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View Full Version : Please read this. question about how to put heros to work


Ezio
07-24-2004, 18:57
I understand that i have to type those things in but i dont get it so if there is anyone who got like pretty most every hero available and the levels setted up plz can you give the config thing to me?? like the anibus.amx : superhero anibus and the other one that i dont get at all that is to set like anibus to be level 1... i tried everything but it doenst work

Chivas2973
07-24-2004, 19:01
just so you know, you don't have to type in anything, you can just leave the hero with its default configuration. I you want to customize, it will require the cvars like anubis_level 5

Ezio
07-24-2004, 19:37
thats what i want... the cvars like somebody who changed it already that can copy and paste what they have in the cvars thing so i can copy and paste on mine so it will be with the right config

jtp10181
07-24-2004, 22:35
heres what mine looks like

echo [AMX] Executing Superhero Config File

// *** Standard SuperHero CVAR Settings ***

//enables/disables the mod 0=disable, 1=enable
sv_superheros 1

//# of heros allowed with bind characters - after that you must pick non-bind heros only
sh_maxbinds 3

//Max # of powers a player can have
sh_maxpowers 14

//What level to start newcomers at.
sh_minlevel 0

//0/1 Give people entering late a avg. level of players already playing on the map...
//DON'T USE WITH LONG-TERM XP... It'll turn it off by default anyway...
sh_autobalance 0

//Should the server save XP
sh_savexp 1

//Gives XP for various "events" in CS
sh_bombhostxp 1

//Should the server save XP at round ends
sh_endroundsave 1

//how many days to save xp for without a player connecting before removing it
sh_xpsavedays 12

//flag to determine who can access the important server commands
sh_adminaccess "t"

//how fast to level ("slow","medium","fast","normal","long")
sh_xplevel "normal"

// *************** END STANDARD SUPERHERO CVARS ***************


// *** Anubis ***
anubis_level 0
anibus_showchat 0
anibus_showdamage 1

// *** Aquaman ***
aquaman_level 0
aquaman_armorcost 0
aquaman_numbubbles 7
aquaman_bubbledamage 10

// *** Batgirl ***
batgirl_level 8
batgirl_moveacc 350
batgirl_reelspeed 700
batgirl_teamcolored 0
batgirl_hooksky 0

// 1=spacedude, 2=spacedude auto reel, *3=cheap kids real
batgirl_hookstyle 3

// -1 is to give unlimited
batgirl_maxhooks -1

// *** Batman ***
batman_level 2
batman_health 125
batman_armor 125

// *** Bazooka ***
bazooka_level 8

//--1 requires missiles to be purchased
bazooka_missile_buy 0

//--# of guncam missiles given per round
//free to clients if bazooka_missile_buy is 0
bazooka_missile_ammo1 1

//--# of laserguide missiles given per round
//free to clients if bazooka_missile_buy is 0
bazooka_missile_ammo2 1

//--# of heatseek missiles given per round
//free to clients if bazooka_missile_buy is 0
bazooka_missile_ammo3 1

//--# of common missiles given per round
//free to clients if bazooka_missile_buy is 0
bazooka_missile_ammo4 2

//--# of anti-missile missiles given per round
//free to clients if bazooka_missile_buy is 0
bazooka_missile_ammo5 1

//--# of ropeseeking missiles ... joke on luds
//server given per round free to clients if
//bazooka_missile_buy is 0
bazooka_missile_ammo6 1

//--# of swirling death missiles given
//per round free to clients if missile buying
//is 0. Only applicable if you are using the cmath module
bazooka_missile_ammo7 1

// *** Bill Gates ***
gates_level 13
gates_buytime 1
gates_buyzone 0
gates_buyteam 0
gates_buymulti 0
gates_buygrenades 5
gates_money 32000

// *** Blink ***
blink_level 8
blink_amount 3
blink_cooldown 5

// *** Blob ***
blob_level 6

// *** Bullseye ***
bullseye_level 5
bullseye_health 100
bullseye_armor 100
bullseye_zoommode 0

// *** Colussus ***
colussus_level 8
colussus_cooldown 180
colussus_godtime 4
colussus_armor 500

// *** Cyclops ***
cyclops_level 6
cyclops_laser_ammo 20
cyclops_laser_burndecals 0
cyclops_cooldown 0.20

// *** Daredevil ***
daredevil_level 0
daredevil_radius 600
daredevil_bright 192

// *** Dazzler ***
dazzler_level 2
dazzler_radius 3000
dazzler_cooldown 15

// *** Demolition Man ***
demoman_level 6
demoman_radius 400
demoman_maxdamage 100

// *** Dracula ***
dracula_level 0

//What percent to give back per level of player
dracula_pctperlev 0.03

// *** Flash ***
flash_level 0
flash_speed 350

// *** Green Arrow ***
garrow_arrows 2
garrow_getscout 0
garrow_level 2

// *** Hobgoblin ***
goblin_level 0

//how much damage to do
goblin_grenademult 1.5

//how many second delay
goblin_grenadetimer 10

// *** HULK ***
hulk_level 0
hulk_radius 1800
hulk_cooldown 7
hulk_stuntime 3
hulk_stunspeed 70

