View Full Version : SuperHero Mod: Source
Freecode
12-28-2004, 19:55
Well ladies and girls it is time we talked about the future of SuperHero Mod.
As most of you know HalfLife 2 came out and so did the Source Development Kit (SDK) for it. And now many mods are being developed for HL2.
Now we have to think where we are going to go with SuperHero Mod. Us being one of the most successful mods in AMX/AMXX community just means that we cant stop here.
So me seeing how alive this mod still is i have taken things into mine and jtp's hands and started porting SuperHero Mod to Source.
Things are still being thought out and talked about but here are a few things you should know.
SHS will now be a module for Source Mod (http://www.sourcemod.net) which is a good thing because this means were making a new interface for hero creation. Were trying to accomplish "Easy hero creation" just so noobs will stop crying. On the other hand we dont want to make it too easy so we dont have to see 10000 super speed heroes.
Now another thing is in the begginning we cant promise a huge amount of heroes because HL2SDK isnt really opened up to many of its features so not alot of things are available in it. But we hope this changes as time goes by (same thing happend with HL1 SDK).
If you have any ideas your welcome to post them as im just in the begginning stages of the module and alot of stuff can be added.
PS. I will post a link to CVS soon.
Have Fun :D
Freecode
12-28-2004, 20:50
Heres the CVS link (to those C++ coders)
http://tcwonline.org/cgi-bin/viewcvs.cgi/freecode/SHS/module/
Night Slayer
12-28-2004, 21:55
wow im impressed great job guys, youve done such a good job!!! :D :D
Chivas2973
12-28-2004, 23:36
now that is what I was hoping for, always moving onward and upward, guess that means I gotta get a new computer soon, great work gentlemen
This is great :) i would offer my help but i dont have a copy of HL2 :/
Maybe when i get a copy down the line i'll try my hand at source heroes :P
Freecode
12-29-2004, 08:25
Like i said there wont be alot of source heros for awhile this is due to the HL2SDK limitation. So if SHS does get released soon (which proly wont happen) it will have TOPS 5 heros :shock:
SDK is VERY limited at this moment :(
Just remember you guys need to wait for Source Mod to be made cause SHmod source will not work without it, so keep an eye on its progress...
Kind of intresting that it's gonna be implemented as a module though...
jtp10181
12-29-2004, 19:55
Kind of intresting that it's gonna be implemented as a module though...
this will eliminate all the server messages, and instead use natives. so we will have an include with natives instead of stocks that send server messages to another plugin.
Freecode
12-29-2004, 22:10
Using module is a better idea because now you just have plugins directly connect to the module which is ~Much faster then the method were using now, which i must say is by far very bad and very hackish.
I got some help from Bailopan for working out on the hero system and its very complex but will be very easy to use in the end.
My only concern is that SOurceMod will only support javascript and most of you here script using SmallC so converting herors will be hard. But for those who know CPP it will be very easy.
jtp10181
12-29-2004, 22:42
javascript..... EWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW :( :( :( :( :( :(
notusian
12-29-2004, 23:52
Let me get this straight, are you going to make a mod for Half-Life 2 called Superheros CS or are you just going to mod counter-strike source like superheros always has?
kanu | DarkPredator
12-30-2004, 00:12
The mod will be for cs as usual, though using it in half life 2 would be interesting
Freecode
12-30-2004, 01:29
Yes it will be using CS:S like usual.
(_msv)dakilla(_msv)
12-30-2004, 17:18
sound like more of a pain in the ass to convert heros to javascript it took me long enough to learn how to scrip using smallc. screw that its just more crap to put up with .
Freecode
12-31-2004, 03:04
sound like more of a pain in the ass to convert heros to javascript it took me long enough to learn how to scrip using smallc. screw that its just more crap to put up with .
No one is asking you to put up with it.
If u would have asked me nicely to write a wrapper for Small C i would have told you that i am. But keep ur feelings to yourself. Im pretty sure no one here cares.
As i said that herors will probably be written in JS or even C++ cuz it be easier but there will be support for Small. Only thing is SourceMod will not support SmallC plugins so if any trouble with hero's that are written in Small ull have to ask here.
