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yas17sin
12-27-2016, 09:10
Hi All

I Wanna Help with cso knife plugin for zombie mod i want to change for normal mod so please help

zodisrael
12-27-2016, 10:48
Hi All

I Wanna Help with cso knife plugin for zombie mod i want to change for normal mod so please help

What you mean "change for normal mod" you mean to delete the Extra Item Option?

yas17sin
12-27-2016, 11:18
What you mean "change for normal mod" you mean to delete the Extra Item Option?

this plugin work only with zombie plague and i need it to change to able work with counter-strike 1.6 normal game thats all :) please help me to change it

Craxor
12-30-2016, 09:51
He mean to delete everything contain zombie mod, all zombie mod natives and replace them to work only with Cs 1.6 classic mod.

Try this:


#include <amxmodx>
#include <fun>
#include <fakemeta>
#include <hamsandwich>

#define PLUGIN "[ZP] Addon: Knife"
#define VERSION "1.0"
#define AUTHOR "yas17sin"

#define VIP ADMIN_LEVEL_H

new KNIFE1_V_MODEL[] = "models/v_skullaxe.mdl"
new KNIFE1_P_MODEL[] = "models/p_skullaxe.mdl"

new KNIFE2_V_MODEL[] = "models/v_katana.mdl"
new KNIFE2_P_MODEL[] = "models/p_katana.mdl"

new KNIFE3_V_MODEL[] = "models/v_combatknife.mdl"
new KNIFE3_P_MODEL[] = "models/p_combatknife.mdl"

new KNIFE4_V_MODEL[] = "models/v_hammer.mdl"
new KNIFE4_P_MODEL[] = "models/p_hammer.mdl"

new bool:g_KNIFE1[33]
new bool:g_KNIFE2[33]
new bool:g_KNIFE3[33]
new bool:g_KNIFE4[33]
new bool:g_hasSpeed[33]

new g_knife_menu, cvar_knock, cvar_jump, cvar_knife_gore, cvar_dmgmult1, cvar_dmgmult2, cvar_dmgmult3, cvar_knife_spd
new cvar_jump_vip, cvar_dmgmult_vip, cvar_knife_spd_vip, cvar_knock_vip

new const g_sound_knife[] = { "items/gunpickup2.wav" }

new const a_sounds[][] =
{
"KnifeMod/skullaxe/_deploy1.wav",
"KnifeMod/skullaxe/1.wav",
"KnifeMod/skullaxe/2.wav",
"KnifeMod/skullaxe/_hwall.wav",
"KnifeMod/skullaxe/_slash1.wav",
"KnifeMod/skullaxe/_stab.wav"
}

new const b_sounds[][] =
{
"KnifeMod/katana/_deploy1.wav",
"KnifeMod/katana/1.wav",
"KnifeMod/katana/2.wav",
"KnifeMod/katana/_hwall.wav",
"KnifeMod/katana/_slash1.wav",
"KnifeMod/katana/_stab.wav"
}

new const c_sounds[][] =
{
"KnifeMod/combatknife/_deploy1.wav",
"KnifeMod/combatknife/1.wav",
"KnifeMod/combatknife/2.wav",
"KnifeMod/combatknife/_hwall.wav",
"KnifeMod/combatknife/_slash1.wav",
"KnifeMod/combatknife/_stab.wav"
}

new const d_sounds[][] =
{
"KnifeMod/hammer/_deploy1.wav",
"KnifeMod/hammer/1.wav",
"KnifeMod/hammer/2.wav",
"KnifeMod/hammer/_hwall.wav",
"KnifeMod/hammer/_slash1.wav",
"KnifeMod/hammer/_stab.wav"
}

new const oldknife_sounds[][] =
{
"weapons/knife_deploy1.wav",
"weapons/knife_hit1.wav",
"weapons/knife_hit2.wav",
"weapons/knife_hitwall1.wav",
"weapons/knife_slash1.wav",
"weapons/knife_stab.wav"
}

