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View Full Version : Stripper:Source (Updated 2011-04-15)


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LordMarqus
10-27-2012, 16:04
why not read posts or use this topic search ?
http://www.bailopan.net/stripper/snapshots/1.2/
Why it's not in the first post?

Pelipoika
10-28-2012, 13:23
Is it possible to spawn info_targets with this plugin?

(TF2)

waltercl
10-28-2012, 19:57
I haven't read through all the pages, but are there some detailed directions on how to use this to put map decals on the walls?

vodka00
10-28-2012, 22:16
I haven't read through all the pages, but are there some detailed directions on how to use this to put map decals on the walls?

There are decal-specific plugins for that.

Map Decals: https://forums.alliedmods.net/showthread.php?p=607043

waltercl
10-28-2012, 23:59
I'm currently using that plugin and having a problem with it on my CSS Server. I heard this plugin could also be used to do the same thing, and I was wanting to try it out.

pubhero
10-29-2012, 02:16
I haven't read through all the pages, but are there some detailed directions on how to use this to put map decals on the walls?

Hi.
Here are the working cfg for the map decals, with the stripper:


add:
{
"origin" "-591.968750 2019.875610 -53.374519"
"texture" "decals/custom/yourfoldername/yourmapdecalname1"
"classname" "infodecal"
}
{
"origin" "-162.755706 -480.031250 116.862335"
"texture" "decals/custom/yourfoldername/yourmapdecalname2"
"classname" "infodecal"
}
{
"origin" "-1282.420410 -256.031250 195.894485"
"texture" "decals/custom/yourfoldername/yourmapdecalname3"
"classname" "infodecal"
}
etc.
etc.
etc.
The game: CSS
Map coordinates: de_dust2
Map cfg here: addons/stripper/maps/de_dust2.cfg
Before you delete the mapadverts plugin, you must be get the right coordinates with that.
I use sv_pure 1 with pure_server_whitelist.txt. Works me without any errors. Independent from the sv_pure errors, not as the mapadverts plugin.
If you want forcing the download your mapadverts for the clients (since when you delete the mapadverts plugin, you delete the forced download for these files too), use the
cstrike/maps/mapname.res file. Like this:

Resources
{
"materials/decals/custom/yourfoldername/yourmapdecalname1.vmt" "file"
"materials/decals/custom/yourfoldername/yourmapdecalname1.vtf" "file"
"materials/decals/custom/yourfoldername/yourmapdecalname2.vmt" "file"
"materials/decals/custom/yourfoldername/yourmapdecalname2.vtf" "file"
"materials/decals/custom/yourfoldername/yourmapdecalname3.vmt" "file"
"materials/decals/custom/yourfoldername/yourmapdecalname3.vtf" "file"
etc.
etc.
etc.
}

waltercl
10-29-2012, 03:35
Thanks! I'm going to try this out as soon as I get some time. I'm just thinking to myself that it might be good to keep the map-decal plugin around (and not delete it) for doing coordinates in the future, and it is also nice that it forces a download of the map decals.

vodka00
10-29-2012, 14:50
I am not sure I am doing this right. I have many maps where there is a timer after which teleports players to jail making the map unplayable. I want to remove the logic_timer that does this. I tried removing this entity with entspy and it worked great, but I did it with stripper and it still seems like it's there. This is what I have in my global filters.cfg

filter:
{
"classname" "logic_timer"
}

remove:
{
"classname" "logic_timer"
}

filter:
{
"classname" "logic_*"
}

remove:
{
"classname" "logic_*"
}

Multiple entries for same thing because I wasn't sure.

waltercl
10-30-2012, 03:17
Hi.
Here are the working cfg for the map decals, with the stripper:


add:
{
"origin" "-591.968750 2019.875610 -53.374519"
"texture" "decals/custom/yourfoldername/yourmapdecalname1"
"classname" "infodecal"
}
{
"origin" "-162.755706 -480.031250 116.862335"
"texture" "decals/custom/yourfoldername/yourmapdecalname2"
"classname" "infodecal"
}
{
"origin" "-1282.420410 -256.031250 195.894485"
"texture" "decals/custom/yourfoldername/yourmapdecalname3"
"classname" "infodecal"
}
etc.
etc.
etc.
The game: CSS
Map coordinates: de_dust2
Map cfg here: addons/stripper/maps/de_dust2.cfg
Before you delete the mapadverts plugin, you must be get the right coordinates with that.
I use sv_pure 1 with pure_server_whitelist.txt. Works me without any errors. Independent from the sv_pure errors, not as the mapadverts plugin.
If you want forcing the download your mapadverts for the clients (since when you delete the mapadverts plugin, you delete the forced download for these files too), use the
cstrike/maps/mapname.res file. Like this:

Resources
{
"materials/decals/custom/yourfoldername/yourmapdecalname1.vmt" "file"
"materials/decals/custom/yourfoldername/yourmapdecalname1.vtf" "file"
"materials/decals/custom/yourfoldername/yourmapdecalname2.vmt" "file"
"materials/decals/custom/yourfoldername/yourmapdecalname2.vtf" "file"
"materials/decals/custom/yourfoldername/yourmapdecalname3.vmt" "file"
"materials/decals/custom/yourfoldername/yourmapdecalname3.vtf" "file"
etc.
etc.
etc.
}


I tried this, and I believe I've got everything set up right, but when I go to the map I see a small purple square where the map decal is suppose to be. It is downloading the .vmt and the .vtf. Is there any constraints on what size or dimension the map decal should be?

pubhero
10-31-2012, 00:56
This error happen when the mapadverts not downloaded or downloaded, but you not use the good folder.

1, I hope you not use the mapadverts plugin's forced downloads and the .res file in the same time?

2, You set up the correct foldername in the .vmt files?
An example:

"LightmappedGeneric"
{
"$basetexture" "decals/custom/yourfoldername/yourmapdecalname"
...
...
...
}
If not, then you now set up all. All txt editor is a good choice for this job. After that you must be reupload to the server all of the repaired .vmt's and delete the old ones from your client. New ones must be downloading for your client again.

pubhero
10-31-2012, 01:16
Someone can help me with the advertisements vs. stripper? This method not works for me in CSS. Wrong coordinates?
I want to send 5-6 different message for my players, in the top-left section.
Why i not use the (sm) advertisements plugin? Because that plugin based top-left messages interfering with the minimap and have a too less character number limitation. And i have too many sm plugins. And of course i want to use more colors like with the advertisements plugin.

{
"origin" "0 0 0"
"spawnflags" "1"
"channel" "1"
"fxtime" "0.70"
"holdtime" "5"
"fadeout" "1.5"
"fadein" "0.2"
"color2" "255 0 0"
"color" "0 255 255"
"effect" "2"
"y" "0"
"x" "-1"
"message" "Skul`Shock by DirtyDave"
"targetname" "skultext"
"classname" "game_text"
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; Game Text Lower Center
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
{
"origin" "20 20 20"
"spawnflags" "1"
"channel" "1"
"fxtime" "0.50"
"holdtime" "5"
"fadeout" "1.5"
"fadein" "0.2"
"color2" "255 0 0"
"color" "0 255 255"
"effect" "2"
"y" "1"
"x" "-1"
"message" "Skul`Forums www.SKULSHOCKCOMMUNITY.com"
"targetname" "forums"
"classname" "game_text"
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; Game Text Lower Right
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
{
"origin" "20 20 20"
"spawnflags" "1"
"channel" "1"
"fxtime" "0.50"
"holdtime" "5"
"fadeout" "1.5"
"fadein" "0.2"
"color2" "255 0 0"
"color" "0 255 255"
"effect" "2"
"y" "1"
"x" "1"
"message" "Visit our Skul`Shock Sister Servers."
"targetname" "sisterserver"
"classname" "game_text"
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; Game Text Lower Left
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
{
"origin" "20 20 20"
"spawnflags" "1"
"channel" "1"
"fxtime" "0.50"
"holdtime" "5"
"fadeout" "1.5"
"fadein" "0.2"
"color2" "255 0 0"
"color" "0 255 255"
"effect" "2"
"y" "1"
"x" "0.01"
"message" " Visit Our Skul`Shock Sister Servers."
"targetname" "sisterserver2"
"classname" "game_text"
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; Game Text Top Center
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
{
"origin" "20 20 20"
"spawnflags" "1"
"channel" "1"
"fxtime" "0.50"
"holdtime" "5"
"fadeout" "1.5"
"fadein" "0.2"
"color2" "255 0 0"
"color" "0 255 255"
"effect" "2"
"y" "0"
"x" "-1"
"message" "Skul`Forums www.SKULSHOCKCOMMUNITY.com"
"targetname" "twinserver"
"classname" "game_text"
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; Game Text Lower Center
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
{
"origin" "20 20 20"
"spawnflags" "1"
"channel" "1"
"fxtime" "0.80"
"holdtime" "5"
"fadeout" "1.5"
"fadein" "0.2"
"color2" "255 0 0"
"color" "0 255 255"
"effect" "2"
"y" "1"
"x" "-1"
"message" "This Server is Hosted by Skul`Shock Servers
"targetname" "fatpipe"
"classname" "game_text"
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Game Text Center-Center Skul
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
{
"origin" "20 20 20"
"spawnflags" "1"
"channel" "1"
"fxtime" "0.50"
"holdtime" ".2"
"fadeout" "3.0"
"fadein" "3.0"
"color2" "0 255 0"
"color" "255 0 0"
"effect" "1"
"y" "-1"
"x" "-1"
"message" " Dirty Dave"
"targetname" "skulhamr"
"classname" "game_text"
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; Game Text Lower Center
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
{
"origin" "20 20 20"
"spawnflags" "1"
"channel" "1"
"fxtime" "0.80"
"holdtime" "5"
"fadeout" "1.5"
"fadein" "0.2"
"color2" "255 0 0"
"color" "0 255 255"
"effect" "2"
"y" "1"
"x" "-1"
"message" "vist www.SKULSHOCKCOMMUNITY.com"
"targetname" "husks"
"classname" "game_text"
}
;;; Logic Timers
{
"origin" "0 0 0"
"RefireTime" "350"
"spawnflags" "0"
"classname" "logic_timer"
"OnTimer" "skultext,Display,,0,-1"
"OnTimer" "forums,Display,,13,-1"
"OnTimer" "sisterserver,Display,,26,-1"
"OnTimer" "sisterserver2,Display,,42,-1"
"OnTimer" "twinserver,Display,,60,-1"
"OnTimer" "fatpipe,Display,,79,-1"
"OnTimer" "skulhamr,Display,,98,-1"
"OnTimer" "husk, Display,,115,-1"
}

daveyboye
10-31-2012, 15:42
LOL, my stripper files floating around everywhere for peeps to use :)

pubhero
11-01-2012, 00:05
I found this in this topic. :D
But not works with CSS for me.

painkiller
11-01-2012, 12:21
'y', 0)

'x', 0.01)

painkiller
11-01-2012, 12:24
This is the correct top-left section.

'y', 0)

'x', 0.01)


I need a Kordinate down on line? where can me help please?

vodka00
11-01-2012, 22:39
Could someone give me a quick tip?

I am not sure I am doing this right. I have many maps where there is a timer after which teleports players to jail making the map unplayable. I want to remove the logic_timer that does this. I tried removing this entity with entspy and it worked great, but I did it with stripper and it still seems like it's there. This is what I have in my global filters.cfg

filter:
{
"classname" "logic_timer"
}

remove:
{
"classname" "logic_timer"
}

filter:
{
"classname" "logic_*"
}

remove:
{
"classname" "logic_*"
}

Multiple entries for same thing because I wasn't sure.

Edit: Also there a view in CS:S which will show me somehow the trigger_teleports and trigger_multiples? So that I know which ones to filter out?

pubhero
11-05-2012, 01:25
I need a Kordinate down on line? where can me help please?

It seems, we not get help here. :cry:

If i know well, this prefix (game_text) doesn't work with the CSS.

noctua
11-13-2012, 16:46
daveyboye (https://forums.alliedmods.net/member.php?u=41332): LOL, my stripper files floating around everywhere for peeps to use

You are the Hero here!
Please come back if you have more complex shit like this.

pcmaster
11-20-2012, 08:59
Could someone provide a working version for TF2?
Tried the most stable Release, but loading always fails with "Failed to get API"
I also tried to compile it from the Sources, but it's giving me even more Errors..

asherkin
11-20-2012, 09:38
Could someone provide a working version for TF2?
Tried the most stable Release, but loading always fails with "Failed to get API"
I also tried to compile it from the Sources, but it's giving me even more Errors..

http://www.bailopan.net/stripper/snapshots/1.2/

painkiller
11-23-2012, 06:49
@ pubhero

yes game_text work not on CSS

adrianman
12-08-2012, 13:46
anyone knows how to change car alarm sound with this in l4d2 with another one that's available in the game's sound folder?

TheTopMostDog
12-11-2012, 02:46
My stripper just does not work. I've tried different meta versions, Linux 1.9.0, 1.9.1dev.

] meta list
[01] SourceMod (1.4.7-dev) by AlliedModders LLC
[02] CS:S Tools (1.4.7-dev) by AlliedModders LLC
[03] SDK Tools (1.4.7-dev) by AlliedModders LLC
[04] SDK Hooks (2.2.0) by Tsunami, psychonic

Are there any common mistakes that users make that stops stripper working? I'm completely stumped as to why it's not working.

EDIT:
L 12/11/2012 - 18:50:38: [META] Failed to load plugin addons/stripper/bin/stripper_mm: Failed to get API

asherkin
12-11-2012, 04:23
Read the last couple of posts in the thread.

pubhero
12-14-2012, 02:24
Hi.
I would like to put christmas trees in the de_dust2 map, with the stripper. Can i found somewhere a cool christmas tree material?

samsah
12-14-2012, 06:58
Hi.
I would like to put christmas trees in the de_dust2 map, with the stripper. Can i found somewhere a cool christmas tree material?
http://gamebanana.com/prefabs/2642
This may work?

pubhero
12-15-2012, 13:49
Thank you. Cool models. I tried these models, but i see only big error messages on the coordinates.
Forced download was good.

Else.
Can i add ladder with the stripper? I think yes, but how can is use the right coordinates? x y z ?

Danny_l4d
12-19-2012, 21:02
I am using the remove option like this

remove:
{
"hammerid" "123456"
}

Can it also be used like this?

remove:
{
"hammerid" "123456"
"hammerid" "345677"
"hammerid" "246896"
}

pubhero
12-20-2012, 12:30
Wrong format.

remove:
{
"hammerid" "123456"
}
{
"hammerid" "345677"
}
{
"hammerid" "246896"
}

Danny_l4d
12-20-2012, 16:01
what's the difference there between { and }

and should it be like that or is it possible to just place all hammerid in 1 { and }

Scythe1337
12-22-2012, 07:00
Hi, im using the latest build of stripper on my tf2 surf servers, and it recently just stopped working. Ive no idea what happened. I dont get any messages about stripper at all. Im using multiple sourcemod installations (1 for each server). Configs are all in place, and it worked fine for 2 years or so. Is there any command to force the servers to use stripper like -stripperbasepath /addons/stripper/...

daveyboye
12-22-2012, 11:08
Hi, im using the latest build of stripper on my tf2 surf servers, and it recently just stopped working. Ive no idea what happened. I dont get any messages about stripper at all. Im using multiple sourcemod installations (1 for each server). Configs are all in place, and it worked fine for 2 years or so. Is there any command to force the servers to use stripper like -stripperbasepath /addons/stripper/...

Use the latest metamod: source snapshot. Stripper is not a sourcemod plugin.

pubhero
01-01-2013, 04:33
Anyone can help me?
I want to add an operating ladder or rope ladder for the map.
I can spawn the ladder (prop_dynamic) in the right position, but this not operating.
I think must be add the ladder function, but how? Must be do this with logic_auto function?
Must be add "info_ladder" , "func_ladder" with the same coordinates, or what?

Patro56
01-11-2013, 00:28
Hello there.
I would like every map (or at least koth_ maps) have spawn doors opened, but not only doors, but also be able to enter enemy spawn. Not quite sure if it's able to be done with this plugin but if someone would help I would really appreciate it. Even if there's other way not necessary with help of this plugin. Cheers

disawar1
02-01-2013, 18:17
Anyone can help me?
I want to add an operating ladder or rope ladder for the map.
I can spawn the ladder (prop_dynamic) in the right position, but this not operating.
I think must be add the ladder function, but how? Must be do this with logic_auto function?
Must be add "info_ladder" , "func_ladder" with the same coordinates, or what?
it is impossible to create a ladder. Ladders compiling with a map (bsp file) and transformed to another entityes like func_simpleladder.

daveyboye
02-02-2013, 18:00
We at Skul`Shock in HL2DM have used stripper many times to make ladders. We tend to make invisible ones.

Austin
02-03-2013, 05:16
We at Skul`Shock in HL2DM have used stripper many times to make ladders. We tend to make invisible ones.

Can you post an example how to add ladders?
I thought you could not do this with stripper since ladders are brush based entities.
?

Austin
02-03-2013, 05:23
Hello there.
I would like every map (or at least koth_ maps) have spawn doors opened, but not only doors, but also be able to enter enemy spawn. Not quite sure if it's able to be done with this plugin but if someone would help I would really appreciate it. Even if there's other way not necessary with help of this plugin. Cheers

Load your map and then do a stripper_dump

Look for these entities
https://developer.valvesoftware.com/wiki/Func_door
https://developer.valvesoftware.com/wiki/Func_door_rotating

Use stripper match and replace (or add) to set spawn flag (Spawn Position) of 1
to have them spawn open.

daveyboye
02-03-2013, 12:30
Can you post an example how to add ladders?
I thought you could not do this with stripper since ladders are brush based entities.
?

