View Full Version : SourceMod DevLog has become a blog?
lunatic00
10-19-2005, 17:13
I am not trolling here, but it seems that the SourceMod DevLog is now a Blog.
Is SourceMod truly dead? we are getting close to a year of the SDK and for Linux servers there is only one real mod we can dependably use.
3 of the top plugins have moved out of here to their own sites, this place was once "The place" but it seems to be fading fast.
MM:S plugins do not seem to have anything over the hard coded server pluging that don't need it, unless you want silly mods.
Again I am not trolling, I just want to know what happened, there was all the hype for SourceMod and here we are a year later and nothing. I think the hype put off others like adminmod and OLO because they felt there would be no need, but there is still a great need for a easily script-able mod.
There are 23,081 CS:S servers with 45,489 players, [at the time of this post] that is half of what CS 1.6 has and a whole lot more then there was when mods were made for the old CS. Out of those 23,081 server our servers are ranked in the top 200, yet we can't have things set up like we had in 1.6 due to no script-able multi OS mod.
I guess that adminmod will take over now, I was not that happy with the old admin mod it was to limited, but I guess once it's out it may light a fire under others.
Admin Mod wants YOU! 04.10.2005
We get a lot of questions whether we want to port Admin Mod to the Source engine. Actually, we do, but we have a lack in programmers as you might have noticed from Florian's news item down there. ;) So, we are looking for people wanting to help us by contributing. (We are not looking for new AM team members though. We need people who actually do something. =) Depending on your contributions to the project and your behavior you may become part of the AM team automatically over time.)
http://www.adminmod.org/
Will you guys now hook up with them or does SourceMod still have a chance of seeing the light before the end of the year?
devicenull
10-19-2005, 20:42
Well, you can't place the blame entirely here. Valve has been pretty uncooperative about the entire admin plugin side of things. How? Consider this: DODS is released, has been for about 2 weeks? The SDK update needed to even get dods working with anything has yet to be released. Sure, some plugins may be working under it now, but sourcemm isn't.
It's pretty much an uphill battle to get anything working.
Wheres the demand for something for source? I don't know. I realize that a scritpable plugin would help, but do we really need it? I don't think so. What exactly would you like to do that isn't done by a plugin already?
It's not like everyone here can just sit there and code sourcemod all day.. the majority of people working on it have either school or jobs or both..
lunatic00
10-19-2005, 21:40
Wheres the demand for something for source? I don't know. I realize that a scritpable plugin would help, but do we really need it? I don't think so. What exactly would you like to do that isn't done by a plugin already?
You don't see the need? HLDS they bitch about one plugins bloat, hlds Linux there is only one plugin and they wish parts they can't have because the other plugin coder can't do Linux.
Each plugin has bits the others do not, if we want what we had in 1.6 the we would need to run at least 4 server plugins, oh wait we can't as most see Linux as only an after thought, we are only running two now and they are having conflicts, I would not care for the headaches that would come from trying to balance more at the same time just to get a few things from each.
What was good about AMX is was take what you want and leave the rest, you can't really do that now, you slap on these plugins and bang an update come and you have to sort out what is messing up what.
As you are an admin here and you don't see the need for it, I guess that answers my questions right there.
I just hope adminmod will fill our needs, but I have my doubts it will.
Thanks for the reply
good luck with adminmod coming to source.
As for demand I think the lack of any real moddable plguins is the reason for no demand not the lack of support from valve, since valve has never really supported the mod community to the extent it grew to in 1.6. everytime a plugin dev is asked about their plguins that would change the source world (war3 etc) the answer comes out to "well something will be released when sourcemod comes out".....well sourcemod isnt being released anytime soon from the looks of it. Im not blaming anyone because I understand the concept of working and going to school.. hell I work 5 days and maintain a full time status in college in 2 days, so a 61 hour week is normal on top of what I do online but the fact is blaming valve is like blaming some of our current leadership(US) for whats wrong with the world, sure we can blame them for all thats wrong in the world but... hell we KNOW they are idiots our saying so repeatedly isnt gonna make anything better....the rant comes to an end with me saying : "if you build it they will come"
*This public service rant brought to you by KP*
lunatic00
10-20-2005, 13:33
Well from the front page at admin mod it looks like it will be coming to source now, ee for yourself http://www.adminmod.org/. From the comments I have seen by the coders here it looks like Admin mod will see the light of Source long before Source Mod will [if ever].
As for the crippled SDK, Alfred said part f the reason was they did not want to have WC3 CS and Super Hero CS mods for CS:Source. If people want those mods so much then they should just make full blow mods for them and not try and piggyback them on another mod.
From what the server plugin coders have done most of what was able in 1.6 seems very possible with the SDK as long as you did not want to re mod CS to a game it was not meant to be. I know many liked them but it seems that some just don't care for CS:S and go after every bug and say it sucks. CS was full of bugs always was, the SDK took time to get to what it was, but that did not stop hard core codes from trying.