public plugin_init()
{
register_plugin(PLUGIN , VERSION , AUTHOR);
register_cvar("zp_addon_knife", VERSION, FCVAR_SERVER);

g_knife_menu = menu_create("Knife","menu_handle")
register_clcmd("/knife","knifemenu",ADMIN_ALL,"knife_menu")
register_clcmd("/knife1", "buy_knife1")
register_clcmd("/knife2", "buy_knife2")
register_clcmd("/knife3", "buy_knife3")
register_clcmd("/knife4", "buy_knife4")
build_menu()

register_event("CurWeapon","checkWeapon","be","1=1");
register_forward(FM_EmitSound, "fw_EmitSound");
register_forward(FM_PlayerPreThink, "fw_PlayerPreThink");
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage");

register_message(get_user_msgid("DeathMsg"), "message_DeathMsg");

cvar_knock = register_cvar("knife_power" , "15");
cvar_jump = register_cvar("knife_jump" , "350.0");
cvar_knife_gore = register_cvar("knife_effect" , "1");
cvar_dmgmult1 = register_cvar("knife_dmg_muiti1" , "3");
cvar_dmgmult2 = register_cvar("knife_dmg_muiti2" , "5");
cvar_dmgmult3 = register_cvar("knife_dmg_muiti3" , "2");
cvar_knife_spd = register_cvar("knife_spd" , "500.0");
cvar_jump_vip = register_cvar("knife_jump_vip" , "380.0");
cvar_dmgmult_vip = register_cvar("knife_dmg_vip" , "5");
cvar_knife_spd_vip = register_cvar("knife_spd_vip" , "500.0");
cvar_knock_vip = register_cvar("knife_power_vip" , "17");
}

public client_connect(id)
{
g_KNIFE1[id] = false
g_KNIFE2[id] = false
g_KNIFE3[id] = false
g_KNIFE4[id] = false
g_hasSpeed[id] = false
}

public client_disconnect(id)
{
g_KNIFE1[id] = false
g_KNIFE2[id] = false
g_KNIFE3[id] = false
g_KNIFE4[id] = false
g_hasSpeed[id] = false
}

public plugin_precache()
{
precache_model(KNIFE1_V_MODEL)
precache_model(KNIFE1_P_MODEL)
precache_model(KNIFE2_V_MODEL)
precache_model(KNIFE2_P_MODEL)
precache_model(KNIFE3_V_MODEL)
precache_model(KNIFE3_P_MODEL)
precache_model(KNIFE4_V_MODEL)
precache_model(KNIFE4_P_MODEL)

precache_sound(g_sound_knife)

for(new i = 0; i < sizeof a_sounds; i++)
precache_sound(a_sounds[i])

for(new i = 0; i < sizeof b_sounds; i++)
precache_sound(b_sounds[i])

for(new i = 0; i < sizeof c_sounds; i++)
precache_sound(c_sounds[i])

for(new i = 0; i < sizeof d_sounds; i++)
precache_sound(d_sounds[i])
}

build_menu()
{

menu_additem(g_knife_menu, "skullaxe (+Бег, +DMGx3)", "1")
menu_additem(g_knife_menu, "katana (+Отдача, +DMGx5)", "2")
menu_additem(g_knife_menu, "combatknife (+Прыжок, +DMGx2)", "3")
menu_additem(g_knife_menu, "hammer (VIP)", "4")
menu_setprop(g_knife_menu, MPROP_PERPAGE, 0)
}

public knifemenu(id)
{
menu_display(id, g_knife_menu, 0)
return PLUGIN_HANDLED
}

public menu_handle(id, menu, item)
{
if(item < 0) return PLUGIN_CONTINUE
new cmd[2];
new access, callback;
menu_item_getinfo(menu, item, access, cmd,2,_,_, callback);
new choice = str_to_num(cmd)
switch (choice)
{
case 1: buy_knife1(id)
case 2: buy_knife2(id)
case 3: buy_knife3(id)
case 4: buy_knife4(id)
}
return PLUGIN_HANDLED;
}

