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Chivas2973
09-15-2004, 22:12
Darth Maul v1.4

Description
Sith Lightsaber & Regen - Get a Sith Double Bladed Lightsaber with more damage and speed. Also regenerate HP.

http://www.thekingpin.net/adminspace/vittu/darth_maul.jpg

http://www.starwars.com/databank/character/darthmaul/

shconfig.cfg CVARS
//Darth Maul
darth_level 6
darth_healpoints 10 // the #of HP healed per second
darth_knifespeed 400 // speed of Darth Maul in knife mode
darth_knifemult 2.70 // multiplier for knife damage...

**SuperHero Mod 1.2.0.14 & up ONLY**

The reason why I am posting this here is because it is mostly ripped and I don't really want to take any credit for it. I just changed some cvar defaults from wolverine and added this model to it If you feel that I should put it in the super hero section I will, I just wanted everyone to see this model in action, its fun. This hero was developed using alot of the code in wolverine so most of the credit goes to {HOJ} Batman, I just have wanted to use this model since I found it.
just a note, I have found that when I tested this against my wolverine with the claw model, it dominated and the claw model did not show
tell me what ya think
ps, I have like 6 sound files that go with the model, just couldn't figure out how to make it attach correctly to the hero

imported_Fun*Slid13
09-16-2004, 10:47
lol funny :D

imported_Phiber
09-16-2004, 16:52
I dont care if this is a ripp off becuse this is a really cool model! nice work dude :D

Chivas2973
09-16-2004, 17:01
lol, tanx

vittu
12-22-2004, 08:31
Updated -
SH mod 1.17.6 and up only
Compiled for all amx/x versions
Model name and location changed (to follow new standard)
Also only needed one of the models not both (deleted useless second model)
Now heals past 100hp if you have more
Fixed extra speed to use knife
new version number 1.1

spawn_ofhell[OG]
12-22-2004, 20:22
sweet skin

Chivas2973
12-22-2004, 23:49
that is actually the only reason I made the hero, but it was a total rip, the skin was so unique, they moved it to superhero section

gign
12-23-2004, 06:22
Got a problem here, using 1.17.6, plugin running properly but it doesnt seem to be working, no model is being seen as well as any message of it working at all, but the hero can be seen in the herolist, and the models are all in the right place and precached

kanu | DarkPredator
12-24-2004, 14:49
i have the same problem as you gignteman, darth maul is there and working, as in you get the extra healpoints, but the model isnt seen.

the only way to see the model is to drop all your guns and nades, then drop all your powers and choose only darth maul while holding the knife

then if you switch weapons, and switch back, its gone

PS: i dont know if this is supposed to happen but if you use this hero with wolverine, their healpoints add together. so you get 7 hp per second at default

vittu
12-24-2004, 20:21
opps my bad, uploaded small fix.... should work now.... only on 1.17.6 and up.

and yes healpoints are added together...

Dizzy
01-20-2005, 20:12
I don't see anything...

No Model

Not In List

NOTHING!?

help?

vittu
01-20-2005, 20:52
because your using an amx version of hero mod and heroes on amxmodx - http://forums.alliedmods.net/showthread.php?t=30492

superhero
01-25-2005, 00:04
Dude that skin ROCKS!!!!!!!!!!

Om3gA
06-04-2005, 21:35
here is a P_mdl if anyone of the shteam wants to add it to this hero :D

ps: works for cs

thechosenone
06-05-2005, 00:22
only for cs? and is that the out side model?

guy
06-05-2005, 00:51
yes it is

Om3gA
06-05-2005, 08:50
here is DarthMaul with p and v mdl :D


Edit: Attachment removed due to hero being updated in the main post. (this wasn't coded correctly anyway)

Satan
06-05-2005, 16:54
Where do you put the knife module for Darth Mual?

Ty Satan

Om3gA
06-05-2005, 17:25
models/shmod/darthmaul_knife.mdl
models/shmod/darthmaul_p_knife.mdl

Mega
06-06-2005, 14:12
i have this saber in yellow it ROX evenmore

bLiNd
06-06-2005, 14:24
yes, we've all seen the yellow saber in the movies...

c0rupt
09-12-2005, 19:05
I loved this hero in a different server i played on and then when i got mine i couldnt seem to get it to load on to the hero list at all and i did it the same way as all of my other heros....anyone have any ideas?

D o o m
09-13-2005, 07:50
If you type amxx plugins in your serverconsole, is there standing something like unknown unknown unknown bad load? Or anything else?