It's a bit difficult:

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;
;;;;;;ladder for dumpster terrace NW;;;;;;;;;;
;;
{
"point1" "-3078 2547 -1300"
"origin" "-3078 2547 200"
"point0" "-3078 2547 200"
"classname" "func_useableladder"
}{
"origin" "-3043 2509 -1300"
"classname" "info_ladder_dismount"
}{
"origin" "-3007 2547 -1300"
"classname" "info_ladder_dismount"
}{
"origin" "-3007 2585 -1300"
"classname" "info_ladder_dismount"
}

;; Terrace ladder Flare Red low
{
"origin" "-3078 2547 -1200"
"spawnflags" "7"
"duration" "30"
"scale" "1"
"angles" "0 0 0"
"classname" "env_flare"
}

;; Dumpster ladder Flare alongside
{
"origin" "-3078 2567 -1100"
"spawnflags" "7"
"duration" "30"
"scale" "1"
"angles" "0 0 0"
"classname" "env_flare"
}
;; Dumpster ladder Flare alongside
{
"origin" "-3098 2547 -1100"
"spawnflags" "7"
"duration" "30"
"scale" "1"
"angles" "0 0 0"
"classname" "env_flare"
}
;; Dumpster ladder Flare alongside
{
"origin" "-3078 2567 -900"
"spawnflags" "7"
"duration" "30"
"scale" "1"
"angles" "0 0 0"
"classname" "env_flare"
}
;; Dumpster ladder Flare alongside
{
"origin" "-3098 2547 -900"
"spawnflags" "7"
"duration" "30"
"scale" "1"
"angles" "0 0 0"
"classname" "env_flare"
}
;; Dumpster ladder Flare alongside
{
"origin" "-3078 2567 -700"
"spawnflags" "7"
"duration" "30"
"scale" "1"
"angles" "0 0 0"
"classname" "env_flare"
}
;; Dumpster ladder Flare alongside
{
"origin" "-3098 2547 -700"
"spawnflags" "7"
"duration" "30"
"scale" "1"
"angles" "0 0 0"
"classname" "env_flare"
}

;; Dumpster ladder Flare alongside
{
"origin" "-3078 2567 -500"
"spawnflags" "7"
"duration" "30"
"scale" "1"
"angles" "0 0 0"
"classname" "env_flare"
}
;; Dumpster ladder Flare alongside
{
"origin" "-3098 2547 -500"
"spawnflags" "7"
"duration" "30"
"scale" "1"
"angles" "0 0 0"
"classname" "env_flare"
}
;; Dumpster ladder Flare alongside
{
"origin" "-3078 2567 -300"
"spawnflags" "7"
"duration" "30"
"scale" "1"
"angles" "0 0 0"
"classname" "env_flare"
}
;; Dumpster ladder Flare alongside
{
"origin" "-3098 2547 -300"
"spawnflags" "7"
"duration" "30"
"scale" "1"
"angles" "0 0 0"
"classname" "env_flare"
}
;; Dumpster ladder Flare alongside
{
"origin" "-3078 2567 -100"
"spawnflags" "7"
"duration" "30"
"scale" "1"
"angles" "0 0 0"
"classname" "env_flare"
}
;; Dumpster ladder Flare alongside
{
"origin" "-3098 2547 -100"
"spawnflags" "7"
"duration" "30"
"scale" "1"
"angles" "0 0 0"
"classname" "env_flare"
}

;; Dumpster ladder Flare alongside
{
"origin" "-3078 2567 0"
"spawnflags" "7"
"duration" "30"
"scale" "1"
"angles" "0 0 0"
"classname" "env_flare"
}
;; Dumpster ladder Flare alongside
{
"origin" "-3098 2547 0"
"spawnflags" "7"
"duration" "30"
"scale" "1"
"angles" "0 0 0"
"classname" "env_flare"
}

That's an example of one of our ladders in a custom ahallowood map.

PresidentEvil
02-04-2013, 20:53
hi, can someone please help me


how do I add spawn points to a map?

vodka00
02-04-2013, 22:33
hi, can someone please help me


how do I add spawn points to a map?

Something like this, perhaps.

add
{
"origin" "000 000 000"
"classname" "info_player_counterterrorist"
}

To find x y z for origin just go in game and stand where you want the spawnpoint, then type getpos in console and it will give you angle and position. I hope this works, I haven't tried it myself.

serpentine
02-04-2013, 23:04
This may be a simpler solution for spawns. https://forums.alliedmods.net/showthread.php?p=877834. Though I'm sure you can do it with stripper as well.

PresidentEvil
02-05-2013, 01:05
Something like this, perhaps.

add
{
"origin" "000 000 000"
"classname" "info_player_counterterrorist"
}

To find x y z for origin just go in game and stand where you want the spawnpoint, then type getpos in console and it will give you angle and position. I hope this works, I haven't tried it myself.

god bless you

Powerlord
02-05-2013, 13:15
hi, can someone please help me


how do I add spawn points to a map?
Use SpawnTools 7?

Although I noticed you didn't specify a game. I just assumed CS:S from your signature.

vodka00
02-05-2013, 14:42
Use SpawnTools 7?

Although I noticed you didn't specify a game. I just assumed CS:S from your signature.

That tool does not work for CS:S, it doesn't save spawn points.

deadlyruler
02-05-2013, 17:00
Hey was this plugin broken on the latest steam update? I have managed to update metamod and sourcemod, but it looks like stripper wont load.

meta info gives me the error
Plugin 9 is not loaded.
File: css/cstrike/addons/stripper/bin/stripper_mm_i486.so

evoplay
02-06-2013, 01:04
waiting stripper-1.2.2-hg65

meta list
Listing 4 plugins:
[01] SourceMod (1.5.0-dev+3764) by AlliedModders LLC
[03] CS Tools (1.5.0-dev+3764) by AlliedModders LLC
[04] SDK Tools (1.5.0-dev+3764) by AlliedModders LLC
[06] <ERROR>

TheRunningMan
02-06-2013, 02:56
windows version works
linux - does not work

deathcurse
02-06-2013, 12:06
Any news on an update for this since the latest CSS update?

dstoler
02-06-2013, 12:38
Is this the right way to extend time in TF2 for "koth_" maps to both teams?

I'm not sure you can use Stripper: Source to change the timers in koth.

You need to find the two team_round_timer entities and call their AddTime or SetTime methods.

Not sure how to do this with MetaMod: Source, but it should be pretty easy to do it with SourceMod.

This example is for koth_harvest_final, if you want it for other koth maps, just make their .cfg file

I know this is a few months old but as far as I can tell, no one fully answered this. It is not easy to find specific info of things like this with Stripper So I would like to let other know that if you are trying to change the round timers (cp timer for each team) from the stock 3 minutes to another value do exactly what is written in wildd's post http://forums.alliedmods.net/showpost.php?p=1772770&postcount=939 EXCEPT you have to take out everything to do with filter. He was having problems with this and the timers were changed but the rounds were not ending. I am not a coder but it appears the "filter" that was added in the above example eliminates the koth_logic and the game never ends. Just write it like this in your maps folder (not tf/maps but the tf/addons/stripper/maps make a koth_harvest_final.cfg for the map you are editing and within that .cfg use these key values.

add:
{
"origin" "552 -136 232.25"
"unlock_point" "60"
"timer_length" "360"
"targetname" "tf_logic_koth"
"classname" "tf_logic_koth"
"hammerid" "373239"
}


I hope this helps others who want to change this config using stripper source! :) Edit: timer_length is in seconds and the unlock_point default is 30, sec I changed it to 60 second warmup

pubhero
02-06-2013, 13:17
Please update this plugin. CSS :(

TheRunningMan
02-07-2013, 07:33
Please update this plugin. CSS :(

Information from one website that helped me (I do not know the source can be spread?)
Download the latest snapshots, open stripper/bin, remove it " ....css.so" and rename it "....ep2v.so" in "... css.so"

francescouk
02-07-2013, 12:25
It worked like a charm mate :-D thanks for the info :-)

francescouk
02-07-2013, 15:12
Can someone please tell me why ct spawn is loaded of things on the floor??? I know this is a stupid question but i'm new to this world of css server

Fragenstein
02-08-2013, 01:06
Downloaded the latest snapshot for windows (stripper-1.2.2-hg64-windows) and the latest dev for mm source (1.10.0-hg817). S:S is loading, but not working :-(

Mirandor
02-08-2013, 06:17
It worked like a charm mate :-D thanks for the info :-)

+1

TheRunningMan
02-08-2013, 12:47
Downloaded the latest snapshot for windows (stripper-1.2.2-hg64-windows) and the latest dev for mm source (1.10.0-hg817). S:S is loading, but not working :-(

I'm on Windows Stripper has not updated!
Using version hg62
http://www.bailopan.net/stripper/snapshots/1.2/

pubhero
02-09-2013, 03:16
The renamed stripper run with the CSS, but have problems with some add functions:

- not do spawnpoints
"classname" "info_player_counterterrorist"
"classname" "info_player_terrorist"
- not do sprays
"classname" "env_sprite"
- not do sprays in the air
"classname" "env_sprite"

Linux. CSS. hg62 and less not works. hg63 and 64 partially dead.

Please update this awesome metamod plugin. :(

Edit:
Sorry. That was my fault. The 1.9.2V do these errors only. No problems with the latest MMS snapshot.

homerjsimpson
02-16-2013, 22:16
Since last Valve Update I have this error on my Linux Server:

Metamod version last 1.9.2 snapshot
00:06:19 Loaded plugins:
---------------------
0:<TAB>"Metamod:Source 1.9.2"
---------------------

23:43:18 Listing 5 plugins:
[01] <ERROR>

Manual Load:
23:43:44 meta load addons/stripper/bin/stripper_mm
23:43:44 Failed to load plugin addons/stripper/bin/stripper_mm (Failed to get API).

Use this Stripper version: stripper-1.2.2-hg64-linux.tar.gz (http://www.bailopan.net/stripper/snapshots/1.2/stripper-1.2.2-hg64-linux.tar.gz)


Anyone know how fix this ?!

Regards

pubhero
02-18-2013, 03:06
Hi.
First. Try this metamod version:
http://www.metamodsource.net/mmsdrop/1.10/mmsource-1.10.0-hg817-linux.tar.gz
The hg64 works for me, without any error.
Game: CSS / Linux based server

homerjsimpson
02-19-2013, 14:27
Hi.
First. Try this metamod version:
http://www.metamodsource.net/mmsdrop/1.10/mmsource-1.10.0-hg817-linux.tar.gz
The hg64 works for me, without any error.
Game: CSS / Linux based server
The same error with the last build development branch
16:20:38 plugin_print
16:20:38 Loaded plugins:
---------------------
0:<TAB>"Metamod:Source 1.10.0-dev"
---------------------

Meta load
16:24:16 meta load addons/stripper/bin/stripper_mm
16:24:16 Failed to load plugin addons/stripper/bin/stripper_mm (Failed to get API).

:?

lexlazootin
02-20-2013, 03:09
Yep, broke for me too. using latest sourceengine and mmsource-1.9.3-hg813-windows (Windows srcds)

this error shows up when launching:

srcds.exe - Entry Point Not Found
entry point not found the procedure entry point GetCVarIF could not be located in the dynamic link library
C:\hlserver\css\cstrike\addons\stripper\bin\s tripper.14.ep1.dll

pubhero
02-20-2013, 03:51
homerjsimpson
The hg64 version works with a little trick.
You must be do these steps:

- delete the "stripper.16.css.so" file from your addons/stripper/bin folder
- rename the "stripper.16.ep2v.so" file to "stripper.16.css.so"

Thats all.
100% working.

lexlazootin
02-20-2013, 04:38
homerjsimpson
The hg64 version works with a little trick.
You must be do these steps:

- delete the "stripper.16.css.so" file from your addons/stripper/bin folder
- rename the "stripper.16.ep2v.so" file to "stripper.16.css.so"

Thats all.
100% working.

If anyone cares this works for windows as well. thank you!

homerjsimpson
02-20-2013, 14:51
pubhero works perfectly ... thank you so much :up:

Nairdaa
02-20-2013, 19:59
Doesn't work for me.

Failed to load plugin addons/stripper/bin/stripper_mm (Failed to get API).

Metamod:Source version 1.10.0-dev

Tried doing the trick from a couple posts above too.

pubhero
02-21-2013, 04:16
You shure:
- your server are CSS server? (if not, then don't use this "delete-rename" thing)
- your server version is 1.0.0.76 ? (if not, then don't use this "delete-rename" thing)
- you using stripper hg64 ?
http://www.bailopan.net/stripper/snapshots/1.2/
- you using latest MM snapshot? (meta version) hg817 are the newest snapshot.
http://www.metamodsource.net/mmsdrop/1.10/mmsource-1.10.0-hg817-linux.tar.gz
- you using any version from the SM 1.5.0 devs?
http://www.sourcemod.net/snapshots.php

s.m.a.c head
02-28-2013, 03:41
working fine on linux l4d2 server no errors

lexlazootin
02-28-2013, 03:43
Doesn't work for me.

Failed to load plugin addons/stripper/bin/stripper_mm (Failed to get API).

Metamod:Source version 1.10.0-dev

Tried doing the trick from a couple posts above too.

Sorry if this is not allowed but extract this file to hlserver\css\cstrike\addons\stripper\bin
http://www.mediafire.com/?97iyzt0z1nv13ml

if that doesn't work then it's not the dlls

pubhero
03-03-2013, 01:41
Where is the source?

HSFighter
03-04-2013, 14:17
homerjsimpson
The hg64 version works with a little trick.
You must be do these steps:

- delete the "stripper.16.css.so" file from your addons/stripper/bin folder
- rename the "stripper.16.ep2v.so" file to "stripper.16.css.so"

Thats all.
100% working.

Works fine on my server to.

Thank You ;D

pubhero
03-05-2013, 02:38
You welcome, Sir! :D

Someone can show me, how can i add a lifetime for the objects?
The "lifetime" command not works for me. (with prop_physics, prop_physics_override, prop_dynamic , infodecal, env_sprite, weapon_xyz)
Thanks in advance.

Dr.Sterbehilfe
04-02-2013, 07:00
Is there anything to change due to the Pipe update of DoD:S ?

The 5th Survivor
04-02-2013, 21:22
Can someone provide a sample on how to add a working ladder in Left 4 Dead?

Also, I saw someone posted some code (for CS:S I think) that allows them to print text to the screen. Is this also doable in L4D?

And lastly, I tried adding decals like the sample provided, but the decals come out huge on the wall/ceiling, ect... How can I get them to display their correct size? This again is for L4D.

pubhero
04-03-2013, 00:53
Unfortunately i never see working ladder with the stripper on the CSS or the L4D game.
What you see on thos forum, that code works only with HL2 DM, i think.
If anyone can show me a working ladder function with the stripper, i'm going to thank for him.

doze
04-05-2013, 10:37
Stripper is not working anymore for HL2DM since Steam Pipe released, any ideas how to fix ?

Electric Warrior
04-05-2013, 13:05
Stripper is not working anymore for HL2DM since Steam Pipe released, any ideas how to fix ?


You need to sart it using the metamod.ini file and not via the .vdf. It works OK for me on my Windows 2003 hl2dm server.

Place the following line in your metamod.ini

addons\stripper\bin\stripper_mm

Dr.Sterbehilfe
04-05-2013, 19:07
Yeah did this too on my DoDS Server.
With "meta list" i see the following: [02] <ERROR>

The 5th Survivor
04-08-2013, 10:04
Unfortunately i never see working ladder with the stripper on the CSS or the L4D game.
What you see on thos forum, that code works only with HL2 DM, i think.
If anyone can show me a working ladder function with the stripper, i'm going to thank for him.

There are some sub-sectons that some entities have that stripper doesn't read. The blue is what stripper reads. The red is what stripper doesn't read.


{
"id" "384"
"classname" "xxxxx"
solid
{
"id" "385"
side
{
"id" "1917"
"plane" "(-72.0 84.0 256.0) (-72.0 84.0 -0.0) (-72.0 44.0 -0.0)"
"smoothing_groups" "0"
"material" "TOOLS/TOOLSNODRAW"
"uaxis" "[-0.0 -1.0 0.0 0] 0.25"
"vaxis" "[0.0 -0.0 -1.0 0] 0.25"
"lightmapscale" "16"
}
side
{
"id" "1918"
"plane" "(-76.0 44.0 256.0) (-76.0 44.0 -0.0) (-76.0 84.0 -0.0)"
"smoothing_groups" "0"
"material" "tools/toolsinvisible"
"uaxis" "[0.0 1.0 0.0 0] 0.25"
"vaxis" "[0.0 0.0 -1.0 0] 0.25"
"lightmapscale" "16"
}
side
{
"id" "1919"
"plane" "(-76.0 84.0 256.0) (-76.0 84.0 -0.0) (-72.0 84.0 -0.0)"
"smoothing_groups" "0"
"material" "TOOLS/TOOLSNODRAW"
"uaxis" "[1.0 0.0 -0.0 0] 0.25"
"vaxis" "[0.0 -0.0 -1.0 0] 0.25"
"lightmapscale" "16"
}
side
{
"id" "1920"
"plane" "(-72.0 44.0 256.0) (-72.0 44.0 -0.0) (-76.0 44.0 -0.0)"
"smoothing_groups" "0"
"material" "TOOLS/TOOLSNODRAW"
"uaxis" "[-1.0 0.0 0.0 0] 0.25"
"vaxis" "[0.0 0.0 -1.0 0] 0.25"
"lightmapscale" "16"
}
side
{
"id" "1921"
"plane" "(-76.0 44.0 256.0) (-76.0 84.0 256.0) (-72.0 84.0 256.0)"
"smoothing_groups" "0"
"material" "TOOLS/TOOLSNODRAW"
"uaxis" "[1.0 0.0 0.0 0] 0.25"
"vaxis" "[0.0 1.0 0.0 32] 0.25"
"lightmapscale" "16"
}
side
{
"id" "1922"
"plane" "(-76.0 84.0 0.0) (-76.0 44.0 0.0) (-72.0 44.0 0.0)"
"smoothing_groups" "0"
"material" "TOOLS/TOOLSNODRAW"
"uaxis" "[1.0 0.0 0.0 0] 0.25"
"vaxis" "[0.0 1.0 0.0 32] 0.25"
"lightmapscale" "16"
}
}
}Many other entities use those same sub-sections to make things solid, to control lighting, and to add a glow effect to things. If stripper supported those subsections on L4D1+2, you can literally create a room wherever you want, control any lights or add/disable existing lights, and make any item glow, just like the authoring tools. Any chance stripper can support that?

Also what about the decals? I tried placing decals with stripper on L4D, but on the wall the decal is huge. What do you need to get it the right size?

asherkin
04-08-2013, 10:07
Are you reading that from Hammer or from a compiled entity lump in a bsp?

Sorrowfire
04-08-2013, 20:13
So Hey, I'm looking at a way to be a little neater about removing the team requirements on spawn room doors (Or doors in general) in Team Fortress 2. Now I know I could always just filter out "filter_activator_tfteam" but in rare cases this may break parts of the map that require this information (beyond spawn room doors). So my next thought was to search through every trigger_multiple for a filtername key entry then delete that entry. My issue with this is that mappers can name the filtername whatever they want.

