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View Full Version : Shinobi (ninja) removes wind walker


Prowler
08-17-2004, 11:05
well, its a relative simple bug, not much to explain, If you have wind walker and go into shinobi mode, after it runs out your wind walker no longer functions unless you drop and re-choose it, or wait until the next round starts.

Freecode
09-25-2004, 09:13
i am able to fix this with AMXX but as far as AMX goes will see.

123
04-22-2005, 04:14
Sorry to bring this up again, but can you fix it ?

MTS Steel DrAgoN
06-22-2005, 05:27
Sorry to Revive an Old Thread.
But can't this be (quick) fixed by:
Removing:
set_user_footsteps(id,0)
From:
public ninja_endmode(id)
{
stopSound(id)
g_ninjaTimer[id]=0
if ( gNinjaMode[id])
{
// Turn it off
set_user_footsteps(id,0)
shRemSpeedPower(id)
set_user_rendering(id,kRenderFxGlowShell,0,0, 0,kRenderTransAlpha,255)
gNinjaMode[id]=false
}
}
and Adding it to:
public ninja_death()
{
new id=read_data(2)
ninja_endmode(id)
gPlayerUltimateUsed[id]=false
}

I Might be wrong. but i was just looking.. :roll:
P.S. Theres alot of left over code =|
anyone gonna fix it?

jtp10181
06-22-2005, 06:25
I could prob fix it by changing how windwalker works.... if I made it use the amx 0.9.9 way for the whole thing. Would be kinda annoying. Maybe I'll look at it this week.