View Full Version : Sourcemod & Source built-in Metamod

10-30-2004, 14:29
Bail and all,

Where does a project like this come in when Alfred has announced built-in support for Metamod-like functions directly in the engine? Will this project extend his, or will this project completely ignore Valve extensions and drive a new path?


10-30-2004, 16:12
We were the ones who publically asked Alfred this ;] but our plans were irrelevant of what Valve was doing... if they hadn't made their own, we would have had to.

Their having their own in-home solution will definitely make things easier. Let's just hope Alfred finishes it in time for the SDK.

11-21-2004, 14:38
what type of functions are valve already implementing?

11-22-2004, 00:18
never enough :D

11-22-2004, 03:21
Or else we wouldn't have things like this! :shock:

11-22-2004, 15:10

I searched the VERC for information on Valve's built-in plugin interface but couldn't find any. Are there any docs or the like at all? Or did you guys get your info from Valve directly?

11-22-2004, 15:15
From Valve directly.

We will see more information when the SDK is released.

11-22-2004, 15:18
Thanks, will continue waiting then :)

11-22-2004, 23:58
In the SDK folder from source there is an adminserver.dll

Does anyone know how to load a dll with HL2 I dont see a liblist.gam or anything else to load a dll?

11-23-2004, 00:32
AdminServer.dll is part of the HLDS interface.

It is also in your HL1 hlds.

Rodrigo Gonzáles
11-24-2004, 19:06
Why do you make annother one? Why you don't write Modules and Plugins for the Valve one? Or extending the Valves one.

11-24-2004, 19:23
Valves isnt what you think it is. I'm fairly certain its just part of the GUI you see when you start a server