So I came up with this... Which Didn't work, my guess is that It doesn't like straight up wildcards.
modify:
{
match:
{
"classname" "trigger_multiple"
"filtername" "/*/"
}
delete:
{
"filtername" "/*/"
}
}
Now, currently, I am using this as a substitute...
modify:
{
match:
{
"classname" "trigger_multiple"
"filtername" "/filter_*/"
}
delete:
{
"filtername" "/filter_*/"
}
}Which works perfectly fine, so far... But I had rather keep this nice and clean, so it can work across nearly any and all maps, even the ones where the mapper decided to use something different for their filtername.

Is there any way to tell Stripper to go through everything, and just remove the filtername field from every trigger_multiple?

asherkin
04-08-2013, 20:18
They're regular expressions, not globs. Both your examples are invalid, your 2nd one matches "filter" followed by 0 or more underscores.

You want "/.*/", which is 0 or more ("*") of any character (".").

Powerlord
04-09-2013, 11:01
I think I see why the ladders are not working in L4D. There are some sub-sectons that some entities have that stripper doesn't read, which is probably because the older source games like HL2 and CS:S don't use them.

Below is an example of a ladder (or a piece of it). The blue is what stripper reads. The red is what stripper doesn't read, and you need that part for the ladder to work.


{
"id" "384"
"classname" "func_ladder"
solid
{
"id" "385"
side
{
"id" "1917"
"plane" "(-72.0 84.0 256.0) (-72.0 84.0 -0.0) (-72.0 44.0 -0.0)"
"smoothing_groups" "0"
"material" "TOOLS/TOOLSNODRAW"
"uaxis" "[-0.0 -1.0 0.0 0] 0.25"
"vaxis" "[0.0 -0.0 -1.0 0] 0.25"
"lightmapscale" "16"
}
side
{
"id" "1918"
"plane" "(-76.0 44.0 256.0) (-76.0 44.0 -0.0) (-76.0 84.0 -0.0)"
"smoothing_groups" "0"
"material" "tools/toolsinvisible"
"uaxis" "[0.0 1.0 0.0 0] 0.25"
"vaxis" "[0.0 0.0 -1.0 0] 0.25"
"lightmapscale" "16"
}
side
{
"id" "1919"
"plane" "(-76.0 84.0 256.0) (-76.0 84.0 -0.0) (-72.0 84.0 -0.0)"
"smoothing_groups" "0"
"material" "TOOLS/TOOLSNODRAW"
"uaxis" "[1.0 0.0 -0.0 0] 0.25"
"vaxis" "[0.0 -0.0 -1.0 0] 0.25"
"lightmapscale" "16"
}
side
{
"id" "1920"
"plane" "(-72.0 44.0 256.0) (-72.0 44.0 -0.0) (-76.0 44.0 -0.0)"
"smoothing_groups" "0"
"material" "TOOLS/TOOLSNODRAW"
"uaxis" "[-1.0 0.0 0.0 0] 0.25"
"vaxis" "[0.0 0.0 -1.0 0] 0.25"
"lightmapscale" "16"
}
side
{
"id" "1921"
"plane" "(-76.0 44.0 256.0) (-76.0 84.0 256.0) (-72.0 84.0 256.0)"
"smoothing_groups" "0"
"material" "TOOLS/TOOLSNODRAW"
"uaxis" "[1.0 0.0 0.0 0] 0.25"
"vaxis" "[0.0 1.0 0.0 32] 0.25"
"lightmapscale" "16"
}
side
{
"id" "1922"
"plane" "(-76.0 84.0 0.0) (-76.0 44.0 0.0) (-72.0 44.0 0.0)"
"smoothing_groups" "0"
"material" "TOOLS/TOOLSNODRAW"
"uaxis" "[1.0 0.0 0.0 0] 0.25"
"vaxis" "[0.0 1.0 0.0 32] 0.25"
"lightmapscale" "16"
}
}
}Many other entities use those same sub-sections to make things solid, to control lighting, and to add a glow effect to things. If stripper supported those subsections on L4D1+2, you can literally create a room wherever you want, control any lights or add/disable existing lights, and make any item glow, just like the authoring tools. Any chance stripper can support that?

Also what about the decals? I tried placing decals with stripper on L4D, but on the wall the decal is huge. What do you need to get it the right size?

According to the Valve Developer Wiki, func_ladder (https://developer.valvesoftware.com/wiki/Func_ladder) no longer exists once a map is compiled.

The 5th Survivor
04-10-2013, 12:53
Are you reading that from Hammer or from a compiled entity lump in a bsp?

According to the Valve Developer Wiki, func_ladder (https://developer.valvesoftware.com/wiki/Func_ladder) no longer exists once a map is compiled.

Oh, wait I think I made a mistake (at least on the ladders part). I was trying all sorts of things to get the ladders to work, and I think I copied code from the source of No Mercy into a stripper map file, and then confused it with a dump file of that map. >_< Powerlord is right, the classname func_ladder no longer exists when the map is compiled. But, there are other classnames that use the subsections I mentioned, and stripper does read those, but without the subsections. It would still be useful if stripper read/detected them.

pubhero
04-11-2013, 00:55
Can i do invisible props with the stripper somehow?

Nitro91
04-17-2013, 02:15
Stripper is Broken After the Huge CS:S Update, can you please Update?

Bacardi
04-17-2013, 04:47
Have you try newest ??
works on windows - 1.2.2-hg64
I have pushed the cs:go patch. The newest snapshot should have it (currently hg57 as of posting)
http://www.bailopan.net/stripper/snapshots/1.2/

Nitro91
04-17-2013, 05:15
Yeap i tryed it all. stripper-1.2.2-hg64-linux.tar.gz (http://www.bailopan.net/stripper/snapshots/1.2/stripper-1.2.2-hg64-linux.tar.gz) But it dont work.

11:08:30 meta load stripper
11:08:30 Failed to load plugin addons/stripper/bin/stripper_mm (Failed to get API).

smast
04-17-2013, 05:17
The hg64 snapshot works fine on Linux. You have the latest metamod snapshot?

GeNeRaLbEaM
04-17-2013, 06:49
Maybe it is time to mention that you still have to change the endings like posted 2 sites ago.


homerjsimpson
The hg64 version works with a little trick.
You must be do these steps:

- delete the "stripper.16.css.so" file from your addons/stripper/bin folder
- rename the "stripper.16.ep2v.so" file to "stripper.16.css.so"

Thats all.
100% working.

pubhero
04-17-2013, 13:25
No problem with the stripper after the last css update. Works well for me with the "rename trick".
Use the latest metamod snapshot.

Dr!fter
04-17-2013, 13:55
Ive updated the linux builds for CS:S so the rename is no longer needed.

//.Mad
04-18-2013, 17:11
Ive updated the linux builds for CS:S so the rename is no longer needed.
Where can I download this? More specifically for windows, but meh :P

Dr!fter
04-18-2013, 21:46
Where can I download this? More specifically for windows, but meh :P

It will be here: http://www.bailopan.net/stripper/snapshots/1.2/ but its currently down

Wolfman
04-19-2013, 23:30
any updated when stripper is working again?

Azzar.
04-20-2013, 03:34
any updated when stripper is working again?
Just waiting on a Stripper.

//.Mad
04-20-2013, 21:58
It will be here: http://www.bailopan.net/stripper/snapshots/1.2/ but its currently down
Is there a copy of this hosted anywhere else in the meantime? D: It seems to have been down for a while and our server relies on stripper source for quite a few things D:

pubhero
04-21-2013, 06:53
Is there a copy of this hosted anywhere else in the meantime? D: It seems to have been down for a while and our server relies on stripper source for quite a few things D:
I hope no problem for the moderators, and will help for you. Here is the latest stripper for linux. Sorry, but all of my servers based on linux. So i am not downloaded the windows version. Downloaded from the snapshots page, some days before. Intact!

Bacardi
04-21-2013, 08:00
Here windows version, downloaded few days ago.
But I don't keep original zip files I had to zip again :p

Works at least MM:S 1.9.3 dev
Cs:s

Dr!fter
04-21-2013, 12:13
Snapshots are fixed. The newest builds are at the bottom (hg66)

//.Mad
04-22-2013, 03:20
Ok, great <3

climbatize92
04-30-2013, 06:15
Hi there.

I'm running Left 4 Dead server on Linux Debian 64 bit VPS.
I installed Source Mode & Meta Mod, all works fine.
meta list
Listing 2 plugins:
[01] SourceMod (1.4.7) by AlliedModders LLC
[02] SDK Tools (1.4.7) by AlliedModders LLC

But I'd like to install rotoblin plugin. Rotoblin developers say I need to install stripper before installing rotoblin.
When I install stripper source (just extract into l4d/addons ??? ) my server is not working anymore.
So I read here there are issues with last update. What version of stripper I need to download? Shall I config stripper or just only extract into addons folder?

Cheers

PatPeter
05-04-2013, 06:23
@climbatize92 (https://forums.alliedmods.net/member.php?u=228420) Is every file exactly as-in in your addons directory as it is in the archive?

Snack Patrol
05-14-2013, 14:11
I think a recent TF2 update broke this plug-in, at least for TF2. I'm not sure if it was the May 13th Patch (http://wiki.teamfortress.com/wiki/May_13,_2013_Patch) or the SteamPipe conversion but this plug-in is no longer working for my server, as it had been for like a year and I didn't touch anything. I even made sure I was using the latest Snapshot but it still doesn't work. Is there any word on a fix for this? My server is heavily reliant on this plug-in so any help would be appreciated.

Darkfrost
05-15-2013, 04:44
Getting the error
---------------------------
srcds.exe - Entry Point Not Found
---------------------------
The procedure entry point CommandLine_Tier0 could not be located in the dynamic link library tier0.dll.
---------------------------
OK
---------------------------

When trying to load this plugin, any ideas? :(

Snack Patrol
05-18-2013, 15:37
Been about 4 days since my post, any word on a fix for this yet?

friagram
05-19-2013, 05:58
Been using it on ages on win and still works

prostoya
05-19-2013, 08:24
Hi all

server latest version

plugin_print
Loaded plugins:
---------------------
0: "Metamod:Source 1.9.2"
1: "zBlock Server Plugin [4.71]"
---------------------

meta list
Listing 5 plugins:
[01] SourceMod (1.4.8-dev) by AlliedModders LLC
[02] Stripper (1.2.2) by BAILOPAN
[03] CS:S Tools (1.4.8-dev) by AlliedModders LLC
[04] SDK Tools (1.4.8-dev) by AlliedModders LLC
[05] SteamTools (0.8.3) by Asher Baker (asherkin)

Stripper latest 66
but debris remains on the server, map dd2 :(
Nothing in the logs, the folder dump too...

pubhero
05-19-2013, 15:36
Hi.
What debris you want to remove? Show please your stripper cfg file. cstrike/addons/stripper/maps/de_dust2.cfg
You can remove the junk props:

remove:
{
"model" "/.*props_junk.*/"
}
Or the car parts:

remove:
{
"model" "/.*props_vehicles.*/"
}
Also you can remove move ropes, bullet holes from the walls, windows, from the map. etc., etc.

prostoya
05-19-2013, 17:14
I installed the plug-in for many years, and without any configuration, all by default, the garbage was cleaned ..
rubbish - cans, drums, machine parts, etc., which is enough to dd2

now downloaded the old 1.2.2 and compared the files - there is also only one configuration stripper \ maps \ de_dust.cfg and stripper \ global_filters.cfg and all the lines are closed as far as I understand ; ...

general now I have all by default, and if not difficult, throw global_filters.cfg ready to clean the standard that many maps are, or should be under each maps separate cfg write?

ps sorry for the google translator

pubhero
05-19-2013, 19:11
remove:
{
"model" "/.*props_junk.*/"
}
{
"model" "/.*props_vehicles.*/"
}

Should work.
I suggest, use separate cfg files for all maps. mapname.cfg in the addons/stripper/maps folder. But it's your choice.

Hannibal441
05-23-2013, 06:02
Stripper dont“t work!
Stripper version 1.2.2 hg66
Listing 5 plugins:
[01] SourceMod (1.5.0-dev+3838) by AlliedModders LLC
[02] <ERROR>
[03] CS Tools (1.5.0-dev+3838) by AlliedModders LLC
[04] SDK Tools (1.5.0-dev+3838) by AlliedModders LLC
[05] SDK Hooks (1.5.0-dev+3838) by AlliedModders LLC
meta version
Metamod:Source version 1.10.0-dev
Build ID: 830:ca911754b95d-dev
Loaded As: Valve Server Plugin
Compiled on: Mar 31 2013
Plugin interface version: 15:14
SourceHook version: 5:5
http://www.metamodsource.net/
meta list
Listing 5 plugins:
[01] SourceMod (1.5.0-dev+3838) by AlliedModders LLC
[02] <ERROR>
[03] CS Tools (1.5.0-dev+3838) by AlliedModders LLC
[04] SDK Tools (1.5.0-dev+3838) by AlliedModders LLC
[05] SDK Hooks (1.5.0-dev+3838) by AlliedModders LLC
meta load addons/stripper/bin/stripper_mm_i486.so
Failed to load plugin addons/stripper/bin/stripper_mm_i486.so (Failed to get API).

mfg
Hannibal

vodka00
05-23-2013, 15:48
Maybe try to update MM to latest 839 snapshot? Although I haven't had problems loading Stripper on 830.

daleGEND
05-26-2013, 13:36
Hey guys,

How can I use this to remove explosions from maps? They seem to be crashing my server and I would rather just remove them if at all possible. Thanks!

vodka00
05-26-2013, 22:32
Hey guys,

How can I use this to remove explosions from maps? They seem to be crashing my server and I would rather just remove them if at all possible. Thanks!

Try to filter for env_explosion?

daleGEND
05-26-2013, 22:35
Try to filter for env_explosion?

Sorry, how would I write that into the config? A bit new to this.

Is this right?

filter:
{
"classname" "env_explosion"
}

painkiller
05-29-2013, 18:37
How can I add rain
or wind or lightning in sky.

Can someone please help me.

Here the Fog

;;;; FOG ;;;;

;; Pick a new fog setting each round
add:
{
"origin" "0 0 0"
"spawnflags" "1"
"classname" "logic_auto"
"OnMapSpawn" "fog_case,PickRandom,,0,1"
}

;; Fog change handler
add:
{
"origin" "0 0 0"
"Case03" "6"
"Case03" "5"
"Case03" "4"
"Case03" "3"
"Case02" "2"
"Case01" "1"
"targetname" "fog_case"
"classname" "logic_case"
"OnCase01" "fog_controller,TurnOn,,0,1"
"OnCase02" "fog_controller,TurnOn,,0,1"
"OnCase01" "fog_controller,SetStartDist,500,0,1"
"OnCase02" "fog_controller,SetStartDist,-500,0,1"
"OnCase03" "fog_controller,TurnOff,,0,1"
}

;; Fog controlling entity 1
add:
{
"fogenable" "1"
"fogstart" "0"
"fogend" "8000.0"
"fogmaxdensity" "1"
"farz" "8001"
"fogcolor" "200 200 200"
"fogblend" "1"
"fogcolor2" "200 200 200"
"fogdir" "1 0 0"
"use_angles" "0"
"angles" "0 0 0"
"origin" "-10607 7354 -120"
"scale" "16"
"classname" "env_fog_controller"
"targetname" "fog_controller"
}

pubhero
06-03-2013, 23:45
Hi.
Thanks for sharing. But ...
Fog for which game? For CSS not works.

SGCatlantis
06-09-2013, 04:27
Hi

Stripper is not working anymore for TF2

[01] SourceMod (1.5.0-dev+3841) by AlliedModders LLC
[03] <ERROR>
[04] TF2Items (1.5.3) by Asherkin & AzuiSleet & Damizean
[05] TF2 Tools (1.5.0-dev+3841) by AlliedModders LLC
[06] SDK Tools (1.5.0-dev+3841) by AlliedModders LLC
[07] SDK Hooks (1.5.0-dev+3841) by AlliedModders LLC

SGCatlantis
06-09-2013, 05:10
I hope no problem for the moderators, and will help for you. Here is the latest stripper for linux. Sorry, but all of my servers based on linux. So i am not downloaded the windows version. Downloaded from the snapshots page, some days before. Intact!


work with this version stripper-1.2.2-hg64-linux.tar (http://forums.alliedmods.net/attachment.php?attachmentid=118812&d=1366541465) in my server TF2 MvM :)

and it is not necessary to fill in the file metamod.in

painkiller
06-10-2013, 05:19
The fog was actually functioning in all games.

You can also more or less,
At the moment there is minimal on

I know the flash, what ever you need to this:

1 point_tesla
1 Brush with the "origin"
1 func_button

nobody an idea?

VPPGamingNetwork
06-16-2013, 22:10
I don't know if im doing it wrong but does anyone have an example of the cfg on csgo?

painkiller
06-17-2013, 04:33
A sample,
I was also lucky.

https://developer.valvesoftware.com/wiki/Func_precipitation

kdawgmaster
06-19-2013, 14:28
iv heard that this can help with things like reg in the server because there is no calculations for physics at that point besides ragdoll. Is this true?

pcmaster
06-20-2013, 08:49
Hello,

I am looking for a way to add a trigger_multiple entity to a map which triggers everytime a client enteres the Area.
I know that I can use add: to create an entity, but trigger_multiple requires a targetname to be set - so I am completly lost.

The Entity will be used later in a Sourcemod plugin to detect when a player entered a specified area on the map.

Anyone got an Idea?

Bacardi
06-23-2013, 03:37
Hello,

I am looking for a way to add a trigger_multiple entity to a map which triggers everytime a client enteres the Area.
I know that I can use add: to create an entity, but trigger_multiple requires a targetname to be set - so I am completly lost.

The Entity will be used later in a Sourcemod plugin to detect when a player entered a specified area on the map.

Anyone got an Idea?
With Stripper, you can create trigger_multiple entity, but problem is can't define that box/area dimension.
It will appear really small "box", maybe 1 x 1 x 1

With SourceMod plugin you can set size of box.
[Tutorial] Creating brush entities (https://forums.alliedmods.net/showthread.php?t=129597)

KiTTeNChaoSS
06-29-2013, 00:17
Hi team,

Stripper is no longer working on my HL2DM server 8.9.31.2:27015 . Is there a working update since the latest curse of steam updates?

