.so
#6 0xb79d83b8 in CPhysicsEnvironment::Simulate () from /home/srcds1/bin/vphysics_i486.so
#7 0xb2b26f7e in PhysFrame () from /home/srcds1/cstrike//bin/server_i486.so
#8 0xb2b273aa in CPhysicsHook::FrameUpdatePostEntityThink () from /home/srcds1/cstrike//bin/server_i486.so
#9 0xb287a945 in IGameSystem::FrameUpdatePostEntityThinkAllSys tems () from /home/srcds1/cstrike//bin/server_i486.so
#10 0xb2aa4887 in CServerGameDLL::GameFrame () from /home/srcds1/cstrike//bin/server_i486.so
#11 0xb1f4ce36 in __SourceHook_FHCls_IServerGameDLLGameFrame0:: Func () from /home/srcds1/cstrike/addons/mani_admin_plugin/bin/mani_admin_plugin_mm_i486.so
#12 0xb75de738 in SV_Frame () from /home/srcds1/bin/engine_i686.so
#13 0xb75931f4 in _Host_RunFrame_Server () from /home/srcds1/bin/engine_i686.so
#14 0xb759390c in _Host_RunFrame () from /home/srcds1/bin/engine_i686.so
#15 0xb7593c7d in Host_RunFrame () from /home/srcds1/bin/engine_i686.so
#16 0xb759c31c in CHostState::State_Run () from /home/srcds1/bin/engine_i686.so
#17 0xb759c5b0 in CHostState::FrameUpdate () from /home/srcds1/bin/engine_i686.so
#18 0xb759c6f7 in HostState_Frame () from /home/srcds1/bin/engine_i686.so
#19 0xb75ec798 in CEngine::Frame () from /home/srcds1/bin/engine_i686.so
#20 0xb75ebdee in CDedicatedServerAPI::RunFrame () from /home/srcds1/bin/engine_i686.so
#21 0xb7f8eb42 in RunServer () from bin/dedicated_i686.so
#22 0xb7f8edc5 in CDedicatedAppSystemGroup::Main () from bin/dedicated_i686.so
#23 0xb7fcbc12 in CAppSystemGroup::Run () from bin/dedicated_i686.so
#24 0xb7fcbc12 in CAppSystemGroup::Run () from bin/dedicated_i686.so
#25 0xb7f8f1bf in main () from bin/dedicated_i686.so
#26 0x0804903d in main ()
Thanks for whatever insight you can provide into this odd crashing problem.
Hippo