If there stands bad load, look in your plugins.ini, if you wrote everything right.. Sometimes you mix up 2 letters or forget the .amxx (that's what happened to me :oops:)

Feniks
09-02-2006, 09:23
Where do i need write this code and where do i need to put this file ?? tell me plizz ....

hleV
03-17-2007, 12:44
How to change knife sounds for this hero?

m3t@f0x
03-17-2007, 14:07
hmm thx very well :)

chrysboss
03-29-2007, 12:15
i have a rip too .It's called Naruto and has a kunai knife model

Xel0z
03-29-2007, 13:38
i have a rip too .It's called Naruto and has a kunai knife model

Lolz, that one already exists -_-..

D4ark
03-30-2007, 07:38
hahah, u made a riphero already been made? what a waste of time xD ( altough the rip has regen and silent footsteps...)

_aLone_
04-08-2007, 02:25
veeeeeeeery good job, i like this heroe very much :) this is best heroe with knf :)

micxiao
05-19-2007, 05:13
Darth Maul

Description
Sith Lightsaber & Regen - Get a Sith Double Bladed Lightsaber with more damage and speed. Also regenerate HP.

http://www.thekingpin.net/adminspace/vittu/darth_maul.jpg

http://www.starwars.com/databank/character/darthmaul/

shconfig.cfg CVARS
//Darth Maul
darth_level 6
darth_healpoints 10 // the #of HP healed per second
darth_knifespeed 400 // speed of Darth Maul in knife mode
darth_knifemult 2.70 // multiplier for knife damage...


The reason why I am posting this here is because it is mostly ripped and I don't really want to take any credit for it. I just changed some cvar defaults from wolverine and added this model to it If you feel that I should put it in the super hero section I will, I just wanted everyone to see this model in action, its fun. This hero was developed using alot of the code in wolverine so most of the credit goes to {HOJ} Batman, I just have wanted to use this model since I found it.
just a note, I have found that when I tested this against my wolverine with the claw model, it dominated and the claw model did not show
tell me what ya think
ps, I have like 6 sound files that go with the model, just couldn't figure out how to make it attach correctly to the hero
ok this is one of the heroes i like~ but the skills are far too similar to wolverine, so i made darth maul have a activated force speed skill instead of wolverine style of passive knife speed.

Now u can choose a good opportunity to activate force speed to close the distance between you and your opponent!! or also to reach your destination faster.

vittu
05-19-2007, 13:27
ok this is one of the heroes i like~ but the skills are far too similar to wolverine, so i made darth maul have a activated force speed skill instead of wolverine style of passive knife speed.

Now u can choose a good opportunity to activate force speed to close the distance between you and your opponent!! or also to reach your destination faster.
Sorry but this is kinda lame. Besides the problems, rehashing a hero by adding another hero into it...well you know. You'd be better off creating a new hero with just the one power in it, but Terran Marine is basically the same thing.

Just so you know, I'm not sure what to do with this yet but it will eventually be trashed or unapproved.


And I don't know what Xel0z is talking about but a users maxspeed does make them faster.

fermitkrog
08-01-2007, 23:20
I love this hero it works so well. When i got it i hoped we got a higher version that gives u force speed. But i dont have a suepr long time so this one rocks

hackandmore
01-01-2008, 11:34
New update: 1.3
Knife Color Change
Red - for tero
Blue - for ct's

Extract to your cstrike folder

Sepehr
01-08-2008, 19:41
Wth... Darth Maul Has A Red lighsaber ... Not a blue one O.o

hackandmore
01-11-2008, 14:55
red is for girls =] i know that but looks better with color change

3irik
01-31-2008, 10:07
I liked the red 1 :) And Red is not for girls... It is for boys that like blod :)

wiLd2k
02-22-2008, 03:53
I liked the red 1 :) And Red is not for girls... It is for boys that like blod :)
exactly :twisted: Btw, nice idea that for CT blue knife and Ts Red knife..
I have made Green.. Much cooler. And Blue knife was in Starwars! So lmao

anakin_cstrike
08-27-2008, 17:42
Nice hero...i need de w_ model please !

yomo310
08-31-2008, 23:04
were do i put code? i cant find the spot

Sam Stone
10-21-2008, 00:22
How about increase the attack range for lightsaber? Because of is has ~2 meters long )
Or it's impossible?..

Guilty Spark
10-21-2008, 12:44
How about increase the attack range for lightsaber? Because of is has ~2 meters long )
Or it's impossible?..
I'm pretty sure it's possible, but you'd probably have to hook TraceHull and find a way to determine whether it was for a knife attack, then run some custom checking code for players.

