View Full Version : First news
imported_KozzY
08-01-2005, 19:39
I looked trough the news pages, and found this ->
Its the first news
Since this is a new project and the HL2:SDK is not yet out, it can only be conceptualized. However, the backend to SourceMod (MetaEng) is a platform set that can be used for any game!
So SourceMod development will be very quick once the HL2:SDK is released
, since MetaEng is being developed alongside SourceMod.
I hade hope then, not now.
devicenull
08-01-2005, 22:31
Counter-Strike
Current Players 68,631
Current Servers 40,428
Counter-Strike: Source
Current Players 29,145
Current Servers 18,740
Which makes more sense to support? CS has 3x more players then CS:S.. The developers of SM are the same as the AMXX ones.. it makes more sense to support the more popular app. Perhaps you will see something after this upcoming release of amxx.
You also forget that they had to write sourcemm
Counter-Strike
Current Players 68,631
Current Servers 40,428
Counter-Strike: Source
Current Players 29,145
Current Servers 18,740
Which makes more sense to support? CS has 3x more players then CS:S.. The developers of SM are the same as the AMXX ones.. it makes more sense to support the more popular app. Perhaps you will see something after this upcoming release of amxx.
You also forget that they had to write sourcemm
Ah but the real question is would there be more player switching to source if sm was completed? :)
imported_KozzY
08-02-2005, 11:24
Ah but the real question is would there be more player switching to source if sm was completed? :)
I think so! I know a lot of server admins that have 1.6 servers, and the only thing stopping them from changing to CSS is a good admin tool. I bet my ass that a ton of servers would switch if sourcemod was finished! The thing is, we wait, we hope and the news we get are ->
Downtime? Yup! With good timing, no less. Right after I finished a bunch of large updates to the AMX Mod X website, the forums start acting unbearably slow...
and
He fixed it with this hackish command (which I now run on startup):
route del default gw `route -n | grep '0.0.0.0' | grep eth1 | grep UG | awk '{print $2}'` eth1
This command looks for the extra routing gateway entry on eth1 and pipes it into “route del”, to remove it......
My dog has a flu, but i don't post it under "MyKickAssMod dev" get my drift? :P
I know i takes a shitload of work to get this finished! But doing 2 masive projects like AmxModX and SourceMod at the same time is crazy. Source is the future, AmxModX kicks ass, it does not need updates.
And BAILOPAN nothing personal man.
I´m just an asshole :twisted:
BAILOPAN has been working day and night on the new AMXX release for a long time now, apart from having a job which he also has to work for.
Basically, the only active developer is BAILOPAN, I'm addicted to Minesweeper, the other ones probably either disappeared or don't know what to do (as 0xBA1L is the one who is leading all the stuff).
I hope that when AMXX 1.5 is released we will continue this finally...
imported_KozzY
08-02-2005, 12:40
BAILOPAN has been working day and night on the new AMXX release for a long time now, apart from having a job which he also has to work for.
Basically, the only active developer is BAILOPAN, I'm addicted to Minesweeper, the other ones probably either disappeared or don't know what to do (as 0xBA1L is the one who is leading all the stuff).
I hope that when AMXX 1.5 is released we will continue this finally...
ok, i c. But what is so special with amxx 1.5? I used it all the time befor, like a year ago, it worked great! I just don't understand why the core is getting and update?
Remember this news?
AMX Mod X 1.0 Final Released Nov 15, 2004 14:06
Nope, not an April Fool's Joke! We are proud to announce the final release of AMX Mod X - Version 1.0.
This release, apart from some bug fixes, includes a full documentation rewrite with a scripting and module writing guide, as well as an automated installer that can install to Steam or FTP (Windows/Linux/AMD64) installations.
You can get the binaries here or on Sourceforge.
You can see the new online documentation at www.amxmodx.org/doc.
This marks the final, stable release of AMX Mod X. Future releases will be bug fixes and security patches, as AMX Mod X should be considered feature complete for the Half-Life 1 era. As a note, anything that worked with 0.20 will work with 1.0.
At the bottom of the post you can see the changelog. But I'd like to give the floor to the fine developers at AMX Mod X, as we'd all like to say something to the community...
JGHG:
Well, not much to say really. Thanks for your interest in this project.
Of course, with the evolving nature of "teh Steam" I guess we/I have put ourselves in the position to always have to update the offsets in the cstrike module every now and then. We'll see how long everyone will persist.