// *** Ironman ***
ironman_level 4

//defaults to 125 - The upward boost every .1 seconds
ironman_thrust 125

//defaults to 400 - max x and y speeds (while in air)
ironman_maxspeed 400

//defaults to 1.05 - multiplies the current x,y vectory some speed
ironman_xymult 1.05

//uses armor as fuel...
ironman_armorfuel 0

//How much armor does it cost per firing
ironman_fuelcost 0

//How much armor does ironman start with?
ironman_armor 250

// *** Invisible Man ***
invisman_level 16

// *** Medic ***
medic_level 3
medic_healpoints 3
medic_healteam 6
medic_dropwpn 1
medic_gettmp 1
medic_radius 80

// *** Mystique ***
mystique_level 11
mystique_cooldown 0
mystique_maxtime 0

// *** Nightcrawler ***
nightc_level 6
nightc_cooldown 30
nightc_cliptime 6

// *** Phasing (Matrix) ***
phasing_level 14
phasing_cooldown 120
phasing_cliptime 5

// *** Punisher ***
punisher_level 0
punisher_dropwpn 0

// *** Soccer Freak ***
soccer_level 2
soccer_cooldown 2

// *** Spiderman ***
spiderman_level 3
spiderman_moveacc 150
spiderman_reelspeed 400

//1=spacedude, *2=spacedude auto reel, 3=cheap kids real
spiderman_hookstyle 2

// -1 is to give unlimited
spiderman_maxhooks -1

// *** SuperMan ***
superman_level 2
superman_gravity 0.35
superman_armor 150
superman_health 150
superman_flyspeed 380
superman_flybeforeftime 1
superman_fly_upforce 200
superman_fly_downforce 200

// *** Unabomber ***
kamakazee_level 0
kamakazee_radius 300
kamakazee_fuse 15
kamakazee_maxdamage 125

// *** Windwalker ***
windwalker_level 0

// *** Wolverine ***
wolv_level 2
wolv_healpoints 3
wolv_knifespeed 290
wolv_knifemult 1.35

// *** Xavier ***
xavier level 10
xavier_traillength 50

// *** Zeus ***
zeus_level 16
zeus_cooldown 240

Ezio
07-25-2004, 15:10
i put your thing on and still nothing... idk y but it just won obay wat it says there... i put all of my heros exactly how it says that but it just wont change anything

jtp10181
07-25-2004, 15:34
then the config is not getting executed, you have it in the wrong place probably.

you can force it to be execed from the amx(x).cfg file easily

if your superhero config is at

addons/amx/shconfig.cfg

add to bottom of amx.cfg

exec addons/amx/shconfig.cfg

Ezio
07-25-2004, 20:45
its in the right place like its in addons amx configs

check mything see if its right

echo [AMX] Executing Superhero Config File

// *** Standard SuperHero CVAR Settings ***

//enables/disables the mod 0=disable, 1=enable
sv_superheros 1

//# of heros allowed with bind characters - after that you must pick non-bind heros only
sh_maxbinds 5

//Max # of powers a player can have
sh_maxpowers 20

//What level to start newcomers at.
sh_minlevel 0

//0/1 Give people entering late a avg. level of players already playing on the map...
//DON'T USE WITH LONG-TERM XP... It'll turn it off by default anyway...
sh_autobalance 0

//Should the server save XP
sh_savexp 1

//Gives XP for various "events" in CS
sh_bombhostxp 1

//Should the server save XP at round ends
sh_endroundsave 1

//how many days to save xp for without a player connecting before removing it
sh_xpsavedays 3

//flag to determine who can access the important server commands
sh_adminaccess "a"

//how fast to level ("slow","medium","fast","normal","long")
sh_xplevel "normal"



// ********************** HERO SPECIFIC CVARS **********************


// *** Anubis ***
anubis_level 0
anibus_showchat 0
anibus_showdamage 1

// *** Aquaman ***
aquaman_level 0
aquaman_armorcost 0
aquaman_numbubbles 7
aquaman_bubbledamage 10

// *** Batgirl ***
batgirl_level 8
batgirl_moveacc 350
batgirl_reelspeed 700
batgirl_teamcolored 0
batgirl_hooksky 0

// 1=spacedude, 2=spacedude auto reel, *3=cheap kids real
batgirl_hookstyle 3

// -1 is to give unlimited
batgirl_maxhooks -1

// *** Batman ***
batman_level 2
batman_health 125
batman_armor 125

// *** Bazooka ***
bazooka_level 8

//--1 requires missiles to be purchased
bazooka_missile_buy 0

//--# of guncam missiles given per round
//free to clients if bazooka_missile_buy is 0
bazooka_missile_ammo1 1

//--# of laserguide missiles given per round
//free to clients if bazooka_missile_buy is 0
bazooka_missile_ammo2 1

