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midnight9
05-17-2014, 09:49
Hello, could anyone help me with removing few items in l4d2 such as chainsaw, molotov, boomer bile, granade launcher, incendiary ammo and fire bullets. I have stripper installed, but i have no clue where should i start with:/ i've been looking for a plugin that would allow me to remove these items and even made a request but no luck, was about to give up even though people that play on my servers keeping asking me if i could remove at least molotov and then i thought maybe will give a try with stripper. But its more complicated than i thought it will be:( Any help will be much appreciated

BobTom
05-17-2014, 22:59
Can this make dynamic prop to static prop? For example, make cabinets in office static.

BobTom
05-19-2014, 15:58
modify:
{
match:
{
"classname" "prop_physics_multiplayer"
}
replace:
{
"classname" "prop_dynamic_override"
}

This shows the cabinets in the server but It cant be shot I can even walk through it, its like a ghost that you can see. Is there a way to fix this?

Bacardi
05-27-2014, 05:05
Can this make dynamic prop to static prop? For example, make cabinets in office static.
modify:
{
match:
{
"classname" "prop_physics_multiplayer"
}
replace:
{
"classname" "prop_dynamic_override"
}

This shows the cabinets in the server but It cant be shot I can even walk through it, its like a ghost that you can see. Is there a way to fix this?

Prop_physics_multiplayer to prop_dynamic_override

and it's not enough just changing entity classname to another, need also change spawnflags and add parameter "solid".

;modify:
;{
; match:
; {
; "model" "models/props_junk/garbage_metalcan002a.mdl"
; "classname" "prop_physics_multiplayer"
; }
; replace:
; {
; "classname" "hostage_entity"
; }
; delete:
; {
; "model" "models/props_junk/garbage_metalcan002a.mdl"
; }
; insert:
; {
; "scale" "0.99"
; }
;}

modify:
{
match:
{
"model" "/^.*cabi.*\.mdl$/"
"classname" "prop_physics_multiplayer"
}
replace:
{
"classname" "prop_dynamic_override"
"spawnflags" "0"
}
delete:
{
}
insert:
{
"solid" "6"
}
}

Mirandor
05-28-2014, 11:42
Is it possible by using stripper to change the properties of the walls and the airduct on cs_assault to make them bulletproof?

Ellie
05-28-2014, 23:28
Stripper no longer loads on L4D1 linux server. All I get is <error>. Has anyone else been able to load it?

BobTom
05-29-2014, 21:17
@Bacardi (https://forums.alliedmods.net/member.php?u=67162)

(https://forums.alliedmods.net/member.php?u=67162)
Thank you so much, it is exactly how I want it :D


Where can you find the list of commands you can use with this plugin? I only know that you can get the name of the model from using hammer. But commands like spawnflags, don’t know where to find that and searching did not help :/


Thanks again

Bacardi
05-30-2014, 10:35
@Bacardi (https://forums.alliedmods.net/member.php?u=67162)

(https://forums.alliedmods.net/member.php?u=67162)
Thank you so much, it is exactly how I want it :D


Where can you find the list of commands you can use with this plugin? I only know that you can get the name of the model from using hammer. But commands like spawnflags, don’t know where to find that and searching did not help :/


Thanks again

- Well, if you choose entity in you Hammer editor, disable SmartEdit button, then you see those.
- Save map source file in hammer, open map source file *.vmf with text editor (Notepad++ is good) and find your entity with settings.
- Run map on your server and with Stripper plugin, use server command stripper_dump
you get file ...addons/stripper/dumps/map_name.cfg with list entities+settings

Musulmaxa
06-02-2014, 21:01
Stripper no longer loads on L4D1 linux server. All I get is <error>. Has anyone else been able to load it?
http://www.bailopan.net/stripper/snapshots/1.2/
This help me

Ellie
06-03-2014, 23:31
http://www.bailopan.net/stripper/snapshots/1.2/
This help me


Which version did you use?

BobTom
06-04-2014, 10:57
- Well, if you choose entity in you Hammer editor, disable SmartEdit button, then you see those.
- Save map source file in hammer, open map source file *.vmf with text editor (Notepad++ is good) and find your entity with settings.
- Run map on your server and with Stripper plugin, use server command stripper_dump
you get file ...addons/stripper/dumps/map_name.cfg with list entities+settings

Thats great! Thank you.

Musulmaxa
06-04-2014, 12:21
Which version did you use?

stripper-1.2.2-hg70-linux

Hesdea
06-05-2014, 13:20
Hello ! Can you help me with Stripper ?

I have sucessfully installed the plugin in my Left 4 Dead server the first time. But after a server reinstallation, its not working... Even if i make like the first time.

I want to delete all T2 weapons, so hunting rifle, autoshotgun and rifle. And replace T1 weapons.

So, in my FTP, in filezilla i have this :

http://image.noelshack.com/fichiers/2014/23/1401988472-filezillascreen.jpg

And my global_filters.cfg :

modify:
{
match:
{
"classname" "weapon_autoshotgun_spawn"
}
replace:
{
"classname" "weapon_pumpshotgun_spawn"
}

}

modify:
{
match:
{
"classname" "weapon_rifle_spawn"
}
replace:
{
"classname" "weapon_smg_spawn"
}

}
remove:
{
"classname" "weapon_hunting_rifle_spawn"
}


That's all i have to do ? Why T2 weapons allways here on my server ? I don't undersand... Tried to reinstall, modify... nothing work. Please help me.

Thanks.

Ellie
06-06-2014, 01:31
stripper-1.2.2-hg70-linux

Thanks I'll try it now.


@Hesdea, you have the metamod.vdf file in the wrong folder. Move it to addons.

Hesdea
06-06-2014, 07:23
@Hesdea, you have the metamod.vdf file in the wrong folder. Move it to addons.


Yes, but the metamod.vdf is already in the addons folder, i delete the metamod.vdf in the stripper folder, because this is the same.

In my stripper.vdf i have this :

"Metamod Plugin"
{
"file" "addons/stripper/bin/stripper_mm"
"alias" "stripper"
}


In metamod.vdf :

"Plugin"
{
"file" "../left4dead/addons/metamod/bin/server"
}



Where's is the problem ? :cry:

Hesdea
06-06-2014, 09:51
Fixed !

I tried to type Meta List in console, and i had an <ERROR>

So i just uninstall Stripper 1.2.2 hg70 and install an older version of Stripper (the 1.2 version) and it work ! :)

Ellie
06-06-2014, 20:47
stripper-1.2.2-hg70-linux

I tried it and it still doesn't work.

What version of Metamod are you guys using?


By the way, anyone know if it's possible to run the stripper_dump command while watching a .dem file?

Musulmaxa
06-07-2014, 07:33
I tried it and it still doesn't work.

What version of Metamod are you guys using?


By the way, anyone know if it's possible to run the stripper_dump command while watching a .dem file?

i use 1.10.0 version. delete all stripper files (folder "Stripper" and stripper.vdf in "Metamod").type meta list in console and if no error - try install again

caxanga334
06-20-2014, 19:50
Any chances of getting this working on Synergy?

cREANy0
06-21-2014, 14:17
What's the easiest way to modify a property of an entity without removing the entity completely and adding a new one?

For example:
If I have an "info_teleport_destination" with the name "spawn", how could I change the origin?

greetz,
cREANy0

Kahl_Drogo
06-25-2014, 15:58
I install last l4d serwer v1.0.2.9
MM start work from version 1.10.1-hg890.tar.gz (below mm doesn't work on l4d v1.0.2.9).

Stripper work on 1.10.0 version and below of mm but on 1.10.1 and above doesn't. Can someon fix this or have a solution to work on MM above of 1.10.1 ?

Bacardi
06-26-2014, 11:19
What's the easiest way to modify a property of an entity without removing the entity completely and adding a new one?

For example:
If I have an "info_teleport_destination" with the name "spawn", how could I change the origin?

greetz,
cREANy0
load your map and run stripper command
stripper_dump

then find your specific entity from map dump file what created inside stripper folder.
Then create new stripper config file for that map with edit.

JoB2C
07-02-2014, 08:53
Hi guys, I'm using Stripper with CS:GO and Metamod:Source 1.10.0.

Whenever I use the stripper_dump command, the server crashes and the dump file is not written.

Any idea on how to get it working with CS:GO?

T4LLY
07-06-2014, 20:00
FIXED: Found a recent snapshot and is working now.
hg70 (http://www.bailopan.net/stripper/snapshots/1.2/stripper-1.2.2-hg70-linux.tar.gz)

Hi guys. I help run a few HL2DM server (yes there's still some chuggin' away) There's been a few updates recently as per norm but noticed I can't get the nix machine to load stripper.
Came up with an issue.
[01] <ERROR>
[02] SourceMod (1.6.1-dev+4526) by AlliedModders LLC
[03] SDK Tools (1.6.1-dev+4526) by AlliedModders LLC

The error being Stripper. I've changed all manner of setting (works on windows fine) but untill recently, will not load on Ubuntu Linux 12.04.2. I am not a guru at this, but know when I've reached my limit.

I've edited both the VDF (moved it about a bit) and the metaplugins.ini. Also removed and re-added all addons and still nothing. So can anyone enlighten me?

Any response welcome.

Cheers

T4LLY

PS using MetaMod v1.10.1V

Castile
07-10-2014, 23:55
Can confirm that CSGO does crash when you run stripper_dump.

kot4404
07-20-2014, 04:18
L4d2
Invalid counterterrorist spawnpoint at (1735.1,1184.0,1184.0)
Invalid counterterrorist spawnpoint at (1698.3,1184.0,1184.0)
Invalid counterterrorist spawnpoint at (1750.6,1184.0,1184.0)
Invalid counterterrorist spawnpoint at (1762.1,1184.0,1184.0)
Invalid counterterrorist spawnpoint at (1699.3,1184.0,1184.0)
Invalid counterterrorist spawnpoint at (1742.4,1184.0,1184.0)
Invalid counterterrorist spawnpoint at (1693.5,1184.0,1184.0)
Invalid counterterrorist spawnpoint at (2608.0,1184.0,1184.0)
Invalid counterterrorist spawnpoint at (2539.3,1184.0,1184.0)
Invalid counterterrorist spawnpoint at (2560.1,1184.0,1184.0)
Invalid counterterrorist spawnpoint at (2514.1,1184.0,1184.0)
Invalid counterterrorist spawnpoint at (2440.0,1184.0,1184.0)
Invalid counterterrorist spawnpoint at (1859.7,1184.0,1184.0)
Invalid counterterrorist spawnpoint at (1797.5,1184.0,1184.0)
Invalid counterterrorist spawnpoint at (1772.1,1184.0,1184.0)
Invalid counterterrorist spawnpoint at (2144.0,2656.0,2656.0)
Invalid counterterrorist spawnpoint at (2072.0,2656.0,2656.0)
Invalid counterterrorist spawnpoint at (908.8,2817.0,2817.0)
Invalid counterterrorist spawnpoint at (2303.4,2816.0,2816.0)

How to hide this?
Invalid counterterrorist in global_filters.cfg isn't working

Proz
07-23-2014, 21:46
Can confirm that CSGO does crash when you run stripper_dump.

Same here, any fix for this?

PresidentEvil
07-28-2014, 18:04
how do I remove the god mode entity in this map

http://puu.sh/av4Ze/b6193ade42.png

and

http://puu.sh/av680/5055ba31ee.png

remove:
{
"classname" "filter_godmode"
}


??

Proz
07-28-2014, 19:38
Try this for first one.

filter:
{
"targetname" "filter_godmode"
"classname" "trigger_once"
}




Try this for the second one.



filter:
{
"targetname" "filter_godmode"
"classname" "filter_damage_type"
}

lingzhidiyu
08-03-2014, 10:47
whats fliter and remove difference?

Bacardi
08-03-2014, 12:24
whats fliter and remove difference?
just "name", nothing else.

https://hg.alliedmods.net/strippersource/file/56c3237eb606/parser.cpp


570 //strip comments

571 if (buffer[0] == ';' ||

572 (buffer[0] == '/' && buffer[1] == '/') ||

573 (buffer[0] == '#') ||

574 (buffer[0] == '\0'))

575 continue;

576 if (strncmp(buffer, "filter:", 7) == 0)

577 {

578 mode = Mode_Filter;

579 } else if (strncmp(buffer, "remove:", 7) == 0) {

580 mode = Mode_Filter;

581 } else if (strncmp(buffer, "add:", 4) == 0) {

582 mode = Mode_Add;

583 } else if (strncmp(buffer, "modify:", 8) == 0) {

584 mode = Mode_Replace;

585 submode = SubMode_None;

586 } else if (!strncmp(buffer, "match:", 6) && (mode == Mode_Replace)) {

587 submode = SubMode_Match;

588 } else if (!strncmp(buffer, "replace:", 8) && (mode == Mode_Replace)) {

589 submode = SubMode_Replace;

590 } else if (!strncmp(buffer, "delete:", 7) && (mode == Mode_Replace)) {

591 submode = SubMode_Remove;

592 } else if (!strncmp(buffer, "insert:", 7) && (mode == Mode_Replace)) {

593 submode = SubMode_Insert;

594 }

LaGGz0r
08-08-2014, 03:23
can any1 help me with trigger teleports, i cant seem to get them to change
modify:
{
match:
{
"classname" "trigger_teleport"
}
replace:
{
"RemoteDestination" "start"
}

Chdata
08-08-2014, 07:09
I'm trying to make a regex that applies to only numbers 0-19, including 0000 or 00001 or 0000000014.

modify:
{
match:
{
"classname" "trigger_capture_area"
"area_time_to_cap" "^0*\d$|^0*[1][0-9]$"
}
replace:
{
"area_time_to_cap" "20"
}
}

Is what I have so far, and it seems to work on regex test websites, but it apparently is not working as I tested it on a map where the cap time is 1 second - it wasn't replaced with 20 seconds.

"(\d+)" works for replacing all cap times with 20 seconds, including the test map that's normally 1 second, but that's not preferable.

First time trying regex.

Also, how do I reload this extension with metamod? So I don't need to restart the server.

"(0*\d)|(0*[1][0-9])" also didn't work.

And let's say I want to remove an entity from all maps except for one, do I really need to make a config for every single map?

wizard james
08-08-2014, 13:36
can any1 help me with trigger teleports, i cant seem to get them to change
modify:
{
match:
{
"classname" "trigger_teleport"
}
replace:
{
"RemoteDestination" "start"
}

modify:
{
match:
{
"classname" "trigger_teleport"
}
replace:
{
"target" "start"
}
}Should do work fine.

As for anyone asking for the stripper_dump not working, look at https://developer.valvesoftware.com/wiki/Map_Analyst , it does the same thing and works.


also, Chdata, if you edit any of the stripper configs all you need to do is reload the map, not the server.

Chdata
08-08-2014, 17:19
Yeah I noticed global_filter resets on map last night >.<

So anything about that regex?

Edit: The regex works now. Thanks wizard james for reminding me to add / / delimiters.

Also for deleting an entity from all maps but one, delete the entity globally, and make mapname.cfg and recreate the entity with add:. Use entspy to see what the entity in the map looks like.

Castile
08-11-2014, 20:02
Can we PLEASE get a csgo fix for stripper_dump?

QOOOOOOOOQ
08-16-2014, 20:31
Seems Stripper no longer works for L4D1 for Linux (Windows works fine), some kind of signatures issue?

pubhero
08-17-2014, 03:24
What version are you use from the Stripper? You must try the 1.2.2-hg79. Only for the Linux.

Dr!fter
08-17-2014, 10:37
New snapshots have been created. It fixes the stripper_dump crash in CSGO. It requires the latest Metamod Source now as it uses the new sdks rather than Orangebox valve one for tf2, dods, hl2mp.

QOOOOOOOOQ
08-19-2014, 20:39
What version are you use from the Stripper? You must try the 1.2.2-hg79. Only for the Linux.

I was just using the public version, but yes, the snapshots all work as intended afaik.

Pcsl
08-22-2014, 08:27
This is really weird. The same filter doesn't if I add it to the map cfg specific file inside the maps folder.
However if I add the same filter to the global_filter, it works...

BReeZ
08-27-2014, 11:47
Hello, the stripper2 causes some of my clients to crash. I believe it's due to a sprite that i created, but i am not sure. I also added 2 awp's and removed a wall.

add:
{
"origin" "778.159546 -2676.124023 -411.238037"
P
"targetname" "as3"
"_minlight" "0.0"
"rendercolor" "255 255 255"
"renderamt" "255"
"spawnflags" "1"
"ammo" "999"
"angles" "0 0 0"
"classname" "weapon_awp"
}
add:
{
"origin" "-276.664886 -2676.124023 -411.238037"
P
"targetname" "as3"
"_minlight" "0.0"
"rendercolor" "255 255 255"
"renderamt" "255"
"spawnflags" "1"
"ammo" "999"
"angles" "0 0 0"
"classname" "weapon_awp"
}
add:
{
"origin" "293.001312 -1351.946655 4184.661133"
"GlowProxySize" "1"
"framerate" "10.0"
"scale" "1.0"
"model" "materials/sprites/furious/furiousxdreamsprite.vmt"
"rendercolor" "118 147 163"
"renderamt" "140"
"rendermode" "5"
"renderfx" "0"
"classname" "env_sprite"
}
//add:
//{
//"origin" "-6.327070 -330 120"
//P
//"targetname" "as3"
//"_minlight" "0.0"
//"rendercolor" "255 255 255"
//"renderamt" "255"
//"spawnflags" "1"
//"ammo" "999"
//"angles" "0 90 0"
//"classname" "weapon_m3"
//}


Første væg til jailknap
filter:
{
"model" "*88"
}



This is my map.cfg file.

Sorry if i could not provide with more intel.

extremeg
08-30-2014, 17:57
Hei, can some one help me with that. my steam is = cRUSHER

pubhero
08-31-2014, 06:06
Hi, banjomus99 (https://forums.alliedmods.net/member.php?u=223865)
First. Remove the "P" character from the cfg file.
Second step: You defined too many irrelevant information for the stripper. Try this for the awp:


add:
{
"classname" "weapon_awp"
"origin" "778.159546 -2676.124023 -411.238037"
"angles" "0 0 0"
"spawnflags" "1"
"ammo" "999"
}
{
"classname" "weapon_awp"
"origin" "-276.664886 -2676.124023 -411.238037"
"angles" "0 0 0"
"spawnflags" "1"
"ammo" "999"
}
"model" "materials/sprites/furious/furiousxdreamsprite.vmt"The .vmt not needed. Just "model" "materials/sprites/furious/furiousxdreamsprite"

And try this:}
...
//add:
//{
//"origin" "-6.327070 -330 120"
//"targetname" "as3"
//"_minlight" "0.0"
//"rendercolor" "255 255 255"
//"renderamt" "255"
//"spawnflags" "1"
//"ammo" "999"
//"angles" "0 90 0"
//"classname" "weapon_m3"
//}

filter:
{
"model" "*88"
}
You added that vmt and vtf files for the download table? If i know well, these files not are parts in the original game.What sv_pure mode you use? The player who crashed on your server, what cl_allowupload and cl_allowdownload use?

h4sard
08-31-2014, 14:55
Hi, i notice something,
when stripper is loaded on a server, game_text entity stop work correctly.

like:
that's why i normally get:
https://www.dropbox.com/s/ga6rl7r3xr45wjq/without%20stripper.jpg?dl=0

and that's what i have when stripper is loaded:
https://www.dropbox.com/s/i82ndxpai7yv3go/with%20stripper.jpg?dl=0

I'm sure problem come from stripper cause i try many time without sourcemod or metamod or stripper and game_text work only when stripper isnt loaded.

any help with that ?