Why i think we should use JS?
well it is easier to use. It's an OOP (Object Oriented Programming) language which most of you proly dont noe what is but you will if u are gonna write in JS.
Heres an example why i think JS is a good choice
Small:
new health = get_user_health(id);
JS:
new health = player.health();
so u judge for yourself. i think its easier to remember player.health then get_user_health. Plus any other native would be like player.ammo or player.kill(id); instead of client_cmd(id,"kill");
Silver_Bullets
12-31-2004, 08:10
You guys are aware that CS:S is not CS2 which is in fact due for a late 2005 release and that it could be a totally different game and you may have to do it all again?
jtp10181
12-31-2004, 08:53
You guys are aware that CS:S is not CS2 which is in fact due for a late 2005 release and that it could be a totally different game and you may have to do it all again?
and you see this information where??? I see places all over calling cs: source, CS2.... like here http://www.theinquirer.net/?article=15820
knowing valve if its due in 2005 we will see it in 2010
----------
ahhh I do find one place noting a difference in the two games
On the other hand, those of you who were hoping for something dramatically different will have to wait for CounterStrike 2 – whenever it lands.
http://www.viavga.com/default.asp?PageID=30&Review=16
Silver_Bullets
12-31-2004, 08:57
got it from one of the best pc mags in the world, pc zone, which arrived yesterday. Knowing valve you are right that we would be lucky to see it by 2006 but I do not know how much time it will take you to port it over when in a years time you may have to do it again. Post on the steam forums and ask Newell himself
Freecode
12-31-2004, 21:31
CS2 will be using source engine so it doesnt matter if this works on CSS it will automaticly work for CS2
cs2 will prolly be the equivilant to condition zero being improved ver of 1.6( this time improved ver. of css, same thing diff mdls, maps, maybe new weapons
Well eh, back to the original topic...
I'm glad to hear such action is being done even though it's going to be alot of hard work. Also, I just going to take a guess here but I think by the time Sourcemod is done the limitations of HL2SDK will be increased *crosses fingers*.
Freecode
01-04-2005, 20:13
Thats the main think. While Sourcemod is being developed were hoping that SDK gets updated. If this doesnt happen the only solution is to write a metamod type of plugin which will be used by SOurceMod. In this instance alot of natives will be made by hacking server.dll which is bad because Offsets usualy gets changed every steam update (most of them) so this means that plugins will break every steam update.
Anyways were all waiting and hpoing SDK gets opened up like before :)
imported_Rusty
01-11-2005, 03:31
sorry to be a pain in the butt but when ruffly will Superheros for Counterstrike Source be out? I cant wait for it to come out if I could code mods and stuff id help but yeh, im a huge Superheros fan I love it for Counterstrike 1.6 and sadly dont have Condition Zero to play it with CZ :P.
Cheers
Rusty
Freecode
01-12-2005, 22:24
Sorry to say im pretty sure itl be awhile. Like i said I and SourceMod staff are waiting for Source SDK to be updated and opened up more further.
So i would say maybe 2 months? But dont quote me on it because it might be tomorow. So its very hard to say as of right now.
imported_Rusty
01-13-2005, 02:47
ok thats kool cant wait
Night Slayer
01-13-2005, 03:30
are we gonna need the oh mighty AssKicR for this?
Freecode
01-14-2005, 00:03
are we gonna need the oh mighty AssKicR for this?
We have never needed him :P :wink:
Night Slayer
01-14-2005, 02:53
u didnt need him? amazing...so it was just you an JTP that made this then?
Freecode
01-14-2005, 03:27
No AssKicR was a big and huge help in this and thus why he is still on the team. But it was just a small joke if u didnt understand.
Plus there is no need for asskicrs help right now. All that has to be written in SuperHero API which i am working on.
Azn was a little confused I had to explain to him that {Hoj}Batman made superhero mod he thought Asskicr made it, and you guys were just... i dunno filler?....
can we lock this topic I think the orignial point has been made and most questions answered...
Freecode
01-15-2005, 01:39
sure ill lock it. Ill soon make a Announcment with the status on SHS
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