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View Full Version : Making dead players disappear.


c0ldfyr3
10-17-2005, 15:06
Anyone tried it ?

Tried setting rendor, colour and teleport =(

c0ldfyr3
10-18-2005, 06:59
Ok, how about I be a little more specific.

Bail is probably the man I need here, again lol.

Removing the ragdolls, how do you even get the players ragdoll let alone remove it ?

Geesu
10-18-2005, 13:28
Did you try looping through all the entities and printing out their class names/model names?

I'd assume you could find it by the model name, then if the entity ID is > maxplayers then it's not a player, so then remove it.

c0ldfyr3
10-18-2005, 13:51
Im an idiot :oops:

But there has to be a more efficient way than...

for ( int x = 0; x<= numEntities; x++ )
{
if ( FStrEq( ClassName[x], "Blah" ) )
{
Remove;
}
}

Seems a little long winded.[/code]