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View Full Version : [Solved] Auto unstuck ignore players


The Professional
01-09-2017, 09:17
Hello, Can someone recode this plugin: https://forums.alliedmods.net/showthread.php?p=441576

So that it ignores the player? Because if you have semiclip this plugin is annoying.
Thanks
#include <amxmodx>
#include <fun>
#include <fakemeta>

new stuck[33]

new cvar[3]

new const Float:size[][3] = {
{0.0, 0.0, 1.0}, {0.0, 0.0, -1.0}, {0.0, 1.0, 0.0}, {0.0, -1.0, 0.0}, {1.0, 0.0, 0.0}, {-1.0, 0.0, 0.0}, {-1.0, 1.0, 1.0}, {1.0, 1.0, 1.0}, {1.0, -1.0, 1.0}, {1.0, 1.0, -1.0}, {-1.0, -1.0, 1.0}, {1.0, -1.0, -1.0}, {-1.0, 1.0, -1.0}, {-1.0, -1.0, -1.0},
{0.0, 0.0, 2.0}, {0.0, 0.0, -2.0}, {0.0, 2.0, 0.0}, {0.0, -2.0, 0.0}, {2.0, 0.0, 0.0}, {-2.0, 0.0, 0.0}, {-2.0, 2.0, 2.0}, {2.0, 2.0, 2.0}, {2.0, -2.0, 2.0}, {2.0, 2.0, -2.0}, {-2.0, -2.0, 2.0}, {2.0, -2.0, -2.0}, {-2.0, 2.0, -2.0}, {-2.0, -2.0, -2.0},
{0.0, 0.0, 3.0}, {0.0, 0.0, -3.0}, {0.0, 3.0, 0.0}, {0.0, -3.0, 0.0}, {3.0, 0.0, 0.0}, {-3.0, 0.0, 0.0}, {-3.0, 3.0, 3.0}, {3.0, 3.0, 3.0}, {3.0, -3.0, 3.0}, {3.0, 3.0, -3.0}, {-3.0, -3.0, 3.0}, {3.0, -3.0, -3.0}, {-3.0, 3.0, -3.0}, {-3.0, -3.0, -3.0},
{0.0, 0.0, 4.0}, {0.0, 0.0, -4.0}, {0.0, 4.0, 0.0}, {0.0, -4.0, 0.0}, {4.0, 0.0, 0.0}, {-4.0, 0.0, 0.0}, {-4.0, 4.0, 4.0}, {4.0, 4.0, 4.0}, {4.0, -4.0, 4.0}, {4.0, 4.0, -4.0}, {-4.0, -4.0, 4.0}, {4.0, -4.0, -4.0}, {-4.0, 4.0, -4.0}, {-4.0, -4.0, -4.0},
{0.0, 0.0, 5.0}, {0.0, 0.0, -5.0}, {0.0, 5.0, 0.0}, {0.0, -5.0, 0.0}, {5.0, 0.0, 0.0}, {-5.0, 0.0, 0.0}, {-5.0, 5.0, 5.0}, {5.0, 5.0, 5.0}, {5.0, -5.0, 5.0}, {5.0, 5.0, -5.0}, {-5.0, -5.0, 5.0}, {5.0, -5.0, -5.0}, {-5.0, 5.0, -5.0}, {-5.0, -5.0, -5.0}
}

public plugin_init() {
register_plugin("Automatic Unstuck","1.5","NL)Ramon(NL")
cvar[0] = register_cvar("amx_autounstuck","1")
cvar[1] = register_cvar("amx_autounstuckeffects","1")
cvar[2] = register_cvar("amx_autounstuckwait","7")
set_task(0.1,"checkstuck",0,"",0,"b")
}