Thank you, KC

daveyboye
06-29-2013, 01:31
Hey kitten, it works fine for me on my skulshock servers on windows server 2008

KiTTeNChaoSS
06-29-2013, 01:41
Thanks Daveyboy. I updated another pluggin, "Keepers hit sounds" that included some needed files such as dllinfo.kvf. Since then the stripper started to work. Thank you.

dbmiller5
07-01-2013, 17:42
What is the command that shows the origin of the map?

pubhero
07-02-2013, 12:38
cl_showpos 1 when you are in the game.

spumer
07-07-2013, 15:28
I'm build latest sourcestripper for new l4d2 update.

http://hg.alliedmods.net/strippersource/ (7b6b696412c5 build)

KiTTeNChaoSS
07-07-2013, 15:44
When the below mentioned addon is updated, then stripper starts to work again as well.

kp_sounds_version "2.2.6 VSP"

s.m.a.c head
07-08-2013, 09:14
I'm build latest sourcestripper for new l4d2 update.

http://hg.alliedmods.net/strippersource/ (7b6b696412c5 build)

thanks :)

Nano2e
07-08-2013, 11:03
How would one go about removing doors from TF2 maps, I've tried removing func_door but some maps like cp_granary or koth_ashville_rc1 leave behind an invisible door or just nothing that has rendering problems.

Here is an example:

http://cloud-2.steampowered.com/ugc/901001197259588094/E7F289F98E969A75648BCB651B812C468BE4E6C5/

vodka00
07-08-2013, 19:43
^ the mapper might of also put func_areaportal brush entity where that door was for optimization reasons.

Field2sdsf
07-08-2013, 20:01
I managed to remove the rescue point thats in the map and make the helicopter the new recuse pointhttp://fulton.acswomen.com/01.jpghttp://fulton.acswomen.com/02.jpghttp://fulton.acswomen.com/03.jpghttp://fulton.acswomen.com/04.jpghttp://fulton.acswomen.com/05.jpg

s.m.a.c head
07-09-2013, 00:01
I'm build latest sourcestripper for new l4d2 update.

http://hg.alliedmods.net/strippersource/ (7b6b696412c5 build)

not working on linux =(

Nano2e
07-09-2013, 02:30
^ the mapper might of also put func_areaportal brush entity where that door was for optimization reasons.

Even when I set this to open an invisible door is still present that doesn't open :[

Powerlord
07-09-2013, 09:18
How would one go about removing doors from TF2 maps, I've tried removing func_door but some maps like cp_granary or koth_ashville_rc1 leave behind an invisible door or just nothing that has rendering problems.

Out of curiosity, why are you trying to remove the doors?

It'd probably be better to send them the Unlock or Open inputs instead.

spumer
07-09-2013, 10:40
s.m.a.c head, really? All work fine. Check your installation.

Nano2e
07-09-2013, 11:34
Out of curiosity, why are you trying to remove the doors?

It'd probably be better to send them the Unlock or Open inputs instead.

I've fixed my problems with the help of my mate, I've been working on improving SOAPDM with abit of custom things with my other mate to make a more natural feeling DM mod for TF2.

By removing doors and other things I've made maps more free flowing and open/opened up which is perfect for DM!

Tabun
07-09-2013, 14:51
not working on linux =(

I can confirm this. On 2 rented servers, with the latest MM/SM snapshots, I get a "failed to load API" error trying to run this.

Oddly enough, it works perfectly fine on a locally run on a l4d2 server on Ubuntu 12.04 (32bit).

Ok. Someone was kind enough to show me what the cause of this is:
glibc needs to be v. 2.15+ if this new stripper build is to run.

Apparently, the issue is fixed if Stripper would use:
libvstdlib_srv.so instead of libvstdlib.so,
and
libtier0_srv.so instead of libtier0.so
Should only require a tweak of the makefile.

Tabun
07-09-2013, 22:11
Try this build.

It's http://hg.alliedmods.net/strippersource/ (7b6b696412c5)
with one small adjustment: it uses libvstdlib_srv.so and libtier0_srv.so instead of their no-srv counterparts.
For exact changes / full build, see here:
https://github.com/Tabbernaut/L4D2_StripperSource/commit/8ddc7973ff57eb926b8d06e5fff972796d546ea7

This runs for me on all servers I could test it on (including some on which spumer's build didn't).

GaS
07-10-2013, 08:32
Try this build.

It's http://hg.alliedmods.net/strippersource/ (7b6b696412c5)
with one small adjustment: it uses libvstdlib_srv.so and libtier0_srv.so instead of their no-srv counterparts.

This runs for me on all servers I could test it on (including some on which spumer's build didn't).

Thx, its working! :)

[01] Stripper (1.2.2) by BAILOPAN
[02] SourceMod (1.6.0-dev+3936) by AlliedModders LLC
[03] L4DToolZ (1.0.0.9h-2-g7465d71b-dirty) by Ivailosp
[04] Left 4 Downtown 2 Extension (0.5.4.2) by Igor "Downtown1" Smirnov / Andrew "XBetaAlpha" Burrows / AtomicStryker / Michael "ProdigySim" Busby
[05] Builtin Votes (0.5.8) by Powerlord
[06] SDK Hooks (1.6.0-dev+3936) by AlliedModders LLC
[07] SDK Tools (1.6.0-dev+3936) by AlliedModders LLC

And now Promod is running without logger-plugin.smx and l4d_boss_percent.smx plugins.

v0tary
07-25-2013, 17:58
not working for me.

using latest versions (snapshots) of SM and MM

mmsource-1.9.3-hg821
sourcemod-1.5.0-hg3862

tried both your attachment Tabun and the latest snapshot of stripper (stripper-1.2.2-hg32)


Still get the Failed API message

CentOS 6 64bit.

Tabun
07-26-2013, 16:58
Try with SM 1.6. I got some reports that people with 1.5 or older were having problems with it.

v0tary
07-31-2013, 09:45
Try with SM 1.6. I got some reports that people with 1.5 or older were having problems with it.


unfortunately this still doesn't work with sm 1.6. I've even tried upgrading to mm 1.10 (latest) as well...

any idea what might be causing this?

Dr!fter
07-31-2013, 10:32
I have made a new build that should fix the L4D2 lib changes. Click on the snapshot link on the first page and grab the latest (the last one on the page).

Tabun
08-03-2013, 21:34
No clue. This is the first time I've heard of it not working at all on sm 1.6.
I assume you tried compiling it yourself?

pubhero
08-11-2013, 03:12
Hi.

Anyone know how can i insert object into the maps, but only for first x secons?
The insertion is clear for me. How can i do example a wood barrel, only in the first 60 seconds, after the round (not the map) started? If this time has elapsed, the object must be blanked. This example setting is permanently:

{
"origin" "95.000000 2340.930000 -110.000000"
"model" "models/props/de_inferno/wine_barrel.mdl"
"disableshadows" "1"
"classname" "prop_physics"
}
Anyone can help me? Thanks in advance.

Merc1less
09-08-2013, 09:11
hello,
i've got this code for the campaign Swamp Fever (l4d2) which changes the speed of the ferry:
modify:
{
match:
{
"startspeed" "20"
"classname" "func_tracktrain"
"hammerid" "1103380"
}
replace:
{
"startspeed" "40.0"
}
}So, that works! But it is possible to change the "startspeed" param depending on the diffculty which is set by the plugin "[L4D2] Routing (Dynamic Paths)" https://forums.alliedmods.net/showthread.php?t=126181 (medium_route_blocker, hard_route_blocker etc.) ?

Thanks in advance

painkiller
09-11-2013, 16:08
Hello mates,

i find this script for Rain but no work in Half Life 2 Deathmatch.
Can someone please help me?

; RAIN TEST
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Pick a new rain setting each round
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
{
"origin" "-4086.24 7185.12 632.25"
"targetname" "relay_rain_start"
"StartDisabled" "0"
"spawnflags" "0"
"classname" "logic_relay"
"OnTrigger" "timer_rain_increaseEnable0-1"
"OnTrigger" "sound_thunderPlaySound01"
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Rain Thunder
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
{
"origin" "-4073.97 7056.71 624.25"
"volstart" "0"
"targetname" "sound_thunder"
"spinup" "0"
"spindown" "0"
"spawnflags" "48"
"radius" "10000"
"preset" "0"
"pitchstart" "100"
"pitch" "100"
"message" "Weather.thunder_far_away_2"
"lfotype" "0"
"lforate" "0"
"lfomodvol" "0"
"lfomodpitch" "0"
"health" "10"
"fadeoutsecs" "0"
"fadeinsecs" "0"
"cspinup" "0"
"classname" "ambient_generic"
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Rain Timer
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
{
"origin" "-4081.19 7143.89 600.25"
"UseRandomTime" "1"
"UpperRandomBound" "5"
"targetname" "timer_rain_increase"
"StartDisabled" "1"
"spawnflags" "0"
"LowerRandomBound" "2"
"classname" "logic_timer"
"OnTimer" "counter_rainAdd10-1"
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Rain controlling alpha
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
{
"origin" "-4079.33 7171.9 601.25"
"targetname" "counter_rain"
"max" "50"
"classname" "math_counter"
"OutValue" "rainalpha0-1"
"OutValue" "remap_rainInValue0-1"
"OutValue" "remap_rain_orator_checkSetValueCompare0-1"
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Rain rainLayerLevel
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
{
"origin" "-4112 7152 601.25"
"targetname" "remap_rain"
"spawnflags" "1"
"out1" "1"
"in2" "50"
"classname" "math_remap"
"OutValue" "rainLayerLevel0-1"
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Rain Sound Mix
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
{
"origin" "-4112 7120 600.25"
"targetname" "rainLayer"
"MixLayerName" "rainLayer"
"Level" "1"
"classname" "sound_mix_layer"
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Rain
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
{
"origin" "-7380.37 8060.98 174.419"
"targetname" "remap_rain_orator_check"
"InitialValue" "0"
"CompareValue" "10"
"classname" "logic_compare"
"OnGreaterThan" "orator2SpeakResponseConceptc4m1_raining0-1"
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Rain func orator
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
{
"origin" "-7389 8097 183"
"targetname" "orator2"
"spawnflags" "0"
"rendercolor" "255 255 255"
"renderamt" "255"
"fadescale" "1"
"fademindist" "-1"
"angles" "0 0 0"
"classname" "func_orator"
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Rain Model
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
{
"model" ""
"targetname" "rain"
"rendercolor" "31 34 52"
"renderamt" "0"
"preciptype" "6"
"minSpeed" "25"
"maxSpeed" "35"
"classname" "func_precipitation"
}

painkiller
09-16-2013, 08:17
Hello friends,

i have a problem with my game text
when someone dies on displayed Enemy Killed
but it does not fire

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; Game Text Player Kill
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
{
"origin" "20 20 20"
"spawnflags" "1"
"channel" "5"
"fxtime" "0.80"
"holdtime" "5"
"fadeout" "1.5"
"fadein" "0.05"
"color2" "000 000 139"
"color" "255 255 000"
"effect" "2"
"y" "0.14"
"x" "-1"
"message" "Enemy Killed"
"targetname" "game_playerkill"
"classname" "game_text"
}

BReeZ
09-18-2013, 16:32
Can someone assist me on how i create an entity env_sprite?

A floating "decal" that follows your point of view, but stays put on it's location.
I know this is a rather bad example but if any of you have played WoW then the portals you can use do the same thing.

Can someone tell me with a code example on how to add such?
Just use the map de_dust2 and some location where its able to be seen.

Thanks for taking your time reading this :)

Bacardi
09-19-2013, 13:14
Can someone assist me on how i create an entity env_sprite?

A floating "decal" that follows your point of view, but stays put on it's location.
I know this is a rather bad example but if any of you have played WoW then the portals you can use do the same thing.

Can someone tell me with a code example on how to add such?
Just use the map de_dust2 and some location where its able to be seen.

Thanks for taking your time reading this :)

https://forums.alliedmods.net/showpost.php?p=1674630&postcount=6

infi
09-21-2013, 00:14
I'm playing TF2 and I only know how to add a logic_arena.

Does anyone know a script where I can:
* Strip medieval mode
* Remove all control points
* Remove all doors

babaj
09-21-2013, 02:50
MetaMod:Source v1.10.0-devV, Stripper v1.2.2-hg70, SourceMod v1.6.0-dev+3971

Team Fortress 2


How do I remove a parameter - angles
With a different entity?
How to remove a specific card - info_overlay
As noted info_overlay - Material option

Please show an example. Thank you.

Killer0561
09-21-2013, 19:59
I have got a question:

When a new snapshot comes out for Stripper: Source?
Since then, the CSS update was from Steam works Stripper: Source no longer properly unfortunately.

vodka00
09-21-2013, 21:31
I have got a question:

When a new snapshot comes out for Stripper: Source?
Since then, the CSS update was from Steam works Stripper: Source no longer properly unfortunately.

Works fine here. Try the 1.10 snapshot of MM?

Powerlord
09-21-2013, 21:37
I'm playing TF2 and I only know how to add a logic_arena.

[QUOTE=infi;2038262]Does anyone know a script where I can:
* Strip medieval mode

Remove the tf_logic_medieval entity. Note: This will be ignored if the cvar tf_medieval is set to 1.

* Remove all control points
Removing control points can be tricky because CPs have multiple parts.

In theory you can remove the team_control_point and trigger_capture_area entities to remove the points, but the actual control point prop will still be there.

Not only that, but you'll likely see errors in the console from the team_control_point_master, team_control_point_round, and tf_logic_arena entities as they try to change things on entities that aren't there.

* Remove all doors
Removing doors will cause issues because doors tend to have associated area portals. Basically, you won't have a door, but instead you'll see featureless space instead of the content beyond the door.

Removing the area_portals is a bad idea too, as they play a major role in map optimization on the client.

I suggest calling the Unlock input on doors instead.

infi
09-22-2013, 17:46
Removing doors will cause issues because doors tend to have associated area portals. Basically, you won't have a door, but instead you'll see featureless space instead of the content beyond the door.

Removing the area_portals is a bad idea too, as they play a major role in map optimization on the client.

I suggest calling the Unlock input on doors instead.

Fair enough, how do I go about doing that? Atm all I have in my config is giving them a spawnpos of 1, hoping they spawn open.

infi
09-22-2013, 19:26
Actually, here's my CFG

add:
{
"classname" "tf_logic_arena"
}
filter:
{
"classname" "tf_logic_koth"
}
filter:
{
"classname" "team_control_point_master"
}
filter:
{
"classname" "tf_logic_medieval"
}
filter:
{
"classname" "team_control_point_round"
}
filter:
{
"classname" "game_round_win"
}
modify:
{
match:
{
"classname" "func_door"
}
replace:
{
"spawnflags" "1024"
}
insert:
{
"spawnflags" "1024"
}
}

Don't worry, it works now, opens on player touch (which is what I intend now)

Killer0561
10-01-2013, 11:21
Whenever I reboot the CSS server starts lagging to the server.
If I Stripper: Source disable, everything is back to normal.

A new snapshot would be quite good times.

Bacardi
10-01-2013, 12:07
Whenever I reboot the CSS server starts lagging to the server.
If I Stripper: Source disable, everything is back to normal.

A new snapshot would be quite good times.
You are using stripper-1.2.2-hg70-X version ??
show us
rcon meta version

Killer0561
10-01-2013, 12:12
stripper-1.2.2-hg70-linux (http://www.bailopan.net/stripper/snapshots/1.2/stripper-1.2.2-hg70-linux.tar.gz)

Metamod:Source version 1.10.1-dev
Build ID: 863:40f95b364a37-dev
Compiled on: Aug 25 2013
Plugin interface version: 15:14
SourceHook version: 5:5

1.11 - development branch
does not work on my server.

asherkin
10-01-2013, 12:13
Just rebuilding the code isn't going to solve any performance problems you are having. What's your config file?

Killer0561
10-01-2013, 12:15
global_filters.cfg

filter:
{
"classname" "/func_buyzone/"
}
{
"classname" "/.*bomb.*/"
}
{
"classname" "/.*hostage.*/"
}

add:
{
"origin" "0 0 0"
"angles" "0 90 0"
"classname" "func_bomb_target"
}

Fragkiller
10-04-2013, 16:08
add:
{
"classname" "logic_auto"
"origin" "-2208 6728 15008"
}
modify:
{
match:
{
"classname" "logic_auto"
"origin" "-2208 6728 15008"
}
insert:
{
"OnMapSpawn" "hard_stuff2,Disable,,0,-1"
}
insert:
{
"OnMapSpawn" "hard_stuff,Enable,,0,-1"
}
insert:
{
"OnMapSpawn" "spiral2,Enable,,0,-1"
}
insert:
{
"OnMapSpawn" "spiral1,Enable,,0,-1"
}
insert:
{
"OnMapSpawn" "ramp2_easy,Disable,,0,-1"
}
insert:
{
"OnMapSpawn" "ramp1_easy,Enable,,0,-1"
}
insert:
{
"OnMapSpawn" "med_sign,Disable,,0,-1"
}
insert:
{
"OnMapSpawn" "med_sign,Disable,,0,-1"
}
insert:
{
"OnMapSpawn" "med_sign,Disable,,0,-1"
}
insert:
{
"OnMapSpawn" "med_sign,Disable,,0,-1"
}
insert:
{
"OnMapSpawn" "easy_sign,Disable,,0,-"
}
}

Whats there wrong , nothing happend

Bacardi
10-04-2013, 17:30
Whats there wrong , nothing happend
Just look examples from other posts
https://forums.alliedmods.net/showthread.php?p=1807546#post1807546

Fragkiller
10-05-2013, 07:55
Just look examples from other posts
https://forums.alliedmods.net/showthread.php?p=1807546#post1807546

Thanks for the post :)
Now its working :))

Pcsl
10-09-2013, 20:26
Is there any way to use Stripper to slap the ct team when an X event happens?

ALKINDA
10-22-2013, 18:04
Im trying to figure out how to add a sprite or mdl to an existing model, but offset above it. so basically a timer button i want to put text above it or put it on fire, is this possible with stripper? how would you specify the coordinates?

Ellie
10-24-2013, 00:18
Hi, trying to add decals to maps, here is some code:

{
"origin" "0 0 0"
"angles" "0 0 0"
"texture" "ads/ad01.vtf"
"classname" "infodecal"
}

This works but the decal covers the whole wall. The actual decal is not that large. How can it be set to show at it's normal size?