There were 11,000 CS servers when ours went up over 4 years ago and there was already admin mod as well as logd and botmans plugins for it, right now there are twice that for CS:S and some still want to look at it as a fad and stick to an old outdated version because it's safe to do so.
Our CS:S server went up the first night it was out in beta, we shut down CS:1.6 in January because 99% of of community moved to CS:S, bugs and bitching aside it's still a lot better then 1.6 is, but I know many with weaker/older PC's can't enjoy it. We have 100 players on reserved slot lists just so hey can get in to play and pushing 50 admins now, but I guess we are faking our community to the point we are bursting at the seems and having a good time with the game, because others say it sucks :roll:
The numbers are there, every day there are more and more coming to Source and for those that can't run Source, CS:1.6 is still there for them, there is no need for bashing net code or the physics but they will anyway. Much of the problem is poorly configured servers, with the right setting net code is not that bad at all, hit registration that many love to bitch about is not a problem on our servers. Like with anything you put a little time into testing configuration and it all came together.
I'm done beating the dead horse, it's not like it's going to make any difference with how the coders here feel about the game.
There are leaders, there are followers and then those that just play it safe and stick their heads in the sand.
imported_BlueRaja
10-20-2005, 15:47
Our CS:S server went up the first night it was out in beta, we shut down CS:1.6 in January because 99% of of community moved to CS:S...
Actually, CS is still the most popular online game in the world, with about twice as many players (at any one time) as CS:S.
FlyingMongoose
10-21-2005, 04:31
But look at it in this way...
Half of that puplation is still a whole hell of a lot, also take into consideration those people who may only be able to play in LAN Centers so aren't recorded properly by stats sites. Or only play at friend's houses, etc.
I would personally LOVE to see an easily scriptable plugin for CS: Source, hell, my clan practically needs it, we use about 1/8th the functions in beetlesmod, but beetlesmod gives us what we need, but much more than it, in fact too much of it.
There *IS* a demand for this, most forum goers to this forum stopped going when the news posts stopped coming, when the new information started disappearing, give us something new, something to reassure us the plugin is at least being worked on, hell, tell us you're asking for more staff to even get it going again! do SOMETHING to make use whiners happy ;).
Valve is known to have the most popular games in the world, almost all of their purchasable games are within the top 10 slots, INCLUDING source based ones. There is a community need, and calling.
Yes I KNOW DoD: Source SDK information is lacking, and hell even I'M pissed about it and I don't even KNOW HOW TO CODE mods. But at least get us something going for CS: Source...please.
everytime a plugin dev is asked about their plguins that would change the source world (war3 etc) the answer comes out to "well something will be released when sourcemod comes out".....
Btw, not waiting for sourcemod anymore :P
As for the crippled SDK, Alfred said part f the reason was they did not want to have WC3 CS and Super Hero CS mods for CS:Source
Fuck him, if he's going to be a bitch and no co-operate I don't care, there will be a war3 for source... (source:mm plugin) And it will fucking rule, btw.
Freecode
10-21-2005, 17:05
everytime a plugin dev is asked about their plguins that would change the source world (war3 etc) the answer comes out to "well something will be released when sourcemod comes out".....
Btw, not waiting for sourcemod anymore :P
As for the crippled SDK, Alfred said part f the reason was they did not want to have WC3 CS and Super Hero CS mods for CS:Source
Fuck him, if he's going to be a bitch and no co-operate I don't care, there will be a war3 for source... (source:mm plugin) And it will fucking rule, btw.
Amen
BAILOPAN
10-21-2005, 17:24
Is SourceMod truly dead? we are getting close to a year of the SDK and for Linux servers there is only one real mod we can dependably use.
Back a while ago, we announced Metamod:Source as a total surprise after a few months of work. SourceMod was hinging upon its release. Because of my job and school, I've not had time to work on SourceMod in a while. It's a huge project with many design issues, making it quite complex. But I don't consider it dead, and I still entirely plan to continue the project as soon as I have the time to.
Another one of those big surprises is coming before the end of the year. It's not SourceMod, but it's big.
Keep in mind two things:
- The HL1 community is still much bigger.
- Valve is surpressing our efforts. They ignore our e-mails for even HL1 issues now. I don't feel like getting into it here because it's depressing after all the work we've thrown into Half-Life.
So yes, it's a blog. It's still only about development though :)
As for Admin-Mod - they're not starting back up for a bit yet, Wraith and BlackKnight I think don't even own copies of HL2 yet. But I plan to help them out with the scripting API.
Actually, CS is still the most popular online game in the world, with about twice as many players (at any one time) as CS:S.
Oh give me a break.. That is just because these people don't have decent computers. CSS continues to slowly gain more people all the time.
I will keep an eye on adminmod. Thanks for the tip.
Good to hear about Sourcemod also. I will stop back every once in awhile to see what is going on.
BAILOPAN
11-28-2005, 11:41
No, it's moreso because people don't like change. You won't see CS:S overtake CS until the major players in the professional gaming world move on.
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