Edit:
By correctly i mean, you can use it with 1 line but if you do multiline like on my screenshot stripper dont like that and nothing appear :/

extremeg
08-31-2014, 15:45
Pls can help me some one how i must setup stripper source to they filter out stuff on normal broken maps.

Marverlous
09-10-2014, 22:12
hello, after i updated to the latest version of metamod, can't seem get Stripper to run even with hg81 for linux. Keep giving me this error: "Unable to load plugin "addons/stripper/bin/stripper_mm"

EDIT: NEVER MIND IT WAS A SOURCEMOD'S PROBLEM

RedDevil6193
09-11-2014, 22:15
21:14:25 Failed to load plugin addons/stripper/bin/stripper_mm (Failed to get API).
I tried the latest stripper snapshot,


stripper-1.2.2-hg32-linux.tar.gz (http://www.bailopan.net/stripper/snapshots/1.2/stripper-1.2.2-hg32-linux.tar.gz)

I dont know if this needs update or i m doing something wrong.

sharivan
09-12-2014, 00:08
21:14:25 Failed to load plugin addons/stripper/bin/stripper_mm (Failed to get API).
I tried the latest stripper snapshot,


stripper-1.2.2-hg32-linux.tar.gz (http://www.bailopan.net/stripper/snapshots/1.2/stripper-1.2.2-hg32-linux.tar.gz)

I dont know if this needs update or i m doing something wrong.

The lasted snapshot for linux is stripper-1.2.2-hg81-linux.tar.gz (http://www.bailopan.net/stripper/snapshots/1.2/stripper-1.2.2-hg81-linux.tar.gz) but is not working too since the last csgo update (2014-09-10). We need to wait Bailopan release a new snapshot;

PresidentEvil
09-12-2014, 00:14
definitely need this fixed badly :(

Dr!fter
09-12-2014, 10:53
Latest snapshot hg82 should fix it

sharivan
09-12-2014, 11:13
Latest snapshot hg82 should fix it

Thks man, it works fine;

RedDevil6193
09-12-2014, 12:03
Thanks working now.

extremeg
09-13-2014, 19:08
Can someone add me in steam witch knows how stripper source must be configured, like for surf maps. my steam = cRUSHER [#HLG] same pic like here in forum

lingzhidiyu
09-18-2014, 01:32
Is remove and filter same?

VoiDeD
09-19-2014, 15:22
Is remove and filter same?

Yep, they both mean the same thing to the parser.

extremeg
09-20-2014, 07:35
How i must setup stripper source to can filter out on normaly broken maps stuff to they will work again?

mdma
10-01-2014, 00:59
Hi,
I am trying to unload stripper so it doesn't use its map config files so that normal/default coop maps are used.
Almost everything I have tried doesn't work I am just met by invisible walls still from the stripper map configs. Even after unloading the plugin.
The only way I was able to get default maps back was by using meta clear, which unloads all meta plugins but I loose sourcemod functionality, this is something I do not want to loose.
Any help is greatly appreciated, this is really starting to do my head in.
Regards
mdma

extremeg
10-07-2014, 20:00
Hei, how i must setup stripper source to filter on surf maps the jails out ?.
And when i filter out from all surf maps info_teleport_destination then they are removed ? how i can make it to in the global config, filter the jails out for every map.

Austin
10-22-2014, 20:20
Can an admin please delete this.
I meant to post it in the stripper thread...


Is there a way to affect the l4d2 population density on a map?

I have some custom maps I like but there are just too many common infected all over the map and I would like to use stripper to modify how many appear in the map.

Thanks.

Yeri
10-29-2014, 12:24
Wonder if anyone can help me.

I'm trying to remove the jails from these 2 maps.

Surf_oma
surf_krow10

link below shows the stripper dump for each map.

https://dl.dropboxusercontent.com/u/92483637/surf%20jail%20help.zip

Appreciate any help.

extremeg
11-11-2014, 06:39
Is this syntax so right? When not pls do you can write me how? Here i will delte teleport to the jail.

modify:
{
remove:
{
"model" "*44"
"target" "td_jail_t_floor3"
"StartDisabled" "0"
"spawnflags" "1"
"origin" "-1120 -5120 1092"
"classname" "trigger_teleport"
"hammerid" "4364"
}
{
"model" "*45"
"target" "td_jail_ct_floor1"
"StartDisabled" "0"
"spawnflags" "1"
"origin" "64 -4976 1208"
"filtername" "filter_ct"
"classname" "trigger_teleport"
"hammerid" "4390"
}
}

Danny_l4d
11-12-2014, 10:41
if you only want to remove teleport at the jail this should be more then enough.

remove:
{
"hammerid" "4364"
}
{
"hammerid" "4390"
}

extremeg
11-12-2014, 11:43
Okey thanks, but when i put your one on this side they come errors http://tabun.nl/tools/strippervalidator/?

Bacardi
11-12-2014, 15:40
Okey thanks, but when i put your one on this side they come errors http://tabun.nl/tools/strippervalidator/?
well that "tool" not work like should. don't use that site anymore

extremeg
11-12-2014, 17:34
okey, when you say it. But is there an existing side for stripper source to can check the files like my postet site?

Danny_l4d
11-13-2014, 04:36
not that i know of, best is just to test it directly in game, to see if it really works or not

R3M
12-05-2014, 01:17
Could someone please, make Stripper work with Insurgency 2014 (Standalone not Mod)? At the moment it just crash server on start.

Thanks in advanced.

Fragkiller
12-18-2014, 15:05
Is it possible to create a zone as a brush for example trigger_push, trigger_teleport, trigger_multiple
I mean could i just create kinda a zone (2 coordinates?) Or can i just create a 1x1 unit "brush" in this example

Bacardi
12-18-2014, 16:32
Is it possible to create a zone as a brush for example trigger_push, trigger_teleport, trigger_multiple
I mean could i just create kinda a zone (2 coordinates?) Or can i just create a 1x1 unit "brush" in this example
you can create those brushes but you can't set dimensions. this will create very small 1x1x1px cube.
Need SM plugin for set dimenions.

Nymphali
12-24-2014, 08:00
Is it possible to create a zone as a brush for example trigger_push, trigger_teleport, trigger_multiple
I mean could i just create kinda a zone (2 coordinates?) Or can i just create a 1x1 unit "brush" in this example

You can use the "model" of already existing trigger in the map. And change all values, classname etc...

Just look with hammer which trigger got the good size, and find it in the stripper-dump file. And get the "model" number

uNg0veRNab1e
01-11-2015, 07:56
Hello. I need some help. I want to change gamemode in TF2 maps from capture point/flag to arena gamemode and add the arena round timer. How I can do it? Maybe simply remove control points and respawn times or something... I don't know how, help please.

jballou
01-13-2015, 08:32
Could someone please, make Stripper work with Insurgency 2014 (Standalone not Mod)? At the moment it just crash server on start.

Thanks in advanced.

Not sure what's changed, but I installed it on a Linux Insurgency server and it has loaded. I'm about to start changing entities and see how it works.

Edit: It actually might have been disabled... I'm probably not the best person to check this.

R3M
01-15-2015, 14:07
This is such a powerful tool, a working build would be so nice... :roll:

Fragkiller
01-22-2015, 16:58
My last question is, could i just hook a created trigger_multiple (with sm) for example with the origin and just edit the created trigger_multiple (with sm) for example with OnStartTouch stuff?

Thank you

pubhero
01-29-2015, 13:43
Hi.
Can I increase the height of the usable space in the map?
Just one example. I want to use this area in the de_dust2 map: (see the picture)
http://steamcommunity.com/sharedfiles/filedetails/?id=383416962
Normally i can't. :(

Thanks for your answer.

painkiller
02-01-2015, 06:42
Stripper: Source does not work for Fistful of Frags,

it is NOT supported or why is it?

ph
02-03-2015, 20:55
Thank you, working nicely on cs:s

Advokat
02-04-2015, 07:58
Was just trying to figure out how/if you can use regex with "model" property and if so how I would go about it.

Take for example I wanted to remove all of the props under the props_c17 subfolder but keep those from de_inferno:

"model" "models/props/de_inferno/WindowBreakable.mdl"
"model" "models/props/de_inferno/windowbreakable_02.mdl"
"model" "models/props_c17/FurnitureChair001a.mdl"
"model" "models/props_c17/FurnitureTable002a.mdl"
"model" "models/props_c17/FurnitureCupboard001a.mdl"

How would I go about doing that with regex, if possible?

Note: the actual list I'm dealing with has kind of a disgusting amount of props so ideally I'd avoid removing each individually.

pubhero
02-07-2015, 15:11
This plugin broken for me, with the latest stable mm and sm. If i try to starting the stripper, half of my players can't connect to my server. All got this message:

Steam auth ticket cancelled

When i disable the stripper, all player can connecting.
Stripper active --> we see strange things too. Weapons up in the air, props included in the ground, weapons in the hands are invisible, etc.
The plugin need update, SM 1.7.0 are buggy, or I'm too stupid?

VoiDeD
02-07-2015, 20:13
This plugin broken for me, with the latest stable mm and sm. If i try to starting the stripper, half of my players can't connect to my server. All got this message:

Steam auth ticket cancelled

When i disable the stripper, all player can connecting.
Stripper active --> we see strange things too. Weapons up in the air, props included in the ground, weapons in the hands are invisible, etc.
The plugin need update, SM 1.7.0 are buggy, or I'm too stupid?

You're crashing your clients. Review your stripper rules to see if you're not editing or removing entities that shouldn't be removed/modified or otherwise.

pubhero
02-07-2015, 23:51
It's happen only with the new SM 1.7.0
I think something wrong with that.
Older versions all works well.

Fragkiller
02-19-2015, 09:11
My question is, could i just hook a created trigger_multiple (with sm) for example with the origin and just edit the created trigger_multiple (with sm) for example with OnStartTouch stuff?

Thank you

ClassicGuzzi
02-19-2015, 14:38
For some reason, on linux, the stripper is deleting everything on the map, here is my config:

modify:
{
match:
{
"classname" "tf_logic_koth"
}
replace:
{
"classname" "tf_logic_arena"
}
}
modify:
{
match:
{
"classname" "team_control_point_master"
}
replace:
{
"classname" "tf_logic_arena"
}
}

The worst part is that on my test windows server it works without any problems.

EDIT: Nervermind, installing the lastest snapshot solved the problem

Powerlord
02-20-2015, 16:38
For some reason, on linux, the stripper is deleting everything on the map, here is my config:

modify:
{
match:
{
"classname" "tf_logic_koth"
}
replace:
{
"classname" "tf_logic_arena"
}
}
modify:
{
match:
{
"classname" "team_control_point_master"
}
replace:
{
"classname" "tf_logic_arena"
}
}

The worst part is that on my test windows server it works without any problems.

EDIT: Nervermind, installing the lastest snapshot solved the problem

You may have solved the issue of not everything being replaced, but last I checked Arena mode still uses the team_control_point_master entity.

(As for custom game modes, I'm not sure if all of them are smart enough (like PropHunt) to create the TCPM if its missing)

midnight9
02-20-2015, 22:18
Can anyone tell me exactly which item represent specific item number in L4D2? I've noticed there are 15 weapon_item_spawns
Item1, Item2, and so on.
Im trying filter some items and while i can filter static spawns then i cant filter the director ones.
As far as i could find is that Item13 is weapon_vomitjar_spawn and item12 is weapon_defibrillator_spawn. Does anyone know the all of them?
Regards

ClassicGuzzi
02-21-2015, 01:17
You may have solved the issue of not everything being replaced, but last I checked Arena mode still uses the team_control_point_master entity.

(As for custom game modes, I'm not sure if all of them are smart enough (like PropHunt) to create the TCPM if its missing)

Yeah thanks! it was messing with some stuff on maps with invisible doors like manccohq, I just put this for every cp_orange map in the maps folder:

modify:
{
match:
{
"classname" "team_round_timer"
}
replace:
{
"setup_length" "10"
"timer_length" "9000"
}
}
add:
{
"classname" "tf_logic_arena"
}

and added cp_ on the doors.cfg/maps.cfg config for freakfortress.

And yes I use orange maps for FF2 too :P it was kind of weird at first, but maps like asylum or cross work awesome for ff2.

Oh by the way, I lost my config for mvm and I tried a new one:
modify:
{
match:
{
"classname" "tf_logic_mann_vs_machine"
}
replace:
{
"classname" "tf_logic_arena"
}
}
filter:
{
"classname" "func_upgradestation"
}

But the map was working like a non-arena map, with setup and re-spawn, I'm not sure what is wrong with that.

MaloModo
03-10-2015, 13:03
Getting this error: Failed to load plugin addons/stripper/bin/stripper_mm (Failed to get API)

stripper-1.2.2-hg82
Metamod:Source version 1.10.5-dev
SourceMod 1.7.1-dev+5161

pubhero
03-11-2015, 00:24
What game? Don't use newer version from the SM, if you want running the Stripper. Suggestion: 1.6.3 stable.

Dr!fter
03-11-2015, 12:58
Getting this error: Failed to load plugin addons/stripper/bin/stripper_mm (Failed to get API)

stripper-1.2.2-hg82
Metamod:Source version 1.10.5-dev
SourceMod 1.7.1-dev+5161

What game what os?

What game? Don't use newer version from the SM, if you want running the Stripper. Suggestion: 1.6.3 stable.

Did you come up with that yourself? Sm version doesn't matter with stripper unless sm has a bug that is breaking it somehow which I don't think is the case

MaloModo
03-12-2015, 12:40
What game what os?

The game is for fistful of frags and after looking again...probably not supported. It is for linux.

iGANGNAM
03-13-2015, 03:06
How to remove all props from map? Hostages, Bomb plants too?

Dr!fter
03-13-2015, 06:38
The game is for fistful of frags and after looking again...probably not supported. It is for linux.

Adding support for it is on my list of things to do. Maybe this weekend.

MaloModo
03-13-2015, 13:05
Adding support for it is on my list of things to do. Maybe this weekend.

Ok good to hear. Cheers.

pubhero
03-15-2015, 01:44
Dr!fter (https://forums.alliedmods.net/member.php?u=26021)
Maybe. But if i using the sm 1.7 stable, got many restarts with the latest stripper 1.2.2. hg82. With 1.6.3, nothing. Game CS:S, server based: Linux. Thats all.

Dr!fter
03-15-2015, 11:51
Could someone please, make Stripper work with Insurgency 2014 (Standalone not Mod)? At the moment it just crash server on start.

Thanks in advanced.

Ok good to hear. Cheers.


Added support for Insurgency and SDK2013 Mods, Grab the latest snapshot from the snapshot link on the first post. It should be git104.

WhataMack
03-16-2015, 10:49
Hi, I'd appreciate any help/suggestions about this Stripper issue I'm having. I think the answer is probably very simple.

I've been running a Windows 7 64-bit, private-dedicated L4D2 server for a few years with no problems. What I'd like to do now is remove all Tier 1 and Tier 2 shotguns from all campaigns, including official and custom campaigns, but so far it isn't working on any campaigns I've tried.

I'm currently running the following on the server:


SourceMod version 1.6.3
MetaMod:Source version 1.10.4
Stripper:Source version 1.2.2


And here are the SourceMod plugins, that have all been working with each other with no conflicts:


[L4D2] Fireworks Party
[L4D2] Incapped Crawling with Animation
L4D2 Keep Lasers
[L4D2] Laser Box Spawner
[L4D & L4D2] Health Cabinet
[L4D & L4D2] Gear Transfer
[L4D & L4D2] Mini Gun Spawner
[L4D2] Tank Buster 2
Melee In The Saferoom


Here's the global_filters.cfg file I've been trying. It's in the "C:\l4d2ds\left4dead2\addons\stripper" folder:

filter:
{
"classname" "weapon_pumpshotgun"
"classname" "weapon_autoshotgun"
"classname" "weapon_shotgun_spas"
"classname" "weapon_shotgun_chrome"
}However, all shotguns are still spawning, in both the safe houses and throughout the maps. As mentioned before, I'm probably missing something very simple but I just don't know what it might be.

So, any suggestions will be greatly appreciated, and thanks in advance for any help.

psychonic
03-17-2015, 06:45
filter:
{
"classname" "weapon_pumpshotgun"
"classname" "weapon_autoshotgun"
"classname" "weapon_shotgun_spas"
"classname" "weapon_shotgun_chrome"
}
L4D2 maps use a weapon_spawn entity to mark where weapons will spawn, with a weapon_selection keyvalue set to something like "any_primary", "tier1_any", "any_shotgun", "tier1_shotgun", etc. The weapons are not placed directly on the map.

WhataMack
03-17-2015, 09:16
L4D2 maps use a weapon_spawn entity to mark where weapons will spawn, with a weapon_selection keyvalue set to something like "any_primary", "tier1_any", "any_shotgun", "tier1_shotgun", etc. The weapons are not placed directly on the map.Thanks for that information. I'm still not clear, though, about what the Stripper code would be to prevent spawning of any tier 1 or tier 2 shotguns, anywhere on any campaign. Are there some specific examples of what Stripper code I'd need to use for this?

Thanks again for your help, it's very much appreciated. 8)

WhataMack
03-20-2015, 09:43
Thanks for that information. I'm still not clear, though, about what the Stripper code would be to prevent spawning of any tier 1 or tier 2 shotguns, anywhere on any campaign. Are there some specific examples of what Stripper code I'd need to use for this?

Thanks again for your help, it's very much appreciated. 8)Can anyone give me a hand with this request to remove all shotguns from all campaigns? Thanks in advance for any help you can provide.

Robin955
03-21-2015, 13:16
this should be in the search plugins function

http://www.sourcemod.net/plugins.php?cat=0&mod=-1&title=stripper&author=&description=&search=1

Robin955
03-21-2015, 13:31
this works alone?

add:
{
"origin" "-584 -1800 -196"
"HostageType" "0"
"model" "models/testvip/vip.mdl"
"angles" "0 89 0"
"classname" "hostage_entity"
}

just doing that?

annyway is this extention supposed to show up in exts list or meta exts list?
css, windows 7, SM 1.6.1. i downloaded the windows version of stripper. (also how do you find angels of an item, asked before but no answers for this. need it for this and a hat plugin where i made my own hats / glasses but dont know the angels or position :/ ) so noob at this.
[01] SourceMod (1.6.1) by AlliedModders LLC
[02] <NOFILE>
[03] CS Tools (1.6.1) by AlliedModders LLC
[04] SDK Tools (1.6.1) by AlliedModders LLC
[05] SDK Hooks (1.6.1) by AlliedModders LLC
[06] EntControl (0.0.1.8) by LeGone
]

just <Nofile> im using the windows one on windows 7.

