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View Full Version : Changing Ascripted Sequences (Animations)


ltkerr0r
12-23-2004, 22:28
-.

Freecode
12-28-2004, 20:56
using vexd u can change players model sequence.
entity_set_int(EntityID, EV_INT_sequence, SequenceNumber_Here)

to get the players sequnce number youl have to view players model from model viewer and u can view sequences from there.

Freecode
12-29-2004, 02:41
for amxx u must use engine module and u can do the same.
Heroes will work with amx or amxx u just have to make small changes to the includes and maybe some native names and u should be fine.

jtp10181
12-29-2004, 08:15
if you make the hero for amx 0.9.8a and use all the VexD stuff, it will usually compile fine on amxmodx using the compatibility includes. Or you can straight up make it for amxmodx only.

Freecode
01-16-2005, 20:38
soccer freak