I hope you will have some use of AMX Mod X now even though HL2 comes at us. The recent addition of the fakemeta module and other updates of the engine module has IMNSHO made AMXX a really useful and easy-to-use tool for the HL engine.
Now if you'll excuse me, I'll be busy battling Gman the next few weeks.
I will also take the opportunity to shout this to Valve: GIVE US TF2!!!!!!!!! NOW!!!
PM:
It has been a nice time (integrating turtles and yams into HL addons), and in the end, I think AMX Mod X is much more than a simple AMX fork. I would like to thank all the developers, translators and helpers for the great work and the time they put into all this. A huge thanks goes to the community; one of the best I have ever seen (well, there are some exceptions, but luckily the phpBB developers have implemented the "ban" feature), and especially to the donors. The fact that they gave us their money shows that they trusted us, although they don't even know us. The project would never be where it is without the community. To sum it up, working on AMX Mod X was a lot of fun and I think that I learned a lot of things I can use in my future. Obey the hamsters and I hope I will see you over at SourceMod. Don't forget to close the door and turn the lights off.
BAILOPAN:
It's been really fun working with the community over the past ten months. I've learned a lot about public relations and certainly a ton about programming. I want to thank SniperBeamer for accepting me to the team, PM OnoTo for implementing some awesome ideas, JGHG for his diligence with mod hacking and putting up with my bugs, and SidLuke for giving us so much more mod support. Lastly, a huge thanks to the community which supported and embraced us throughout the lifetime of AMX Mod X. Some of the people who helped us along the way were absolutely exceptional and I highly recommend you see the credits in the documentation.
Anyway, I hope to see you all again with Half-Life 2. Frag on! Gyar, matey! Resistance is futile!
SniperBeamer:
When I started AMX Mod X, AMX should just be continued but I never thought it would become such a big project and great community. That makes me really proud. Smile
First of all I want to thank BAILOPAN for his great work. He spent much more time in AMXx than everyone else. Without him all this wouldn't be possible. Thank you!
And of course not to forget the other main developers PM, JGHG and SidLuke, devicenull as the forum moderator, sawce for the great work he contributed, the people who donate all the money to us and of course everyone else I forgot.
Time is going on and everything changes. In the next few hours Half-Life 2 will be released and so the development of AMX Mod X will be stopped. I hope you will stay with us and regularly check the SourceMod Forums. Most of the AMXx developers move on with SourceMod.
It has been a great time. I wish you all the best for your (especially non-computer) life.
- SniperBeamer
Changelog:
Quote:
* Added an installer.
* Completed documentation.
* Added fakemeta_stocks include file.
* Added PM OnoTo's XS Library.
* Added natives to array_amxx to check lists for values.
* Admin.sma will now immediately exec amxx.cfg to make plugin_cfg more useful.
* Synced language files and added Dutch (thanks Devilion).
* Increased write-file buffer.
* Fixed a bug that caused the JIT to crash with a kernel option in 2.6.x.
* Fixed many Counter-Strike native offsets in Cstrike module.
* Fixed a crash bug in hooking MESSAGE_BEGIN in Fakemeta_amxx
* Fixed a bug where admin_sql would not reset admins on fallback to users.ini.
* Fixed range checking in set_user_hitzones.
* Fixed read_data() float return method.
* Fixed version and file info in some modules and core.
devicenull
08-02-2005, 12:42
Counter-Strike
Current Players 68,631
Current Servers 40,428
Counter-Strike: Source
Current Players 29,145
Current Servers 18,740
Which makes more sense to support? CS has 3x more players then CS:S.. The developers of SM are the same as the AMXX ones.. it makes more sense to support the more popular app. Perhaps you will see something after this upcoming release of amxx.
You also forget that they had to write sourcemm
Ah but the real question is would there be more player switching to source if sm was completed? :)
Doubtful. Valve has to fix the HL2 netcode, among other things before a lot of people will play it again.
netcode is fine, registration is fine, hitboxes are fine. In fact they almost seem tooo good.
Yes there are still a lot more players in hl1 cs. However, amxx was working just fine last time I used it. And as these guys get new equipment, they will start moving to new games. CS:S will be one of them. I say think ahead.
There are 20,000 CS:S servers online. I think thats pretty damn good. Sourcemod would certainly get a lot of use.
netcode is fine, registration is fine, hitboxes are fine. In fact they almost seem tooo good.
Yes there are still a lot more players in hl1 cs. However, amxx was working just fine last time I used it. And as these guys get new equipment, they will start moving to new games. CS:S will be one of them. I say think ahead.