Edit, i installed the last snapshot, windows 103 one. and that works,

[01] SourceMod (1.6.1) by AlliedModders LLC
[02] Stripper (1.2.2) by BAILOPAN
[03] CS Tools (1.6.1) by AlliedModders LLC
[04] SDK Tools (1.6.1) by AlliedModders LLC
[05] SDK Hooks (1.6.1) by AlliedModders LLC
[06] EntControl (0.0.1.8) by LeGone

but doing what i did above did not really spawn the prop/item i was hoping for. or maybe it doesn't do normal props? im sure it does. and what does classname specify? i can name my prop what i want? or is it the model name? and do i get the position within the map by just using the !saveloc for teleport that admins has? so it comes where i stand. and yeah the cfg name is equal as the mapname
i tried classname as prop_dynamic but that was no help either

im able to spawn props? how would i spawn this model. changing class name to hostage_entity just made it spawn a hostage there. instead of the model i specified lol
well i read a bit more but i cant spawn this as a prop_physics apparently. so i cant spawn props with this?

add:
{
"origin" "-639.3 313.9 213.4"
"HostageType" "0"
"model" "models/shadertest/shaderslab2.mdl"
"angles" "0 89 0"
"classname" "hostage_entity"
}


and the developer.valvesoftware wiki on get position and get angels = To do: getpos and setang

WhataMack
03-25-2015, 09:14
Can anyone please give me a hand with how to do the removal of all the L4D2 Tier1 and Tier2 shotguns so they don't spawn anywhere in a campaign...safe houses and elsewhere? (see my initial post (https://forums.alliedmods.net/showpost.php?p=2274495&postcount=1350) for configuration details).

As I described above, I've tried many iterations for making this work in Stripper's global_filters.cfg file, but haven't come up with any solution yet. The examples provided in the main Stripper:Source page (http://www.bailopan.net/stripper/) don't seem to apply to or work with L4D2, at least for what I'd like to do. I've also spent a lot of time searching here and throughout the web but haven't come up with anything that works for this.

I don't need to replace the shotguns with other weapons; if I can just remove them, that would be fine. I'm guessing the Stripper code for this is pretty simple...if you know what that code should be (which I don't, unfortunately).

So, any assistance on how to do this will be greatly appreciated, and thanks in advance.

WhataMack
03-26-2015, 12:32
I've tried something else that's working for the initial spawning of shotguns. Instead of just removing the Tier1 shotguns, I decided to replace them with the hunting rifle, and tested it on c5m1_waterfront:
modify:
{
match:
{
"weapon_selection" "tier1_shotgun"
}
replace:
{
"classname" "weapon_hunting_rifle_spawn"
}
}This works fine, but I also want to replace the shotguns with the hunting rifle at the random spawn points throughout the map, but nothing I've tried has worked for that.

Does anyone have a suggestion for doing that? Thanks for any help.

doze
03-26-2015, 18:11
Hello,

Quick question guys.

How can i lower the amount of bullets a weapon has on spawn ?

On spawn the player is equipped with weapon_name witch has 30/30 bullets by default, i would like to make it 15/0 by default as an example, any clue how i can do this ?

Help will be greatly appreciated, thank you.

jds1234
03-26-2015, 18:52
hi,

i notice that stripper for linux snapshot version 104, no longer works on hl2dm linux server, because of a steam/valve update the other day, so are there any more newer linux snapshots that do work for this game, this is for a friends hl2dm linux server, before the update, the weapons were to what he wanted, but then he updated his server, via his compaony/game panel, after which stripper then stopped stripping the weapons listed, altho the global config was not edited, and stayed the same, would it be a case of a metamod update or not? hence they now get default hl2dm weapons, on all maps...and not the weapons listed.

psychonic
03-27-2015, 08:41
hl2dm linux server, because of a steam/valve update the other day
There hasn't been an update for HL2:DM since October 2014.

jds1234
03-27-2015, 21:10
ok, i meant they ran a server update

WhataMack
03-28-2015, 16:53
ok, I guess this is my last request for a little bit of assistance for removing tier1 and tier2 shotguns throughout all LD42 campaigns, without having to do individual configs for each map. I've only been able to remove or replace them at the initial safe house spawning points, but not anywhere else throughout the maps.

I'm really hoping someone with stripper experience can take a look at that and have some pity on a stripper noob, who's been searching this thread for days and can't come up with an answer for what seemed like a fairly straightforward thing to do. Any help at all would be great, please oh please.

Dr!fter
03-29-2015, 18:27
ok, I guess this is my last request for a little bit of assistance for removing tier1 and tier2 shotguns throughout all LD42 campaigns, without having to do individual configs for each map. I've only been able to remove or replace them at the initial safe house spawning points, but not anywhere else throughout the maps.

I'm really hoping someone with stripper experience can take a look at that and have some pity on a stripper noob, who's been searching this thread for days and can't come up with an answer for what seemed like a fairly straightforward thing to do. Any help at all would be great, please oh please.

Its not possible with stripper, there you go.

WhataMack
03-30-2015, 09:12
Its not possible with stripper, there you go.Thanks for that info. But, do you mean it's not possible with stripper to do this across an entire campaign at once, and that it can only be done for each individual map?

Klauwhamer
04-03-2015, 05:49
Drifter, tnx a lot for adding Insurgency standalone support!

I've tried to run it on my windows Insurgency game server (Vilayer) however i run into the following error:
L 04/03/2015 - 11:39:18: [META] Failed to load plugin addons/stripper/bin/stripper_mm: Failed to get API
L 04/03/2015 - 11:39:18: [META] Loaded 0 plugins (2 already loaded)

Metamod Source Version: 1.11.0-git954
Source Mod Version: 1.7.0-git5128
Stripper Version: stripper-1.2.2-git104-windows.zip

Do i need a different version of SM or MM? Plz let me know if you need more info.

Tnx in advance, Klauwhamer

doze
04-03-2015, 17:57
Hello,

Quick question guys.

How can i lower the amount of bullets a weapon has on spawn ?

On spawn the player is equipped with weapon_name witch has 30/30 bullets by default, i would like to make it 15/0 by default as an example, any clue how i can do this ?

Help will be greatly appreciated, thank you.

Please ? :(

Dr!fter
04-03-2015, 21:34
Drifter, tnx a lot for adding Insurgency standalone support!

I've tried to run it on my windows Insurgency game server (Vilayer) however i run into the following error:




Do i need a different version of SM or MM? Plz let me know if you need more info.

Tnx in advance, Klauwhamer

Try version 105, I messed up the filename.

Klauwhamer
04-05-2015, 03:25
Awesome, 105 works great!

Tnx alot and happy easter Drifter,

Cheers Klauwhamer

DeathChaos25
04-05-2015, 10:37
Ok, so, I added this to my global_filters and it's working for the most part (L4D2),

modify:
{
match:
{
"classname" "weapon_pistol_spawn"
}
replace:
{
"classname" "weapon_pistol_magnum_spawn"
}
}However, I sometimes still get regular pistol spawns from Dynamic Spawns, is there any way to target these dynamic spawns or remove them?

midnight9
04-06-2015, 12:40
Ok, so, I added this to my global_filters and it's working for the most part (L4D2),

modify:
{
match:
{
"classname" "weapon_pistol_spawn"
}
replace:
{
"classname" "weapon_pistol_magnum_spawn"
}
}However, I sometimes still get regular pistol spawns from Dynamic Spawns, is there any way to target these dynamic spawns or remove them?


"weapon_selection" "any_pistol"

WhataMack
04-08-2015, 13:25
Hi, quick question: is it possible to have all four characters spawn with magnums instead of the tier1 pistols, using stripper? (couldn't find that info here) If so, how might that be done?

midnight9
04-11-2015, 06:30
ok, I guess this is my last request for a little bit of assistance for removing tier1 and tier2 shotguns throughout all LD42 campaigns, without having to do individual configs for each map. I've only been able to remove or replace them at the initial safe house spawning points, but not anywhere else throughout the maps.

I'm really hoping someone with stripper experience can take a look at that and have some pity on a stripper noob, who's been searching this thread for days and can't come up with an answer for what seemed like a fairly straightforward thing to do. Any help at all would be great, please oh please.

With l4d2_weaponrules you can replace any weapon X with another weapon.

Please ? :(

Hi, quick question: is it possible to have all four characters spawn with magnums instead of the tier1 pistols, using stripper? (couldn't find that info here) If so, how might that be done?

I doubt you could do that with stripper, you could also try with l4d2_weaponrules but im honestly not sure whenever this will work.

midnight9
04-11-2015, 06:31
Please ? :(

What game? Limit ammo entirely or only on the weapon that player spawns with?

WhataMack
04-13-2015, 12:53
ok, I guess this is my last request for a little bit of assistance for removing tier1 and tier2 shotguns throughout all LD42 campaigns, without having to do individual configs for each map.
With l4d2_weapon rules you can replace any weapon X with another weapon.Thanks for that, although I've come up with a global_filters.cfg set of rules that replaces all possible shotgun spawns with other weapons, instead of trying to remove them. This is actually fine for what I wanted to do, which was to prevent the bots from grabbing the worthless tier 1 shotguns, and the (almost) worthless tier 2 shotguns, when there are much more effective weapons they can use instead. The biggest reason I wanted to do this is because the bots are constantly switching between trying to reload shotguns and using their pistols...a pretty poor combination imo.

Here's the global_filters.cfg file. I've tested it pretty extensively with good results:
; Replace each shotgun model with SMG's, M16 or AK47
; ----------
modify:
{
match:
{
"classname" "weapon_pumpshotgun_spawn"
}
replace:
{
"classname" "weapon_smg_spawn"
}
}

modify:
{
match:
{
"classname" "weapon_shotgun_chrome_spawn"
}
replace:
{
"classname" "weapon_smg_silenced_spawn"
}
}

modify:
{
match:
{
"classname" "weapon_autoshotgun_spawn"
}
replace:
{
"classname" "weapon_rifle_spawn"
}
}

modify:
{
match:
{
"classname" "weapon_shotgun_spas_spawn"
}
replace:
{
"classname" "weapon_rifle_ak47_spawn"
}
}

; ==========

; Replace the "tier 1 shotguns", "tier 2 shotguns" and "any shotguns" groups.
; ----------
modify:
{
match:
{
"weapon_selection" "tier1_shotgun"
}
replace:
{
"weapon_selection" "any_smg"
}
}

modify:
{
match:
{
"weapon_selection" "tier2_shotgun"
}
replace:
{
"weapon_selection" "any_rifle"
}
}

modify:
{
match:
{
"weapon_selection" "any_shotgun"
}
replace:
{
"weapon_selection" "any_rifle"
}
}

; ==========

; Replace the "any tier 1 weapon" group with the "any smg" group.
; ----------
modify:
{
match:
{
"weapon_selection" "tier1_any"
}
replace:
{
"weapon_selection" "any_smg"
}
}

; Replace the "any tier 2 weapon" group with the "any rifle" group.
modify:
{
match:
{
"weapon_selection" "tier2_any"
}
replace:
{
"weapon_selection" "any_rifle"
}
}

; ==========

midnight9
04-13-2015, 14:15
As long as it works for you , thats fine:)

mikehawk
04-26-2015, 11:33
Installed Stripper on an Insurgency server. When I run "meta list" I get this:

Listing 4 plugins:
[01] SourceMod (1.7.1-dev+5161) by AlliedModders LLC
[02] <ERROR>
[03] SDK Hooks (1.7.1-dev+5161) by AlliedModders LLC
[04] SDK Tools (1.7.1-dev+5161) by AlliedModders LLC

So I am not sure if this does not work with Insurgency or I missed something in the install. Seemed pretty straight forward though.

Is there any other plugin that can be used to remove specific props fro the server?

Proz
04-27-2015, 08:38
Installed Stripper on an Insurgency server. When I run "meta list" I get this:

Listing 4 plugins:
[01] SourceMod (1.7.1-dev+5161) by AlliedModders LLC
[02] <ERROR>
[03] SDK Hooks (1.7.1-dev+5161) by AlliedModders LLC
[04] SDK Tools (1.7.1-dev+5161) by AlliedModders LLC

So I am not sure if this does not work with Insurgency or I missed something in the install. Seemed pretty straight forward though.

Is there any other plugin that can be used to remove specific props fro the server?

Did you try latest metamod+stripper version?

mikehawk
04-28-2015, 05:17
I used the first link on the first post. I went back and got the latest snapshot (git105) and it works!

Thanks

painkiller
05-11-2015, 05:13
Hello ,

could you make Stripper:Source to support black mesa source?

doze
05-11-2015, 09:10
Please, support for Black Mesa.

Schpraaankiii
05-25-2015, 13:47
What would I use to remove all breakables for CSGO. Like glass, vents and such.

And I got this
http://i.imgur.com/wQ4lcXp.png

Austinbots
05-29-2015, 00:02
Trying to remove all melee weapons in l4d2.
The following doesn't work.
remove:
{
"classname" "weapon_melee.*/"
}
remove:
{
"classname" "weapon_melee_spawn"
}

Some one have a rule that will do this?

Also I noticed this in the stripper dump.
"MeleeWeaponDensity" "11.844"

Can someone show me a stripper rule to modify this to
"MeleeWeaponDensity" "0.0"

tRololo312312
05-29-2015, 02:27
filter:
{
"classname" "weapon_melee_spawn"
}

Austinbots
05-30-2015, 15:42
filter:
{
"classname" "weapon_melee_spawn"
}


It works!,

But I thought filter and remove were the same command in stripper.
What is the difference?

Marverlous
06-03-2015, 17:24
Hello, I'm trying to add a round timer onto CTF maps, but when the timer reach 0:00, nothing happen. Can someone help?

Here's my cfg:
add:
{
"targetname" "round_timer"
"classname" "team_round_timer"
"timer_length" "725" // Seconds for each round to last
"max_length" "725" // Duplicate timer_length here
"auto_countdown" "1"
"start_paused" "0"
"StartDisabled" "0"
"show_in_hud" "1"
"OnFinished" "game_win,SetTeam,0,0,-1"
"OnFinished" "game_win,RoundWin,,0.1,-1"
}

PS: On that note, does anyone know how to set the round time on TF2 CP maps such as Dustbowl or Badlands?

Powerlord
06-05-2015, 12:00
Hello, I'm trying to add a round timer onto CTF maps, but when the timer reach 0:00, nothing happen. Can someone help?

Here's my cfg:




CTF doesn't have game_win entities by default. You'll need to spawn one of those as well.
I don't see anything in the Stripper: Source docs that says it supports adding things to an entity's Outputs.


PS: On that note, does anyone know how to set the round time on TF2 CP maps such as Dustbowl or Badlands?


Starting time is timer_length
Maximum time is max_length
Time per capture, as we previously discussed, is not controlled by the team_round_timer, but rather by the data sent to its inputs by other entities (usually team_control_point entities for their OnCapTeam1 and OnCapTeam2 outputs).


max_length can be used to put a cap on how high point captures can set the timer, but neither Stripper: Source nor SourceMod has anything to edit the outputs of entities. For that matter, neither does the game... all entities have the AddOutput input, but no corresponding RemoveOutput.

FrostSurf
06-22-2015, 08:30
Is it possable to use stripper to strip only certain players of there tags? Im running zipcores timer and want to remove some players ranks without taking away there points. Would that work?

asherkin
06-23-2015, 09:05
Is it possable to use stripper to strip only certain players of there tags? Im running zipcores timer and want to remove some players ranks without taking away there points. Would that work?

You've done an amazingly bad job of reading the description, Stripper:Source is for making modifications to maps.

pubhero
06-28-2015, 02:20
Hi.
Anyone can help me? I want to change the map world_mins , world_maxs values with the stripper. It is possibile? How?

wanted

"world_maxs" "1892 3425 595"
"world_mins" "-2614 -1708 -994"

original

"world_maxs" "2176 3840 616"
"world_mins" "-3168 -1344 -192"

Game: CS:S
Map: de_dust2

My thanks in advance.

Maximilian_
07-03-2015, 16:35
Hello, i want replace logic from payload to arena, i made something, but this is not workingmodify:
{
remove:
{
"classname" "path_track"
}
}
modify:
{
remove:
{
"classname" "func_tracktrain"
}
}
modify:
{
remove:
{
"classname" "func_regenerate"
}
}
modify:
{
remove:
{
"classname" "info_observer_point"
}
}
modify:
{
remove:
{
"classname" "tf_gamerules"
}
}
modify:
{
remove:
{
"classname" "logic_auto"
}
}

Help

Austinbots
07-17-2015, 18:16
EDIT:
I accidentally posted this in
Metamod:Source Plugins

when it should have been posted in
Metamod:Source Plugins / Stripper:Source

Can an admin move this post or delete it?
Thanks.





In l4d2 Death Toll, map 4
c10m4_mainstreet

There is a gauntlet run at the end of the map.
I did a stripper dump on this map and found what looks like the trigger for the gauntlet .

Can someone give me a rule that will turn off the horde for this gauntlet run?

{
"model" "*180"
"wait" "3"
"unlocked_sound" "0"
"unlocked_sentence" "0"
"targetname" "button"
"speed" "5"
"spawnflags" "1024"
"sounds" "0"
"rendermode" "0"
"renderfx" "0"
"rendercolor" "255 255 255"
"renderamt" "255"
"origin" "1000.41 -4327.52 11.75"
"movedir" "0 0 0"
"locked_sound" "0"
"locked_sentence" "0"
"lip" "0"
"health" "0"
"glow" "Forklift"
"fadescale" "1"
"fademindist" "-1"
"disablereceiveshadows" "0"
"classname" "func_button"
"hammerid" "4782801"
"OnPressed" "ForkliftSetAnimationlowerawning0-1"
"OnPressed" "buttonKill0.5-1"
"OnPressed" "nav_awning_belowUnblockNav2.45-1"
"OnPressed" "nav_awningBlockNav2-1"
"OnPressed" "awning_mainstreetSetAnimationlowerawning0-1"
"OnPressed" "crashPlaySound7-1"
"OnPressed" "sign_back_pieceBreak7.03-1"
"OnPressed" "sign_barber_shopOpen7.01-1"
"OnPressed" "player_block_rampKill7.04-1"
"OnPressed" "sound_forkliftPlaySound0.01-1"
"OnPressed" "sound_forkliftStopSound7.05-1"
"OnPressed" "ramp_sidewalk_piecesGoDown7.02-1"
"OnPressed" "generator_game_eventKill0.3-1"
"OnPressed" "fx_awning_collapseStart7-1"
"OnPressed" "forklift_relayTrigger0.01-1"
"OnPressed" "ramp_triggerEnable7-1"
"OnPressed" "directorEndScript0-1"
"OnPressed" "onslaught1GenerateGameEvent8-1"
}

Electr000999
07-18-2015, 17:48
try this

mazdarx8
07-20-2015, 12:24
Can someone make me a .cfg for the map surf_aether in cs:go?
It begin to crash if we change, because a weapon doesnt exist in csgo anylonger.
thanks

Austinbots
07-24-2015, 14:01
Electr000999.
It works!
I will figure out what you did and apply it to two other maps I need this change for.