VPPGamingNetwork
11-02-2013, 11:17
I need help on my csgo server, Trying to improve my server SV by using stripper, but I don't know where should I put the files on my csgo folder?

Also I edit the global_filters.cfg to this and its not working, I also try using the world filter instead of remove both are not working please help
remove:
;
{
"classname" "info_particle_system"
}
{
"classname" "move_rope"
}

Snaggle
11-13-2013, 15:27
Could this be used to reduce the entity count on a map? I have a map which crashes due to entity limits being reached, if I were to use Stripper to remove entities like light models, would it help at all? Or at the entities still loaded just not visible?

Bacardi
11-14-2013, 01:36
Could this be used to reduce the entity count on a map? I have a map which crashes due to entity limits being reached, if I were to use Stripper to remove entities like light models, would it help at all? Or at the entities still loaded just not visible?
Yes.
Just change level to that map and use stripper dump command,
check from map_dump file what all entities map have.
Then make map config, remove entities what you want.

Bacardi
11-21-2013, 05:23
hmmm, kind request for amazing devs.
Support to No More Room In Hell (windows at least)

Root_
12-13-2013, 14:40
I am wondered if its possible to remove enviroment effects (such as fog or dust) on maps?
I want to disable fog on maps like nuke/dust2 and other to make them looks like simplified edition (http://steamcommunity.com/workshop/filedetails/?id=125499590).

MasterMind420
12-14-2013, 13:00
ok hopefully i can get some help on this. I wanna switch primary guns to slot6 in l4d2. However, doing so breaks all the weapon spawns on the maps. You can use the give command to give the weapons. My question is are there any easy way of replacing the spawns with random weapon spawns. I don't want to have to manually place all the weapons. I tried replacing all weapon spawns with themselves without any luck, also tried replacing them with random spawns without luck. I would appreciate any help....

Bacardi
12-17-2013, 13:47
I am wondered if its possible to remove enviroment effects (such as fog or dust) on maps?
I want to disable fog on maps like nuke/dust2 and other to make them looks like simplified edition (http://steamcommunity.com/workshop/filedetails/?id=125499590).
remove:
{
"classname" "func_dustmotes"
}
{
"classname" "env_fog_controller"
}

In some large maps, env_fog_controller have used to optimize, so players not render the whole map.

Fragkiller
12-23-2013, 13:25
Is it possible to change a trigger_push or whatever that it will work with a filter_activator or whatever??

ALKINDA
12-27-2013, 00:29
Getting this error whwn i ported a map from css to csgo. the issue is i cannot find this damn mdl inside the map so i cant delete it. ive used stripper for arcane but cant figure this one out for the life of me.

Warning: Table modelprecache is full, can't add models/weapons/w_rif_m4a1_s_icon.mdl


inside my stripper cfg

filter:
{
"classname" "w_rif_m4a1_s_icon"
}
filter:
{
"classname" "w_*.*"
}

filter:
{
"model" "w_*.*"
}

filter:
{
"model" "/w_*.*"
}


any help to delete this model so the map will load is appreciated :)

Bacardi
12-27-2013, 03:07
@ALKINDA, it not work that way...
You need think, how you would do it in
Source SDK Hammer = Do it same with Stripper

And that icon is coming from CS:GO, not from cs:s

Root_
12-28-2013, 09:07
remove:
{
"classname" "func_dustmotes"
}
{
"classname" "env_fog_controller"
}

In some large maps, env_fog_controller have used to optimize, so players not render the whole map.
Sorry for late reply, I've just tested it now and it worked like a charm, thanks!
However dust sometimes appearing at a ground, I assume its logic_auto or info_particle_system.
Maybe you know how to remove them? as I see in stripper_dump there are a stuff like that

"origin" "224 -544 16"
"targetname" "particle_dust"
"start_active" "0"
"effect_name" "dust_fog_volume_128_128"
"angles" "0 0 0"
"classname" "info_particle_system"
"hammerid" "2481576"

It is possible to just remove all 'info_particle_system' which is got targetname 'particle_dust' ?

Bacardi
12-29-2013, 07:27
hmm try
remove:
{
"targetname" "particle_dust"
"classname" "info_particle_system"
}

Baguete
12-31-2013, 06:58
Good morning!
Congratulations on your stripper, it's great.

I want to put a double box dust2 map.

You know that double wooden box that has the B bombsite?
EXAMPLE: http://warzoneserver.com.br/fast/box.jpg

So I want to put it on top of mid
FINAL EXAMPLE: http://warzoneserver.com.br/fast/exemplo.jpg

This is for my DEATHMACHT to avoid players getting in Spawn

Thank you for your help.

Ellie
01-11-2014, 01:03
Hi, trying to add decals to maps, here is some code:

{
"origin" "0 0 0"
"angles" "0 0 0"
"texture" "ads/ad01.vtf"
"classname" "infodecal"
}This works but the decal covers the whole wall. The actual decal is not that large. How can it be set to show at it's normal size?

No one has any idea on this?

serpentine
01-11-2014, 02:02
No one has any idea on this?

I may be wrong, but do you need to also have the .vmt for the .vtf to specify dimensions?

Ellie
01-11-2014, 21:27
But what if I just want to add an existing decal? Won't that mess things up if I edit the existing game vmt file on the server?

Chdata
01-19-2014, 03:54
Failed to load plugin addons/stripper/bin/stripper_mm (Failed to get API).

What's the problem? I'm using the latest version of both MM and stripper.

Edit: Even weirder, this works on one of my other servers with the same metamod and the same stripper. wtf?

Edit 2: I copied whatever version of stripper was in my other server and it worked. But it would appear the latest download is broken or something?

Tabun
01-19-2014, 13:20
I built a validator for Stripper:Source map config files. Hope it helps someone here too.

The Validator Tool

http://tabun.nl/tools/strippervalidator/

Simply enter the contents of your Stripper:Source map config file and hit 'Validate'. It will then spit out a list of problems, if it finds anything wrong. Warnings are there to notify you of stuff that might be unintentional; Errors indicate stuff that will break the stripper config from executing (in part).

The library code for the parser is on my github (http://www.github.com/tabbernaut/StripperParser), if anyone's interested.


Reason
Stripper's kinda finicky, there's no clear documentation on (the limits of) its syntaxis and it's annoying to debug (unless you like reloading a map dozens of times).
This tool should make it easier to test and debug configs.
I've been wanting to do this for a while now, but didn't have the time for it.


Feedback
Feedback is welcome, especially is something breaks. Superfluous unexpected-bracket reports are known, but not a priority. Just fix the first bracket problem and the other errors will disappear too.
I'm planning to add a syntax highlighted print of the config code later too, but no promises.

If you have any stripper files that get you 'unknown property' warnings, please let me know.
You can just send me the entire .cfg if there's a lot of them, so I can use my nifty tools to update StripperConfig automatically.


Example
To test the parser I did a check on all of the stripper files included in a L4D2 competitive package. Here's a snippet of the output:


Errors and warnings for file: promod\stripper\maps\c4m1_milltown_a.cfg
4 error(s):
line # 7: Unexpected opening bracket for a MODIFY block without a preceding MATCH/INSERT/DELETE/REPLACE modifier.
line # 13: Unexpected closing bracket at root block level. (Found no opened ADD/MODIFY/FILTER block that can be closed.)

Errors and warnings for file: promod\stripper\maps\c5m5_bridge.cfg
1 error(s):
line # 1704: Unexpected content following the property and value content. Property statement must be no other or more than: "(property)" "(value)". (Tip: check for embedded quotes (").)
2 warning(s):
line # 171: Found backslash (\) in path property ('model'): 'models\props_highway\bridge_rail_tall_128_da maged.mdl'. It is recommended to use forward slashes (/) to avoid problems.

Errors and warnings for file: promod\stripper\maps\l4d2_stadium1_apartment. cfg
2 error(s):
line # 35: Unexpected property statement; outside of any valid block scope (prop: hammerid => 1951907)
line # 36: Unexpected closing bracket at root block level. (Found no opened ADD/MODIFY/FILTER block that can be closed.)

Errors and warnings for file: promod\stripper\maps\versus_3.cfg
2 error(s):
line # 82: Found mode modifier (ADD) not followed by ":".

Marverlous
01-19-2014, 22:53
I'm trying to install Stripper:Source, got all the files in the correct places, but it's not working, I get these errors:

Failed to load plugin addons/stripper/bin/stripper_mm (Failed to get API).
Error reloading plugin: File not found: /home/tcagame/LamN/586/tf/addons/stripper/bin/stripper_mm.so

Here's the meta list:
Listing 8 plugins:
[01] SourceMod (1.5.3-dev+3957) by AlliedModders LLC
[03] TF2Items (1.5.3) by Asherkin & AzuiSleet & Damizean
[05] TF2 Tools (1.5.3-dev+3957) by AlliedModders LLC
[06] SDK Hooks (1.5.3-dev+3957) by AlliedModders LLC
[07] SDK Tools (1.5.3-dev+3957) by AlliedModders LLC
[08] SteamTools (0.8.3) by Asher Baker (asherkin)
[26] <NOFILE>
[57] <ERROR>

Versions:
Metamod:Source version 1.10.0
Build ID: 860:a58a1912f602
Loaded As: Valve Server Plugin
Compiled on: Aug 25 2013
Plugin interface version: 15:14
SourceHook version: 5:5
http://www.metamodsource.net/
SourceMod Version Information:
SourceMod Version: 1.5.3-dev+3957
SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.5.3-dev+3957)
SourcePawn API: v1 = 4, v2 = 4
Compiled on: Jan 17 2014 20:32:14
Build ID: 3957:3dc164ec8c8b
http://www.sourcemod.net/

Thanks for helping, kind strangers!
edit: game is tf2

serpentine
01-20-2014, 14:46
@marvelous, easiest thing first, you sure you got the linux version and not the windows?

altair540
01-23-2014, 21:22
Can I use it to remove the fog on the map de_dust2 in csgo?

QOOOOOOOOQ
01-24-2014, 01:07
It says this can be used within your plugins also? How would this be accomplished?

Karel Silhan
01-25-2014, 16:33
Can I disable teleport to jail on surf maps with this plugin?
sorry for bad english

Bacardi
01-25-2014, 18:38
Can I disable teleport to jail on surf maps with this plugin?
sorry for bad english
install Stripper and load that specific map.
Use rcon (or type in server console input)
stripper_dump

show us ...addons/stripper/dumps/map_name000.cfg
inside code tags
Like this

Karel Silhan
01-25-2014, 19:34
install Stripper and load that specific map.
Use rcon (or type in server console input)
stripper_dump

show us ...addons/stripper/dumps/map_name000.cfg
inside code tags
Code:
Like this

Stripper installed.
I did new config into dumbs ,,surf_fruits.cfg''.
what i must write to rcon? stripper_dumbs or what?

Bacardi
01-25-2014, 19:49
Use rcon or sm_rcon stripper_dump
you get dump file in ...addons/stripper/dumps/map_name000.cfg

Open that file and copy text from there to here in your post
between code tags

here text

Karel Silhan
01-27-2014, 10:00
Use rcon or sm_rcon stripper_dump
you get dump file in ...addons/stripper/dumps/map_name000.cfg

