View Full Version : Please test the CVS Release
jtp10181
03-05-2005, 13:16
I have attached a zip with compiles for all three versions, this is not an official release, just precompiled off the CVS for people who dont want to compile it. Sorry compiled for vault only, if someone really need mysql compiles I suppose I could upload them also, but I think if you are able to setup mySQL you can compile a plugin.
YES! This comes compiled available to load up to 100 levels!
If you are reading this in the news, click the comments link to see the attachment.
ATTACHMENT REMOVED, Current released version is newer
imported_velcroy
03-05-2005, 13:34
I am really sorry for this question but what is this? Again sorry for the noob question. thanks
-velcroy
jtp10181
03-05-2005, 13:37
its the current working SH, test release, compiled for all you nubs.
so are these different from the other cvs versions i downloaded before?
I tested it on my listen server, and it worked fine...
But did you edit the delay on Hobgoblin ?
I get a new nade each 5 sec...
imported_velcroy
03-05-2005, 13:55
Whats the difference between this and the stock heroes that come with the Shero mod?
kanu | DarkPredator
03-05-2005, 14:20
The current public release is Superhero Mod 1.17.6
Available here is a new version, 1.18
JTP wants people to test to see if it works fine before he releases it.
Most of the heroes are the same as before, so you only need to download and install the superheromod.sma
If you want to update some of the stock heroes so they work better, then download them from there as well.
imported_velcroy
03-05-2005, 14:59
So they are testing the 1.18 and i am assuming that the site was the one on the home page?
what the hell does that mean...
look its this simple:
the one that jtp posted above is the CVS that he is working on, it is the beta of the next release
he's letting you guys test it incase you find stuff he needs to fix before he releases the next version of sh mod....
blind: this is the CVS version notice jtp said "its the current working SH, test release, compiled for all you nubs." He just compiled it cause people don't know what to do with the CVS sma and inc files....
oh i get it. sorry :oops:
ThE_DiViXioN
03-05-2005, 16:27
compiled ???? Where do I put the files ? in plugins only ?
jtp10181
03-05-2005, 16:36
compiled ???? Where do I put the files ? in plugins only ?
overwrite the existing ones, if you dont already have SH installed this is not for you. This is upgrade from 1.17.6
And FYI a couple of the heroes have chanegd and I would like those tested also. Zeus a little, and nightcrawler. Not sure what other ones.... Oh yeah I changed spiderman and ironman to hopefully stop those userinfostring exceeded errors. You need the upgraded bazooka off CVS for the heat / rope missiles to work correctly with them.
thanks jtp im so glad that bazooka will now use all those missiles!
It's been running on two of our public servers (with some modifications, nothing that would affect any new code though) They have been running stabley and without issue, baring one thing. The Default armour blocking extra damage is far to high, you'd either have to re-code every hero that uses extra damage events in order to increase their damages, or lower the armour block to something more resonable (0.25 i think is resonable) Also automatically giving a kevlar vest instead of both a vest and a helmet?
Make sure that this is working:
http://forums.alliedmods.net/showthread.php?t=31996
I don't think it works at the moment...
jtp10181
03-07-2005, 15:54
please post any bugs in the bug reports forum so i can track them and dont forget
Organs-Rare
03-07-2005, 22:49
That little shconfig.cfg trick works like a charm, now i dont have a problem with it at all.
EDIT: crap, well i take that back. Its seems that when i used this, the damage for certain heros like goten goes down significantly. I set it to 200, but now it only does 30 damage, same goes for bazooka, which now does 20 damage as oppossed to 100. I dunno, maybe im the only one that has that problem, but thats whats happening now.
EDIT: Yea, definetly some sort of bug. Cause i went back to 1.17.6 and added the lil shconfig trick and it works fine now, but it seems that the cvs release lowers damage of hp significantly.
(AMX 98)
The reason for this is armour now takes 80% of all extra damage events. Hence why i suggested lowering it to something like 25%
kanu | DarkPredator
03-08-2005, 03:00
I suggest lowering the amount of extra damage that armor takes to 0 % so that the damage you set is the amount of HP they lose so you can know exactly if you are to kill someone.
jtp10181
03-08-2005, 09:10
I could make it use the same calc for the armor, but still take the orginal ammount of damage sent off. But then it will take some armor off also which makes it more like its part of CS. Someone said something about just giving kevlar... i thought I did the kev + helmet, I'll check it out.
Organs-Rare
03-08-2005, 19:30
Wow 80% is alot. IM guessing thats why something that is supposed to do 200 HP of damage only does 30. I would hope the new one would decrease that significantly, or have some sort of simple formula we can use to estimate how much damage something would actually do, armor being included.
jtp10181
03-08-2005, 20:55
the calculations are DIRECT from the SDK, meaning thats how CS calculates it, the problem is that all the heroes are coded to do direct damage and ignore the armor, which is why I think i will do the calc differently so it takes the sent ammount of damage off but then also some armor.
Organs-Rare
03-08-2005, 21:39
yea that actually would be better then my idea. As long as the damage is kept the same, cuase i have a feeling if that were the release there are gonna be a bagillion people like who me who are gonna say " I have a Problem, Damage not correct !"
jtp10181
03-08-2005, 22:34
Make sure that this is working:
http://forums.alliedmods.net/showthread.php?t=31996
I don't think it works at the moment...
fixing it right now, there will be a new CVS posted later today
http://web.thekingpin.net/cgi-bin/cvsweb.cgi/superhero/
Also will fix the armor calculations.