Is it possible to delay the horde start, like have it start in 30 seconds after the trigger event,
instead of right away?

Thanks!

Electr000999
07-28-2015, 08:58
try this

Fragkiller
07-29-2015, 16:56
Hey guys,

whats actually the way to remove all weapons on map-start?
filter:
{
"classname" "/weapon/"
}
{
"classname" "point_servercommand"
}
{
"classname" "env_hudhint"
}

add:
{
"classname" "game_player_equip"
"spawnflags" "0"
}


Tried that, didnt worked as it should.

PresidentEvil
07-29-2015, 18:23
if I wanna change the skybox would it look like this


modify:
{
match:
{
"skyname" "starrynight"
}
replace:
{
"skyname" "sky_dust"
}

}

gilmon
08-03-2015, 11:50
anyone know the weather type code in l4d/2 like rain/fog/wind?

Proz
08-06-2015, 23:09
Does anyone know how to properly insert UseLandMarkAngles in csgo? Or are they just broken in general.

Proz
08-09-2015, 02:55
Is there a way to remove missing models with stripper? If I open the map in hammer I can see the model is missing it seems to be a prop_static, however if I dump the map and analyze it there are no prop_static's on the map.

In csgo if a model is missing it will display a huge ass ERROR box. Surely there must be a way to remove them with stripper? Or do i need to recompile the map with the missing models?

SPQR
08-10-2015, 12:23
Hope someone can explain me what is wrong with my cfg for cp_dustbowl...

I want to add roundtime to stage 1,2,3.

This is my actual cfg for cp_dustbowl:

modify:
{
match:
{
"hammerid" "2053158"
}
replace:
{
"OnCapTeam2" "start_timer,AddTime,150,0.01,-1"
}
}

modify:
{
match:
{
"hammerid" "2053692"
}
replace:
{
"OnCapTeam2" "start_timer,AddTime,150,0.01,-1"
}
}


modify:
{
match:
{
"hammerid" "2582615"
}
replace:
{
"OnCapTeam2" "start_timer,AddTime,150,0.01,-1"
}
}
I want to add 10min to captime...and i works 10min were added, but when time is added the timer showns that only 2min 30sec were added. When i set "AddTime,600,0.01,-1" the captime increases to 30min. I see that the entries ("OnCapTeam2") are the same

The "OnCapTeam2" seems to have all the same "AddTime" and all three were added to actual roundtime. I dont know why. Is it possible to add on every stage another captime limit (AddTime...NOT timer_lenght)?

Stage 1 - timer_lenght + 10min Captime
Stage 2 - timer_lenght + 15min Captime
Stage 3 - timer_lenght + 20min Captime

Here are the dumps from the stages:


{
"model" "*2"
"team_startcap_3" "1"
"team_startcap_2" "1"
"team_numcap_3" "1"
"team_numcap_2" "1"
"team_cancap_3" "1"
"team_cancap_2" "0"
"StartDisabled" "0"
"area_time_to_cap" "3"
"area_cap_point" "cap_red_1"
"classname" "trigger_capture_area"
"hammerid" "2053158"
"OnCapTeam2" "start_timer,AddTime,270,0.01,-1"
"OnCapTeam2" "sign_cap_1,Skin,2,0,-1"
"OnCapTeam2" "area1_camera,Disable,,0,-1"
"OnCapTeam2" "cap_1,Skin,2,0,-1"
}
{
"model" "*4"
"team_startcap_3" "1"
"team_startcap_2" "1"
"team_numcap_3" "1"
"team_numcap_2" "1"
"team_cancap_3" "1"
"team_cancap_2" "0"
"StartDisabled" "0"
"area_time_to_cap" "3"
"area_cap_point" "cap_red_5"
"classname" "trigger_capture_area"
"hammerid" "2054407"
"OnCapTeam2" "start_timer,AddTime,270,0.01,-1"
"OnCapTeam2" "sign_cap_5,Skin,2,0,-1"
"OnCapTeam2" "area3_camera,Disable,,0,-1"
"OnCapTeam2" "cap_5,Skin,2,0,-1"
"OnCapTeam2" "toggle_door,Disable,,0,-1"
"OnCapTeam2" "toggle_door_model,Skin,1,0,-1"
"OnCapTeam2" "red_hq_door3,Close,,0,-1"
"OnCapTeam2" "toggle_door_sign,Disable,,0,-1"
}
{
"model" "*20"
"team_startcap_3" "1"
"team_startcap_2" "1"
"team_numcap_3" "1"
"team_numcap_2" "1"
"team_cancap_3" "1"
"team_cancap_2" "0"
"StartDisabled" "0"
"area_time_to_cap" "3"
"area_cap_point" "cap_red_2"
"classname" "trigger_capture_area"
"hammerid" "4211432"
"OnCapTeam2" "start_timer,AddTime,270,0.01,-1"
"OnCapTeam2" "cap1_stairs,Disable,,15,-1"
"OnCapTeam2" "cap1_fence_brush,Enable,,15,-1"
"OnCapTeam2" "cap1_fence,EnableCollision,,15.1,-1"
"OnCapTeam2" "cap1_fence,Enable,,15,-1"
"OnCapTeam2" "gate_2nd_spawn,Disable,,15,-1"
"OnCapTeam2" "sign_cap_2,Skin,2,0,-1"
"OnCapTeam2" "sign_resupply_1,Skin,4,0,-1"
"OnCapTeam2" "cap_2,Skin,2,0,-1"
"OnCapTeam2" "sign_blue_round1,TurnOff,,0,-1"
"OnCapTeam2" "cap2_signs,TurnOn,,15,-1"
"OnCapTeam2" "cap2_signs,EnableCollision,,15,-1"
"OnCapTeam2" "area2_camera,Enable,,15,-1"
"OnCapTeam2" "cap1_fence_block,TurnOff,,15,-1"
}
Hope somebody has a clue and can help me.

ImACow
08-11-2015, 19:54
CS:GO with git104
Loaded stripper without any configs & it removed all the doors ?
is this normal ?
Thanks

GooseMonkey
08-12-2015, 16:21
Is it possible to remove player clips with this?

Zeddy_god
08-12-2015, 17:55
Stupid question but does it work with the latest version of Metamod [1.10]. I can't seem to be installing stripper, I simply copy pasted, even tried adding it in metaplugins after it didn't work initially but to no avail. I'm not making any mistakes in the simple installation. Meta list gives me this

[02] SourceMod (1.7.2) by AlliedModders LLC
[04] CS Tools (1.7.2) by AlliedModders LLC
[05] SDK Tools (1.7.2) by AlliedModders LLC
[06] SDK Hooks (1.7.2) by AlliedModders LLC
[07] DHooks (1.0.13-alpha) by Dr!fter
[11] <ERROR>

Any help will be appreciated, thanks.

Nymphali
08-13-2015, 07:18
Is it possible to remove player clips with this?
If they are converted by the mapper into brush entities yes.

Hope someone can explain me what is wrong with my cfg for cp_dustbowl...

I want to add roundtime to stage 1,2,3.

You cant replace an output. You have to:
delete:
{
"OnCapTeam2" "start_timer,AddTime,270,0.01,-1"
}
And
insert:
{
"OnCapTeam2" "start_timer,AddTime,150,0.01,-1"
}
A new one


replace: only work with keyvalues (like targetname) not the output

Kerouha
08-14-2015, 13:12
I was adding some stuff to c9m1_alleys in L4D2, and and got stuck with a problem.
Adding a prop_dynamic and weapon_item_spawn, everything is fine.
https://yadi.sk/i/78IESKWIiTJTo
If i create some shelves and place item spawns on them, things spawn on the floor, ignoring these props.
https://yadi.sk/i/VtSU5lOYiTJTs
How can I make them appear on shelves correctly?
{
"origin" "-4062 -8816 0"
"solid" "6"
"model" "models/props/cs_office/shelves_metal3.mdl"
"disableshadows" "1"
"angles" "0 90 0"
"classname" "prop_dynamic"
}
{
"origin" "-3997 -8816 0"
"solid" "6"
"model" "models/props/cs_office/shelves_metal.mdl"
"disableshadows" "1"
"angles" "0 90 0"
"classname" "prop_dynamic"
}
{
"origin" "-3930 -8837 0"
"solid" "6"
"model" "models/props/cs_militia/boxes_garage_lower.mdl"
"disableshadows" "1"
"angles" "0 240 0"
"classname" "prop_dynamic"
}
{
"origin" "-3998 -8805 85"
"spawnflags" "1"
"item1" "1"
"item2" "1"
"item3" "1"
"item4" "1"
"item5" "1"
"item6" "1"
"item7" "1"
"item8" "1"
"item11" "1"
"item12" "1"
"item13" "1"
"item16" "1"
"item17" "1"
"item18" "1"
"angles" "0 0 90"
"classname" "weapon_item_spawn"
}
{
"origin" "-4016 -8804 60"
"upgradepack_incendiary" "1"
"upgradepack_explosive" "1"
"laser_sight" "1"
"angles" "-90 -71 180"
"classname" "upgrade_spawn"
}
{
"origin" "-3944 -8869 0"
"item3" "1"
"item5" "1"
"item6" "1"
"item7" "1"
"item8" "1"
"item13" "1"
"angles" "0 19 0"
"classname" "weapon_item_spawn"
}
{
"origin" "-3917 -8861 40"
"item3" "1"
"item5" "1"
"item6" "1"
"item7" "1"
"item8" "1"
"item13" "1"
"angles" "315 277 90"
"classname" "weapon_item_spawn"
}
Also, is there a way to cover an area with a fire (to make glitch/camp spot unusable)?

Electr000999
08-16-2015, 06:37
you need activate spawn weapon*spawn props by point_template


add:
{
"origin" "-88 1248 201"
"targetname" "director"
"classname" "info_director"
"hammerid" "204402"
"OnGameplayStart" "survival_pointtemplateForceSpawn0-1"
}
add:
{
"origin" "-88 1248 232"
"Template02" "gascan"
"Template01" "ammopile"
"Template03" "firstaid_kids"
"targetname" "survival_pointtemplate"
"spawnflags" "2"
"classname" "point_template"
"hammerid" "211602"
}
add:
{
"origin" "-336 -708 220"
"targetname" "ammopile"
"spawnflags" "10"
"item8" "0"
"item7" "0"
"item6" "0"
"item5" "0"
"item4" "0"
"item3" "0"
"item2" "0"
"item18" "0"
"item17" "0"
"item16" "0"
"item13" "0"
"item12" "0"
"item11" "0"
"item1" "1"
"angles" "0 300 0"
"classname" "weapon_item_spawn"
"hammerid" "29392"
}

where "ammopile" target name activated weapon spawn. in one point_template you can add more one Template for example gascan, firstaid_kids

and you can insert Templates in entity point_template on your map.

modify:
{
match:
{
"hammerid" "211602"
}
insert:
{
"Template03" "firstaid_kids"
}
}

painkiller
08-17-2015, 07:48
please support for black mesa!

Kerouha
08-17-2015, 14:12
Thank you, items now appear in the right place.
Instead of adding a new info_director I edited the one that was already in the map.
modify:
{
match:
{
"hammerid" "87102"
}
insert:
{
"OnGameplayStart" "stripper_spawnForceSpawn0-1"
}
}
add:
{
"origin" "-3935 -8864 70"
"Template01" "stripper_stuff"
"targetname" "stripper_spawn"
"spawnflags" "2"
"classname" "point_template"
}
{
"origin" "-3935 -8864 32"
"targetname" "stripper_stuff"
"item3" "1"
"item4" "1"
"item5" "1"
"item6" "1"
"item7" "1"
"item8" "1"
"item11" "1"
"item13" "1"
"angles" "0 -133 0"
"classname" "weapon_item_spawn"
}

mazdarx8
08-25-2015, 04:50
Hi, how to fix that?
Error reading weapon data file for: weapon_m3
/home/buildbot/buildslave/csgo_pcbeta_linux/build/src/game/server/../../game/shared/cstrike15/weapon_csbase.cpp (1148) : Weapon '' script file not found, but its data was accessed. This error is fatal.

Fatal assert failed: /home/buildbot/buildslave/csgo_pcbeta_linux/build/src/game/server/../../game/shared/cstrike15/weapon_csbase.cpp, line 1148. Application exiting.

What .cfg I have to create with stripper?

Or which code I have to use, if I want do disable all weapons on mapstart?

Proz
08-26-2015, 06:19
Or which code I have to use, if I want do disable all weapons on mapstart?


Put this in your global_filters.cfg


filter:
{
"classname" "/weapon_.*/"
}

mazdarx8
08-26-2015, 09:27
Ok thanks. What I have to type in MAPNAME.CFG if I only want disable the weapon on the map?

Proz
08-26-2015, 15:44
Ok thanks. What I have to type in MAPNAME.CFG if I only want disable the weapon on the map?

Same thing, just that you add it in that config instead.

Lotus325
09-07-2015, 21:33
How can i add trigger_push in a map and configure height, length and width of this trigger?

Horsedick
09-10-2015, 19:21
I think this was broken from todays update.... unless it was another cause.

Fearts
09-10-2015, 19:49
Stripper is also not working for me on TF2 server with windows since last update.

Potato Uno
09-11-2015, 00:07
I think this was broken from todays update.... unless it was another cause.

Specify the game next time (I know you mean TF2, but it helps for the devs to know the game).

Horsedick
09-11-2015, 08:48
Specify the game next time (I know you mean TF2, but it helps for the devs to know the game).

I did on the last post... but most likely they figured it out from the update fallout.
I see a 106 build for Mac but I need one for Windows.

Tauphi
09-11-2015, 13:53
stripper-1.2.2-git109-windows missing

Maximilian_
09-11-2015, 14:05
Hey, Bailopan, stripper is down after update, need your help

Fearts
09-11-2015, 17:40
stripper-1.2.2-git109-windows missing

Drifter says he is trying to fix this for windows and will upload it if/when it's fixed.

You can follow progress here: https://github.com/alliedmodders/stripper-source/commits/master

Horsedick
09-11-2015, 21:55
Drifter says he is trying to fix this for windows and will upload it if/when it's fixed.

You can follow progress here: https://github.com/alliedmodders/stripper-source/commits/master

great thanks, cause well I'm dead in the water for a few servers without a windows fix.

Maximilian_
09-12-2015, 02:34
But will he update stripper for linux?

Horsedick
09-12-2015, 08:52
But will he update stripper for linux?

He already did and MAC but we are waiting on Windows

Edit: Looks like they are up 110 version - awesome going to test

Dr!fter
09-12-2015, 08:54
The windows version is now built (git110). Linux was built yesterday it was just windows that wouldnt build do to another problem. I currently had to disable building the nucleardawn version of stripper for windows.

Maximilian_
09-12-2015, 10:48
He already did and MAC but we are waiting on Windows

Edit: Looks like they are up 110 version - awesome going to test

Where i can get this version? (i bad at github)

Horsedick
09-12-2015, 10:51
Where i can get this version? (i bad at github)
http://www.bailopan.net/stripper/snapshots/1.2/

get the 110 windows version

Chdata
09-13-2015, 08:44
Was the linux version updated? I tried the latest and it doesn't seem to work still.

edit: Because that webpage lists them out of order, derp. Will try again.

edit: yay fixed

shavit
09-17-2015, 06:51
I noticed some maps crash with Stripper: Source even if I don't have anything in my global config, and no map specific .cfg

I get the crash in CS:GO, those maps for example:
http://csgo.gamebanana.com/maps/168115
https://steamcommunity.com/sharedfiles/filedetails/?id=131181190
http://csgo.gamebanana.com/maps/168981 < crashes after a few rounds randomly, only with Stripper: Source enabled

I also remember it being in bhop_catalyst (CS:S)
Read whole page: https://forums.alliedmods.net/showthread.php?t=260054&page=3
bhop_friendshipismagic IS NOT affected and it's almost the exact same map: http://css.gamebanana.com/maps/176668

MilkStick
09-20-2015, 16:13
I'm running my server on linux, CSGO..

This isn't working for me at all. And there's an unknown command stripper_dump, My maps still crash, theres still jail.

george.
09-21-2015, 09:45
I noticed some maps crash with Stripper: Source even if I don't have anything in my global config, and no map specific .cfg

I get the crash in CS:GO, those maps for example:
http://csgo.gamebanana.com/maps/168115
https://steamcommunity.com/sharedfiles/filedetails/?id=131181190
http://csgo.gamebanana.com/maps/168981 < crashes after a few rounds randomly, only with Stripper: Source enabled

I also remember it being in bhop_catalyst (CS:S)
Read whole page: https://forums.alliedmods.net/showthread.php?t=260054&page=3
bhop_friendshipismagic IS NOT affected and it's almost the exact same map: http://css.gamebanana.com/maps/176668

The issue is when there is a blank entity in the map in css.
bhop_catalyst has a ton of entities with classname "" these crash stripper and the only way round it is by removing it with entspy, for fixing those csgo maps it could be the same issue or not, who knows? :?

tflo
09-28-2015, 23:51
Does the "scale" property not work on all models?


add:
{
"model" "*24"
"origin" "10170 -10906 -9378" ;; orginal "origin" "10170 -10906 -10276"
"spawnflags" "1"
"target" "teleporter_10_destination"
"StartDisabled" "0"
"classname" "trigger_teleport"
"UseLandmarkAngles" "1"
"scale" "0.95"
}


Creates a working trigger but doesn't scale it at all.

Acksull
10-01-2015, 16:03
I'm running stripper-1.2.2-git111-windows. The delete command seems to be working but the modify/match/replace commands don't.

update: I take it all back. It appears to be working. I think one of the DLLs didn't get overwritten when I updated. Seems to work fine now.

eric0279
10-03-2015, 07:48
Hello,

i need to block a entity but i don't know how...

getpost ok but after?

How obtain this value:

"mins" "-72 -227 -165"
"maxs" "72 227 165"i have tired:
add:
{
;
"origin" "-160 -12645 269"
;"mins" "-394 -4 -440"
;"maxs" "394 4 440"
"initialstate" "1"
"BlockType" "1"
"classname" "env_physics_blocker"
}
doesn't work...


block this glitch:
http://steamcommunity.com/sharedfiles/filedetails/?id=528899771

for c4m3_sugarmill_b map.