Open that file and copy text from there to here in your post
between code tags

here text

surf_fruits000.cfg

{
"world_maxs" "2784 6829 1780"
"world_mins" "-13387 -11386 -8618"
"detailmaterial" "detail/detailsprites"
"detailvbsp" "detail.vbsp"
"maxpropscreenwidth" "-1"
"skyname" "flowsky10_"
"classname" "worldspawn"
}{
"origin" "1610.36 -464.97 478"
"HDRColorScale" "1.0"
"spotlightwidth" "50"
"spotlightlength" "2000"
"spawnflags" "3"
"angles" "20 290 0"
"rendercolor" "213 0 0"
"renderamt" "255"
"classname" "point_spotlight"
}{
"origin" "1178.38 -465.03 478"
"HDRColorScale" "1.0"
"spotlightwidth" "50"
"spotlightlength" "2000"
"spawnflags" "3"
"angles" "18.7472 248.827 -7.09597"
"rendercolor" "213 0 0"
"renderamt" "255"
"classname" "point_spotlight"
}{
"origin" "1178.38 -465.03 898"
"HDRColorScale" "1.0"
"spotlightwidth" "50"
"spotlightlength" "2000"
"spawnflags" "3"
"angles" "-20 250 0"
"rendercolor" "213 0 0"
"renderamt" "255"
"classname" "point_spotlight"
}{
"origin" "1610.36 -464.97 898"
"HDRColorScale" "1.0"
"spotlightwidth" "50"
"spotlightlength" "2000"
"spawnflags" "3"
"angles" "-20 290 0"
"rendercolor" "213 0 0"
"renderamt" "255"
"classname" "point_spotlight"
}{
"origin" "1874.34 6127 -2865.99"
"spawnflags" "3"
"HDRColorScale" "1.0"
"spotlightwidth" "10"
"spotlightlength" "500"
"maxdxlevel" "0"
"mindxlevel" "0"
"angles" "-90 0 0"
"disablereceiveshadows" "0"
"rendercolor" "255 17 17"
"renderamt" "255"
"rendermode" "0"
"renderfx" "0"
"classname" "point_spotlight"
}{
"origin" "1970.34 6127 -2865.99"
"spawnflags" "3"
"HDRColorScale" "1.0"
"spotlightwidth" "10"
"spotlightlength" "500"
"maxdxlevel" "0"
"mindxlevel" "0"
"angles" "-90 0 0"
"disablereceiveshadows" "0"
"rendercolor" "255 17 17"
"renderamt" "255"
"rendermode" "0"
"renderfx" "0"
"classname" "point_spotlight"
}{
"origin" "2066.34 6127 -2865.99"
"spawnflags" "3"
"HDRColorScale" "1.0"
"spotlightwidth" "10"
"spotlightlength" "500"
"maxdxlevel" "0"
"mindxlevel" "0"
"angles" "-90 0 0"
"disablereceiveshadows" "0"
"rendercolor" "255 17 17"
"renderamt" "255"
"rendermode" "0"
"renderfx" "0"
"classname" "point_spotlight"
}{
"origin" "2162.34 6127 -2865.99"
"spawnflags" "3"
"HDRColorScale" "1.0"
"spotlightwidth" "10"
"spotlightlength" "500"
"maxdxlevel" "0"
"mindxlevel" "0"
"angles" "-90 0 0"
"disablereceiveshadows" "0"
"rendercolor" "255 17 17"
"renderamt" "255"
"rendermode" "0"
"renderfx" "0"
"classname" "point_spotlight"
}{
"origin" "2162.34 6031 -2865.99"
"spawnflags" "3"
"HDRColorScale" "1.0"
"spotlightwidth" "10"
"spotlightlength" "500"
"maxdxlevel" "0"
"mindxlevel" "0"
"angles" "-90 90 0"
"disablereceiveshadows" "0"
"rendercolor" "255 17 17"
"renderamt" "255"
"rendermode" "0"
"renderfx" "0"
"classname" "point_spotlight"
}{
"origin" "2162.78 5839 -2865.99"
"spawnflags" "3"
"HDRColorScale" "1.0"
"spotlightwidth" "10"
"spotlightlength" "500"
"maxdxlevel" "0"
"mindxlevel" "0"
"angles" "-90 0 0"
"disablereceiveshadows" "0"
"rendercolor" "255 17 17"
"renderamt" "255"
"rendermode" "0"
"renderfx" "0"
"classname" "point_spotlight"
}{
"origin" "2162.34 5939 -2865.99"
"spawnflags" "3"
"HDRColorScale" "1.0"
"spotlightwidth" "10"
"spotlightlength" "500"
"maxdxlevel" "0"
"mindxlevel" "0"
"angles" "-90 90 0"
"disablereceiveshadows" "0"
"rendercolor" "255 17 17"
"renderamt" "255"
"rendermode" "0"
"renderfx" "0"
"classname" "point_spotlight"
}{
"origin" "2066.78 5839 -2865.99"
"spawnflags" "3"
"HDRColorScale" "1.0"
"spotlightwidth" "10"
"spotlightlength" "500"
"maxdxlevel" "0"
"mindxlevel" "0"
"angles" "-90 0 0"
"disablereceiveshadows" "0"
"rendercolor" "255 17 17"
"renderamt" "255"
"rendermode" "0"
"renderfx" "0"
"classname" "point_spotlight"
}{
"origin" "1970.78 5839 -2865.99"
"spawnflags" "3"
"HDRColorScale" "1.0"
"spotlightwidth" "10"
"spotlightlength" "500"
"maxdxlevel" "0"
"mindxlevel" "0"
"angles" "-90 0 0"
"disablereceiveshadows" "0"
"rendercolor" "255 17 17"
"renderamt" "255"
"rendermode" "0"
"renderfx" "0"
"classname" "point_spotlight"
}{
"origin" "1874.78 5839 -2865.99"
"spawnflags" "3"
"HDRColorScale" "1.0"
"spotlightwidth" "10"
"spotlightlength" "500"
"maxdxlevel" "0"
"mindxlevel" "0"
"angles" "-90 0 0"
"disablereceiveshadows" "0"
"rendercolor" "255 17 17"
"renderamt" "255"
"rendermode" "0"
"renderfx" "0"
"classname" "point_spotlight"
}{
"origin" "1874.34 5935 -2865.99"
"spawnflags" "3"
"HDRColorScale" "1.0"
"spotlightwidth" "10"
"spotlightlength" "500"
"maxdxlevel" "0"
"mindxlevel" "0"
"angles" "-90 90 0"
"disablereceiveshadows" "0"
"rendercolor" "255 17 17"
"renderamt" "255"
"rendermode" "0"
"renderfx" "0"
"classname" "point_spotlight"
}{
"origin" "1874.34 6031 -2865.99"
"spawnflags" "3"
"HDRColorScale" "1.0"
"spotlightwidth" "10"
"spotlightlength" "500"
"maxdxlevel" "0"
"mindxlevel" "0"
"angles" "-90 90 0"
"disablereceiveshadows" "0"
"rendercolor" "255 17 17"
"renderamt" "255"
"rendermode" "0"
"renderfx" "0"
"classname" "point_spotlight"
}{
"origin" "1953.38 -437.01 377.99"
"HDRColorScale" "1.0"
"spotlightwidth" "20"
"spotlightlength" "500"
"spawnflags" "3"
"angles" "90 0 0"
"rendercolor" "213 0 0"
"renderamt" "255"
"classname" "point_spotlight"
}{
"origin" "1923.39 -437.01 377.98"
"HDRColorScale" "1.0"
"spotlightwidth" "20"
"spotlightlength" "500"
"spawnflags" "3"
"angles" "90 0 0"
"rendercolor" "213 0 0"
"renderamt" "255"
"classname" "point_spotlight"
}{
"origin" "1987.5 -437.01 377.98"
"HDRColorScale" "1.0"
"spotlightwidth" "20"
"spotlightlength" "500"
"spawnflags" "3"
"angles" "90 0 0"
"rendercolor" "213 0 0"
"renderamt" "255"
"classname" "point_spotlight"
}{
"origin" "2017.49 -437.01 377.99"
"HDRColorScale" "1.0"
"spotlightwidth" "20"
"spotlightlength" "500"
"spawnflags" "3"
"angles" "90 0 0"
"rendercolor" "213 0 0"
"renderamt" "255"
"classname" "point_spotlight"
}{
"origin" "2051.5 -437.01 377.98"
"rendermode" "0"
"HDRColorScale" "1.0"
"spotlightwidth" "20"
"spotlightlength" "500"
"spawnflags" "3"
"angles" "90 0 0"
"rendercolor" "213 0 0"
"renderamt" "255"
"classname" "point_spotlight"
}{
"origin" "2081.49 -437.01 377.99"
"HDRColorScale" "1.0"
"spotlightwidth" "20"
"spotlightlength" "500"
"spawnflags" "3"
"angles" "90 0 0"
"rendercolor" "213 0 0"
"renderamt" "255"
"classname" "point_spotlight"
}{
"origin" "2115.5 -437.01 377.98"
"HDRColorScale" "1.0"
"spotlightwidth" "20"
"spotlightlength" "500"
"spawnflags" "3"
"angles" "90 0 0"
"rendercolor" "213 0 0"
"renderamt" "255"
"classname" "point_spotlight"
}{
"origin" "2145.49 -437.01 377.99"
"HDRColorScale" "1.0"
"spotlightwidth" "20"
"spotlightlength" "500"
"spawnflags" "3"
"angles" "90 0 0"
"rendercolor" "213 0 0"
"renderamt" "255"
"classname" "point_spotlight"
}{
"origin" "910.39 -5654.24 1662.99"
"spawnflags" "3"
"HDRColorScale" "1.0"
"spotlightwidth" "50"
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"OnStartTouch" "knife,Use,,0,-1"
}{
"model" "*167"
"targetname" "givesmoke"
"origin" "-11648 -368 -1116"
"spawnflags" "1"
"wait" "0"
"StartDisabled" "0"
"classname" "trigger_multiple"
"OnStartTouch" "smoke,Use,,0,-1"
}{
"model" "*168"
"StartDisabled" "0"
"spawnflags" "1"
"origin" "-11648 -88 -1328"
"filtername" "tfilter"
"target" "jail_t"
"classname" "trigger_teleport"
}{
"model" "*169"
"StartDisabled" "0"
"spawnflags" "1"
"origin" "-11648 -88 -1328"
"filtername" "ctfilter"
"target" "jail_ct"
"classname" "trigger_teleport"
}{
"origin" "-11648 -88 -1032"
"angles" "0 0 0"
"targetname" "lvl5end"
"classname" "info_teleport_destination"
}{
"model" "*170"
"origin" "-11648 -88 -1168"
"spawnflags" "1"
"wait" "0"
"StartDisabled" "0"
"classname" "trigger_multiple"
"OnStartTouch" "knife,Use,,0,-1"
}{
"model" "*171"
"targetname" "givegrenade"
"origin" "-11648 -88 -1116"
"spawnflags" "1"
"wait" "0"
"StartDisabled" "0"
"classname" "trigger_multiple"
"OnStartTouch" "grenade,Use,,0,-1"
}{
"model" "*172"
"StartDisabled" "0"
"spawnflags" "1"
"origin" "-11648 192 -1328"
"filtername" "tfilter"
"target" "jail_t"
"classname" "trigger_teleport"
}{
"model" "*173"
"StartDisabled" "0"
"spawnflags" "1"
"origin" "-11648 192 -1328"
"filtername" "ctfilter"
"target" "jail_ct"
"classname" "trigger_teleport"
}{
"origin" "-11648 192 -1032"
"angles" "0 0 0"
"targetname" "lvl6end"
"classname" "info_teleport_destination"
}{
"model" "*174"
"origin" "-11648 192 -1168"
"spawnflags" "1"
"wait" "0"
"StartDisabled" "0"
"classname" "trigger_multiple"
"OnStartTouch" "knife,Use,,0,-1"
}{
"model" "*175"
"targetname" "givedeagle_grenade"
"origin" "-11648 192 -1116"
"spawnflags" "1"
"wait" "0"
"StartDisabled" "0"
"classname" "trigger_multiple"
"OnStartTouch" "deagle_grenade,Use,,0,-1"
}{
"model" "*176"
"StartDisabled" "0"
"spawnflags" "1"
"origin" "-11648 472 -1328"
"filtername" "tfilter"
"target" "jail_t"
"classname" "trigger_teleport"
}{
"model" "*177"
"StartDisabled" "0"
"spawnflags" "1"
"origin" "-11648 472 -1328"
"filtername" "ctfilter"
"target" "jail_ct"
"classname" "trigger_teleport"
}{
"origin" "-11648 472 -1032"
"angles" "0 0 0"
"targetname" "lvl7end"
"classname" "info_teleport_destination"
}{
"model" "*178"
"origin" "-11648 472 -1168"
"spawnflags" "1"
"wait" "0"
"StartDisabled" "0"
"classname" "trigger_multiple"
"OnStartTouch" "knife,Use,,0,-1"
}{
"model" "*179"
"targetname" "givedeagle_tmp"
"origin" "-11648 472 -1116"
"spawnflags" "1"
"wait" "0"
"StartDisabled" "0"
"classname" "trigger_multiple"
"OnStartTouch" "deagle_tmp,Use,,0,-1"
}{
"model" "*180"
"StartDisabled" "0"
"spawnflags" "1"
"origin" "-11648 752 -1328"
"filtername" "tfilter"
"target" "jail_t"
"classname" "trigger_teleport"
}{
"model" "*181"
"StartDisabled" "0"
"spawnflags" "1"
"origin" "-11648 752 -1328"
"filtername" "ctfilter"
"target" "jail_ct"
"classname" "trigger_teleport"
}{
"origin" "-11648 752 -1032"
"angles" "0 0 0"
"targetname" "lvl8end"
"classname" "info_teleport_destination"
}{
"model" "*182"
"origin" "-11648 752 -1168"
"spawnflags" "1"
"wait" "0"
"StartDisabled" "0"
"classname" "trigger_multiple"
"OnStartTouch" "knife,Use,,0,-1"
}{
"model" "*183"
"targetname" "givedeagle_p90"
"origin" "-11648 752 -1116"
"spawnflags" "1"
"wait" "0"
"StartDisabled" "0"
"classname" "trigger_multiple"
"OnStartTouch" "deagle_p90,Use,,0,-1"
}{
"model" "*184"
"StartDisabled" "0"
"spawnflags" "1"
"origin" "-11648 1032 -1328"
"filtername" "tfilter"
"target" "jail_t"
"classname" "trigger_teleport"
}{
"model" "*185"
"StartDisabled" "0"
"spawnflags" "1"
"origin" "-11648 1032 -1328"
"filtername" "ctfilter"
"target" "jail_ct"
"classname" "trigger_teleport"
}{
"origin" "-11648 1032 -1032"
"angles" "0 0 0"
"targetname" "lvl9end"
"classname" "info_teleport_destination"
}{
"model" "*186"
"origin" "-11648 1032 -1168"
"spawnflags" "1"
"wait" "0"
"StartDisabled" "0"
"classname" "trigger_multiple"
"OnStartTouch" "knife,Use,,0,-1"
}{
"model" "*187"
"targetname" "givedeagle_ak47"
"origin" "-11648 1032 -1116"
"spawnflags" "1"
"wait" "0"
"StartDisabled" "0"
"classname" "trigger_multiple"
"OnStartTouch" "deagle_ak47,Use,,0,-1"
}{
"origin" "-11560 -640 -952"
"weapon_ak47" "1"
"weapon_deagle" "1"
"spawnflags" "1"
"targetname" "deagle_ak47"
"classname" "game_player_equip"
}{
"model" "*188"
"StartDisabled" "0"
"spawnflags" "1"
"origin" "-11648 1304 -1328"
"filtername" "tfilter"
"target" "jail_t"
"classname" "trigger_teleport"
}{
"model" "*189"
"StartDisabled" "0"
"spawnflags" "1"
"origin" "-11648 1304 -1328"
"filtername" "ctfilter"
"target" "jail_ct"
"classname" "trigger_teleport"
}{
"origin" "-11648 1304 -1032"
"angles" "0 0 0"
"targetname" "lvl10end"
"classname" "info_teleport_destination"
}{
"model" "*190"
"origin" "-11648 1304 -1168"
"spawnflags" "1"
"wait" "0"
"StartDisabled" "0"
"classname" "trigger_multiple"
"OnStartTouch" "knife,Use,,0,-1"
}{
"model" "*191"
"targetname" "givedeagle_aug"
"origin" "-11648 1304 -1116"
"spawnflags" "1"
"wait" "0"
"StartDisabled" "0"
"classname" "trigger_multiple"
"OnStartTouch" "deagle_aug,Use,,0,-1"
}{
"origin" "-11560 -624 -952"
"weapon_aug" "1"
"weapon_deagle" "1"
"spawnflags" "1"
"targetname" "deagle_aug"
"classname" "game_player_equip"
}{
"origin" "-3305 -3571 -1764"
"targetname" "tfilter"
"filterteam" "2"
"Negated" "Allow entities that match criteria"
"classname" "filter_activator_team"
}{
"origin" "-3321 -3571 -1764"
"targetname" "ctfilter"
"filterteam" "3"
"Negated" "Allow entities that match criteria"
"classname" "filter_activator_team"
}{
"origin" "-11472 -4710 -2549.12"
"targetname" "pinetele"
"angles" "0 0 0"
"classname" "info_teleport_destination"
}{
"origin" "-11080 -7113 -2576"
"targetname" "jail_t"
"angles" "0 90 0"
"classname" "info_teleport_destination"
}{
"origin" "-11080 -4633 -2576"
"targetname" "jail_ct"
"angles" "0 270 0"
"classname" "info_teleport_destination"
}{
"origin" "-9728 -7330 -2728"
"targetname" "jail_end"
"angles" "0 90 0"
"classname" "info_teleport_destination"
}{
"model" "*192"
"origin" "-9525.5 -649 -7106"
"spawnflags" "1"
"wait" "0"
"StartDisabled" "0"
"classname" "trigger_multiple"
"OnStartTouch" "knife,Use,,0,-1"
}{
"origin" "-11560 -608 -953"
"weapon_smokegrenade" "1"
"weapon_flashbang" "2"
"weapon_hegrenade" "1"
"weapon_deagle" "1"
"spawnflags" "1"
"targetname" "end_equip"
"classname" "game_player_equip"
}{
"model" "*193"
"origin" "-9525.5 -649 -7060"
"spawnflags" "1"
"wait" "0"
"StartDisabled" "0"
"classname" "trigger_multiple"
"OnStartTouch" "end_equip,Use,,0,-1"
}{
"model" "*194"
"origin" "-9525.5 -649 -7007"
"spawnflags" "1"
"wait" "0"
"StartDisabled" "0"
"classname" "trigger_multiple"
"OnStartTouch" "givedeagle_ak47,Disable,,0,1"
"OnStartTouch" "givegrenade,Disable,,0,1"
"OnStartTouch" "givedeagle_tmp,Disable,,0,1"
"OnStartTouch" "givedeagle_p90,Disable,,0,1"
"OnStartTouch" "givedeagle_grenade,Disable,,0,1"
"OnStartTouch" "givedeagle_aug,Disable,,0,1"
"OnStartTouch" "endroundtele,Enable,,0,1"
"OnStartTouch" "givesmoke,Disable,,0,1"
}{
"model" "*195"
"origin" "-7703 -9016 -5876"
"spawnflags" "1"
"wait" "0"
"StartDisabled" "0"
"classname" "trigger_multiple"
"OnStartTouch" "givedeagle_ak47,Disable,,0,1"
"OnStartTouch" "givegrenade,Disable,,0,1"
"OnStartTouch" "givedeagle_tmp,Disable,,0,1"
"OnStartTouch" "givedeagle_p90,Disable,,0,1"
"OnStartTouch" "givedeagle_grenade,Disable,,0,1"
"OnStartTouch" "givedeagle_aug,Disable,,0,1"
"OnStartTouch" "endroundtele,Enable,,0,1"
"OnStartTouch" "givesmoke,Disable,,0,1"
"OnStartTouch" "Secretblenderwall,Break,,0,1"
}{
"model" "*196"
"origin" "-7703 -9016 -5975"
"spawnflags" "1"
"wait" "0"
"StartDisabled" "0"
"classname" "trigger_multiple"
"OnStartTouch" "knife,Use,,0,-1"
}{
"model" "*197"
"origin" "-9752 -4081 -2616"
"spawnflags" "1"
"wait" "1"
"StartDisabled" "0"
"classname" "trigger_multiple"
"OnStartTouch" "Weaponstrip,Strip,,0,-1"
}{
"origin" "-9790 -4225 -2560"
"targetname" "Weaponstrip"
"classname" "player_weaponstrip"
}{
"origin" "-9752 -3825 -2600"
"angles" "0 0 0"
"texture" "customs/decals/smoothie"
"classname" "infodecal"
}{
"model" "*198"
"targetname" "wallbreakhelper"
"origin" "-9752.01 -4341 -2622"
"spawnflags" "1537"
"unlocked_sentence" "0"
"locked_sentence" "0"
"unlocked_sound" "0"
"locked_sound" "0"
"wait" "3"
"sounds" "0"
"lip" "0"
"health" "0"
"speed" "5"
"movedir" "0 0 0"
"disablereceiveshadows" "0"
"disableshadows" "0"
"rendercolor" "255 255 255"
"renderamt" "255"
"rendermode" "0"
"renderfx" "0"
"classname" "func_button"
"OnDamaged" "counter,Add,1,0,1"
}{
"origin" "-9920 -4440 -2675.14"
"max" "3"
"targetname" "counter"
"classname" "math_counter"
"OnHitMax" "Secretblenderwall,Break,,0,1"
}{
"model" "*199"
"origin" "-1272 -1823 -1884"
"spawnflags" "1025"
"unlocked_sentence" "0"
"locked_sentence" "0"
"unlocked_sound" "0"
"locked_sound" "0"
"wait" "-1"
"sounds" "0"
"lip" "0"
"health" "0"
"speed" "5"
"movedir" "0 0 0"
"disablereceiveshadows" "0"
"disableshadows" "0"
"rendercolor" "255 255 255"
"renderamt" "255"
"rendermode" "0"
"renderfx" "0"
"targetname" "buttonblender"
"classname" "func_button"
"OnPressed" "counter,Add,1,0,1"
}{
"origin" "-5316 4704.19 -4788"
"spawnflags" "1"
"targetname" "buttonnade"
"_minlight" "0.0"
"rendercolor" "255 255 255"
"renderamt" "255"
"angles" "0 0 0"
"classname" "weapon_hegrenade"
"OnPlayerPickup" "counter,Add,1,0,1"
}{
"origin" "-5316 5685.79 -4788"
"spawnflags" "1"
"_minlight" "0.0"
"rendercolor" "255 255 255"
"renderamt" "255"
"angles" "0 0 0"
"classname" "weapon_hegrenade"
}{
"model" "*200"
"target" "orange_end"
"origin" "-7703 -9016 -6246.5"
"spawnflags" "1"
"StartDisabled" "0"
"classname" "trigger_teleport"
}{
"origin" "-3289 -2317 -1848"
"spawnflags" "0"
"targetname" "targetview"
"angles" "0 0 0"
"classname" "info_target"
}{
"origin" "-3288 -3571 -2024"
"target" "targetview"
"deceleration" "500"
"acceleration" "500"
"spawnflags" "3"
"wait" "10"
"angles" "0 90 0"
"classname" "point_viewcontrol"
}{
"origin" "-11648.1 1583.81 -1134.11"
"spawnflags" "0"
"angles" "-27.1466 359.568 16.645"
"mindxlevel" "0"
"maxdxlevel" "0"
"skin" "0"
"solid" "0"
"disableshadows" "0"
"fademindist" "-1"
"fademaxdist" "0"
"fadescale" "1"
"model" "models/custom/orange.mdl"
"renderfx" "0"
"rendermode" "0"
"renderamt" "255"
"rendercolor" "255 255 255"
"disablereceiveshadows" "0"
"_minlight" "0.0"
"body" "0"
"ExplodeDamage" "0"
"ExplodeRadius" "0"
"PerformanceMode" "0"
"pressuredelay" "0"
"RandomAnimation" "0"
"MinAnimTime" "5"
"MaxAnimTime" "10"
"health" "0"
"parentname" "gun"
"classname" "prop_dynamic_override"
}{
"origin" "-11648.1 1583.81 -1134.11"
"spawnflags" "1"
"angles" "0 0 0"
"renderfx" "0"
"rendermode" "0"
"renderamt" "255"
"rendercolor" "255 255 255"
"disableshadows" "0"
"disablereceiveshadows" "0"
"_minlight" "0.0"
"ammo" "90"
"targetname" "gun"
"classname" "weapon_deagle"
}{
"origin" "-11642 1585 -1032.39"
"targetname" "orange_end"
"angles" "0 0 0"
"classname" "info_teleport_destination"
}{
"model" "*201"
"target" "jail_end"
"origin" "-11652 1584 -1328"
"spawnflags" "1"
"StartDisabled" "0"
"classname" "trigger_teleport"
}{
"origin" "-6623 -9016 1080"
"targetname" "bonustele1"
"angles" "0 0 0"
"classname" "info_teleport_destination"
}{
"model" "*202"
"origin" "-6570 -9016 1107"
"spawnflags" "1"
"damagemodel" "0"
"damagetype" "0"
"damagecap" "20"
"damage" "20"
"StartDisabled" "0"
"classname" "trigger_hurt"
}{
"model" "*203"
"origin" "-10037.5 -5137 -2708.5"
"_minlight" "0.0"
"disablereceiveshadows" "0"
"disableshadows" "0"
"rendercolor" "255 255 255"
"renderamt" "255"
"rendermode" "0"
"renderfx" "0"
"classname" "func_illusionary"
}

Bacardi
01-27-2014, 15:35
ok, as you see, there lots teleport entities, example
{
"model" "*3"
"origin" "-826 -29.5 406.5"
"spawnflags" "1"
"target" "grapes"
"StartDisabled" "0"
"classname" "trigger_teleport"
}
You cand disable specific ones or everyone.

