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imported_hippo
04-09-2006, 03:29
I am currently having an issue with server crashes every hour or so.

The problem is that I can't figure out exactly what is crashing since I don't know which plugin is crashing. I am guessing that it is mani admin plugin since it is the only custom so file I see in the bt from gdb.

I have disabled mani admin at the moment to see if it is the source of the crash, but it will take hours before I see any real results.

The server is running:
sourcemm plugins:
1 Mani Admin Plugin (disabled for now to see if it is source of crashes)
2 CSSDM 0.84
3 Fwdweb Util (custom plugin that sets money, ammo, health on spawn: still crashes without this plugin)
valve server plugins:
1 Zombie Horde (don't think this is source of crashes since removing doesn't make diff)

Server: Fedora Core 2 on a p4 3.06 ghz HT + 2048mb ram

#0 0xb7a8f8ae in IVP_Hull_Manager::delete_hull_manager () from /home/srcds1/bin/vphysics_i486.so
#1 0xb7a98041 in IVP_Real_Object::~IVP_Real_Object () from /home/srcds1/bin/vphysics_i486.so
#2 0xb7ac8358 in IVP_Polygon::~IVP_Polygon () from /home/srcds1/bin/vphysics_i486.so
#3 0xb7a965f3 in IVP_Real_Object::delete_silently () from /home/srcds1/bin/vphysics_i486.so
#4 0xb79e5d68 in CPhysicsObject::~CPhysicsObject () from /home/srcds1/bin/vphysics_i486.so
#5 0xb79d7ef1 in CPhysicsEnvironment::ClearDeadObjects () from /home/srcds1/bin/vphysics_i486.so
#6 0xb79d83b8 in CPhysicsEnvironment::Simulate () from /home/srcds1/bin/vphysics_i486.so
#7 0xb2b26f7e in PhysFrame () from /home/srcds1/cstrike//bin/server_i486.so
#8 0xb2b273aa in CPhysicsHook::FrameUpdatePostEntityThink () from /home/srcds1/cstrike//bin/server_i486.so
#9 0xb287a945 in IGameSystem::FrameUpdatePostEntityThinkAllSys tems () from /home/srcds1/cstrike//bin/server_i486.so
#10 0xb2aa4887 in CServerGameDLL::GameFrame () from /home/srcds1/cstrike//bin/server_i486.so
#11 0xb1f4ce36 in __SourceHook_FHCls_IServerGameDLLGameFrame0:: Func () from /home/srcds1/cstrike/addons/mani_admin_plugin/bin/mani_admin_plugin_mm_i486.so
#12 0xb75de738 in SV_Frame () from /home/srcds1/bin/engine_i686.so
#13 0xb75931f4 in _Host_RunFrame_Server () from /home/srcds1/bin/engine_i686.so
#14 0xb759390c in _Host_RunFrame () from /home/srcds1/bin/engine_i686.so
#15 0xb7593c7d in Host_RunFrame () from /home/srcds1/bin/engine_i686.so
#16 0xb759c31c in CHostState::State_Run () from /home/srcds1/bin/engine_i686.so
#17 0xb759c5b0 in CHostState::FrameUpdate () from /home/srcds1/bin/engine_i686.so
#18 0xb759c6f7 in HostState_Frame () from /home/srcds1/bin/engine_i686.so
#19 0xb75ec798 in CEngine::Frame () from /home/srcds1/bin/engine_i686.so
#20 0xb75ebdee in CDedicatedServerAPI::RunFrame () from /home/srcds1/bin/engine_i686.so
#21 0xb7f8eb42 in RunServer () from bin/dedicated_i686.so
#22 0xb7f8edc5 in CDedicatedAppSystemGroup::Main () from bin/dedicated_i686.so
#23 0xb7fcbc12 in CAppSystemGroup::Run () from bin/dedicated_i686.so
#24 0xb7fcbc12 in CAppSystemGroup::Run () from bin/dedicated_i686.so
#25 0xb7f8f1bf in main () from bin/dedicated_i686.so
#26 0x0804903d in main ()


Thanks for whatever insight you can provide into this odd crashing problem.

Hippo

L. Duke
04-09-2006, 12:46
It may not be your problem, but I'm pretty sure you can't run CSSDM and ZombieMod at the same time.

imported_hippo
04-09-2006, 13:19
You may be right. It is still causing completely random crashes and sometimes the server just drops to 10fps like its in an infinite loop (usually happens when the server rejects 2 or more people in a row for using a steamid in another location).

Hippo

devicenull
04-09-2006, 14:04
Valve plugins and sourcmm plugins really shouldn't be used together. You run the risk of them overwriting each others hooks, causing really weird behavior.