Cheers.

edit: solved with command dump stripper

eric0279
10-06-2015, 07:14
Hello,

why doesn't work??

./addons/stripper/global_filters.cfg or in ./addons/stripper/maps/c4m3_sugarmill_b.cfg file:

modify:
{
match:
{
"model" "models/props_fairgrounds/traffic_barrel.mdl"
"classname" "prop_physics"
}
delete:
{
"model" "models/props_fairgrounds/traffic_barrel.mdl"
}
}


or tired:

filter:
{
"hammerid" "1536332"
}
{
"hammerid" "1536336"
}
{
"hammerid" "1536340"
}


Stripper 1.2.2 loaded

is not deleted....

Gdk
10-19-2015, 21:58
Any way to use this stripper source while having maps in another folder?

ie: maps/workshop/1234/map.bsp

and maps/custom/map.bsp

In both cases crashes the server when using command stripper_dump.

Settings do not load when trying filenames "map.cfg" and "maps/workshop/1234/map.cfg" etc

shavit
10-24-2015, 09:56
The issue is when there is a blank entity in the map in css.
bhop_catalyst has a ton of entities with classname "" these crash stripper and the only way round it is by removing it with entspy, for fixing those csgo maps it could be the same issue or not, who knows? :?

Oh, I guess that it's just a bug with Stripper that causes it to crash then

cam0
10-30-2015, 00:09
Any way to use this stripper source while having maps in another folder?

ie: maps/workshop/1234/map.bsp

and maps/custom/map.bsp

In both cases crashes the server when using command stripper_dump.

Settings do not load when trying filenames "map.cfg" and "maps/workshop/1234/map.cfg" etc

I'm also wondering if there's any way to get settings to load on workshop maps.

Caaine
11-07-2015, 04:38
Heyho :/

i have a problem with a Map called surf_fruits on stage 5 the end walls.. the first wall rotates.. the other not..

http://pastebin.com/RrSqiFEv

thx for Helping

greetz
Caaine

SensLike
11-08-2015, 19:37
What would I use to remove all breakables for CSGO. Like glass, vents and such.

And I got this
http://i.imgur.com/wQ4lcXp.png

Got the same problem as this guy, 5 pages after no solution, please help <3

PresidentEvil
11-09-2015, 02:46
does anyone know if this can be used to place overlays/decals using custom textures/vtf images (which the players will download via downloader plugin)

Chevalier
11-09-2015, 10:37
Warning: Table modelprecache is full, can't add models\Gibs\metal_gib4.mdl
On map surf_happyhands3

I've went into the surf_happyhands3.cfg and i've added

modify:
{
delete:
{
"model" "models/Gibs/metal_gib4.mdl"
}
}

But it didnt work..

anyone know how to remove these models from the map?

pubhero
11-13-2015, 05:55
does anyone know if this can be used to place overlays/decals using custom textures/vtf images (which the players will download via downloader plugin)
This is a question? If yes, what game? Maybe i can help for you if the game is the CS:S. In the CS:S game you not need other downloader plugin. Only a cfg file in the maps folder, what cfg file names same as the map. Sorry for my awful English.

Ps.: I was blind. You have if i see correctly only a CS:GO server. If i think well, the mapname.cfg thing must be working in GO too.
But i not have a GO server, so.....

Potato Uno
11-13-2015, 16:34
I think this is non-functional as of the last TF2 update, but I could be wrong.

As a test I tried removing all the info_player_teamspawn entities and I didn't spawn at 0, 0, 0.

prostoya
11-15-2015, 12:50
Hello
Such problem appeared
http://images.akamai.steamusercontent.com/ugc/396676045208930193/3C794687D8174F9CA84A78B1E34FD13D9DC19BB9/
How to solve?
New versions it seems aren't present here - bailopan.net/stripper/snapshots/1.2/
here global_filters.cfg config
;;EXAMPLE - remove all physics props

remove:
{
"model" "/.*props_junk.*/"
}
{
"model" "/.*props_vehicles.*/"
}
{
"classname" "/prop_physics.*/"
}
everything so worked normally to the recent

Jackol1234
11-18-2015, 22:43
I have Stripper:Source installed but I can not for the life of me find out how to remove weapons that the map sets. I mean the guns that float and you pick them up if you go over them, not user spawned ones. I'd like to still have guns and knifes through another plugin I have, I just want to strip the weapons floating on the map. Thanks for any help!

nosoop
11-19-2015, 09:58
I think this is non-functional as of the last TF2 update, but I could be wrong.


I was having that issue; it looks like version 1.2.2-git113 works just fine.
(The mercurial builds threw me off.)

pubhero
11-21-2015, 03:28
Hi. Anyone can help me? I want spawning on mapstart an exploded smoke grenade.
If i know well, this possibile, but how?

DeathChaos25
11-21-2015, 16:24
so I am kinda baffled here, I may need some help (L4D2)

In the Cola event on Second Map of Dead Center (c1m2), at first, the cola bottles tied to the event aren't an actual weapon_cola_bottles, they are a prop, a player has to pick them up for them to turn into weapon_cola_bottles, and this is throwing me off as I am trying to do something related to them but I'd have to cycle through a lot of entities needlessly,is there any way that with Stripper I can edit them out (I'm guessing through their hammer id?) and replace them with a normal weapon_cola_bottles?

helpme_please
11-21-2015, 22:15
how to turn off light map

remove:
{
"classname" "light"
}

add:
{
;"Flags" "Initially dark"
"StartDisabled" "1"
"classname" "light"
;"Brightness" "0 0 0 0"
}

not work

stretchy
12-08-2015, 23:50
Is this not loading for anyone after tonight's update? I updated stripper to the latest snapshot but it still fails to load

d1rTyS
12-09-2015, 00:17
Is this not loading for anyone after tonight's update? I updated stripper to the latest snapshot but it still fails to load

Can confirm.

Error message when i try to "meta load stripper"

meta load stripper
InstallChangeCallback ignoring duplicate change callback!!!
Failed to load plugin addons/stripper/bin/stripper_mm ([srcds_run directory]/csgo/+stripper_path/bin/stripper.core.so: cannot open shared object file: No such file or directory).Server crashes when i "meta retry"

stretchy
12-09-2015, 00:29
Can confirm.

Error message when i try to "meta load stripper"

meta load stripper
InstallChangeCallback ignoring duplicate change callback!!!
Failed to load plugin addons/stripper/bin/stripper_mm ([srcds_run directory]/csgo/+stripper_path/bin/stripper.core.so: cannot open shared object file: No such file or directory).Server crashes when i "meta retry"

I get the same error "No such file or directory"

Jakeey802
12-09-2015, 01:08
Dead for me as well

PresidentEvil
12-09-2015, 01:42
yes stripper got screwed after tonights update, be patient while the author updates it

d1rTyS
12-09-2015, 10:10
In case anyone hasn't figured this out already.

Stripper loads if you additionally put it in

csgo/+stripper_pathMake sure you remove the folder once an update is out. :)

stretchy
12-09-2015, 10:16
In case anyone hasn't figured this out already.

Stripper loads if you additionally put it in

csgo/+stripper_pathMake sure you remove the folder once an update is out. :)

Thanks for posting that, got my servers up and running again.

Dr!fter
12-09-2015, 15:30
Please stop, i recompiled it already.

hatch
12-11-2015, 11:20
Please stop, i recompiled it already.

i updated stripper on my surf server to 1.2.2 git 116 but it still does not seem to work. it crashes with this error Error reading weapon data file for: weapon_sg552

Samatazz
12-14-2015, 02:33
i updated stripper on my surf server to 1.2.2 git 116 but it still does not seem to work. it crashes with this error Error reading weapon data file for: weapon_sg552

I also have this problem with my servers now aswell. Im not too sure what is going on as i have the remove weapon in the global.cfg aswell, Seems the newer versions might be having problems removing weapons.

BuSheeZy
12-15-2015, 23:16
I had a user let me know about this problem today as well.

Sorrora
12-22-2015, 21:02
Since I've installed this on my CS:GO ckSurf server, I now get the error:
"srcds.exe - Entry Point Not Found
---------------------------------------
The procedure entry point AssertValidStringPtr could not be located in the dynamic link library
C:/csgo-surf/csgo/addons/stripper/bin/stripper.14.ep1.dll."

Any ideas? The file is there but I'm at a total loss here. I'm running latest MetaMod/SourceMod and a fresh install of this.

iGANGNAM
12-25-2015, 13:42
stripper_dump not working nvm I just have install outdated stripper version,. If anyone needs latest version is here http://www.bailopan.net/stripper/snapshots/1.2/stripper-1.2.2-git116-linux.tar.gz

uvn
12-27-2015, 17:54
How can I block mp_roundlimit that map executes every round start ?

what needs to be in the file ?

Thanks in advance.

painkiller
01-03-2016, 03:38
support for black mesa?

uvn
01-04-2016, 10:47
Anybody helping in this Thread ???? :shock:

Chevalier
01-10-2016, 02:25
How can I block mp_roundlimit that map executes every round start ?

what needs to be in the file ?

Thanks in advance.

https://forums.alliedmods.net/showthread.php?t=69506
or gamemode_casual_server.cfg (this is if your server gamemode type is casual settings)

uvn
01-10-2016, 02:53
https://forums.alliedmods.net/showthread.php?t=69506
or gamemode_casual_server.cfg (this is if your server gamemode type is casual settings)

I was saying that those commands are build in the maps directly and they are executed at every round start, so I dont think this plugin will help me because I am already using similar one which doensn't do the job. I would like to know how to block those commands with stripper source, can you help ?

4bdul
01-10-2016, 04:18
I was saying that those commands are build in the maps directly and they are executed at every round start, so I dont think this plugin will help me because I am already using similar one which doensn't do the job. I would like to know how to block those commands with stripper source, can you help ?
Post the stripper_dump of the map you're talking about.

uvn
01-10-2016, 04:40
Post the stripper_dump of the map you're talking about.


it crashes the server when i type that ,, any idea ??


Metamod:Source version 1.10.7-dev
Built from: https://github.com/alliedmodders/metamod-source/commit/aabc8aa
Build ID: 947:aabc8aa
Loaded As: Valve Server Plugin
Compiled on: Sep 10 2015
Plugin interface version: 15:14
SourceHook version: 5:5
http://www.metamodsource.net/

11:40:25 SourceMod Version Information:
SourceMod Version: 1.7.3-dev+5275
SourcePawn Engine: SourcePawn 1.7, jit-x86 (build 1.7.3-dev+5275)
SourcePawn API: v1 = 4, v2 = 6
Compiled on: Nov 11 2015 10:16:29
Built from: https://github.com/alliedmodders/sourcemod/commit/08f359e
Build ID: 5275:08f359e
http://www.sourcemod.net/
Got the crash fixed : here is it ,