This (should) disable all teleports

modify:
{
match:
{
"StartDisabled" "0"
"classname" "trigger_teleport"
}
replace:
{
"StartDisabled" "1"
}
delete:
{
}
insert:
{
}
}

Or another option is delete/remove teleports from map.

Karel Silhan
01-27-2014, 16:39
It still teleport me into a black room after disable all teleports.

Or another option is delete/remove teleports from map.
I don't know what teleport I can delete.

Bacardi
01-27-2014, 16:55
remove:
{
"classname" "trigger_teleport"
}

Karel Silhan
01-27-2014, 17:05
It is still teleport me into black room.

How to find specific teleport (who is teleporting me into the jail) and disable only him?

Bacardi
01-27-2014, 18:02
could you attach that your map CFG file in your post ?
And could you show
rcon meta list

Karel Silhan
01-27-2014, 18:10
Now all teleports are disable. Black room is resolved but I need disable only teleport to jail. Teleport to stage must be inviolate.

Bacardi
01-28-2014, 14:44
Now all teleports are disable. Black room is resolved but I need disable only teleport to jail. Teleport to stage must be inviolate.
well, I don't know because I don't have that map for now to look it.
You need find it your self.

Just add more parameters witch match your specific teleport entity
remove:
{
"target" "jail_end"
"origin" "-11652 1584 -1328"
"classname" "trigger_teleport"
}

Or find and remove this specific entity instead
"classname" "info_teleport_destination"

Karel Silhan
01-29-2014, 14:13
well, I don't know because I don't have that map for now to look it.
You need find it your self.

Just add more parameters witch match your specific teleport entity
remove:
{
"target" "jail_end"
"origin" "-11652 1584 -1328"
"classname" "trigger_teleport"
}

Or find and remove this specific entity instead
"classname" "info_teleport_destination"

map don't work

remove:
{
"target" "jail_end"
"origin" "-11652 1584 -1328"
"classname" "trigger_teleport"
}
"target" "jail_end"
"origin" "-9525.5 -649 -7180"
"classname" "trigger_teleport"
{
}

Bacardi
01-29-2014, 15:41
remove:
{
"target" "jail_end"
"origin" "-11652 1584 -1328"
"classname" "trigger_teleport"
}
{
"target" "jail_end"
"origin" "-9525.5 -649 -7180"
"classname" "trigger_teleport"
}
and my previous post was a example, not sure it's exactly that teleport.
You may found if you type in your console getpos when you are close to it, you get coordinates of your location,
then try find it.

x3ro
02-04-2014, 00:46
Does this work for csgo?

Bacardi
02-04-2014, 07:56
Does this work for csgo?

...addons\stripper\bin\stripper.16.csgo.dll

x3ro
02-05-2014, 02:59
...addons\stripper\bin\stripper.16.csgo.dll
No wonder it wasn't working...

edit: There is no stripper.16.csgo.dll in the latest window's version.. and I am getting this error

[META] Failed to load plugin addons/stripper/bin/stripper_mm: Failed to get API

Edit: lololol... for some reason on the OP, there was no snapshot link. fixed

x3ro
02-05-2014, 06:44
I am having trouble trying to get rid of one type prop but it simply won't remove. The other props/entitys I filtered out in the global_filters.cfg work fine, its just this one entity/prop that I can't not get rid of.

Prop that I cannot get rid of: models/props_junk/garbage_metalcan002a.mdl (I want to get rid of this prop from every map)

remove:
{
"classname" "/prop_physics.*/"
}
{
"classname" "/.*bomb.*/"
}
{
"classname" "/.*hostage.*/"
}
{
"model" "/.*props_junk.*/"
}Can anyone suggest to me what I did wrong?

thanks

Root_
02-05-2014, 08:07
that junk prop might be a static prop, so that's why its wont remove. You should replace prop_static to prop_dynamic, though

x3ro
02-05-2014, 09:13
that junk prop might be a static prop, so that's why its wont remove. You should replace prop_static to prop_dynamic, though

How would I go about doing this?

{
"model" "/.*props_static.*/"
}
Something like that?

Root_
02-05-2014, 09:16
http://www.bailopan.net/stripper/#newconf

modify:
{
match:
{
"model" "models/props_junk/garbage_metalcan002a.mdl"
"classname" "prop_static" // might be not static, you can remove 'classname' key at all
}
replace:
{
"classname" "prop_physics_multiplayer"
}
}

x3ro
02-05-2014, 11:34
http://www.bailopan.net/stripper/#newconf

modify:
{
match:
{
"model" "models/props_junk/garbage_metalcan002a.mdl"
"classname" "prop_static" // might be not static, you can remove 'classname' key at all
}
replace:
{
"classname" "prop_physics_multiplayer"
}
}


edit: fixed

x3ro
02-05-2014, 12:04
Is it possible to remove static oildrums? (oildrum001.mdl and oildrum_static.mdl)?

pubhero
02-14-2014, 02:07
I think, yes. CSS game? Which map?

x3ro
02-14-2014, 04:23
I think, yes. CSS game? Which map?
csgo, de_dust for now.

Powerlord
02-14-2014, 11:31
To reiterate, since it wasn't said forcefully enough earlier: it's impossible to remove prop_static. This is because Hammer compiles it into the map, thus prop_static no longer exist after map compilation. The same applies to prop_detail.

If a prop can be manipulated in any way, it's likely a prop_dynamic, prop_physics, prop_physics_multiplayer, or prop_physics_override.

x3ro
02-14-2014, 12:55
To reiterate, since it wasn't said forcefully enough earlier: it's impossible to remove prop_static. This is because Hammer compiles it into the map, thus prop_static no longer exist after map compilation. The same applies to prop_detail.

If a prop can be manipulated in any way, it's likely a prop_dynamic, prop_physics, prop_physics_multiplayer, or prop_physics_override.

Ah ok, I have an issue where I'm trying to remove "/prop_physics.*/" in the global_filter.cfg, it works only for one map and that is de_dust, on other maps it does not work. I have already set a sepereate cfg for the other maps to remove the prop_physics but that doesn't work either.

Can you help me out here?

Btw thanks for the kind reply.

Ellie
02-18-2014, 23:51
Creating trigger_* with MM:S Stripper, those brushes will be very small size, 1x1x1.
With SM plugin can create it bigger.


I'm quoting Bacardi from another thread, but it is stripper related. Basically what he said, any entity with "trigger_*" will be very small in size when using Stripper. Is there any way they can be larger/enlarged using Stripper? I really don't want to use a plugin for the triggers I'm setting up because it's a lot of them.


Also, had a map compiled with a breakable metallic door. Did a stripper dump on that map to get the entity details. I copied the exact details of that entity and moved it to another location on the map with Stripper, but Stripper doesn't create the door (func_breakable entity). Why doesn't it work? It's an exact copy, only the origin is different.

LolNexus
02-20-2014, 16:47
When i use this :

modify:
{
match:
{
"classname" "trigger_teleport"
"origin" "-10302 -4048 11924"
}
add:
{
"OnStartTouch" "!activator,AddOutPut,targetname default,0,-1"
}
}
modify:
{
match:
{
"classname" "trigger_teleport"
"origin" "-4275.46 -10551 7771.5"
}
replace:
{
"origin" "-11285.5 -10076 7771.5"
}
add:
{
"OnStartTouch" "!activator,AddOutPut,targetname finish,0,-1"
}
}
i get classname missing from entity!

when i remove this code , i get no map errors.

help please

Ellie
02-20-2014, 17:10
When i use this :
i get classname missing from entity!
when i remove this code , i get no map errors.
help please

You don't need to specify the "modify" or "add" entries more than once. And the entity you added at the bottom is what is giving you the "classname missing from entity" message. It looks like you wanted to insert that somewhere, not add it as another entity.

Maybe something like this:

modify:
{
match:
{
"classname" "trigger_teleport"
"origin" "-10302 -4048 11924"
}
insert:
{
"OnStartTouch" "!activator,AddOutPut,targetname default,0,-1"
}
}
{
match:
{
"classname" "trigger_teleport"
"origin" "-4275.46 -10551 7771.5"
}
replace:
{
"origin" "-11285.5 -10076 7771.5"
}
insert:
{
"OnStartTouch" "!activator,AddOutPut,targetname finish,0,-1"
}
}

cREANy0
02-23-2014, 10:09
Hey Guys,
is it possible to use different Stripper:Source configs for each round?
My plan is to add weapons on maps, but always with different locations between rounds.

BassPower
02-26-2014, 15:39
hello, how to change in map: spawns and buyzone?

i want change position T go to CT spawn, CT go to T spawn and can buy weapons.

thank you

Bacardi
02-26-2014, 16:36
Hey Guys,
is it possible to use different Stripper:Source configs for each round?
My plan is to add weapons on maps, but always with different locations between rounds.
If you have ever tried use Source SDK Hammer, you will need create logic to look every round restart and make enable/disable action to each weapon.

hello, how to change in map: spawns and buyzone?

i want change position T go to CT spawn, CT go to T spawn and can buy weapons.

thank you
You can add/remove spawnpoints, but you need SM plugin for creating buyzone *edit Or you edit buyzone whitch team can buy :P.
modify:
{
match:
{
"model" "*3"
"TeamNum" "3"
"classname" "func_buyzone"
"hammerid" "953"
}
replace:
{
"TeamNum" "2"
}
delete:
{
}
insert:
{
}
}
{
match:
{
"model" "*4"
"TeamNum" "2"
"classname" "func_buyzone"
"hammerid" "955"
}
replace:
{
"TeamNum" "3"
}
delete:
{
}
insert:
{
}
}
{
match:
{
"origin" "448 2464 -88"
"angles" "0 255 0"
"classname" "info_player_counterterrorist"
"hammerid" "1212"
}
replace:
{
"classname" "info_player_terrorist"
}
delete:
{
}
insert:
{
}
}
{
match:
{
"origin" "352 2464 -88"
"angles" "0 255 0"
"classname" "info_player_counterterrorist"
"hammerid" "1213"
}
replace:
{
"classname" "info_player_terrorist"
}
delete:
{
}
insert:
{
}
}
{
match:
{
"origin" "256 2464 -88"
"angles" "0 255 0"
"classname" "info_player_counterterrorist"
"hammerid" "1214"
}
replace:
{
"classname" "info_player_terrorist"
}
delete:
{
}
insert:
{
}
}
{
match:
{
"origin" "160 2464 -88"
"angles" "0 255 0"
"classname" "info_player_counterterrorist"
"hammerid" "1215"
}
replace:
{
"classname" "info_player_terrorist"
}
delete:
{
}
insert:
{
}
}
{
match:
{
"origin" "160 2384 -88"
"angles" "0 255 0"
"classname" "info_player_counterterrorist"
"hammerid" "1216"
}
replace:
{
"classname" "info_player_terrorist"
}
delete:
{
}
insert:
{
}
}
{
match:
{
"origin" "256 2384 -88"
"angles" "0 255 0"
"classname" "info_player_counterterrorist"
"hammerid" "1217"
}
replace:
{
"classname" "info_player_terrorist"
}
delete:
{
}
insert:
{
}
}
{
match:
{
"origin" "352 2384 -88"
"angles" "0 255 0"
"classname" "info_player_counterterrorist"
"hammerid" "1218"
}
replace:
{
"classname" "info_player_terrorist"
}
delete:
{
}
insert:
{
}
}
{
match:
{
"origin" "448 2384 -88"
"angles" "0 255 0"
"classname" "info_player_counterterrorist"
"hammerid" "1219"
}
replace:
{
"classname" "info_player_terrorist"
}
delete:
{
}
insert:
{
}
}
{
match:
{
"origin" "-832 -760 176"
"angles" "0 159 0"
"classname" "info_player_terrorist"
"hammerid" "1222"
}
replace:
{
"classname" "info_player_counterterrorist"
}
delete:
{
}
insert:
{
}
}
{
match:
{
"origin" "-832 -856 176"
"angles" "0 10 0"
"classname" "info_player_terrorist"
"hammerid" "1223"
}
replace:
{
"classname" "info_player_counterterrorist"
}
delete:
{
}
insert:
{
}
}
{
match:
{
"origin" "-736 -920 176"
"angles" "0 356 0"
"classname" "info_player_terrorist"
"hammerid" "1224"
}
replace:
{
"classname" "info_player_counterterrorist"
}
delete:
{
}
insert:
{
}
}
{
match:
{
"origin" "-736 -824 176"
"angles" "0 0 0"
"classname" "info_player_terrorist"
"hammerid" "1225"
}
replace:
{
"classname" "info_player_counterterrorist"
}
delete:
{
}
insert:
{
}
}
{
match:
{
"origin" "-928 -776 176"
"angles" "0 140 0"
"classname" "info_player_terrorist"
"hammerid" "1226"
}
replace:
{
"classname" "info_player_counterterrorist"
}
delete:
{
}
insert:
{
}
}
{
match:
{
"origin" "-928 -872 176"
"angles" "0 140 0"
"classname" "info_player_terrorist"
"hammerid" "1227"
}
replace:
{
"classname" "info_player_counterterrorist"
}
delete:
{
}
insert:
{
}
}
{
match:
{
"origin" "-1024 -784 176"
"angles" "0 156 0"
"classname" "info_player_terrorist"
"hammerid" "1228"
}
replace:
{
"classname" "info_player_counterterrorist"
}
delete:
{
}
insert:
{
}
}
{
match:
{
"origin" "-1024 -688 176"
"angles" "0 140 0"
"classname" "info_player_terrorist"
"hammerid" "1229"
}
replace:
{
"classname" "info_player_counterterrorist"
}
delete:
{
}
insert:
{
}
}
{
match:
{
"origin" "-648 -920 176"
"angles" "0 356 0"
"classname" "info_player_terrorist"
"hammerid" "241352"
}
replace:
{
"classname" "info_player_counterterrorist"
}
delete:
{
}
insert:
{
}
}
{
match:
{
"origin" "-648 -824 176"
"angles" "0 0 0"
"classname" "info_player_terrorist"
"hammerid" "241354"
}
replace:
{
"classname" "info_player_counterterrorist"
}
delete:
{
}
insert:
{
}
}
{
match:
{
"origin" "-552 -920 176"
"angles" "0 356 0"
"classname" "info_player_terrorist"
"hammerid" "241356"
}
replace:
{
"classname" "info_player_counterterrorist"
}
delete:
{
}
insert:
{
}
}
{
match:
{
"origin" "-552 -824 176"
"angles" "0 0 0"
"classname" "info_player_terrorist"
"hammerid" "241358"
}
replace:
{
"classname" "info_player_counterterrorist"
}
delete:
{
}
insert:
{
}
}
{
match:
{
"origin" "-552 -736 176"
"angles" "0 0 0"
"classname" "info_player_terrorist"
"hammerid" "241372"
}
replace:
{
"classname" "info_player_counterterrorist"
}
delete:
{
}
insert:
{
}
}
{
match:
{
"origin" "-648 -736 176"
"angles" "0 0 0"
"classname" "info_player_terrorist"
"hammerid" "241374"
}
replace:
{
"classname" "info_player_counterterrorist"
}
delete:
{
}
insert:
{
}
}
{
match:
{
"origin" "-736 -736 176"
"angles" "0 0 0"
"classname" "info_player_terrorist"
"hammerid" "241376"
}
replace:
{
"classname" "info_player_counterterrorist"
}
delete:
{
}
insert:
{
}
}
{
match:
{
"origin" "-464 -672 144"
"angles" "0 0 0"
"classname" "info_player_terrorist"
"hammerid" "241378"
}
replace:
{
"classname" "info_player_counterterrorist"
}
delete:
{
}
insert:
{
}
}
{
match:
{
"origin" "-464 -760 144"
"angles" "0 0 0"
"classname" "info_player_terrorist"
"hammerid" "241380"
}
replace:
{
"classname" "info_player_counterterrorist"
}
delete:
{
}
insert:
{
}
}
{
match:
{
"origin" "-464 -856 144"
"angles" "0 356 0"
"classname" "info_player_terrorist"
"hammerid" "241382"
}
replace:
{
"classname" "info_player_counterterrorist"
}
delete:
{
}
insert:
{
}
}
{
match:
{
"origin" "-464 -952 144"
"angles" "0 356 0"
"classname" "info_player_terrorist"
"hammerid" "241384"
}
replace:
{
"classname" "info_player_counterterrorist"
}
delete:
{
}
insert:
{
}
}
{
match:
{
"origin" "-1040 -912 176"
"angles" "0 156 0"
"classname" "info_player_terrorist"
"hammerid" "241410"
}
replace:
{
"classname" "info_player_counterterrorist"
}
delete:
{
}
insert:
{
}
}
{
match:
{
"origin" "448 2304 -88"
"angles" "0 255 0"
"classname" "info_player_counterterrorist"
"hammerid" "243693"
}
replace:
{
"classname" "info_player_terrorist"
}
delete:
{
}
insert:
{
}
}
{
match:
{
"origin" "352 2304 -88"
"angles" "0 255 0"
"classname" "info_player_counterterrorist"
"hammerid" "243695"
}
replace:
{
"classname" "info_player_terrorist"
}
delete:
{
}
insert:
{
}
}
{
match:
{
"origin" "256 2304 -88"
"angles" "0 255 0"
"classname" "info_player_counterterrorist"
"hammerid" "243697"
}
replace:
{
"classname" "info_player_terrorist"
}
delete:
{
}
insert:
{
}
}
{
match:
{
"origin" "160 2304 -88"
"angles" "0 255 0"
"classname" "info_player_counterterrorist"
"hammerid" "243699"
}
replace:
{
"classname" "info_player_terrorist"
}
delete:
{
}
insert:
{
}
}
{
match:
{
"origin" "160 2144 -88"
"angles" "0 180 0"
"classname" "info_player_counterterrorist"
"hammerid" "265668"
}
replace:
{
"classname" "info_player_terrorist"
}
delete:
{
}
insert:
{
}
}
{
match:
{
"origin" "256 2144 -88"
"angles" "0 180 0"
"classname" "info_player_counterterrorist"
"hammerid" "265670"
}
replace:
{
"classname" "info_player_terrorist"
}
delete:
{
}
insert:
{
}
}
{
match:
{
"origin" "352 2144 -88"
"angles" "0 0 0"
"classname" "info_player_counterterrorist"
"hammerid" "265672"
}
replace:
{
"classname" "info_player_terrorist"
}
delete:
{
}
insert:
{
}
}
{
match:
{
"origin" "448 2144 -88"
"angles" "0 0 0"
"classname" "info_player_counterterrorist"
"hammerid" "265674"
}
replace:
{
"classname" "info_player_terrorist"
}
delete:
{
}
insert:
{
}
}
{
match:
{
"origin" "160 2224 -88"
"angles" "0 222 0"
"classname" "info_player_counterterrorist"
"hammerid" "265708"
}
replace:
{
"classname" "info_player_terrorist"
}
delete:
{
}
insert:
{
}
}
{
match:
{
"origin" "256 2224 -88"
"angles" "0 222 0"
"classname" "info_player_counterterrorist"
"hammerid" "265710"
}
replace:
{
"classname" "info_player_terrorist"
}
delete:
{
}
insert:
{
}
}
{
match:
{
"origin" "352 2224 -88"
"angles" "0 324 0"
"classname" "info_player_counterterrorist"
"hammerid" "265712"
}
replace:
{
"classname" "info_player_terrorist"
}
delete:
{
}
insert:
{
}
}
{
match:
{
"origin" "448 2224 -88"
"angles" "0 324 0"
"classname" "info_player_counterterrorist"
"hammerid" "265714"
}
replace:
{
"classname" "info_player_terrorist"
}
delete:
{
}
insert:
{
}
}

Root_
02-27-2014, 09:11
Bacardi you are an awesome one! :crab:

Karotte
02-27-2014, 10:23
When i use "rcon stripper_dump"

it shows me :

"origin" "-13476 929.323 11436"
"angles" "0 0 0"
"classname" "weapon_m249"
"hammerid" "598"


How can i replace that specific weapon to a weapon_elite?

filter:

modify:
{
match:
{
"classname" "weapon_m249"
}
replace:
{
"classname" "weapon_elite"
}
}

WORKS, BUT...... i wanted to replace all weapon_mac10 to m249 AND this
ONE SPECIFIC weapon_m249

"origin" "-13476 929.323 11436"
"angles" "0 0 0"
"classname" "weapon_m249"
"hammerid" "598"


to a WEAPON_ELITE.