Grilado13
04-20-2011, 22:29
Because the skin of Darth Maul does not appear? Have to change something in the Plugin?

Phocus
08-15-2011, 08:10
I can't download the plugin. Anyone know what's wrong?

Jelle
08-15-2011, 08:14
Download the source code and compile locally. The online compile does not have the 1.2.0.14 include, only the 1.2.0.10.

PsIIh21
09-19-2011, 10:29
Download the source code and compile locally. The online compile does not have the 1.2.0.14 include, only the 1.2.0.10.
But heroes from 1.2.0.10 perfectly works on 1.2.0.14, so he can use and online compiler.

Jelle
09-19-2011, 10:36
But heroes from 1.2.0.10 perfectly works on 1.2.0.14, so he can use and online compiler.

No he can't. 1.2.0.10 does not have the function sh_set_hero_dmgmul which this hero uses, ergo, he cannot use the online compiler.

PsIIh21
09-19-2011, 10:43
No he can't. 1.2.0.10 does not have the function sh_set_hero_dmgmul which this hero uses, ergo, he cannot use the online compiler.
maybe you right :D I'm still using darth manual from older super hero(1.18 ) version, only recompiled for 1.2.0.10 :D

Jelle
09-19-2011, 12:23
maybe you right :D I'm still using darth manual from older super hero(1.18 ) version, only recompiled for 1.2.0.10 :D

The old one obviously uses another way so you can do that yes. But this new version you can't.

SuperHeroMods
11-19-2011, 03:35
can somebody find the darth maul with green hook ?

fantest
12-08-2011, 02:46
first amxx link is down and im getting this error


L 12/08/2011 - 11:12:42: [AMXX] Plugin file open error (plugin "sh_darthmaul.amxx")

The Art of War
12-08-2011, 07:19
Download the .sma and compile locally. Always do that.

fantest
12-08-2011, 09:26
Download the .sma and compile locally. Always do that.

im getting this error when i try to compile it..

http://i39.tinypic.com/25smr7o.jpg

Jelle
12-08-2011, 10:27
You are compiling a 1.2.0.14 hero with 1.18 version of shmod.

Of course that won't work.

Download the new includes from the main package and it should compile fine.

fantest
12-08-2011, 12:51
You are compiling a 1.2.0.14 hero with 1.18 version of shmod.

Of course that won't work.

Download the new includes from the main package and it should compile fine.

i did that big thanks and im getting no problems with compiling but only problem is that now my server are not running super hero mod and i did check "amx_plugins" all heroes are not working

fantest
12-08-2011, 13:10
a better answer!..

when i use superheromod.ini the latest one it compile just great but server it self does not run the heroes or mod.. (bad load)

this hero complied "sh_darthmaul.sma" successfully but as rest all heroes got (bad load)

for now i got some old superheromod.ini which i was running my server with and its compile

all expect few heroes included "sh_darthmaul.sma" but it runs super hero mod.. and with heroes that already came with it..

so i dont know when i use new superheromod.ini the server cannot run mod but old one can? do i need to enable it?

The Art of War
12-08-2011, 13:55
a better answer!..

when i use superheromod.ini the latest one it compile just great but server it self does not run the heroes or mod.. (bad load)

this hero complied "sh_darthmaul.sma" successfully but as rest all heroes got (bad load)

for now i got some old superheromod.ini which i was running my server with and its compile

all expect few heroes included "sh_darthmaul.sma" but it runs super hero mod.. and with heroes that already came with it..

so i dont know when i use new superheromod.ini the server cannot run mod but old one can? do i need to enable it?

@Hero: Right, it was updated.. :p

You mean the includes?..

Go install the 1.2.0.14 or ...16 again, in a fresh HLDS, then try again, and remember, it compiles the .sma file but RUNS the .amxx files, be sure to have all NEWLY COMPILED .amxx files in the "plugins" folder, and that the name of the file is typed into the plugins-shero.ini (which in this case would be "sh_darthmaul.amxx")

fantest
12-08-2011, 14:47
@Hero: Right, it was updated.. :p

You mean the includes?..