{
"world_maxs" "14216 16024 2597"
"world_mins" "-7814 -13212 -7520"
"skyname" "sky_borealis01"
"maxpropscreenwidth" "-1"
"detailvbsp" "detail.vbsp"
"detailmaterial" "detail/detailsprites"
"classname" "worldspawn"
"mapversion" "218"
"hammerid" "1"
}{
"model" "*1"
"spawnobject" "0"
"spawnflags" "0"
"rendermode" "0"
"renderfx" "0"
"rendercolor" "255 255 255"
"renderamt" "255"
"propdata" "0"
"pressuredelay" "0"
"physdamagescale" "1.0"
"PerformanceMode" "0"
"parentname" "puerta_2"
"origin" "7915 1976 -4326"
"nodamageforces" "0"
"minhealthdmg" "0"
"material" "2"
"health" "400"
"gibdir" "0 0 0"
"explosion" "0"
"ExplodeRadius" "0"
"explodemagnitude" "0"
"ExplodeDamage" "0"
"disableshadows" "0"
"disablereceiveshadows" "0"
"damagefilter" "zombis"
"classname" "func_breakable"
"hammerid" "44596"
"OnBreak" "puerta_2,Kill,,0,-1"
"OnHealthChanged" "!self,Break,,20,1"
}{
"model" "*2"
"targetname" "puerta_2"
"stopsound" "Doors.FullClose8"
"startsound" "Doors.Move11"
"startposition" "0"
"speed" "4"
"spawnflags" "0"
"rendermode" "0"
"renderfx" "0"
"rendercolor" "255 255 255"
"renderamt" "255"
"origin" "7915 1968 -4326"
"movedistance" "128"
"movedir" "-90 0 0"
"disablereceiveshadows" "0"
"blockdamage" "0"
"classname" "func_movelinear"
"hammerid" "41241"
"OnFullyOpen" "manibela_1_modelo,SetParent,manibela_1_fisica ,0,-1"
"OnFullyOpen" "manibela_1,Kill,,0.1,-1"
}{
"origin" "8004 1860 -4356"
"targetname" "manibela_1_modelo"
"spawnflags" "0"
"solid" "0"
"skin" "0"
"SetBodyGroup" "0"
"rendercolor" "255 255 255"
"renderamt" "255"
"RandomAnimation" "0"
"pressuredelay" "0"
"PerformanceMode" "0"
"parentname" "manibela_1"
"model" "models/props_c17/pulleywheels_large01.mdl"
"mindxlevel" "0"
"MinAnimTime" "5"
"maxdxlevel" "0"
"MaxAnimTime" "10"
"health" "0"
"fadescale" "1"
"fademindist" "-1"
"fademaxdist" "0"
"ExplodeRadius" "0"
"ExplodeDamage" "0"
"disableshadows" "1"
"angles" "0 90 -180"
"classname" "prop_dynamic_override"
"hammerid" "41290"
}{
"model" "*3"
"texframeindex" "0"
"targetname" "manibela_1"
"startposition" "0"
"StartDisabled" "0"
"startdirection" "Forward"
"speed" "4"
"spawnflags" "9345"
"sounds" "24"
"solidbsp" "0"
"returnspeed" "0.001"
"rendermode" "0"
"renderfx" "0"
"rendercolor" "255 255 255"
"renderamt" "255"
"origin" "8004 1863.5 -4356"
"distance" "128"
"disablereceiveshadows" "0"
"angles" "0 0 0"
"_minlight" "0.000000"
"classname" "momentary_rot_button"
"hammerid" "41268"
"Position" "puerta_2,SetPosition,,0,-1"
}{
"model" "*4"
"spawnobject" "0"
"spawnflags" "0"
"rendermode" "0"
"renderfx" "0"
"rendercolor" "255 255 255"
"renderamt" "255"
"propdata" "0"
"pressuredelay" "0"
"physdamagescale" "1.0"
"PerformanceMode" "0"
"parentname" "puerta_4"
"origin" "9158 -153.38 -4279"
"nodamageforces" "0"
"minhealthdmg" "0"
"material" "2"
"health" "400"
"gibdir" "0 0 0"
"explosion" "0"
"ExplodeRadius" "0"
"explodemagnitude" "0"
"ExplodeDamage" "0"
"disableshadows" "0"
"disablereceiveshadows" "0"
"damagefilter" "zombis"
"classname" "func_breakable"
"hammerid" "47629"
"OnBreak" "puerta_4,Kill,,0,-1"
"OnHealthChanged" "!self,Break,,20,1"
}{
"model" "*5"
"targetname" "puerta_4"
"startsound" "Doors.Move11"
"startposition" "0"
"speed" "4"
"spawnflags" "0"
"rendermode" "0"
"renderfx" "0"
"rendercolor" "255 255 255"
"renderamt" "255"
"origin" "9157.98 -153.38 -4254"
"movedistance" "128"
"movedir" "-90 0 0"
"disablereceiveshadows" "0"
"blockdamage" "0"
"classname" "func_movelinear"
"hammerid" "47632"
"OnFullyOpen" "manibela_1_modelo4,SetParent,manibela_1_fisic a2,0,-1"
"OnFullyOpen" "manibela_5,Kill,,0.1,-1"
}{
"origin" "9206.98 -42.7263 -4284"
"targetname" "manibela_1_modelo4"
"spawnflags" "0"
"solid" "0"
"skin" "0"
"SetBodyGroup" "0"
"rendercolor" "255 255 255"
"renderamt" "255"
"RandomAnimation" "0"
"pressuredelay" "0"
"PerformanceMode" "0"
"parentname" "manibela_5"
"model" "models/props_c17/pulleywheels_large01.mdl"
"mindxlevel" "0"
"MinAnimTime" "5"
"maxdxlevel" "0"
"MaxAnimTime" "10"
"health" "0"
"fadescale" "1"
"fademindist" "-1"
"fademaxdist" "0"
"ExplodeRadius" "0"
"ExplodeDamage" "0"
"disableshadows" "1"
"angles" "0 270 180"
"classname" "prop_dynamic_override"
"hammerid" "47635"
}{
"model" "*6"
"texframeindex" "0"
"targetname" "manibela_5"
"startposition" "0"
"StartDisabled" "0"
"startdirection" "Forward"
"speed" "5"
"spawnflags" "9345"
"sounds" "24"
"solidbsp" "0"
"returnspeed" "0.001"
"rendermode" "0"
"renderfx" "0"
"rendercolor" "255 255 255"
"renderamt" "255"
"origin" "9206.98 -46.23 -4284"
"distance" "128"
"disablereceiveshadows" "0"
"angles" "0 0 0"
"_minlight" "0.000000"
"classname" "momentary_rot_button"
"hammerid" "47637"
"Position" "puerta_4,SetPosition,,0,-1"
}{
"model" "*7"
"spawnobject" "0"
"spawnflags" "0"
"rendermode" "0"
"renderfx" "0"
"rendercolor" "255 255 255"
"renderamt" "255"
"propdata" "0"
"pressuredelay" "0"
"physdamagescale" "1.0"
"PerformanceMode" "0"
"parentname" "puerta_5"
"origin" "9023 -84 -3842"
"nodamageforces" "0"
"minhealthdmg" "0"
"material" "2"
"health" "400"
"gibdir" "0 0 0"
"explosion" "0"
"ExplodeRadius" "0"
"explodemagnitude" "0"
"ExplodeDamage" "0"
"disableshadows" "0"
"disablereceiveshadows" "0"
"damagefilter" "zombis"
"classname" "func_breakable"
"hammerid" "47690"
"OnBreak" "puerta_5,Kill,,0,-1"
"OnHealthChanged" "!self,Break,,20,1"
}{
"model" "*8"
"targetname" "puerta_5"
"startsound" "Doors.Move11"
"startposition" "0"
"speed" "4"
"spawnflags" "0"
"rendermode" "0"
"renderfx" "0"
"rendercolor" "255 255 255"
"renderamt" "255"
"origin" "9023 -92 -3842"
"movedistance" "128"
"movedir" "-90 0 0"
"disablereceiveshadows" "0"
"blockdamage" "0"
"classname" "func_movelinear"
"hammerid" "47693"
"OnFullyOpen" "manibela_1_modelo5,SetParent,manibela_1_fisic a3,0,-1"
"OnFullyOpen" "manibela_6,Kill,,0.1,-1"
}{
"origin" "9044 -39.9999 -3872"
"targetname" "manibela_1_modelo5"
"spawnflags" "0"
"solid" "0"
"skin" "0"
"SetBodyGroup" "0"
"rendercolor" "255 255 255"
"renderamt" "255"
"RandomAnimation" "0"
"pressuredelay" "0"
"PerformanceMode" "0"
"parentname" "manibela_6"
"model" "models/props_c17/pulleywheels_large01.mdl"
"mindxlevel" "0"
"MinAnimTime" "5"
"maxdxlevel" "0"
"MaxAnimTime" "10"
"health" "0"
"fadescale" "1"
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"OnStartTouch" "guay,Enable,,0,1"
"OnStartTouch" "shakefinal,StartShake,,2,1"
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"OnStartTouch" "consola,Command,say ***The Ring has been destroyed! escape from Mordor!***,0,1"
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"_minlight" "0.0"
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"OnUser1" "mio,PlaySound,,2,1"
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"message" "ze_mount_doom/endofallthings.mp3"
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"OnBreak" "matarrmordisco,Kill,,0.01,1"
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"fademindist" "-1"
"fademaxdist" "0"
"ExplodeRadius" "0"
"ExplodeDamage" "0"
"disableshadows" "1"
"Damagetype" "0"
"damagetoenablemotion" "0"
"angles" "-73.7239 174.646 -5.84364"
"classname" "prop_physics_override"
"hammerid" "1723"
}{
"origin" "-1675.38 9969.31 3028"
"spawnflags" "1"
"scale" "1"
"rendermode" "7"
"renderfx" "0"
"rendercolor" "255 255 255"
"renderamt" "255"
"parentname" "bolafuego8"
"model" "sprites/ar2_muzzle3b.spr"
"mindxlevel" "0"
"maxdxlevel" "0"
"HDRColorScale" "1.0"
"GlowProxySize" "2.0"
"framerate" "10.0"
"disablereceiveshadows" "0"
"classname" "env_sprite"
"hammerid" "1724"
}{
"origin" "-1736.26 9972.03 2999.51"
"targetname" "bolafuego8"
"spawnflags" "0"
"skin" "0"
"shadowcastdist" "0"
"pressuredelay" "0"
"physdamagescale" "0.1"
"PerformanceMode" "0"
"nodamageforces" "0"
"model" "models/props/cs_militia/militiarock03.mdl"
"minhealthdmg" "0"
"mindxlevel" "0"
"maxdxlevel" "0"
"massScale" "0"
"inertiaScale" "1.0"
"health" "0"
"forcetoenablemotion" "0"
"fadescale" "1"
"fademindist" "-1"
"fademaxdist" "0"
"ExplodeRadius" "0"
"ExplodeDamage" "0"
"disableshadows" "1"
"Damagetype" "0"
"damagetoenablemotion" "0"
"angles" "-73.7239 174.646 -5.84364"
"classname" "prop_physics_override"
"hammerid" "1725"
}{
"origin" "-2130.54 9927.94 3028"
"spawnflags" "1"
"scale" "1"
"rendermode" "7"
"renderfx" "0"
"rendercolor" "255 255 255"
"renderamt" "255"
"parentname" "bolafuego3"
"model" "sprites/ar2_muzzle3b.spr"
"mindxlevel" "0"
"maxdxlevel" "0"
"HDRColorScale" "1.0"
"GlowProxySize" "2.0"
"framerate" "10.0"
"disablereceiveshadows" "0"
"classname" "env_sprite"
"hammerid" "1726"
}{
"origin" "-2191.42 9930.65 2999.51"
"targetname" "bolafuego3"
"spawnflags" "0"
"skin" "0"
"shadowcastdist" "0"
"pressuredelay" "0"
"physdamagescale" "0.1"
"PerformanceMode" "0"
"nodamageforces" "0"
"model" "models/props/cs_militia/militiarock03.mdl"
"minhealthdmg" "0"
"mindxlevel" "0"
"maxdxlevel" "0"
"massScale" "0"
"inertiaScale" "1.0"
"health" "0"
"forcetoenablemotion" "0"
"fadescale" "1"
"fademindist" "-1"
"fademaxdist" "0"
"ExplodeRadius" "0"
"ExplodeDamage" "0"
"disableshadows" "1"
"Damagetype" "0"
"damagetoenablemotion" "0"
"angles" "-73.7239 174.646 -5.84364"
"classname" "prop_physics_override"
"hammerid" "1727"
}{
"origin" "-1901.97 9987.34 3028"
"spawnflags" "1"
"scale" "1"
"rendermode" "7"
"renderfx" "0"
"rendercolor" "255 255 255"
"renderamt" "255"
"parentname" "bolafuego4"
"model" "sprites/ar2_muzzle3b.spr"
"mindxlevel" "0"
"maxdxlevel" "0"
"HDRColorScale" "1.0"
"GlowProxySize" "2.0"
"framerate" "10.0"
"disablereceiveshadows" "0"
"classname" "env_sprite"
"hammerid" "1728"
}{
"origin" "-1962.85 9990.06 2999.51"
"targetname" "bolafuego4"
"spawnflags" "0"
"skin" "0"
"shadowcastdist" "0"
"pressuredelay" "0"
"physdamagescale" "0.1"
"PerformanceMode" "0"
"nodamageforces" "0"
"model" "models/props/cs_militia/militiarock03.mdl"
"minhealthdmg" "0"
"mindxlevel" "0"
"maxdxlevel" "0"
"massScale" "0"
"inertiaScale" "1.0"
"health" "0"
"forcetoenablemotion" "0"
"fadescale" "1"
"fademindist" "-1"
"fademaxdist" "0"
"ExplodeRadius" "0"
"ExplodeDamage" "0"
"disableshadows" "1"
"Damagetype" "0"
"damagetoenablemotion" "0"
"angles" "-73.7239 174.646 -5.84364"
"classname" "prop_physics_override"
"hammerid" "1729"
}{
"origin" "-1871.45 10104.5 3028"
"spawnflags" "1"
"scale" "1"
"rendermode" "7"
"renderfx" "0"
"rendercolor" "255 255 255"
"renderamt" "255"
"parentname" "bolafuego5"
"model" "sprites/ar2_muzzle3b.spr"
"mindxlevel" "0"
"maxdxlevel" "0"
"HDRColorScale" "1.0"
"GlowProxySize" "2.0"
"framerate" "10.0"
"disablereceiveshadows" "0"
"classname" "env_sprite"
"hammerid" "1730"
}{
"origin" "-1932.33 10107.3 2999.51"
"targetname" "bolafuego5"
"spawnflags" "0"
"skin" "0"
"shadowcastdist" "0"
"pressuredelay" "0"
"physdamagescale" "0.1"
"PerformanceMode" "0"
"nodamageforces" "0"
"model" "models/props/cs_militia/militiarock03.mdl"
"minhealthdmg" "0"
"mindxlevel" "0"
"maxdxlevel" "0"
"massScale" "0"
"inertiaScale" "1.0"
"health" "0"
"forcetoenablemotion" "0"
"fadescale" "1"
"fademindist" "-1"
"fademaxdist" "0"
"ExplodeRadius" "0"
"ExplodeDamage" "0"
"disableshadows" "1"
"Damagetype" "0"
"damagetoenablemotion" "0"
"angles" "-73.7239 174.646 -5.84364"
"classname" "prop_physics_override"
"hammerid" "1731"
}{
"origin" "-2097.57 10065.2 3028"
"spawnflags" "1"
"scale" "1"
"rendermode" "7"
"renderfx" "0"
"rendercolor" "255 255 255"
"renderamt" "255"
"parentname" "bolafuego2"
"model" "sprites/ar2_muzzle3b.spr"
"mindxlevel" "0"
"maxdxlevel" "0"
"HDRColorScale" "1.0"
"GlowProxySize" "2.0"
"framerate" "10.0"
"disablereceiveshadows" "0"
"classname" "env_sprite"
"hammerid" "1732"
}{
"origin" "-2158.45 10068 2999.51"
"targetname" "bolafuego2"
"spawnflags" "0"
"skin" "0"
"shadowcastdist" "0"
"pressuredelay" "0"
"physdamagescale" "0.1"
"PerformanceMode" "0"
"nodamageforces" "0"
"model" "models/props/cs_militia/militiarock03.mdl"
"minhealthdmg" "0"
"mindxlevel" "0"
"maxdxlevel" "0"
"massScale" "0"
"inertiaScale" "1.0"
"health" "0"
"forcetoenablemotion" "0"
"fadescale" "1"
"fademindist" "-1"
"fademaxdist" "0"
"ExplodeRadius" "0"
"ExplodeDamage" "0"
"disableshadows" "1"
"Damagetype" "0"
"damagetoenablemotion" "0"
"angles" "-73.7239 174.646 -5.84364"
"classname" "prop_physics_override"
"hammerid" "1733"
}{
"origin" "-2117.39 10214.2 3028"
"spawnflags" "1"
"scale" "1"
"rendermode" "7"
"renderfx" "0"
"rendercolor" "255 255 255"
"renderamt" "255"
"parentname" "bolafuego1"
"model" "sprites/ar2_muzzle3b.spr"
"mindxlevel" "0"
"maxdxlevel" "0"
"HDRColorScale" "1.0"
"GlowProxySize" "2.0"
"framerate" "10.0"
"disablereceiveshadows" "0"
"classname" "env_sprite"
"hammerid" "1734"
}{
"origin" "-2178.27 10217 2999.51"
"targetname" "bolafuego1"
"spawnflags" "0"
"skin" "0"
"shadowcastdist" "0"
"pressuredelay" "0"
"physdamagescale" "0.1"
"PerformanceMode" "0"
"nodamageforces" "0"
"model" "models/props/cs_militia/militiarock03.mdl"
"minhealthdmg" "0"
"mindxlevel" "0"
"maxdxlevel" "0"
"massScale" "0"
"inertiaScale" "1.0"
"health" "0"
"forcetoenablemotion" "0"
"fadescale" "1"
"fademindist" "-1"
"fademaxdist" "0"
"ExplodeRadius" "0"
"ExplodeDamage" "0"
"disableshadows" "1"
"Damagetype" "0"
"damagetoenablemotion" "0"
"angles" "-73.7239 174.646 -5.84364"
"classname" "prop_physics_override"
"hammerid" "1735"
}{
"origin" "-1880.91 10201.3 3028"
"spawnflags" "1"
"scale" "1"
"rendermode" "7"
"renderfx" "0"
"rendercolor" "255 255 255"
"renderamt" "255"
"parentname" "bolafuego6"
"model" "sprites/ar2_muzzle3b.spr"
"mindxlevel" "0"
"maxdxlevel" "0"
"HDRColorScale" "1.0"
"GlowProxySize" "2.0"
"framerate" "10.0"
"disablereceiveshadows" "0"
"classname" "env_sprite"
"hammerid" "1736"
}{
"origin" "-1941.79 10204 2999.51"
"targetname" "bolafuego6"
"spawnflags" "0"
"skin" "0"
"shadowcastdist" "0"
"pressuredelay" "0"
"physdamagescale" "0.1"
"PerformanceMode" "0"
"nodamageforces" "0"
"model" "models/props/cs_militia/militiarock03.mdl"
"minhealthdmg" "0"
"mindxlevel" "0"
"maxdxlevel" "0"
"massScale" "0"
"inertiaScale" "1.0"
"health" "0"
"forcetoenablemotion" "0"
"fadescale" "1"
"fademindist" "-1"
"fademaxdist" "0"
"ExplodeRadius" "0"
"ExplodeDamage" "0"
"disableshadows" "1"
"Damagetype" "0"
"damagetoenablemotion" "0"
"angles" "-73.7239 174.646 -5.84364"
"classname" "prop_physics_override"
"hammerid" "1737"
}{
"origin" "-2061.06 11914 -167"
"volstart" "0"
"targetname" "eye"
"spinup" "0"
"spindown" "0"
"spawnflags" "49"
"radius" "1250"
"preset" "0"
"pitchstart" "100"
"pitch" "100"
"message" "ze_mount_doom/forfrodo2.mp3"
"lfotype" "0"
"lforate" "0"
"lfomodvol" "0"
"lfomodpitch" "0"
"health" "10"
"fadeoutsecs" "0"
"fadeinsecs" "0"
"cspinup" "0"
"classname" "ambient_generic"
"hammerid" "1738"
}{
"origin" "6283.92 3914 -4043.23"
"style" "0"
"spawnflags" "0"
"_zero_percent_distance" "0"
"_quadratic_attn" "1"
"_linear_attn" "0"
"_lightscaleHDR" "1"
"_lightHDR" "-1 -1 -1 1"
"_light" "255 255 255 140"
"_hardfalloff" "0"
"_fifty_percent_distance" "0"
"_distance" "0"
"_constant_attn" "0"
"classname" "light"
"hammerid" "1739"
}{
"model" "*179"
"Solid" "0"
"DisappearDist" "672"
"classname" "func_lod"
"hammerid" "1740"
}{
"origin" "-326.871 4336.97 -3972"
"StartDisabled" "0"
"spawnflags" "23"
"ignitionpoint" "32"
"health" "30"
"firetype" "0"
"firesize" "64"
"fireattack" "0"
"damagescale" "0"
"classname" "env_fire"
"hammerid" "1746"
}{
"model" "*180"
"Solid" "0"
"DisappearDist" "672"
"classname" "func_lod"
"hammerid" "1747"
}{
"origin" "1219.62 4367.64 -3971.69"
"StartDisabled" "0"
"spawnflags" "23"
"ignitionpoint" "32"
"health" "30"
"firetype" "0"
"firesize" "64"
"fireattack" "0"
"damagescale" "0"
"classname" "env_fire"
"hammerid" "1753"
}{
"model" "*181"
"wait" "6"
"unlocked_sound" "0"
"unlocked_sentence" "0"
"targetname" "bottonpuerta"
"speed" "5"
"spawnflags" "3072"
"sounds" "0"
"rendermode" "0"
"renderfx" "0"
"rendercolor" "255 255 255"
"renderamt" "255"
"origin" "5127.65 4532.18 -2863.2"
"movedir" "0 0 0"
"locked_sound" "0"
"locked_sentence" "0"
"lip" "0"
"health" "0"
"disablereceiveshadows" "0"
"classname" "func_button"
"hammerid" "1754"
"OnPressed" "consola,Command,say **Lever pressed! Door will open in 15s**,0,1"
"OnPressed" "pase1,Break,,15,1"
}{
"model" "*182"
"targetname" "bottonpuerta2"
"spawnflags" "1"
"rendermode" "0"
"renderfx" "0"
"rendercolor" "255 255 255"
"renderamt" "255"
"propdata" "0"
"pressuredelay" "0"
"physdamagescale" "1.0"
"PerformanceMode" "0"
"origin" "5127.64 4532.06 -2870.4"
"nodamageforces" "0"
"minhealthdmg" "0"
"material" "1"
"health" "1"
"gibdir" "0 0 0"
"explosion" "0"
"ExplodeRadius" "0"
"explodemagnitude" "0"
"ExplodeDamage" "0"
"disableshadows" "0"
"disablereceiveshadows" "0"
"_minlight" "0.0"
"classname" "func_breakable"
"hammerid" "1756"
}{
"model" "*183"
"wait" "-1"
"targetname" "mision2"
"StartDisabled" "1"
"spawnflags" "1"
"origin" "5673.55 3707.68 -3704.5"
"filtername" "humanos"
"classname" "trigger_once"
"hammerid" "1758"
"OnStartTouch" "consola,Command,say ***Humans have reached Cirith Ungol tower. One human must open the door pressing the lever at the top of the tower***,0,1"
"OnStartTouch" "abertura2,Break,,65,1"
"OnStartTouch" "trapX1,Break,,65,1"
"OnStartTouch" "hazt,ShowSprite,,40,1"
}{
"model" "*184"
"targetname" "puertamisi"
"spawnobject" "0"
"spawnflags" "1"
"rendermode" "0"
"renderfx" "0"
"rendercolor" "255 255 255"
"renderamt" "255"
"propdata" "8"
"pressuredelay" "0"
"physdamagescale" "1.0"
"PerformanceMode" "0"
"origin" "-2016 12516 -4.5"
"nodamageforces" "0"
"minhealthdmg" "0"
"material" "2"
"health" "1"
"gibdir" "0 0 0"
"explosion" "0"
"ExplodeRadius" "0"
"explodemagnitude" "0"
"ExplodeDamage" "0"
"disableshadows" "1"
"disablereceiveshadows" "1"
"_minlight" "0.0"
"classname" "func_breakable"
"hammerid" "1760"
"OnBreak" "consola,Command,say ***Go into the Mount Doom!***,0,1"
}{
"model" "*185"
"wait" "-1"
"targetname" "mision2"
"StartDisabled" "1"
"spawnflags" "1"
"origin" "-1851.46 11090.2 -162.5"
"filtername" "humanos"
"classname" "trigger_once"
"hammerid" "1762"
"OnStartTouch" "consola,Command,say ***Resist 30 s!!***,0,1"
"OnStartTouch" "puertamisi,Break,,30,-1"
"OnStartTouch" "cajas,Break,,30,-1"
"OnStartTouch" "rocaprotectora,EnableMotion,,30,1"
}{
"model" "*186"
"wait" "-1"
"targetname" "mision2"
"StartDisabled" "1"
"spawnflags" "1"
"origin" "-1540 4636 -3614.6"
"filtername" "humanos"
"classname" "trigger_once"
"hammerid" "1764"
"OnStartTouch" "forfrodo,PlaySound,,0,1"
}{
"origin" "9367.34 -6077.11 -3587.98"
"targetname" "mision"
"classname" "logic_case"
"hammerid" "1766"
"OnCase01" "consola,Command,say **Destroy the Ring**,0,1"
"OnCase03" "consola,Command,say **Reach the Mount Doom**,0,1"
"OnCase02" "consola,Command,say **Destroy the Ring**,0,1"
"OnCase03" "torreY,Kill,,0,-1"
"OnCase03" "anillo,Kill,,0,-1"
"OnCase03" "areadeanillo2,Kill,,0,-1"
"OnCase03" "areadeanillo2repetidor,Kill,,0,-1"
"OnCase03" "paso2,Kill,,0,-1"
"OnCase03" "areadeanillo3,Kill,,0,-1"
"OnCase03" "areadeanillo3repetidor,Kill,,0,-1"
"OnCase03" "filtrofrodo,Kill,,0,-1"
"OnCase03" "anillodestmenos,Kill,,0,-1"
"OnCase03" "anillodest15,Kill,,0,-1"
"OnCase03" "anillofn,Kill,,0,-1"
"OnCase03" "barreraprotectora,Disable,,0,-1"
"OnCase03" "sam2,Kill,,0,-1"
"OnCase03" "sam1,Kill,,0,-1"
"OnCase03" "areadeanillo4,Kill,,0,-1"
"OnCase03" "areadeanillo4repetidor,Kill,,0,-1"
"OnCase03" "anillodest20,Kill,,0,-1"
"OnCase03" "porsiacaso2,Kill,,0,-1"
"OnCase03" "mision2,Enable,,0,-1"
"OnCase01" "puertamisi,Kill,,0,1"
"OnCase02" "puertamisi,Kill,,0,1"
"OnCase03" "bottonpuerta,Unlock,,0,1"
"OnCase04" "puertamisi,Kill,,0,1"
"OnCase04" "consola,Command,say **Destroy the Ring**,0,1"
"OnCase05" "consola,Command,say **Destroy the Ring**,0,1"
"OnCase05" "puertamisi,Kill,,0,1"
"OnCase03" "areadeanillo5repetidor,Kill,,0,-1"
"OnCase03" "pushx3,Kill,,0,-1"
"OnCase03" "areadeanillo6,Kill,,0,-1"
"OnCase03" "borrarMision2,Trigger,,0,1"
}{
"origin" "-1553.47 4527.18 -3450.06"
"volstart" "0"
"targetname" "forfrodo"
"spinup" "0"
"spindown" "0"
"spawnflags" "49"
"radius" "1250"
"preset" "0"
"pitchstart" "100"
"pitch" "100"
"message" "ze_mount_doom/forfrodo.mp3"
"lfotype" "0"
"lforate" "0"
"lfomodvol" "0"
"lfomodpitch" "0"
"health" "9"
"fadeoutsecs" "0"
"fadeinsecs" "0"
"cspinup" "0"
"classname" "ambient_generic"
"hammerid" "1771"
}{
"model" "*187"
"wait" "-1"
"StartDisabled" "0"
"spawnflags" "1"
"origin" "10736 -7780 -4669.98"
"classname" "trigger_once"
"hammerid" "1772"
"OnStartTouch" "consola,Command,say **Random objective:**,5,1"
"OnStartTouch" "consola,Command,mp_flashlight 0,0,1"
"OnStartTouch" "consola,Command,say **********MAP CREATED BY: Hannibal[SPA] (Rafuron) **********,2,1"
"OnStartTouch" "consola,Command,mp_roundtime 8,0,1"
"OnStartTouch" "mision,PickRandom,,6,1"
"OnStartTouch" "desactivarprotecciones,FireUser1,,0,1"
"OnStartTouch" "consola,Command,say ***AFK Clean in 15 s***,60,1"
"OnStartTouch" "tapiar_1,Trigger,,75,1"
"OnStartTouch" "nazgul,PlaySound,,75,1"
"OnStartTouch" "protect1,FireUser1,,0,-1"
"OnStartTouch" "consola,Command,zombie_delete_dropped_weapons 0.0,0,1"
"OnStartTouch" "consola,Command,say ** Type mat_colorcorrection 1 in console for better illumination (will be set to 1 forever) **,10,1"
"OnStartTouch" "consola,Command,sv_turbophysics 1,0,1"
"OnStartTouch" "consola,Command,zombie_timer_min 5,0,-1"
"OnStartTouch" "consola,Command,zombie_timer_max 20,0,-1"
}{
"origin" "7258.19 1918.49 -4192.13"
"volstart" "0"
"targetname" "musicirith"
"spinup" "0"
"spindown" "0"
"spawnflags" "49"
"radius" "1250"
"preset" "0"
"pitchstart" "100"
"pitch" "100"
"message" "ze_mount_doom/cirith.mp3"
"lfotype" "0"
"lforate" "0"
"lfomodvol" "0"
"lfomodpitch" "0"
"health" "10"
"fadeoutsecs" "0"
"fadeinsecs" "0"
"cspinup" "0"
"classname" "ambient_generic"
"hammerid" "1774"
}{
"model" "*188"
"StartDisabled" "0"
"speed" "15000"
"spawnflags" "8"
"pushdir" "0 271 0"
"origin" "-1708 9448 198.9"
"alternateticksfix" "0"
"classname" "trigger_push"
"hammerid" "1775"
}{
"model" "*189"
"targetname" "suelokesecae20"
"spawnobject" "0"
"spawnflags" "557057"
"rendermode" "0"
"renderfx" "0"
"rendercolor" "255 255 255"
"renderamt" "255"
"propdata" "0"
"pressuredelay" "0"
"preferredcarryangles" "0 0 0"
"PerformanceMode" "0"
"origin" "-3178.16 4348.28 -3526"
"notsolid" "0"
"nodamageforces" "0"
"material" "0"
"massScale" "0"
"health" "0"
"gibdir" "0 0 0"
"forcetoenablemotion" "0"
"explosion" "0"
"ExplodeRadius" "0"
"explodemagnitude" "0"
"ExplodeDamage" "0"
"disableshadows" "1"
"disablereceiveshadows" "0"
"Damagetype" "0"
"damagetoenablemotion" "0"
"classname" "func_physbox"
"hammerid" "1779"
}{
"model" "*190"
"targetname" "suelokesecae18"
"spawnobject" "0"
"spawnflags" "557057"
"rendermode" "0"
"renderfx" "0"
"rendercolor" "255 255 255"
"renderamt" "255"
"propdata" "0"
"pressuredelay" "0"
"preferredcarryangles" "0 0 0"
"PerformanceMode" "0"
"origin" "-3660.39 4001.29 -3526"
"notsolid" "0"
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}{
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"OnStartTouch" "hazt,ShowSprite,,35,1"
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}{
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}{
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}{
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"ammo" "150"
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}{
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"radius" "1250"
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"message" "ambient.whoosh_large_incoming4"
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"health" "10"
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"fadeinsecs" "0"
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}{
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"classname" "env_spritetrail"
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}{
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"targetname" "star6"
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"scale" "4"
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"renderfx" "0"
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}{
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}{
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}{
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}{
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}{
"model" "*248"
"RotationSpeed" "15"
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"material" "particle/particle_smokegrenade1"
"DensityRampSpeed" "1"
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"Color2" "90 248 153"
"Color1" "255 255 255"
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}{
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}{
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"hammerid" "79661"
}{
"origin" "8017.36 2058.33 -4345.82"
"StartDisabled" "0"
"spawnflags" "23"
"ignitionpoint" "32"
"health" "30"
"firetype" "0"
"firesize" "32"
"fireattack" "0"
"damagescale" "0"
"classname" "env_fire"
"hammerid" "63526"
}{
"origin" "-2090.8 11818.8 -160"
"targetname" "frodofiltrosi"
"Negated" "0"
"filtername" "frodo"
"classname" "filter_activator_name"
"hammerid" "83315"
}{
"model" "*329"
"spawnobject" "0"
"spawnflags" "524288"
"rendermode" "0"
"renderfx" "0"
"rendercolor" "255 255 255"
"renderamt" "255"
"propdata" "0"
"pressuredelay" "0"
"preferredcarryangles" "0 0 0"
"PerformanceMode" "0"
"origin" "9295.63 -83.63 -4312"
"notsolid" "0"
"nodamageforces" "0"
"material" "1"
"massScale" "0.1"
"health" "500"
"gibdir" "0 0 0"
"forcetoenablemotion" "0"
"explosion" "0"
"ExplodeRadius" "0"
"explodemagnitude" "0"
"ExplodeDamage" "0"
"disablereceiveshadows" "0"
"Damagetype" "0"
"damagetoenablemotion" "0"
"classname" "func_physbox"
"hammerid" "83348"
}{
"model" "*330"
"spawnobject" "0"
"spawnflags" "524288"
"rendermode" "0"
"renderfx" "0"
"rendercolor" "255 255 255"
"renderamt" "255"
"propdata" "0"
"pressuredelay" "0"
"preferredcarryangles" "0 0 0"
"PerformanceMode" "0"
"origin" "9306.23 -115.87 -4264"
"notsolid" "0"
"nodamageforces" "0"
"material" "1"
"massScale" "0.1"
"health" "500"
"gibdir" "0 0 0"
"forcetoenablemotion" "0"
"explosion" "0"
"ExplodeRadius" "0"
"explodemagnitude" "0"
"ExplodeDamage" "0"
"disablereceiveshadows" "0"
"Damagetype" "0"
"damagetoenablemotion" "0"
"classname" "func_physbox"
"hammerid" "83352"
}{
"model" "*331"
"spawnobject" "0"
"spawnflags" "524288"
"rendermode" "0"
"renderfx" "0"
"rendercolor" "255 255 255"
"renderamt" "255"
"propdata" "0"
"pressuredelay" "0"
"preferredcarryangles" "0 0 0"
"PerformanceMode" "0"
"origin" "9307.57 -148.08 -4312"
"notsolid" "0"
"nodamageforces" "0"
"material" "1"
"massScale" "0.1"
"health" "500"
"gibdir" "0 0 0"
"forcetoenablemotion" "0"
"explosion" "0"
"ExplodeRadius" "0"
"explodemagnitude" "0"
"ExplodeDamage" "0"
"disablereceiveshadows" "0"
"Damagetype" "0"
"damagetoenablemotion" "0"
"classname" "func_physbox"
"hammerid" "83356"
}{
"model" "*332"
"spawnobject" "0"
"spawnflags" "0"
"rendermode" "0"
"renderfx" "0"
"rendercolor" "255 255 255"
"renderamt" "255"
"propdata" "0"
"pressuredelay" "0"
"preferredcarryangles" "0 0 0"
"PerformanceMode" "0"
"origin" "9782.37 -586.58 -3900"
"notsolid" "0"
"nodamageforces" "0"
"material" "1"
"massScale" "0.1"
"health" "500"
"gibdir" "0 0 0"
"forcetoenablemotion" "0"
"explosion" "0"
"ExplodeRadius" "0"
"explodemagnitude" "0"
"ExplodeDamage" "0"
"disableshadows" "0"
"disablereceiveshadows" "0"
"Damagetype" "0"
"damagetoenablemotion" "0"
"classname" "func_physbox"
"hammerid" "83773"
}{
"origin" "9311.73 -407.837 -4412"
"style" "0"
"spawnflags" "0"
"_zero_percent_distance" "0"
"_quadratic_attn" "1"
"_linear_attn" "0"
"_lightscaleHDR" "1"
"_lightHDR" "-1 -1 -1 1"
"_light" "174 0 0 100"
"_hardfalloff" "0"
"_fifty_percent_distance" "0"
"_distance" "0"
"_constant_attn" "0"
"classname" "light"
"hammerid" "87053"
}{
"model" "*333"
"wait" "1"
"StartDisabled" "0"
"spawnflags" "3"
"origin" "8992.4 -181.49 -3866.35"
"classname" "trigger_multiple"
"hammerid" "94288"
"OnStartTouch" "!activator,AddOutput,targetname vacio,0,-1"
}{
"model" "*334"
"spawnobject" "0"
"spawnflags" "0"
"rendermode" "0"
"renderfx" "0"
"rendercolor" "255 255 255"
"renderamt" "255"
"propdata" "0"
"pressuredelay" "0"
"preferredcarryangles" "0 0 0"
"PerformanceMode" "0"
"origin" "9082.73 -590.2 -3900"
"notsolid" "0"
"nodamageforces" "0"
"material" "1"
"massScale" "0.1"
"health" "500"
"gibdir" "0 0 0"
"forcetoenablemotion" "0"
"explosion" "0"
"ExplodeRadius" "0"
"explodemagnitude" "0"
"ExplodeDamage" "0"
"disableshadows" "0"
"disablereceiveshadows" "0"
"Damagetype" "0"
"damagetoenablemotion" "0"
"classname" "func_physbox"
"hammerid" "97617"
}


