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BAILOPAN
10-07-2004, 18:41
What is SourceMod?
It's an administration/scripting tool for Half-Life 2.

Is it out yet?
Never ask this question. The answer will always be "when it's done".

What is MetaEng?
It's the backend to SourceMod, a system for writing plugins and modules that interact with a host. It can be targetted toward any application.

What languages will SourceMod script in?
It can be scripted in Small or C/C++. There are future plans for MetaEng wrappers for other languages, candidates are Python, Perl, Ruby, and/or AngelScript.

Is MetaEng open source?
Yes, under the zLib license, it's free to use for even commercial applications.

Is SourceMod open source?
We don't know yet. There are plans to keep it closed at first, but the backend will always be freely available.

What is the dev team?
www.sourcemod.net/credits.php

Can I join the team?
PM or email (http://www.sourcemod.net/forums/profile.php?mode=email&u=2)BAILOPAN.

Can I be a moderator?
Nope, sorry.

Can I test it?
There is no testing version. Things like this take time. :)

tkaway69
02-27-2005, 11:28
Hmm...... Maybe you should talk with Valve and go ahead and make it compatible with HL3.

vamped68
03-28-2005, 02:55
Hmm...... Maybe you should talk with Valve and go ahead and make it compatible with HL3.


LOL

manorastroman
03-28-2005, 07:23
backwards compatible......valve? error, error, does not compute

AgentHeX
06-02-2005, 22:57
Q: Can I get the source code? Where?

fysh
06-03-2005, 01:09
Q: Can I get the source code? Where?
http://www.tcwonline.org/cgi-bin/viewcvs.cgi/sourcemod/

imported_Seather
10-13-2005, 10:56
I think the following could help clear up some confusion

What/Where is Metamod: Source?
http://www.sourcemm.net/

(strange feeling that I still might not have this all figured out)

Where does MetaEng fit in? (In simple terms)
MetaEng helps handle various scripting langs for sourcemod... the name won't mean much to server admins and simple scripters, it'll sort of come integrated/packaged with sourcemod... and perhaps other things in the distant future.

Where does SourceMod fit in?
Server admins pick SourceMod-scripts.
SourceMod-scripts plugs into SourceMod
SourceMod plugs into MetaMod:Source
MetaMod:Source plugs into Source Game Server

comparative server trees:

-half-life 1
--metamod(hook)
---amxx
----amxx modules + small scripts
---other metamod plugins
--other hooks that don't want to use metamod(sort of conflicts with others)

-half-life 2
--metamod:source(hook)
---sourcemod (metaeng doesn't show up here?)
----sourcemod scripts of various langs
---other metamod:source plugins
--other hooks(sort of conflicts with others)
--hl2 plugins(?)(conflict? hl1 doesn't have an equiv)

How well do hl2 plugins play along with metamod:source and its plugins?

lerum
11-20-2005, 11:39
How far are you guys in on this project to release a public version?