View Full Version : Shang-Chi
Shang-Chi
Description
Master of Kung Fu - Chance at counter attack when getting Knifed and take less damage from Knife
http://www.thekingpin.net/adminspace/vittu/shang_chi.jpg
http://en.marveldatabase.com/Shang-Chi_(Earth-616)
shconfig.cfg CVARS
//Shang-Chi
shangchi_level 1
shangchi_armor 130 //Starting Armor (Default 130)
shangchi_health 80 //Max HP Shang-Chi will reduce knife damage to (Default 80)
**SuperHero Mod 1.2.0 & up ONLY**
AmxModx Version 20 is not not attached this download.
DUH!!! cause AssKicr isnt here at the moment and JTP hasnt compiled it - why dont you download the tripple compiler and do it yourself
FLASHBANGER14
12-01-2004, 21:05
or how about both of u stfu because u can compile these heros but most of these heros are dead and have thousands of errors if u want a bug free hero get ones jtp has fixed or u just have to wait till he fixes more
* v1.1 - vittu - 8/24/08
* - Optimized, removed useless code, and made sh take care of damage caused.
* - Updated to be SH 1.2.0 compliant.
Atspulgs
09-01-2008, 05:01
it doesnt work for me. it crashes the server. Has any1 else tested it?
it works for me.. it works perfect. if you want to test it, its on one of my servers.
Atspulgs
09-04-2008, 07:36
ill pass but ill try to fix the error i have . whatever it might be :) at least i know its not the hero.
ShiiTake
06-26-2010, 11:54
What is the value of the damage caused by it on the counter attack?
There are different moves.
new MoveDamage[MAX_MOVES] = {
10, //Right Hook (def=10)
10, //Left Hook (def=10)
7, //Right Jab (def=7)
7, //Left Jab (def=7)
12, //Forward Jab (def=12)
12, //Uppercut (def=12)
15, //Right Cross (def=15)
15, //Left Cross (def=15)
20, //Front Kick (def=20)
15, //Side Kick (def=15)
35, //Round Kick (def=35)
40, //Axe Kick (def=40)
25, //Turn Back Kick (def=25)
17, //Heel Kick (def=17)
30, //Turn Heel Kick (def=30)
35, //Roadhouse Kick (def=35)
45, //Kick to the Balls (def=45)
20, //Knee Strike (def=20)
1000 //Elbow Strike (def=1000=KO)
Those are the moves and the damage done.
ShiiTake
06-26-2010, 18:12
Thank you.
There are different moves.
new MoveDamage[MAX_MOVES] = {
10, //Right Hook (def=10)
10, //Left Hook (def=10)
7, //Right Jab (def=7)
7, //Left Jab (def=7)
12, //Forward Jab (def=12)
12, //Uppercut (def=12)
15, //Right Cross (def=15)
15, //Left Cross (def=15)
20, //Front Kick (def=20)
15, //Side Kick (def=15)
35, //Round Kick (def=35)
40, //Axe Kick (def=40)
25, //Turn Back Kick (def=25)
17, //Heel Kick (def=17)
30, //Turn Heel Kick (def=30)
35, //Roadhouse Kick (def=35)
45, //Kick to the Balls (def=45)
20, //Knee Strike (def=20)
1000 //Elbow Strike (def=1000=KO)
Those are the moves and the damage done.
I do not get it. If the hero does a right hook, he will only lose 10 life? Then elbow strike, that he dies of?
The Art of War
06-29-2010, 13:02
Thats right. The point is, the chance to get elbow strike is a lot lower then to get a right hook
I still do not get it lol
The Art of War
06-29-2010, 15:42
What's the problem dude? :P
Then the knife does more damage than it originally would do, which seems pointless, as this hero should reduce the damage done.
if ( HasShangChi[attacker] && wpnindex == CSW_KNIFE ) {
// Give him back 50% of the lost life
sh_add_hp(victim, (damage/2), get_pcvar_num(pCvarHealth))
And, this hero has a chance to counter-attack when he is hit by a knife.
ShiiTake
07-13-2010, 00:03
Would set "shang-chi" for his counter attack likely to occur in 85%.
Would like someone to edit the sma?
The Art of War
07-15-2010, 16:32
Read the description... Its meant to decrease knife damage taken. So, you had the hero too. Thats why your HP wasnt as low as usual
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