//--# of heatseek missiles given per round
//free to clients if bazooka_missile_buy is 0
bazooka_missile_ammo3 1

//--# of common missiles given per round
//free to clients if bazooka_missile_buy is 0
bazooka_missile_ammo4 2

//--# of anti-missile missiles given per round
//free to clients if bazooka_missile_buy is 0
bazooka_missile_ammo5 1

//--# of ropeseeking missiles ... joke on luds
//server given per round free to clients if
//bazooka_missile_buy is 0
bazooka_missile_ammo6 1

//--# of swirling death missiles given
//per round free to clients if missile buying
//is 0. Only applicable if you are using the cmath module
bazooka_missile_ammo7 1

// *** Bill Gates ***
gates_level 13
gates_buytime 1
gates_buyzone 0
gates_buyteam 0
gates_buymulti 0
gates_buygrenades 5
gates_money 32000

// *** Electro ***
electro_level 6

// *** colussus ***
colussus_level 10

// *** green arrow ***
greenarrow_level 7

// *** Terminator ***
terminator_level 9

// *** Afterburn ***
afterburn_level 4

// *** Beast ***
beast_level 7

// *** Grim Reaper ***
grimreaper_level 12

// *** Luke Skywalker ***
lukeskywalker_level 13

// *** Ninja Turtle ***
ninjaturtle_level 3

// *** Punisher ***
punisher_level 4

// *** Fake vip ***
fakevip_level 15

// *** Blink ***
blink_level 8
blink_amount 3
blink_cooldown 5

// *** Blob ***
blob_level 6

// *** Bullseye ***
bullseye_level 5
bullseye_health 100
bullseye_armor 100
bullseye_zoommode 0

// *** Colussus ***
colussus_level 8
colussus_cooldown 180
colussus_godtime 4
colussus_armor 500

// *** Cyclops ***
cyclops_level 6
cyclops_laser_ammo 20
cyclops_laser_burndecals 0
cyclops_cooldown 0.20

// *** Daredevil ***
daredevil_level 0
daredevil_radius 600
daredevil_bright 192

// *** Dazzler ***
dazzler_level 2
dazzler_radius 3000
dazzler_cooldown 15

// *** Demolition Man ***
demoman_level 6
demoman_radius 400
demoman_maxdamage 100

// *** Dracula ***
dracula_level 0

//What percent to give back per level of player
dracula_pctperlev 0.03

// *** Flash ***
flash_level 0
flash_speed 350

// *** Green Arrow ***
garrow_arrows 2
garrow_getscout 0
garrow_level 2

// *** Hobgoblin ***
goblin_level 0

//how much damage to do
goblin_grenademult 1.5

//how many second delay
goblin_grenadetimer 10

// *** HULK ***
hulk_level 0
hulk_radius 1800
hulk_cooldown 7
hulk_stuntime 3
hulk_stunspeed 70

// *** Ironman ***
ironman_level 4

//defaults to 125 - The upward boost every .1 seconds
ironman_thrust 125

//defaults to 400 - max x and y speeds (while in air)
ironman_maxspeed 400

//defaults to 1.05 - multiplies the current x,y vectory some speed
ironman_xymult 1.05

//uses armor as fuel...
ironman_armorfuel 0

//How much armor does it cost per firing
ironman_fuelcost 0

//How much armor does ironman start with?
ironman_armor 250

// *** Invisible Man ***
invisman_level 16

// *** Medic ***
medic_level 3
medic_healpoints 3
medic_healteam 6
medic_dropwpn 1
medic_gettmp 1
medic_radius 80

// *** Mystique ***
mystique_level 11
mystique_cooldown 0
mystique_maxtime 0

// *** Nightcrawler ***
nightc_level 6
nightc_cooldown 30
nightc_cliptime 6

// *** Phasing (Matrix) ***
phasing_level 14
phasing_cooldown 120
phasing_cliptime 5

// *** Punisher ***
punisher_level 0
punisher_dropwpn 0

// *** Soccer Freak ***
soccer_level 2
soccer_cooldown 2

// *** Spiderman ***
spiderman_level 3
spiderman_moveacc 150
spiderman_reelspeed 400

//1=spacedude, *2=spacedude auto reel, 3=cheap kids real
spiderman_hookstyle 2

// -1 is to give unlimited
spiderman_maxhooks -1

// *** SuperMan ***
superman_level 2
superman_gravity 0.35
superman_armor 150
superman_health 150
superman_flyspeed 380
superman_flybeforeftime 1
superman_fly_upforce 200
superman_fly_downforce 200

// *** Unabomber ***
kamakazee_level 0
kamakazee_radius 300
kamakazee_fuse 15
kamakazee_maxdamage 125

// *** Windwalker ***
windwalker_level 0

// *** Wolverine ***
wolv_level 2
wolv_healpoints 3
wolv_knifespeed 290
wolv_knifemult 1.35

// *** Xavier ***
xavier level 10
xavier_traillength 50

// *** Zeus ***
zeus_level 16
zeus_cooldown 240