There are 20,000 CS:S servers online. I think thats pretty damn good. Sourcemod would certainly get a lot of use.
Lots of people have been complaining about netcode. Definately there are some problems but I think it comes down more to the higher server requirements and poorly set up servers. Aswell as messed up client rates.
scout121
08-06-2005, 14:18
netcode is fine, registration is fine, hitboxes are fine. In fact they almost seem tooo good.
Yes there are still a lot more players in hl1 cs. However, amxx was working just fine last time I used it. And as these guys get new equipment, they will start moving to new games. CS:S will be one of them. I say think ahead.
There are 20,000 CS:S servers online. I think thats pretty damn good. Sourcemod would certainly get a lot of use.
hit boxes are not fine, I played source for the first time since launch and beta
Every single round no joke:
Killed: 1 hit Death: 1 hit
Killed: 1 hit, 1 hit Death 1 hit
Killed: Death 1 hit
All you do is full auto in this game with nay gun and the only thing you ever hit is someones head from no matter any distance. The hardest thing to hit should be their head for crying out loud.
I am waiting for at least sourcemod to come out untill i start to play this game with an consistency and maybe get a server. But if the hitboxes stay like this, i just dont know. Not to mention all of the spawn camping choke points maps like prodigy have in t spawn.
And to whoever said they should/are working on amxmodx still. The final version has already been released and it was slated their will be no more new versions except for bug fixes. What was the release a few days ago? Bug fixes mostly for memory leaks.
I want my sourcemod :D
And im beyond the point of getting discouraged now.
Killed: 1 hit Death: 1 hit
Killed: 1 hit, 1 hit Death 1 hit
Killed: Death 1 hit
All you do is full auto in this game with nay gun and the only thing you ever hit is someones head from no matter any distance. The hardest thing to hit should be their head for crying out loud.
Look I have had a server for around 8 months now and play quite often so I have seen the progression of this game. What you are saying is a load of crap. Its nothing like that... Played for the first time since beta? Whatever...
We have had a server since before 1.3 so we have played CS for quite some time. CS:S is easily the best version out now. Although I am kind of torn between that and CZ (which we also had a server for). I can't even stand HL1 cs anymore. Although last time I played it the kills racked up just as easily.
nohasslecs.com (http://www.nohasslecs.com)
CS:S server = 64.94.35.205:27400
scout121
08-17-2005, 19:52
Yea ive been playing since the end of 1.4 so I have something to compare it to also. And thats how the map unfolded in all honesty. One hit kills all over the place. Graphics are better but the game play needs vast improvements imo. Hitting heads should be difficult especially from a distance. Ever since 1.6 was released the game has become more newcomer friendly with each installment. You dont need to get pissed off for what i said. Its what I experienced.
SourceMod, im waiting for you darling. :wink:
manorastroman
08-18-2005, 16:57
netcode is fine, registration is fine, hitboxes are fine. In fact they almost seem tooo good.
Yes there are still a lot more players in hl1 cs. However, amxx was working just fine last time I used it. And as these guys get new equipment, they will start moving to new games. CS:S will be one of them. I say think ahead.
There are 20,000 CS:S servers online. I think thats pretty damn good. Sourcemod would certainly get a lot of use.
Hmm, let's see. Battlefield 2 has 64 players with tanks, jets, jeeps, artillary firing everywhere and zooming around, has awesome graphics. All of this runs with little to no lag.
What does source have? Some dust clouds and some barrels! OOH! BARRELS! Shoot the barrels? LAG. Have multiple people jumping at the same time? LAG.
There's obviously something wrong with the netcode there.
Freecode
08-18-2005, 21:19
Astro: SOOO tru.
netcode is garbage
Hmm, let's see. Battlefield 2 has 64 players with tanks, jets, jeeps, artillary firing everywhere and zooming around, has awesome graphics. All of this runs with little to no lag.
What does source have? Some dust clouds and some barrels! OOH! BARRELS! Shoot the barrels? LAG. Have multiple people jumping at the same time? LAG.
There's obviously something wrong with the netcode there.
Well I don't have these issues at all. The game runs great for me. Sorry to hear you have these problems with the game. I never lag at all. And I haven't bothered with BF2 but then I always hated online war/fragging games with vehicles. I prefer to stick to single player for that crap. However, I do have a few friends that play BF2. They say it runs no better than CS:S.
And what I really don't get, is why are you on this forum if you hate CS:S so bad?
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