View Full Version : Hero: Noob (AssKicR)
Chivas2973
07-22-2004, 20:01
Noob
Description
exploding deagle shots - U WILL HAVE A DEAGE WITH 3 EXPLODING SHOTS!!
CVARS
//Noob
noob_level 0
noob_arrows 3 //How many Arrows does he get each round
noob_getdeagle 1 //Does he get a free scout on respawn.
ApeX EcheloN
01-26-2005, 15:36
Can SomeOne Make a Amx Mod X Version
wow dude stop spamming ur amxx crap, if u want something done, do it urself or just wait till some1 gets to it
ApeX EcheloN
01-28-2005, 20:30
Obviously i dont know how to do it myself if i did i would have done it that day. Just seeing if somebody would be generous and do it for all the ppl that dont know how.
jtp10181
01-28-2005, 23:15
it will get done when it gets done, you spamming just makes me want to do it less so cut it out.
notusian
01-29-2005, 16:19
Alright i did it in about 10 minutes NOOB FOR AMXX
cvars that work are:
noob_arrows //amount of exploding shots (not too high) //def 7
noob_getdeagle //does noob player get a dealge (0,1) //def 0
noob_level //level for noob //def 0
---------------------
EDIT (Moderator): Attachment removed due to hero being temp updated in the main post.
Mikethegreat42
03-08-2005, 22:58
Gots a question i have high level people usin noob on my server and i want to know how i can limmit it to people like lvl 4 and only them or 2-4 is it possible?
kanu | DarkPredator
03-09-2005, 00:09
yes it is possible this has been talked about many times
Fabolous1
10-27-2005, 21:07
Is this the one with max level?
no it's here for now - http://forums.alliedmods.net/showthread.php?t=33576
Fabolous1
10-28-2005, 15:40
Thank you
man this is soo cool this is just like green arrow but this time i get to us e a deagle!!
I'd like that someone would add Model in to code with Desert Eagle With Laser for +karma of course . ;)
is there a noob power that gives u XP when killing others
prostatapimpn
11-17-2007, 17:28
great for beginners on my server, smacking off the high lvls then killing the lower ones :)
a bit overpowered.. but okay for low lvls
micke1101
02-05-2008, 12:55
many likes this on my server so thanks but can someone fix the bugs when i have the deagle and i see an enemy its aumatic follows the enemy and shaking werry mush plz someone would be verry happy
Noob v2.1
Originally created by AssKicR
Description
Exploding Deagle Shots - Deagle with 3 Exploding Shots/Unlimited Ammo
v2.0 - Fr33m@n - 7/11/09
- Complete rework of entire code (runtime error fixed)
- Updated to be SH 1.2.0 compliant, removed amx compatibility
- Added reloadmode stuff
v2.1 - Fr33m@n 10/28/09
- Use of SH_DMG_KILL param instead of use damage = get_user_health(victim)
- Removed one sprite who don't work well with the tracer
shconfig.cfg CVARS
//Noob
noob_level 0
noob_arrows 3 //How many arrows does he get each round**SuperHero Mod 1.2.0 & up ONLY**
// 0-follow server sh_reloadmode cvar setting [Default]
// 1-no reload, continuous shooting
// 2-reload, but backpack ammo never depletes
// 3-drop weapon and get a new one with full clip
// 4-normal cs, reload and backpack ammo depletes
#define AMMO_MODE 0
// Comment out to not give a free Deagle
#define GIVE_WEAPON
vittu do you want to add level limit in the core ? (for the next version)
Noob v2.2 (with a max level cvar)
shconfig.cfg CVARS
//Noob
noob_level 0
noob_arrows 3 //How many arrows does he get each round
noob_maxlevel 7 //Max level allowed to use this power
**SuperHero Mod 1.2.0 & up ONLY**
// 0-follow server sh_reloadmode cvar setting [Default]
// 1-no reload, continuous shooting
// 2-reload, but backpack ammo never depletes
// 3-drop weapon and get a new one with full clip
// 4-normal cs, reload and backpack ammo depletes
#define AMMO_MODE 0
// Comment out to not give a free Deagle
#define GIVE_WEAPON
i will se for a level limit version sh 1.2.0
vittu do you want to add level limit in the core ? (for the next version)
I thought about doing that at one point, but that would require a bit too much editing that I am not prepared to do and would need to make some kind of notification of the level limit (ie. how to tell the player hero is only available from level 4-14)...
The native would be a simple change that would still be compatible with currently coded heroes via:
native sh_create_hero(const heroName[], pcvarMinLevel, pcvarMaxLevel);
Noob with max level cvar added. see page 2.
maybe this hero can became a max level cvar tutorial for sh 1.2.0 heroes.
vittu, do you have a better way for this part ?
plugin_init()
{
...
register_srvcmd("noob_levels", "noob_levels")
shRegLevels(gHeroName,"noob_levels")
}
public noob_levels()
{
new id[5]
read_argv(1,id,4)
noob_checklevel(str_to_num(id))
}
vittu, do you have a better way for this part ?
plugin_init()
{
...
register_srvcmd("noob_levels", "noob_levels")
shRegLevels(gHeroName,"noob_levels")
}
public noob_levels()
{
new id[5]
read_argv(1,id,4)
noob_checklevel(str_to_num(id))
}
Yes, there is a lot of new cool natives I created to make it easier to do things. You just need to check the include:
/**
* Gets the client's current level.
*
* @param id The index of the client.
* @return The current level of the client.
*/
native sh_get_user_lvl(id);
allready used this native. see sma.
this part was just for check when players level up. it's automatically drop the hero. (not at spwan or in another event...)
i don't use this part for have the level of the user. i used sh_get_user_lvl(id) for this.
allready used this native. see sma.
this part was just for check when players level up. it's automatically drop the hero. (not at spwan or in another event...)
i don't use this part for have the level of the user. i used sh_get_user_lvl(id) for this.I don't understand your question then because that is exactly and the only thing that code did that you posted was check the users level.
what is the event when a player level up or win a level (automatically when level up, not at spwan or something later) ?
(not talking about sh_get_user_lvl(id) )
what is the event when a player level up or win a level (automatically when level up, not at spwan or something later) ?
(not talking about sh_get_user_lvl(id) )Oh yea I didn't see a reason to create a forward to tell you the exact time a players level changed. Especially since the manner heroes were using level checking was just to check the users level, not be told when it was changed.
If you want a forward that badly put in a request (http://fs.alliedmods.net/index.php?project=7)for it and I'll see what I can do.
remove this part by making a check in CurWeapon event. basically do the same.
remove this part by making a check in CurWeapon event. basically do the same.Why is not hero choice and spawn enough?
Noob updated :
v2.1(2.2) - Fr33m@n 10/28/09
- use of SH_DMG_KILL param instead of use damage = get_user_health(victim)
- removed one sprite who don't work well with the tracer.
Noob v2.1 (http://forums.alliedmods.net/showpost.php?p=883091&postcount=18)
Noob v2.2(with a max level cvar) (http://forums.alliedmods.net/showpost.php?p=883113&postcount=19)
needed : sh 1.2.0.10
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