public checkstuck() {
if(get_pcvar_num(cvar[0]) >= 1) {
static players[32], pnum, player
get_players(players, pnum)
static Float:origin[3]
static Float:mins[3], hull
static Float:vec[3]
static o,i
for(i=0; i<pnum; i++){
player = players[i]
if (is_user_connected(player) && is_user_alive(player)) {
pev(player, pev_origin, origin)
hull = pev(player, pev_flags) & FL_DUCKING ? HULL_HEAD : HULL_HUMAN
if (!is_hull_vacant(origin, hull,player) && !get_user_noclip(player) && !(pev(player,pev_solid) & SOLID_NOT)) {
++stuck[player]
if(stuck[player] >= get_pcvar_num(cvar[2])) {
pev(player, pev_mins, mins)
vec[2] = origin[2]
for (o=0; o < sizeof size; ++o) {
vec[0] = origin[0] - mins[0] * size[o][0]
vec[1] = origin[1] - mins[1] * size[o][1]
vec[2] = origin[2] - mins[2] * size[o][2]
if (is_hull_vacant(vec, hull,player)) {
engfunc(EngFunc_SetOrigin, player, vec)
effects(player)
set_pev(player,pev_velocity,{0.0,0.0,0.0})
o = sizeof size
}
}
}
}
else
{
stuck[player] = 0
}
}
}
}
}

stock bool:is_hull_vacant(const Float:origin[3], hull,id) {
static tr
engfunc(EngFunc_TraceHull, origin, origin, 0, hull, id, tr)
if (!get_tr2(tr, TR_StartSolid) || !get_tr2(tr, TR_AllSolid)) //get_tr2(tr, TR_InOpen))
return true

return false
}

public effects(id) {
if(get_pcvar_num(cvar[1])) {
set_hudmessage(255,150,50, -1.0, 0.65, 0, 6.0, 1.5,0.1,0.7) // HUDMESSAGE
show_hudmessage(id,"You should be unstucked now!") // HUDMESSAGE
message_begin(MSG_ONE_UNRELIABLE,105,{0,0,0}, id )
write_short(1<<10) // fade lasts this long duration
write_short(1<<10) // fade lasts this long hold time
write_short(1<<1) // fade type (in / out)
write_byte(20) // fade red
write_byte(255) // fade green
write_byte(255) // fade blue
write_byte(255) // fade alpha
message_end()
client_cmd(id,"spk fvox/blip.wav")
}
}

The Professional
01-09-2017, 14:42
When we nested, I want that this plugin doesn't work

This possible or not?

HamletEagle
01-09-2017, 16:16
Follow the rules and wait 14 days before bumping.

This possible or not?

Amine Belokda
01-09-2017, 16:29
You can use Plugin say /untuck

Amine Belokda
01-09-2017, 16:30
It does not automatically work even works when they are in the case unstuck

The Professional
01-09-2017, 16:34
Follow the rules and wait 14 days before bumping.

This possible or not?

Possible :)

You can use Plugin say /untuck

I want an auto unstuck plugin that ignores players

The Professional
01-11-2017, 12:24
Solved by me

#include <amxmodx>
#include <fun>
#include <fakemeta>

new stuck[33]

new cvar[3]

new const Float:size[][3] = {
{0.0, 0.0, 1.0}, {0.0, 0.0, -1.0}, {0.0, 1.0, 0.0}, {0.0, -1.0, 0.0}, {1.0, 0.0, 0.0}, {-1.0, 0.0, 0.0}, {-1.0, 1.0, 1.0}, {1.0, 1.0, 1.0}, {1.0, -1.0, 1.0}, {1.0, 1.0, -1.0}, {-1.0, -1.0, 1.0}, {1.0, -1.0, -1.0}, {-1.0, 1.0, -1.0}, {-1.0, -1.0, -1.0},
{0.0, 0.0, 2.0}, {0.0, 0.0, -2.0}, {0.0, 2.0, 0.0}, {0.0, -2.0, 0.0}, {2.0, 0.0, 0.0}, {-2.0, 0.0, 0.0}, {-2.0, 2.0, 2.0}, {2.0, 2.0, 2.0}, {2.0, -2.0, 2.0}, {2.0, 2.0, -2.0}, {-2.0, -2.0, 2.0}, {2.0, -2.0, -2.0}, {-2.0, 2.0, -2.0}, {-2.0, -2.0, -2.0},
{0.0, 0.0, 3.0}, {0.0, 0.0, -3.0}, {0.0, 3.0, 0.0}, {0.0, -3.0, 0.0}, {3.0, 0.0, 0.0}, {-3.0, 0.0, 0.0}, {-3.0, 3.0, 3.0}, {3.0, 3.0, 3.0}, {3.0, -3.0, 3.0}, {3.0, 3.0, -3.0}, {-3.0, -3.0, 3.0}, {3.0, -3.0, -3.0}, {-3.0, 3.0, -3.0}, {-3.0, -3.0, -3.0},
{0.0, 0.0, 4.0}, {0.0, 0.0, -4.0}, {0.0, 4.0, 0.0}, {0.0, -4.0, 0.0}, {4.0, 0.0, 0.0}, {-4.0, 0.0, 0.0}, {-4.0, 4.0, 4.0}, {4.0, 4.0, 4.0}, {4.0, -4.0, 4.0}, {4.0, 4.0, -4.0}, {-4.0, -4.0, 4.0}, {4.0, -4.0, -4.0}, {-4.0, 4.0, -4.0}, {-4.0, -4.0, -4.0},
{0.0, 0.0, 5.0}, {0.0, 0.0, -5.0}, {0.0, 5.0, 0.0}, {0.0, -5.0, 0.0}, {5.0, 0.0, 0.0}, {-5.0, 0.0, 0.0}, {-5.0, 5.0, 5.0}, {5.0, 5.0, 5.0}, {5.0, -5.0, 5.0}, {5.0, 5.0, -5.0}, {-5.0, -5.0, 5.0}, {5.0, -5.0, -5.0}, {-5.0, 5.0, -5.0}, {-5.0, -5.0, -5.0}
}