So how to block this thing ?

4bdul
01-11-2016, 10:17
Trying using this (untested).

Create the cfg file in the stripper/maps/ for that map.

filter:
{
"OnStartTouch" "/mp_roundtime 8.*/"
}

uvn
01-11-2016, 10:40
Trying using this (untested).

Create the cfg file in the stripper/maps/ for that map.


Works like a charm :))) Thank you very much ... so like that i can filter anything on round start ?

Spirit_12
01-20-2016, 20:15
Can anyone suggest me how to spawn weapons with full ammo using stripper on l4d2? All I get is single clip whenever I spawn something.

Vertox
01-21-2016, 14:26
This wont load anymore after today CS:GO update can anyone confirm that its not just for me?

Spirit_12
01-21-2016, 15:23
Try snapshot version.

Main Fighter
01-21-2016, 15:54
How could I get this working with multiple server installations in one folder...
I have multiple servers for CSGO and I need to get different stripper configurations working.

I currently have it working with Metamod and Sourcemod using the following in the commandline.
+mm_basedir "addons/metamod/surf"
+sm_basepath "addons/sourcemod/surf"

I tried to get stripper working using
+stripper_cfg_path "addons/stripper/surf" but that doesn't change the path.
(I found that command by using "find stripper" so I don't even know if that is how you do it)
I couldn't find anything on Google about this either.

Would anyone know how to get it working because I am kind of stuck?

Vertox
01-21-2016, 19:10
Try snapshot version.
Did, still doesnt load :/

341464
01-24-2016, 14:58
This stuff's powerful yet I have no idea what to do with it :(
All I could think of is add some buildings and that's it.

Anyone's got any cool example for TF2?

NachoCheeZ
01-26-2016, 10:17
Since I've installed this on my CS:GO ckSurf server, I now get the error:
"srcds.exe - Entry Point Not Found
---------------------------------------
The procedure entry point AssertValidStringPtr could not be located in the dynamic link library
C:/csgo-surf/csgo/addons/stripper/bin/stripper.14.ep1.dll."

Any ideas? The file is there but I'm at a total loss here. I'm running latest MetaMod/SourceMod and a fresh install of this.

I'm getting the same error, anyone here got a fix for it? I really need the plugin, so many maps aren't working without :cry:

GenericPath
01-28-2016, 20:13
I'm getting the same error, anyone here got a fix for it? I really need the plugin, so many maps aren't working without :cry: Can confirm, I am also getting the same error when loading maps.

kallen_mvm
02-03-2016, 15:14
http://puu.sh/mUEt8/ba4cbf5a50.png
http://puu.sh/mUEIh/4205ef4a40.png
help me with this pls :)

That Guy In The Corner
02-08-2016, 20:00
Can anybody get this working with Synergy?
I've been trying all day and just can't get it to do anything.

It definitely loads with the latest snapshot, and the stripper_dump function is fine.
However it doesn't seem to actually make any changes I put in the cfg files.

:?

That Guy In The Corner
02-09-2016, 05:31
Sorry for the double post, but I now realise a similar system is actually built in to synergy itself.
However, it only allows changes to be made on a map by map basis.

I think to do global changes, like all headcrabs to fast headcrabs for example, I would need this addon.

weeeishy
02-10-2016, 20:06
After installing Stripper on my Surf server, it started crashing and showing this

---------------------------
srcds.exe - Entry Point Not Found
---------------------------
The procedure entry point AssertValidStringPtr could not be located in the dynamic link library c:\users\administrator\desktop\surf\surf\csgo \addons\stripper\bin\stripper.14.ep1.dll.
---------------------------
OK
---------------------------


Any help with that?

dica266
02-13-2016, 19:08
Can somebody tell me which version is best for surf server ?