Go install the 1.2.0.14 or ...16 again, in a fresh HLDS, then try again, and remember, it compiles the .sma file but RUNS the .amxx files, be sure to have all NEWLY COMPILED .amxx files in the "plugins" folder, and that the name of the file is typed into the plugins-shero.ini (which in this case would be "sh_darthmaul.amxx")

okay i start with fresh HLDS

then i install full installer of amxmodx 1.8.1
then i extract superheromod_AMXX_1.2.0.14.zip
then i compile it moved all amxx files to plugins..

then run server and i get all heroes + superheromod (bad load)

[ 21] unknown unknown unknown superheromodnva bad load
[ 22] unknown unknown unknown sh_anubis.amxx bad load
[ 23] unknown unknown unknown sh_aquaman.amxx bad load
[ 24] unknown unknown unknown sh_batman.amxx bad load
[ 25] unknown unknown unknown sh_blackpanther bad load
[ 26] unknown unknown unknown sh_bomberman.am bad load
[ 27] unknown unknown unknown sh_captaina.amx bad load
[ 28] unknown unknown unknown sh_cyclops.amxx bad load
[ 29] unknown unknown unknown sh_daredevil.am bad load
[ 30] unknown unknown unknown sh_dazzler.amxx bad load
[ 31] unknown unknown unknown sh_demoman.amxx bad load
[ 32] unknown unknown unknown sh_dracula.amxx bad load
[ 33] unknown unknown unknown sh_flash.amxx bad load
[ 34] unknown unknown unknown sh_grandmaster. bad load
[ 35] unknown unknown unknown sh_hobgoblin.am bad load
[ 36] unknown unknown unknown sh_hulk.amxx bad load
[ 37] unknown unknown unknown sh_humantorch.a bad load
[ 38] unknown unknown unknown sh_invisman.amx bad load
[ 39] unknown unknown unknown sh_ironman.amxx bad load
[ 40] unknown unknown unknown sh_kamikaze.amx bad load
[ 41] unknown unknown unknown sh_magneto.amxx bad load
[ 42] unknown unknown unknown sh_morpheus.amx bad load
[ 43] unknown unknown unknown sh_mystique.amx bad load
[ 44] unknown unknown unknown sh_punisher.amx bad load
[ 45] unknown unknown unknown sh_shadowcat.am bad load
[ 46] unknown unknown unknown sh_skeletor.amx bad load
[ 47] unknown unknown unknown sh_spiderman.am bad load
[ 48] unknown unknown unknown sh_superman.amx bad load
[ 49] unknown unknown unknown sh_wolverine.am bad load
[ 50] unknown unknown unknown sh_xavier.amxx bad load
( 21) Load fails: Module/Library Class "xstats" required for plugin. Check modules.ini.
( 22) Load fails: Module/Library Class "xstats" required for plugin. Check modules.ini.
( 23) Load fails: Module/Library Class "xstats" required for plugin. Check modules.ini.
( 24) Load fails: Module/Library Class "xstats" required for plugin. Check modules.ini.
( 25) Load fails: Module/Library Class "xstats" required for plugin. Check modules.ini.
( 26) Load fails: Module/Library Class "xstats" required for plugin. Check modules.ini.
( 27) Load fails: Module/Library Class "xstats" required for plugin. Check modules.ini.
( 28) Load fails: Module/Library Class "xstats" required for plugin. Check modules.ini.
( 29) Load fails: Module/Library Class "xstats" required for plugin. Check modules.ini.
( 30) Load fails: Module/Library Class "xstats" required for plugin. Check modules.ini.
( 31) Load fails: Module/Library Class "xstats" required for plugin. Check modules.ini.
( 32) Load fails: Module/Library Class "xstats" required for plugin. Check modules.ini.
( 33) Load fails: Module/Library Class "xstats" required for plugin. Check modules.ini.
( 34) Load fails: Module/Library Class "xstats" required for plugin. Check modules.ini.
( 35) Load fails: Module/Library Class "xstats" required for plugin. Check modules.ini.
( 36) Load fails: Module/Library Class "xstats" required for plugin. Check modules.ini.
( 37) Load fails: Module/Library Class "xstats" required for plugin. Check modules.ini.
( 38) Load fails: Module/Library Class "xstats" required for plugin. Check modules.ini.
( 39) Load fails: Module/Library Class "xstats" required for plugin. Check modules.ini.
( 40) Load fails: Module/Library Class "xstats" required for plugin. Check modules.ini.
( 41) Load fails: Module/Library Class "xstats" required for plugin. Check modules.ini.
( 42) Load fails: Module/Library Class "xstats" required for plugin. Check modules.ini.
( 43) Load fails: Module/Library Class "xstats" required for plugin. Check modules.ini.
( 44) Load fails: Module/Library Class "xstats" required for plugin. Check modules.ini.
( 45) Load fails: Module/Library Class "xstats" required for plugin. Check modules.ini.
( 46) Load fails: Module/Library Class "xstats" required for plugin. Check modules.ini.
( 47) Load fails: Module/Library Class "xstats" required for plugin. Check modules.ini.
( 48) Load fails: Module/Library Class "xstats" required for plugin. Check modules.ini.
( 49) Load fails: Module/Library Class "xstats" required for plugin. Check modules.ini.
( 50) Load fails: Module/Library Class "xstats" required for plugin. Check modules.ini.