public plugin_init() {
register_plugin("Automatic Unstuck","1.5","NL)Ramon(NL")
cvar[0] = register_cvar("amx_autounstuck","1")
cvar[1] = register_cvar("amx_autounstuckeffects","1")
cvar[2] = register_cvar("amx_autounstuckwait","7")
set_task(0.1,"checkstuck",0,"",0,"b")
}

public checkstuck() {
if(get_pcvar_num(cvar[0]) >= 1) {
static players[32], pnum, player
get_players(players, pnum)
static Float:origin[3]
static Float:mins[3], hull
static Float:vec[3]
static o,i
for(i=0; i<pnum; i++){
player = players[i]
if (is_user_connected(player) && is_user_alive(player)) {
pev(player, pev_origin, origin)
hull = pev(player, pev_flags) & FL_DUCKING ? HULL_HEAD : HULL_HUMAN
if (!is_hull_vacant(origin, hull,player) && is_user_stuck(player) && !(pev(player,pev_solid) & SOLID_NOT)) {
++stuck[player]
if(stuck[player] >= get_pcvar_num(cvar[2])) {
pev(player, pev_mins, mins)
vec[2] = origin[2]
for (o=0; o < sizeof size; ++o) {
vec[0] = origin[0] - mins[0] * size[o][0]
vec[1] = origin[1] - mins[1] * size[o][1]
vec[2] = origin[2] - mins[2] * size[o][2]
if (is_hull_vacant(vec, hull,player)) {
engfunc(EngFunc_SetOrigin, player, vec)
effects(player) // Degil
set_pev(player,pev_velocity,{0.0,0.0,0.0})
o = sizeof size
}
}
}
}
else
{
stuck[player] = 0
}
}
}
}
}

stock bool:is_hull_vacant(const Float:origin[3], hull,id) {
static tr
engfunc(EngFunc_TraceHull, origin, origin, 0, hull, id, tr)
if (!get_tr2(tr, TR_StartSolid) || !get_tr2(tr, TR_AllSolid)) //get_tr2(tr, TR_InOpen))
return true

return false
}

stock is_user_stuck( plr )
{
new Float:origin[3];
pev( plr, pev_origin, origin );

engfunc( EngFunc_TraceHull, origin, origin, IGNORE_MONSTERS, pev( plr, pev_flags ) & FL_DUCKING ? HULL_HEAD : HULL_HUMAN, plr, 0 );

return get_tr2( 0, TR_StartSolid );
}

public effects(id) {
if(get_pcvar_num(cvar[1])) {
set_hudmessage(255,150,50, -1.0, 0.65, 0, 6.0, 1.5,0.1,0.7) // HUDMESSAGE
show_hudmessage(id,"You should be unstucked now!") // HUDMESSAGE
message_begin(MSG_ONE_UNRELIABLE,105,{0,0,0}, id )
write_short(1<<10) // fade lasts this long duration
write_short(1<<10) // fade lasts this long hold time
write_short(1<<1) // fade type (in / out)
write_byte(20) // fade red
write_byte(255) // fade green
write_byte(255) // fade blue
write_byte(255) // fade alpha
message_end()
client_cmd(id,"spk fvox/blip.wav")
}
}