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View Full Version : Hero: Weedman 1.1


TheRaven
12-06-2004, 14:48
Version 1.1: Added dual random fov changes.
Version 1.0: Originaly created.
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Weedman
Requester LUNCHBOX!!!: http://forums.alliedmods.net/showthread.php?t=31909

http://www.newspics.co.uk/press/250601-031web.jpg


Description:
Well, not much of a description here because this "hero" was
made for someone in the "Suggestions / Requests" forum.
Not much was said by the requester, only, that the "hero"
should somehow be drugged. Well, there's a lot of room
for innovation and that's why I stepped in. Try it out, it's fun.

Ability:
- On keypress get drugged
- Second keypress ends the rush
- Cooldown until the ability can be used again

Rush:
> Random screen flashes with random color and random gamma
> Random jumps
> Random slaps
> Random screen shakes
> Random gravity

> Healing hitpoints very fast


shconfig.cfg CVARS :
//Weedman
Weedman_level 0 // Character level to take this "hero".
Weedman_cooldown 20 // Time to wait until you can use the special ability again
Weedman_looptime 0.5 // Looptime for all drugeffects. It is not recommended to change that.
Weedman_healpoints 5 // How many healthpoints are healed in every loop
Weedman_slapchance 0.5 // Percent chance every loop for slap effect
Weedman_jumpchance 0.5 // Percent chance every loop for automatic jump

LUNCHBOX!!!
12-07-2004, 02:25
This hero is like ..woooow or something and it work's great.
And thanks again for making the hero :lol:

TheRaven
12-07-2004, 03:42
No problem I like doing stuff, that helps me improve my scripting
and if I can help someone else as well it's an added bonus.

I'd appreciate some live testing because my enviroment consists
of a horde of podbots and there is always soom room for errors,
that can't be discovered with bots. Feedback about the performance
would be great as well because I fear it is kind of a busy bee script.

I'd like to hear some feedback from the other scripters because
I've just stared with smallcode and this mod like four days ago
so I assume, that there is much to improve and optimize.

Edit: Oh, I've wanted to add in a fov change as well but it was
late yesterday (another timezone). I'll do it for version 1.1
this evening. I'll probably try to randomize the fov. Should
provide pretty interesting results I think.

123
12-07-2004, 07:55
Is it the person that has the hero that gets drugged, or is it the enemies ?

LUNCHBOX!!!
12-07-2004, 08:37
It's the person not the enimies :wink:

123
12-07-2004, 08:59
Well... Then I don't see the point in this hero...
Why do a person want to give himself random slaps and jumps ?
- The only thing good about the hero is the healpoints, but the other things aren't good...

TheRaven
12-07-2004, 09:56
@123
The idea is, that you regenerate hp very fast. So fast in fact,
that there MUST be a downside to it. And this downside is,
that the character becomes nearly uncontrolable and can get
you killed in an instant because you are basicly helpless.

But fear not, I'm working on a hero to drug the opponents. :)

TheRaven
12-07-2004, 15:16
Updated to Version 1.1. Look original post for infos.

123
12-07-2004, 15:51
Well okay it's allright then :P

A suggestion (i know this is the wrong section) but maybe you could make almost the exact same hero, where the only difference is that on key-down the opponents get druged. They also heal, but not with the same amount of healpoints as Weedman.

TheRaven
12-07-2004, 17:00
My dear friend you need to learn to read befor you post because
I've already said, that I'm working on exactly that.

123
12-07-2004, 17:03
My dear friend.

You said that you worked on a hero that druged the opponents, not that it was exactly the same as Weedman...!
:?

Cerv3r
12-08-2004, 22:39
could anyone make it for amx 9.8a
thanks a lot
:D

Chivas2973
12-08-2004, 23:09
just compile it, take the sma and compile it for 9.8a it needs no changes