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DopeFish
02-16-2004, 02:46
Ok, right now I'm using this code:

Entvars_Set_Int(NewItem, EV_INT_renderfx, kRenderFxGlowShell)
Entvars_Set_Float(NewItem, EV_FL_renderamt, 150.0)
Entvars_Set_Int(NewItem, EV_INT_rendermode, kRenderTransAlpha)
Entvars_Set_Vector(NewItem, EV_VEC_rendercolor,Color)


the problem is that EV_FL_renderamt applies to booth EV_INT_renderfx AND to EV_INT_rendermode. This is really bugging me since I need two different values for rendermode and renderfx. how can I set the values for thoose two options seperatly?

I've been working with the vexd module for about two days, so bear with me here :) I hope someone with more experience with vexd has a solution.

DopeFish
02-16-2004, 11:53
k, asskicker replied that its hardcoded. :(

Scarzzurs
03-04-2004, 15:04
Yep, look into mapping, it gives you a good understanding of HL :)

Scarzzurs