The combination

filter:

modify:
{
match:
{
"origin" "-13476 929.323 11436"
"angles" "0 0 0"
"classname" "weapon_m249"
"hammerid" "598"
}
replace:
{
"classname" "weapon_elite"
}
}

DIDN'T WORK.

Please help me

Bacardi
02-27-2014, 11:24
Bacardi you are an awesome one! :crab:
:D ok, thx. You too

When i use "rcon stripper_dump"

it shows me :

"origin" "-13476 929.323 11436"
"angles" "0 0 0"
"classname" "weapon_m249"
"hammerid" "598"


How can i replace that specific weapon to a weapon_elite?

filter:

modify:
{
match:
{
"classname" "weapon_m249"
}
replace:
{
"classname" "weapon_elite"
}
}

WORKS, BUT...... i wanted to replace all weapon_mac10 to m249 AND this
ONE SPECIFIC weapon_m249

"origin" "-13476 929.323 11436"
"angles" "0 0 0"
"classname" "weapon_m249"
"hammerid" "598"


to a WEAPON_ELITE.



The combination

filter:

modify:
{
match:
{
"origin" "-13476 929.323 11436"
"angles" "0 0 0"
"classname" "weapon_m249"
"hammerid" "598"
}
replace:
{
"classname" "weapon_elite"
}
}

DIDN'T WORK.

Please help me

modify:
{
match:
{
"origin" "-13476 929.323 11436"
"classname" "weapon_m249"
}
replace:
{
"classname" "weapon_elite"
}
delete:
{
}
insert:
{
}
}
{
match:
{
"classname" "weapon_mac10"
}
replace:
{
"classname" "weapon_m249"
}
delete:
{
}
insert:
{
}
}

Karotte
02-28-2014, 09:54
okey i will try it, thanks. But what does "insert" mean? on Bailopan.net "match is a have to, but the others are optional" nvm, i will try it

EDIT: it works :) ty


How can i remove that weapondoor? Is it called "func_door" ? And on the other picture, the button is called "func_button" ? I searched in dump.cfg for the coordinates.

Then i tried:

THIS IS THE LAST WORKING FILTER in .cfg for stripper.

}
}
{
match:
{
"origin" "-9078.13 7.69226 9500"
"classname" "weapon_m249"
}
replace:
{
"classname" "weapon_mac10"
}
delete:
{
}
insert:
{
}
{


I ADDED:

}
match:
{
"origin" "2014 -2336 6126"
"classname" "func_button"
}
replace:
{
}
delete:
{
}
insert:
{
}
}
{
match:
{
"origin" "1931.86 -2256 6244"
"classname" "func_door"
}
replace:
{
}
delete:
{
}
insert:
{
}
}
{
match:
{
"origin" "1931.86 -2416 6244"
"classname" "func_door"
}
replace:
{
}
delete:
{
}
insert:
{
}
}

Nothing happened. I got 2 "func_door" because the coordinates were almost similar. I didnt know, what it is. And i dont know, if its called "func_door".
CAN you help me?

Bacardi
02-28-2014, 11:36
Well... Map name & link
And You could move to "Advanced mode" in Your post
There You Can use tags
tagsYou see

And or You Can attach that cfg file on Your post

Karotte
02-28-2014, 11:49
this is server IP: 94.249.160.3:27105
maplink http://css.gamebanana.com/maps/15114, but we got an advanced map. so better join with cl_downloadfilter nosounds

EDIT: It works now :> for all, who wanna know this too

filter:
{
"origin" "1931.86 -2256 6244"
"classname" "func_door"
}
filter:
{
"origin: "1931.86 -2416 6244"
"classname" "func_door"
}

For Surf_machine X

Dragon1
03-06-2014, 12:40
I hope someone can help with this problem.

I'm using this code to spawn some pills in Left 4 Dead 2
PHP Code:
add:
{
"origin" "-602.243103 3744.504883 188.615875"
"weapon_selection" "weapon_pain_pills"
"spawnflags" "2"
"solid" "6"
"skin" "0"
"disableshadows" "0"
"count" "1"
"body" "0"
"angles" "0 0 0"
"classname" "weapon_spawn"
"hammerid" "2338600"
}
And it works perfectly for the first round of a versus game, but when the second round loads they float in mid air about half a meter above where I have set them to spawn.

If there a way I can stop this from happening? Or a way that would force them to drop to the ground under gravity instead of floating up in stasis?

Thanks for the help.

easono
03-09-2014, 14:30
Too many pages to read through on this :-/ needs some kind of wiki page.

if anyone knows the answer pleas let me know:

I'm trialing this on a 24/7 office server.
I have put the metamod folder and the stripper folder in my addons folder. in the global_filters.cfg I have the following but nothing seems to disappear :-/

remove:
{
"classname" "/prop_physics.*/"
}


Also typing rcon stripper_dump in the console just says unknown command.

I assume I'm missing something in the first post? any suggestions on what I might need to do, or is the a more recent mod the removes all these entities/props that I can use?

Fragkiller
03-15-2014, 08:14
Is it possible to change a trigger_multiple or whatever to a trigger_push/trigger_teleport?

easono
03-15-2014, 09:50
I hope no problem for the moderators, and will help for you. Here is the latest stripper for linux. Sorry, but all of my servers based on linux. So i am not downloaded the windows version. Downloaded from the snapshots page, some days before. Intact!

Dude your a legend! this is the only working version I have managed to find......anywhere!!!!

Now my maps are so clean :-D

Stinky Pete
04-01-2014, 16:53
Hi everyone,

I'm new to this kind of thing but have managed to load quite a few mods onto my (rented) Linux L4D2 server.

I am trying to load the Routing (dynamic) paths mod

This 'Stripper' is giving me a real headache lol


I have put the stripper .vdf file in the metamod folder.

Created a stripper folder in addons and put the global_filters.cfg, maps, dump & bin folders in there.

Put the L4D2_routing.smx in the pluggins folder.

I've loaded some map.cfg's from their (Routing) thread into the maps folder (in the stripper folder).

The L4D2_routing mod shows as installed but it doesn't seem to work.

If I type sm_forcepath hard console says: this map doesn't have routing


I'm beginning to think it may be a stripper problem because i checked my meta list and it said:

[META] Failed to load plugin addons/stripper/bin/stripper_mm: Failed to get API

Having said that, i switched the location earlier and put the stripper files in sourcemod/data folder.

it looked normal until i was Tank. then i could see that, in the first map of Parish, 2 of the 3 routes past the

jukebox room were blocked to me.

when i died and spawned as a special infected it all looked back to normal

I have Googled this error and found this post:

Does this work with L4D and does it work with MM 1.7.0?

I'm trying to use it and it just won't work at all. I try loading the plugin and it tells me:


Failed to load plugin addons/stripper/bin/stripper_mm (Failed to get API).

It won't recognise the stripper_dump command (so I haven't bothered trying anything else yet because I'd need that to even begin on anything as there is no SDK for L4D yet).

I've installed the folder as shown:

/left4dead/addons/stripper/bin

And have added the line to my metaplugins.ini file.

I'd really like to use this plugin to manage some entities in L4D on my server.

Thanks for any help

What does "And have added the line to my metaplugins.ini file." mean?

nb: that post was posted in 2009 here: https://forums.alliedmods.net/archive/index.php/t-39439.html


Any help would be very welcome

Many thanks in anticipation... Pete

RU_6uK
04-11-2014, 14:13
I'm trying to add on map func_block_charge (Left 4 Dead 2). Is it possible? Need help.
https://developer.valvesoftware.com/wiki/Func_block_charge
"origin" "-2745 -280 300"
"mins" "-10 -200 -80"
"maxs" "10 200 80"
"StartDisabled" "0"
"spawnflags" "2"
"Solidity" "1"
"solidbsp" "0"
"classname" "func_block_charge"

Bacardi
04-11-2014, 16:02
I'm trying to add on map func_block_charge (Left 4 Dead 2). Is it possible? Need help.
https://developer.valvesoftware.com/wiki/Func_block_charge
"origin" "-2745 -280 300"
"mins" "-10 -200 -80"
"maxs" "10 200 80"
"StartDisabled" "0"
"spawnflags" "2"
"Solidity" "1"
"solidbsp" "0"
"classname" "func_block_charge"
it's brush, and need add dimension for creating "box". Can't done with Stripper.
With SM plugin you can.

Marverlous
04-11-2014, 23:56
Is it possible to change the game mode of a TF2 map with Stripper. I know all you need for koth - arena is to change the tf_logic. But what about, for example, ctf - koth? or pl - koth? Anyone done this?

Powerlord
04-12-2014, 04:00
Is it possible to change the game mode of a TF2 map with Stripper. I know all you need for koth - arena is to change the tf_logic. But what about, for example, ctf - koth? or pl - koth? Anyone done this?

It's not usually that simple. koth to arena somewhat works, except that the control point may not be properly unlocked when the arena unlock time ends.

arena to koth may technically work, but the respawn room fixtures (doors, func_respawnroomvisualizers, resupply cabinets) aren't there.

ctf to koth doesn't work because the control point entities don't exist.
pl to koth doesn't work because the control points are configured to cap when the cart entity touches them... plus there's more than one point and koth is designed for just one.

RU_6uK
04-12-2014, 19:36
Seems func_block_charge doesn't work properly and don't block chargers. Who can confirm?

Mr. Zero
04-15-2014, 05:19
Help I'm in need of an adult!

I have tried to install Stripper:Source on my L4D2 server for a while now, failing each time with the same error message.] sm_rcon meta load stripper
Failed to load plugin addons/stripper/bin/stripper_mm (Failed to get API).

I have no idea what this message is about or how to fix it. I downloaded the same zip file about 10 times and the result was the same. The zip is not corrupt.
After a while, I remembered I had an old version of Stripper laying around. Quickly found, uploaded to my server and successfully loaded. That is where I began to wonder why the zip did not work.

Here are MD5 sum:

http://www.bailopan.net/stripper/files/stripper-1.2.2-linux.tar.gz
Reported version: Unable to load.
stripper.16.l4d2.so 1ace7a600005efa3a0d025339283594c
stripper.core.so 3346a2e92f485da6e1de54f0c8e7324e
stripper_mm_i486.so 3244d7a0887458a19207a4984031b159

Old version from my server. Originally uploaded the 2012-07-26
Reported version: Stripper (1.2.2) by BAILOPAN
stripper.16.l4d2.so b4ab5747b01c90758166c9955e772a58
stripper.core.so 8f86fa2882f53e19ccb29f84b49b1d36
stripper_mm_i486.so d40e7bd819e59490eaa40ad9f539edce

Should these sums not be equal? Both are version 1.2.2 for Linux. Yet the version I tried to grab from Stripper:Sources own site does not load at all on L4D2.
Has it been updated but not tested without increasing the version number?

Powerlord
04-15-2014, 15:41
Help I'm in need of an adult!

I have tried to install Stripper:Source on my L4D2 server for a while now, failing each time with the same error message.] sm_rcon meta load stripper
Failed to load plugin addons/stripper/bin/stripper_mm (Failed to get API).

I have no idea what this message is about or how to fix it. I downloaded the same zip file about 10 times and the result was the same. The zip is not corrupt.
After a while, I remembered I had an old version of Stripper laying around. Quickly found, uploaded to my server and successfully loaded. That is where I began to wonder why the zip did not work.

Here are MD5 sum:

http://www.bailopan.net/stripper/files/stripper-1.2.2-linux.tar.gz
Reported version: Unable to load.
stripper.16.l4d2.so 1ace7a600005efa3a0d025339283594c
stripper.core.so 3346a2e92f485da6e1de54f0c8e7324e
stripper_mm_i486.so 3244d7a0887458a19207a4984031b159

Old version from my server. Originally uploaded the 2012-07-26
Reported version: Stripper (1.2.2) by BAILOPAN
stripper.16.l4d2.so b4ab5747b01c90758166c9955e772a58
stripper.core.so 8f86fa2882f53e19ccb29f84b49b1d36
stripper_mm_i486.so d40e7bd819e59490eaa40ad9f539edce

Should these sums not be equal? Both are version 1.2.2 for Linux. Yet the version I tried to grab from Stripper:Sources own site does not load at all on L4D2.
Has it been updated but not tested without increasing the version number?
The latter one was probably one of the snapshot releases (http://www.bailopan.net/stripper/snapshots/1.2/).

barteh
04-16-2014, 13:36
Guys,
im trying to add code to remove all weapons and add new weapons to a particular map.

Ive got Metamod loaded but not been able to get any confirmation that this plugin is running.

The code for my map file is


; remove all weapons and ammo from map
filter:
{
"classname" "/weapon.*|item_ammo.*/"
}
; get rid of weapon strippers
filter:
{
"classname" "trigger_weapon_strip"
}
; get rid of existing game_player_equip if it exists
filter:
{
"classname" "game_player_equip"
}
; create a new game_player_equip
add:
{
"classname" "game_player_equip"
"origin" "0 0 0"
"weapon_crowbar" "0"
"weapon_stunstick" "1"
"weapon_physcannon" "1"
"weapon_pistol" "1"
"weapon_357" "1"
"weapon_smg1" "1"
"weapon_ar2" "1"
"weapon_shotgun" "1"
"weapon_rpg" "0"
"weapon_crossbow" "1"
"weapon_frag" "1"
"weapon_slam" "1"
}
Can anyone spot any mistakes?

Heres some outputs from a meta test, not showing the stripper plugin:


] rcon meta list
Listing 3 plugins:
[01] SourceMod (1.5.2) by AlliedModders LLC
[03] SDK Tools (1.5.2) by AlliedModders LLC
[06] <ERROR>

] rcon meta info 6
Plugin 6 is not loaded.
File: /usr/local/games/hl2dm/1107851/217.163.31.58:27015/orangebox/hl2mp/addons/stripper/bin/stripper_mm_i486.so

rcon meta game
GameDLL Information
Description: Deathmatch
Mod Path: /usr/local/games/hl2dm/1107851/217.163.31.58:27015/orangebox/hl2mp
DLL Path: /usr/local/games/hl2dm/1107851/217.163.31.58:27015/orangebox/hl2mp/bin/server_srv.so
Interface: ServerGameDLL008
Engine: Half-Life 2 Deathmatch (Valve Orange Box)
User Messages: Name Index Size
Geiger 0 1
Train 1 1
HudText 2 -1
SayText 3 -1
SayText2 4 -1
TextMsg 5 -1
HudMsg 6 -1
ResetHUD 7 1
GameTitle 8 0
ItemPickup 9 -1
ShowMenu 10 -1
Shake 11 13
Fade 12 10
VGUIMenu 13 -1
Rumble 14 3
Battery 15 2
Damage 16 18
VoiceMask 17 17
RequestState 18 0
CloseCaption 19 -1
HintText 20 -1
KeyHintText 21 -1
SquadMemberDied 22 0
AmmoDenied 23 2
CreditsMsg 24 1
LogoTimeMsg 25 4
AchievementEvent 26 -1
UpdateJalopyRadar 27 -1
SPHapWeapEvent 28 4
HapDmg 29 -1
HapPunch 30 -1
HapSetDrag 31 -1
HapSetConst 32 -1
HapMeleeContact 33 0
34 user messages in total


] rcon meta retry 6
Error reloading plugin: Failed to get API



] rcon meta version
autokick is disabled for Bārt
Metamod:Source version 1.10.0
Build ID: 860:a58a1912f602
Loaded As: Valve Server Plugin
Compiled on: Aug 25 2013
Plugin interface version: 15:14
SourceHook version: 5:5
http://www.metamodsource.net/

Bacardi
04-16-2014, 15:57
@barteh
looks like you are running old version of HL2:DM, installed through hlupdatetool (orangebox-folder is included in path).
Type
rcon version
to confirm.

You should install srcds using SteamCMD

wasder
04-22-2014, 10:22
Does something like this filename work in map configs?
koth_*.cfg