Organs-Rare
03-08-2005, 22:49
on the CVS the Minlevel has already been fixed.
jtp10181
03-08-2005, 23:52
on the CVS the Minlevel has already been fixed.
yeah..... I JUST fixed it.... not the same bug that he linked to, but there was a new bug.
kanu | DarkPredator
03-09-2005, 01:01
jtp about the armor thing, just a suggestion but maybe you could have the damage set, dmg_cvar, be taken away from th health and then half of that taken away from armor
so like (in improper code):
new newhealth = gethealth - dmg_cvar
new newarmor = getarmor - (dmg_cvar / 2)
jtp10181
03-09-2005, 09:20
if anything it would be a percentage.... but I think it will work bets if I just take off the damage sent to it, because thats how all the heroes are coded.
Organs-Rare
03-09-2005, 20:26
Yea, and like i said before, people are gonna be thinking they have a bug when its not taking off as much damage as they set it too.
ques: will my sh_config actually load and the maxpowers will work and stuff
jtp10181
03-19-2005, 20:04
ques: will my sh_config actually load and the maxpowers will work and stuff
fucking try it retard.... god damn
dam this is the best shmod version yet u rock :D
ok it doesent show that it has loaded the shconfig for the server
jtp10181
03-19-2005, 23:01
it will either print out it loaded it, or it will print an error saying it couldn't find it, unless you edited it and removed the echo from the top.
if you are using amx 0.9.8a then i dunno cause its crappy and broken
ty it works like a charm and this rocks
windflamedmon
03-20-2005, 20:48
so is the release gona be the same as this or is there a little changed in the official release than this beta
it doesent work it goes up to 69,can u give me the precompiled version for cvs for 100 lvls and 200 heroes it doesent
it does work for 100 levels. you must have an error in your superhero.ini or shconfig.cfg. check your server logs.
how many heroes can this hold? if it only 69 give me the one that has 200
jtp10181
03-22-2005, 22:09
100 just like every version since the beginning of time.
and stop spamming this stupid shit, no one is going to recompile it for you.
Born2Lose
03-27-2005, 18:13
well JTP i am having one problem with this CVS 1.8 version i have put it on both my CZ and CS servers and it has seemed to be working really good now that i dont have to put the auto exec in my server.cfg but the one problem i am having is that sometimes there is a glitch where players on my server before they dont even have there powers on the first round after map change it gives them both Master Chief and Us Marine and before when i had 1.7.6 it had never done that before so i dont know if its a glitch with the CVS version or with my shmod if you want to know i am using
AMXX
Cvs 1.8
metamod 1.17.4
jtp10181
03-27-2005, 22:32
Born2LosePBPA, download the CURRENT cvs version off the cvs itself (link on top of forums) and compile it. That should fix it, see the bug reports section, it has been reported and fixed.
think u could complie it was mysql for all us if not can u throw on the smas so i can try and complie it
thx
Born2Lose
03-28-2005, 13:26
well sorry about this again but i downloaded the CVS version by clicking at the top of the page and i got these compile errors since i cant copy and paste so i have a screenshot of the errors that i have gotten from my amxx compiler http://photobucket.com/albums/v662/Born2LosePBPA/?action=view¤t=amxcompileerror.jpg
are you trying to compile for mysql or vault?
Born2Lose
03-28-2005, 14:16
im just trying to compile it for vault i believe cause i just want to fix it cause with the last 1.8 cvs release i got it has a glitch that gives people us marine and master chief and i want it back to normal thats all but i would like the autoload shconfig.cfg
here... :wink:
http://forums.alliedmods.net/showthread.php?p=280168#25094
Born2Lose
03-28-2005, 15:33
thanks alot blind for recompiling it for me i just need to test and see if everything went away but thanks for the help
When I compile the superheromod.sma from the new CVS, I get a lot of errors.
I haven't edited anything, but it just won't work.
I can't attatch the error pic. But does anyone know what is wrong ?
also I cant get it to work with 30+ heros.
jtp10181
04-06-2005, 18:28
When I compile the superheromod.sma from the new CVS, I get a lot of errors.
I haven't edited anything, but it just won't work.
I can't attatch the error pic. But does anyone know what is wrong ?
also I cant get it to work with 30+ heros.
download the new includes also, not just the SMA.
I can't get it to work...
I get the error that 'name' is never used...
And it doesn't work with 30 levels either..
jtp10181
04-08-2005, 18:12
thats a warning.... not an error. warnings dont effect the output, it still compiles fine.
And it works with with up to 100 levels, you problem is something else. You will have an error in your logs or on the server console saying what thew problem is... that is if you set NUMLEVELS to 30
I have set my numlevels to 30
and I set the maxpowers to 40 in shconfig.cfg
So I really don't know what the problem is.
what version of amx(x) are you running? I can send you the file. Just need to know which one. :wink:
jtp10181
04-08-2005, 22:20
maybe you should make a tech support post..... :roll:
and maybe you should look for the error message.
Last post here... (Don't want to start a new)
I'm so stupid...
All I did in superhero.ini was to insert 31 numbers, and I didnt set the numlevels to 30 but only 20 :roll:
So Blind I didn't even need the file, but thenks anyways...
:oops: :oops: :oops:
1sh0t2killz
04-10-2005, 19:38
uhhh i tested da new cvs for da
superheromod.sma
superheromysql.inc
superherovault.inc
superheromod.inc
and then i got an error for da superheromod.sma saying
C:\Program Files\Steam\SteamApps\
[email protected]\dedicate d server\cstrike\addons\amx\examples\include\su perherovault.inc<120> : warning 204: symbol is assaigned a value that is never used: "name"
jtp10181
04-10-2005, 21:42
try reading what I already posted
thats a warning.... not an error. warnings dont effect the output, it still compiles fine.
And it works with with up to 100 levels, you problem is something else. You will have an error in your logs or on the server console saying what thew problem is... that is if you set NUMLEVELS to 30
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