View Full Version : Metamod: Source

05-06-2005, 16:29
Many people have wondered where SourceMod has been the past few months. Well, that reason is finally revealed: We've been working on another project! In a secret, underground laboratory, the SourceMod project was split into SourceMod and Metamod: Source.

The consensus has been that developers are unhappy with the Server Plugin interface from Valve, and we believe this is the solution. Metamod: Source gives a very powerful and flexible interface to the Half-Life 2 engine. It also solves the problem of multiple plugins trying to "hack" the same areas in memory.

Today, we've released the very first release candidate of Metamod: Source. To get binaries, find more information about developing, plugin creation, tutorials, sample plugins, etc., visit the website at:


The SourceMM/Metamod:Source project is lead by PM OnoTo. Thanks for all his hard work toward the SourceHook library! PM has some more thoughts on the devlog:

Were one step closer :D

05-06-2005, 19:11
Cool - But i think u will need a GOOD computer to play source with SH on it (bcuz of all its effects) :roll: :P

05-06-2005, 19:29
its all good dont worry :wink:

05-06-2005, 19:35
i wont be able to play sh source until i get a new laptop or more ram on my pc

07-07-2005, 03:31
HEY GUYS! im really exided about the CSS Super hero!if u guys can, remake pacman for css =(

07-21-2005, 03:50
Any new info about super hero for source?

07-21-2005, 04:31
i will post some news on it pretty soon

07-26-2005, 21:29
i will post some news on it pretty soon

ya let us know.. i really want it to come out.

07-26-2005, 21:54
well Sourcemod has to come out first.

07-27-2005, 00:57
well Sourcemod has to come out first.

oh.. thats going to be a while..

10-02-2005, 13:59
hasnt it got realesed now?

10-02-2005, 16:38
hasnt it got realesed now?
dont even know what the hell you are talking about.... plus this post is super old.