fantest
12-08-2011, 15:15
my bad i didnt add in modules.ini required names.

such as fakemeta.. fun.. cstrike etc

it worked like magic thanks everyone

The Art of War
12-09-2011, 14:45
No problem now go create a balanced server that makes SH live on :p

SimonLANO
02-24-2012, 18:46
Why does not this hero work annymore? i get this error when compiling: Plugin failed to compile! Please try contacting the author.
Welcome to the AMX Mod X 1.8.1-300 Compiler.
Copyright (c) 1997-2006 ITB CompuPhase, AMX Mod X Team

/home/groups/alliedmodders/forums/files/1/2/0/8/8/20986.attach(73) : error 017: undefined symbol "sh_set_hero_dmgmult"
/home/groups/alliedmodders/forums/files/1/2/0/8/8/20986.attach(84) : warning 204: symbol is assigned a value that is never used: "pcvarKnifeMult"

Dosnt work to download the .amxx either get same error

Jelle
02-24-2012, 19:52
Because the online compiler does not have the 1.2.0.14 includes which has the native sh_set_hero_dmgmult which this one uses. Pressing get plugin will only compile heroes for 1.2.0.10. Download the code and compile it locally.

SimonLANO
02-25-2012, 08:54
Okay...? And how i do that?

Jelle
02-25-2012, 09:47
Right here (http://bit.ly/xMgJ5F)

SimonLANO
02-26-2012, 06:47
Right i get this error when compiling: could not locate outputfile!

EDIT: now i get this error: fatal error 100: cannot read from file....

EDIT2: Or if you could compile the .sma for me that would be awesome :-)

Jelle
02-26-2012, 07:25
No one is going to do the job for you.

Read the guide on how to compile with custom includes.

SimonLANO
02-26-2012, 07:54
Okay... I fixed it now but now i only see wolverine model, the darth maul model does not show?

Anny fix for this?

The Art of War
02-26-2012, 11:07
Okay... I fixed it now but now i only see wolverine model, the darth maul model does not show?

Anny fix for this?

Place the sh_darth_maul.amxx or whatever the file is called after the sh_wolverine.amxx in plugins-shero.ini

SimonLANO
02-27-2012, 19:59
Thanks for Reply :) i tested it out but still only wolverine knife shows!
i think this is strange because it says darth maul is dominating the wolverine in first page of this thread

The Art of War
02-28-2012, 09:17
Thanks for Reply :) i tested it out but still only wolverine knife shows!
i think this is strange because it says darth maul is dominating the wolverine in first page of this thread

There is no such thing as "dominating"..... Do as I say and it will work.

SimonLANO
03-01-2012, 15:53
I said i tested it i put the sh_darthmaul.amxx below and still it did not work!

G-Dog
03-03-2012, 07:37
I said i tested it i put the sh_darthmaul.amxx below and still it did not work!and it won't, what Art didn't notice was that in the changelog you have * v1.4 - vittu - 3/10/11
* - Changed model change method to use Ham_Item_Deploy instead of the CurWeapon event.but if the wolverine plugin your using still uses the curweapon event to set the model then it will end up setting the model after darth maul therefore overwriting it. In order to fix you would either have to alter wolverine to use the same Ham_Item_Deploy method this does or alter darth maul back to the old curweapon method.

The Art of War
03-03-2012, 08:23
and it won't, what Art didn't notice was that in the changelog you have * v1.4 - vittu - 3/10/11
* - Changed model change method to use Ham_Item_Deploy instead of the CurWeapon event.but if the wolverine plugin your using still uses the curweapon event to set the model then it will end up setting the model after darth maul therefore overwriting it. In order to fix you would either have to alter wolverine to use the same Ham_Item_Deploy method this does or alter darth maul back to the old curweapon method.

Oops... Guess being too quick to judge in general is not that good is it.. Sorry

bukoquotes
03-25-2012, 05:33
i want that please update

BlackDay
04-17-2012, 16:00
i am too please!!

Michaeldinqo
10-16-2012, 09:02
You are compiling a 1.2.0.14 hero with 1.18 version of shmod.

Of course that won't work.

Download the new includes from the main package and it should compile fine.


Where is the "main package" or how to get it ??

Jelle
10-16-2012, 12:25
Its a sticky in the off topic section.