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View Full Version : What does this all mean (in lamens terms)


Andre
10-07-2004, 19:51
:D yup you can shout me out as a n00b but does this mean that there will (eventually) be a mod simalar to the counter strike amx mod x for counter strike source ?

PS: Dont flame me too much plz :0)

Dygear
10-07-2004, 20:00
In a nut shell ... yes.

BAILOPAN
10-07-2004, 22:22
Yes, it will be like AMX Mod X.

manorastroman
10-07-2004, 22:23
what extra things will it be able to do that amx mod x couldnt? or will you not learn that till the SDK comes out?

nubh4t
10-08-2004, 00:13
sweet, I can't wait.
CS:S supprised me, I now play ONLY that

QwertyAccess
10-08-2004, 11:33
really you would be nearly able to do anything that the server allows you to do basicly.

Votorx
10-09-2004, 00:11
what extra things will it be able to do that amx mod x couldnt? or will you not learn that till the SDK comes out?

Your going to have to wait till the SDK comes out, but right off the bat you know there's going to be much more options with this much more advance sdk than amxmodx.

T(+)rget
10-09-2004, 00:19
Lets hope so, they might of been tight buggers this time around and only allowed to only hook about 5 things. :lol:

Slinky
10-09-2004, 04:40
Now i must sit and wait for the precious lol :p

PM
10-09-2004, 04:45
The new SDK is completly OOP afaik.. The only exported function from HL2.exe is CreateInterface (or something similar, i don't remember) (yes I have been messing with HL2.exe a bit ;) )

Dygear
10-10-2004, 05:23
The new SDK is completly OOP afaik.. The only exported function from HL2.exe is CreateInterface (or something similar, i don't remember) (yes I have been messing with HL2.exe a bit ;) )

Er, how did you get hold of the HL2.exe? Did you just pull it out of your gcf file?

PM
10-10-2004, 06:23
Er, how did you get hold of the HL2.exe?

-> 1337 h4xw0rk :D

DS
10-10-2004, 17:17
Well, if you have CS:S, you already have an HL2.exe. (Love the icon for it btw :P) I'm not sure that CreateInterface is actually exported by HL2. It's certainly used in HL2.exe somewhere. But as far as I could tell it was exported from the server and client DLLs. Anyways it's pretty easy to find information like that, if you have a program like I do. :-P But a nice hex editor would work too, heh.