L 02/14/2016 - 17:55:39: [umc-core.smx] 5: IvanAnemi4niq (7)
L 02/14/2016 - 17:55:39: [umc-core.smx] 6: TheShadowGaming#YTB (8)
L 02/14/2016 - 17:55:39: [umc-core.smx] 7: poiz =) (9)
L 02/14/2016 - 17:55:39: [umc-core.smx] 8: ZEF (10)
L 02/14/2016 - 17:55:39: [umc-core.smx] 9: TrueAlpha`s (11)
L 02/14/2016 - 17:55:39: [umc-core.smx] 10: FreakyLikeMe (13)
L 02/14/2016 - 17:55:39: [umc-core.smx] VOTE MENU:
L 02/14/2016 - 17:55:39: [umc-core.smx] 3: surf_pox (T1 L) (0)
L 02/14/2016 - 17:55:39: [umc-core.smx] 4: surf_rebel_resistance_njv (T1 L) (1)
L 02/14/2016 - 17:55:39: [umc-core.smx] 5: surf_legends_lite (T1 L) (2)
L 02/14/2016 - 17:55:39: [umc-core.smx] 6: surf_fruits (T2 10S B) (3)
L 02/14/2016 - 17:55:39: [umc-core.smx] 7: surf_syria_ (T2 8S) (4)
L 02/14/2016 - 17:55:39: [umc-core.smx] 8: surf_glass7 (T2 L) (5)
L 02/14/2016 - 17:55:41: [umc-core.smx] Flay.hiNd<136><STEAM_1:1:36628308><> sel
ected menu item 3
L 02/14/2016 - 17:55:42: [umc-core.smx] poiz =)<54><STEAM_1:0:58768569><> select
ed menu item 2
L 02/14/2016 - 17:55:46: [umc-core.smx] ZEF<158><STEAM_1:1:43780470><> selected
menu item 2
L 02/14/2016 - 17:55:47: [umc-core.smx] KAME<156><STEAM_1:0:82677355><> selected
menu item 7
TheShadowGaming#YTB: !knife
L 02/14/2016 - 17:55:48: [umc-core.smx] FreakyLikeMe<79><STEAM_1:0:117496049><>
selected menu item 2
Dropped TasHa from server: Disconnect
L 02/14/2016 - 17:55:52: [umc-core.smx] TheShadowGaming#YTB<157><STEAM_1:0:16068
8133><> selected menu item 7
Client "WTF ? This is forteN ?!" connected (92.80.243.5:29951).
L 02/14/2016 - 17:55:58: [umc-core.smx] IvanAnemi4niq<135><STEAM_1:1:112618696><
> selected menu item 2
L 02/14/2016 - 17:56:00: [umc-core.smx] Setting nextmap to: surf_pox
L 02/14/2016 - 17:56:00: [umc-endvote.smx] End of map vote disabled.
L 02/14/2016 - 17:56:00: [umc-randomcycle.smx] Disabling random nextmap selectio
n.
L 02/14/2016 - 17:56:00: [umc-core.smx] MAPVOTE: Players voted for map 'surf_pox
' from group 'Tier 1'
L 02/14/2016 - 17:56:00: [umc-core.smx] Vote has concluded.
Client "Disentery" connected (86.125.248.13:11642).
poiz =): 18?
PutClientInServer: no info_player_start on level
PutClientInServer: no info_player_start on level
Dropped Plank from server: Disconnect
Client "ReyalpS" connected (192.168.1.1:27005).
PutClientInServer: no info_player_start on level
L 02/14/2016 - 17:58:21: [sm_skinchooser_csgo.smx] Setting Model for client 2: m
odels\player\custom_player\marvel\deadpool\de adpool_red_v2.mdl
L 02/14/2016 - 17:58:21: [sm_skinchooser_csgo.smx] Setting Arms for client 2: mo
dels\player\custom_player\marvel\deadpool\dea dpool_arms_red.mdl
Client "Itachi" connected (78.97.209.31:27005).
PutClientInServer: no info_player_start on level
Client "PsBro (=)" connected (151.251.11.155:27005).
Dropped PsBro (=) from server: PsBro (=) timed out
Itachi: cum a ramas, nu ai mai pus skinuri?
Client "DrewMONSTA" connected (5.15.167.146:27005).
ReyalpS: am pus
Client "Canary." connected (86.125.148.203:27525).
Client "PsBro (=)" connected (151.251.11.155:27005).
Dropped PsBro (=) from server: Disconnect
PutClientInServer: no info_player_start on level
DrewMONSTA: !knife
PutClientInServer: no info_player_start on level
Disentery: !knife
Canary.: !knife
Canary.: !knife
Neon: !knife
KAME: !knife
TrueAlpha`s : /exit
TrueAlpha`s : cum ies din spec?
Client "Shia LaBeouf" connected (77.236.190.79:27005).
PutClientInServer: no info_player_start on level
Client "TheKing2.0" connected (79.114.149.208:27005).
PutClientInServer: no info_player_start on level
Client "TomoTheMlgGuy" connected (93.137.204.219:27005).
Dropped KAME from server: Disconnect
PutClientInServer: no info_player_start on level
Itachi: !knife
ReyalpS #surf.go.ro: timeleft
Going to intermission...
CHANGELEVEL: Looking for next level in mapgroup ''
Looking for next map in mapgroup ''...
CHANGELEVEL: GetNextMap failed for mapgroup '', map group invalid or empty
Disentery: fuck
CHANGELEVEL: Looking for next level in mapgroup ''
Looking for next map in mapgroup ''...
CHANGELEVEL: GetNextMap failed for mapgroup '', map group invalid or empty
CHANGELEVEL: Looking for next level in mapgroup ''
Looking for next map in mapgroup ''...
CHANGELEVEL: GetNextMap failed for mapgroup '', map group invalid or empty
CHANGE LEVEL: surf_classics2
L 02/14/2016 - 18:11:53: [SM] Changed map to "surf_pox"
---- Host_Changelevel ----
*** Map Load: surf_pox: Map Group #######################################
Map surf_pox missing stringtable dictionary, don't ship this way!!!
Run with -stringtables on the command line or convar
stringtable_alwaysrebuilddictionaries enabled to build the string table
#######################################
L 02/14/2016 - 18:11:54: -------- Mapchange to surf_pox --------
GameTypes: missing mapgroupsSP entry for game type/mode (custom/custom).
GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/cooperative
).
bot_autodifficulty_threshold_high - 5.0
bot_autodifficulty_threshold_low - -2.0
bot_chatter - normal
bot_defer_to_human_goals - 0
bot_defer_to_human_items - 1
bot_difficulty - 1
bot_quota - 10
bot_quota_mode - normal
bot_allow_grenades - 1
bot_allow_pistols - 1
bot_allow_sub_machine_guns - 1
bot_allow_shotguns - 1
bot_allow_rifles - 1
bot_allow_snipers - 1
bot_allow_machine_guns - 1
sv_auto_adjust_bot_difficulty - 1
sv_bots_get_easier_each_win - 0
sv_bots_force_rebuy_every_round - 0
sv_bots_get_harder_after_each_wave - 0
mp_playercashawards - 1
cash_player_bomb_defused - 300
cash_player_bomb_planted - 300
cash_player_damage_hostage - -30
cash_player_interact_with_hostage - 150
cash_player_killed_enemy_default - 300
cash_player_killed_enemy_factor - 1
cash_player_killed_hostage - -1000
cash_player_killed_teammate - -300
cash_player_rescued_hostage - 1000
cash_player_respawn_amount - 0
cash_player_get_killed - 0
mp_teamcashawards - 1
cash_team_elimination_bomb_map - 3250
cash_team_elimination_hostage_map_t - 1000
cash_team_elimination_hostage_map_ct - 2000
cash_team_hostage_alive - 0
cash_team_hostage_interaction - 500
cash_team_loser_bonus - 1400
cash_team_loser_bonus_consecutive_rounds - 500
cash_team_planted_bomb_but_defused - 800
cash_team_rescued_hostage - 0
cash_team_terrorist_win_bomb - 3500
cash_team_win_by_defusing_bomb - 3250
cash_team_win_by_hostage_rescue - 3500
cash_team_win_by_time_running_out_bomb - 3250
cash_team_win_by_time_running_out_hostage - 3250
cash_team_survive_guardian_wave - 1000
mp_afterroundmoney - 0
mp_buytime - 90
mp_buy_anywhere - 0
mp_buy_during_immunity - 0
mp_startmoney - 800
mp_maxmoney - 16000
sv_buy_status_override - -1
mp_death_drop_defuser - 1
mp_death_drop_grenade - 2
mp_death_drop_gun - 1
mp_deathcam_skippable - 1
mp_defuser_allocation - 0
mp_give_player_c4 - 1
mp_free_armor - 0
mp_molotovusedelay - 15.0
mp_weapons_allow_zeus - 1
mp_weapons_allow_map_placed - 0
mp_weapons_glow_on_ground - 0
mp_ct_default_melee - weapon_knife
mp_ct_default_secondary - weapon_hkp2000
mp_ct_default_primary -
mp_ct_default_grenades -
mp_t_default_melee - weapon_knife
mp_t_default_secondary - weapon_glock
mp_t_default_primary -
mp_t_default_grenades -
mp_buy_allow_grenades - 1
mp_weapons_allow_typecount - 5
mp_freezetime - 6
mp_force_pick_time - 15
mp_halftime - 0
mp_match_can_clinch - 1
mp_maxrounds - 0
mp_roundtime - 5
mp_roundtime_defuse - 0
mp_roundtime_hostage - 0
mp_timelimit - 5
mp_warmuptime - 30
mp_warmup_pausetimer - 0
mp_halftime_pausetimer - 0
mp_default_team_winner_no_objective - -1
mp_hostagepenalty - 10
mp_solid_teammates - 1
sv_allow_votes - 1
sv_alltalk - 0
sv_auto_full_alltalk_during_warmup_half_end - 1
sv_deadtalk - 0
sv_ignoregrenaderadio - 0
mp_teammates_are_enemies - 0
mp_damage_scale_ct_body - 1.0
mp_damage_scale_ct_head - 1.0
mp_damage_scale_t_body - 1.0
mp_damage_scale_t_head - 1.0
mp_friendlyfire - 0
ff_damage_reduction_bullets - 0.1
ff_damage_reduction_grenade - 0.25
ff_damage_reduction_grenade_self - 1
ff_damage_reduction_other - 0.25
mp_limitteams - 2
spec_freeze_panel_extended_time - 0.0
spec_freeze_time - 2.0
mp_forcecamera - 1
mp_respawn_immunitytime - 4.0
mp_respawn_on_death_t - 0
mp_respawn_on_death_ct - 0
mp_display_kill_assists - 1
mp_use_respawn_waves - 0
mp_respawnwavetime_ct - 10.0
mp_respawnwavetime_t - 10.0
mp_randomspawn - 0
mp_randomspawn_los - 1
mp_radar_showall - 0
mp_force_assign_teams - 0
sv_gravity - 800
sv_accelerate - 5.5
sv_stopspeed - 80
sv_airaccelerate - 12
sv_wateraccelerate - 10
sv_waterfriction - 1
sv_friction - 5.2
sv_bounce - 0
sv_maxvelocity - 3500
sv_maxspeed - 320
mp_ggprogressive_round_restart_delay - 15.0
mp_ggtr_bomb_defuse_bonus - 1.0
mp_ggtr_bomb_detonation_bonus - 1.0
mp_ggtr_bomb_pts_for_flash - 4
mp_ggtr_bomb_pts_for_he - 3
mp_ggtr_bomb_pts_for_molotov - 5
mp_ggtr_bomb_pts_for_upgrade - 2.0
mp_ggtr_bomb_respawn_delay - 0.0
mp_ggtr_end_round_kill_bonus - 1
mp_ggtr_halftime_delay - 0.0
mp_ggtr_last_weapon_kill_ends_half - 0
sv_arms_race_vote_to_restart_disallowed_after - 0
mp_guardian_special_kills_needed - 10
mp_guardian_special_weapon_needed - awp
mp_guardian_player_dist_min - 1300
mp_guardian_player_dist_max - 2000
mp_randomspawn_in_bombsite - -1
bot_custom_strat -
mp_hostages_spawn_force_positions -
mp_hostages_spawn_same_every_round - 1
mp_guardian_bot_money_per_wave - 800
sv_disable_show_team_select_menu - 0
mp_hostages_max - 2
spec_replay_enable - 0
mp_round_restart_delay - 7.0
Executing dedicated server config file
Writing cfg/banned_user.cfg.
Writing cfg/banned_ip.cfg.
--------------------------------------------------------
sv_pure value unchanged (current value is 0).
--------------------------------------------------------
[SM] Changed cvar "sv_maxcmdrate" to "128".
L 02/14/2016 - 18:11:54: [basecommands.smx] "Console<0><Console><Console>" chang
ed cvar (cvar "sv_maxcmdrate") (value "128")
[SM] Changed cvar "sv_maxupdaterate" to "128".
L 02/14/2016 - 18:11:54: [basecommands.smx] "Console<0><Console><Console>" chang
ed cvar (cvar "sv_maxupdaterate") (value "128")
exec: couldn't exec gamemode_casual_server.cfg
PlayerModelInfo: missing terrorist models for map surf_pox. Adding the default m
odel tm_phoenix.
PlayerModelInfo: missing counter-terrorist models for map surf_pox. Adding the d
efault model ctm_st6.
Couldn't find any entities named deagle, which point_template temp_deagle is spe
cifying.
Couldn't find any entities named he, which point_template temp_he is specifying.

Couldn't find any entities named deagle2, which point_template temp_deagle2 is s
pecifying.
Couldn't find any entities named he2, which point_template temp_he2 is specifyin
g.
Couldn't find any entities named ak47, which point_template temp_ak47 is specify
ing.
Couldn't find any entities named m4a1, which point_template temp_m4a1 is specify
ing.
Couldn't find any entities named mp5, which point_template temp_mp5 is specifyin
g.
Couldn't find any entities named hegrenade, which point_template temp_hegrenade
is specifying.
Couldn't find any entities named wep_nade_1, which point_template wep_nade_temp
is specifying.
Couldn't find any entities named wep_nade_4, which point_template wep_nade_temp
is specifying.
Couldn't find any entities named deagleTOP, which point_template temp_deagleTOP
is specifying.
CMaterial::PrecacheVars: error loading vmt file for sprites/bluelaser1
CMaterial::PrecacheVars: error loading vmt file for sprites/bluelaser1
CMaterial::PrecacheVars: error loading vmt file for sprites/bluelaser1
Wrote minidump to: c:\sedirectorsrcds\csgo\addons\sourcemod\data \dumps\4243132d-
1584-4ac9-b95c-03f0ffe846fb.dmp


Can somebody help me ? It's a random crash, sometimes the maps work sometimes not... I think that the crash is related to stripper.

Filoret
02-21-2016, 18:57
using this plug for spawn points
how can i add new spawn points for new maps in last to operations?

pubhero
03-05-2016, 23:49
using this plug for spawn points
how can i add new spawn points for new maps in last to operations?
Game? I can help you in game CS:S, if you want.

Austinbots
03-06-2016, 03:45
using this plug for spawn points
how can i add new spawn points for new maps in last to operations?

Once you install Stripper, you could manually edit the stripper files for the maps and add them.
Walk over to the place in the map you want the spawn point and then in the console enter
status
this will give you your x y z position.
You would then use that xyz location to enter in a new spawn point in the stripper file like this.

add:
{
"origin" "5400 6600 -807"
"angles" "0 0 0"
"classname" "info_player_counterterrorist"
}
{
"origin" "5100 3750 -573"
"angles" "0 0 0"
"classname" "info_player_terrorist"
}

If you use your y position from the status command the spawn will be about waist high. You have to subtract some to get them on the ground. I think it is about 32 that you subtract.

If you turn on cheats you can enter this command and (at least in css) you will see all the spawn points in the map.
map_showspawnpoints

If you create a spawn point outside of a buy zone the player that spawns there will not be able to buy. There are plugin to get around this.

This plugin makes managing your spawns much easier.
There are other ones too.
https://forums.alliedmods.net/showthread.php?t=115496

Austinbots
03-10-2016, 01:17
I have the latest version of Stripper and MMS.
Stripper is working on L4D1 and L4D2
but it doesn't work on counter strike source.
I get no errors or warnings and meta list shows it is running.
This is on win 2012 server.

Anyone still working on this project?
It would be a shame to have this die off since it has such a long history and is such a useful tool.

Austinbots
03-10-2016, 01:20
Can anyone suggest me how to spawn weapons with full ammo using stripper on l4d2? All I get is single clip whenever I spawn something.

You set set ammo on spawned weapons this way.
You need an ammo line.
This example is from l4d2 but it works exactly the same in l4d css cgo etc.


{
"origin" "733.0 5534.0 2875.0"
"angles" "0.0 -90.0 0.0"
"count" "1"
"ammo" "360"
"classname" "weapon_rifle_ak47"
}

Merudo
03-31-2016, 13:16
I'm using L4D2, and I'd like stripper to remove different objects depending on the mode (coop or versus). Is there a way to do so?

Spirit_12
04-01-2016, 00:50
Code a plugin to check mp_gamemode variable, and execute the configs.

Merudo
04-01-2016, 01:16
The only option for configuration mentioned in the documentation is editing the two files addons/stripper/global_filters.cfg & addons/stripper/maps/.cfg

Should the plugin I code edit these two files?

Otherwise, I heard there is a stripper API, but I can't find documentation anywhere.

Spirit_12
04-01-2016, 01:22
Atomicstryker made a plugin some time back to execute different stripper configs. Try to find his work.

Merudo
04-01-2016, 16:12
Are you referring to this: [L4D2] Routing (Dynamic Paths) (https://forums.alliedmods.net/showthread.php?t=126181)?

Danny_l4d
04-02-2016, 09:12
"OnCoop" or "OnVersus" is also a way to use stripper.

"OnVersus" ""wep_spawn_vs,PickRandom,,3,-1" for example

Sketchy
04-10-2016, 11:46
How do I go about removing an individual item? I'm trying to remove a particular song from playing on a map. I did a dump and this is the one I want to remove.


"origin" "-8192 6912 -1098.29"
"volstart" "0"
"targetname" "tuddles"
"spinup" "0"
"spindown" "0"
"spawnflags" "48"
"SourceEntityName" "tuddle"
"radius" "2048"
"preset" "0"
"pitchstart" "100"
"pitch" "100"
"message" "mesa/iliektuddles.mp3"
"lfotype" "0"
"lforate" "0"
"lfomodvol" "0"
"lfomodpitch" "0"
"health" "10"
"fadeoutsecs" "0"
"fadeinsecs" "0"
"cspinup" "0"
"classname" "ambient_generic"
"hammerid" "78492"


remove:
{
"classname" "ambient_generic"
}

^^This worked for removing a sound from another map, but there are a number of ambient_generic entities or whatever they re called in this particular map and I only want to remove the one.

Proz
04-12-2016, 21:20
How do I go about removing an individual item? I'm trying to remove a particular song from playing on a map. I did a dump and this is the one I want to remove.




filter:
{
"hammerid" "78492"
}



That will do the trick.

Sketchy
04-16-2016, 09:15
Thank you!

Kerouha
05-09-2016, 16:44
I was trying to add an alarmed vehicle to c10m1_caves (L4D2), a pickup truck in the tunnel, with most standard features: an instructor hint, working sound, lights and survivor reactions. Since the model is not a usual sedan, I tried to highlight windows with light_dynamic.

Instuctor hints seem to barely work, and don't see the dynamic light that should illuminate the windshield. What am I doing wrong?

Kerouha
05-11-2016, 15:19
Nevermind, I made that light work (https://yadi.sk/i/zYoSO8XCre58e) :\

There are still problems with instructor hints though...

HSFighter
05-21-2016, 05:18
Hello ,

could you make Stripper:Source to support black mesa source?

Please, support for Black Mesa.


Black mesa support will be amazing.

irepz
05-25-2016, 16:47
Hi everyone, i'm trying to use stripper on my surf server but it don't want load.

SM 1.8.0.5797
MM 1.10.5
Stripper 1.2.2hg82

22:45:44 meta list
22:45:44 Listing 6 plugins:
[02] SourceMod (1.8.0.5797) by AlliedModders LLC
[03] CS Tools (1.8.0.5797) by AlliedModders LLC
[04] SDK Tools (1.8.0.5797) by AlliedModders LLC
[05] DHooks (2.0.4) by AlliedModders
[06] SDK Hooks (1.8.0.5797) by AlliedModders LLC
[08] <FAILED>
22:45:46 meta info 08
22:45:46 Plugin 8 is not loaded.
File: /home/steam/steamcmd/master-surf/csgo/addons/stripper/bin/stripper_mm_i486.so

ll csgo/addons/stripper/
total 28K
drwxr-xr-x 2 steam steam 4.0K May 25 22:36 bin
drwxr-xr-x 2 steam steam 4.0K May 25 22:08 dumps
-rw-r--r-- 1 steam steam 423 Sep 12 2014 global_filters.cfg
drwxr-xr-x 2 steam steam 12K May 25 22:08 maps
-rw-r--r-- 1 steam steam 240 Dec 10 03:09 readme.txt

ll csgo/addons/stripper/bin/
total 1.9M
-rw-r--r-- 1 steam steam 79K Sep 12 2014 stripper.14.ep1.so
-rw-r--r-- 1 steam steam 185K Sep 12 2014 stripper.16.csgo.so
-rw-r--r-- 1 steam steam 166K Sep 12 2014 stripper.16.css.so
-rw-r--r-- 1 steam steam 166K Sep 12 2014 stripper.16.dods.so
-rw-r--r-- 1 steam steam 146K Sep 12 2014 stripper.16.ep2.so
-rw-r--r-- 1 steam steam 139K Apr 15 2011 stripper.16.ep2v.so
-rw-r--r-- 1 steam steam 166K Sep 12 2014 stripper.16.hl2dm.so
-rw-r--r-- 1 steam steam 178K Sep 12 2014 stripper.16.l4d2.so
-rw-r--r-- 1 steam steam 148K Sep 12 2014 stripper.16.l4d.so
-rw-r--r-- 1 steam steam 173K Sep 12 2014 stripper.16.nd.so
-rw-r--r-- 1 steam steam 148K Sep 12 2014 stripper.16.tf2.so
-rw-r--r-- 1 steam steam 121K Sep 12 2014 stripper.core.so
-rw-r--r-- 1 steam steam 7.6K Sep 12 2014 stripper_mm_i486.so


Any help is appreciated :3