public buy_knife1(id)
{
g_KNIFE1[id] = true
g_KNIFE2[id] = false
g_KNIFE3[id] = false
g_KNIFE4[id] = false
g_hasSpeed[id] = true

engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}

public buy_knife2(id)
{
g_KNIFE1[id] = false
g_KNIFE2[id] = true
g_KNIFE3[id] = false
g_KNIFE4[id] = false
g_hasSpeed[id] = false

engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}

public buy_knife3(id)
{
g_KNIFE1[id] = false
g_KNIFE2[id] = false
g_KNIFE3[id] = true
g_KNIFE4[id] = false
g_hasSpeed[id] = false

engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}

public buy_knife4(id)
{
if (get_user_flags(id) & VIP)
{
g_KNIFE1[id] = false
g_KNIFE2[id] = false
g_KNIFE3[id] = false
g_KNIFE4[id] = true
g_hasSpeed[id] = true

engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
else
{
client_cmd(id, "/knife")
}

}

public checkWeapon(id)
{
new plrWeapId

plrWeapId = get_user_weapon(id)

if (plrWeapId == CSW_KNIFE && (g_KNIFE1[id] || g_KNIFE2[id] || g_KNIFE3[id] || g_KNIFE4[id]))
{
checkModel(id)
}
}

public checkModel(id)
{
if (g_KNIFE1[id])
{
set_pev(id, pev_viewmodel2, KNIFE1_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFE1_P_MODEL)
}

if (g_KNIFE2[id])
{
set_pev(id, pev_viewmodel2, KNIFE2_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFE2_P_MODEL)
}

if (g_KNIFE3[id])
{
set_pev(id, pev_viewmodel2, KNIFE3_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFE3_P_MODEL)
}

if (g_KNIFE4[id])
{
set_pev(id, pev_viewmodel2, KNIFE4_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFE4_P_MODEL)
}
return PLUGIN_HANDLED
}

public fw_EmitSound(id, channel, const sound[])
{
if(!is_user_alive(id))
return FMRES_IGNORED

for(new i = 0; i < sizeof a_sounds; i++)
for(new i = 0; i < sizeof b_sounds; i++)
for(new i = 0; i < sizeof c_sounds; i++)
for(new i = 0; i < sizeof d_sounds; i++)
{
if(equal(sound, oldknife_sounds[i]))
{
if (g_KNIFE1[id])
{
emit_sound(id, channel, a_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
return FMRES_SUPERCEDE
}
if (g_KNIFE2[id])
{
emit_sound(id, channel, b_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
return FMRES_SUPERCEDE
}
if (g_KNIFE3[id])
{
emit_sound(id, channel, c_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
return FMRES_SUPERCEDE
}
if (g_KNIFE4[id])
{
emit_sound(id, channel, d_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
return FMRES_SUPERCEDE
}
if (!g_KNIFE1[id] || !g_KNIFE2[id] || !g_KNIFE3[id] || !g_KNIFE4[id])
{
emit_sound(id, channel, oldknife_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
return FMRES_SUPERCEDE
}
}
}
return FMRES_IGNORED
}

public fw_PlayerPreThink(id)
{
if(!is_user_alive(id))
return FMRES_IGNORED

new temp[2], weapon = get_user_weapon(id, temp[0], temp[1])

if (weapon == CSW_KNIFE && g_KNIFE1[id])
{
g_hasSpeed[id] = true
set_user_maxspeed(id,get_pcvar_float(cvar_kni fe_spd))
}

if(weapon == CSW_KNIFE && g_KNIFE3[id])
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)

if (!(flags & FL_ONGROUND))
return FMRES_IGNORED

if (flags & FL_WATERJUMP)
return FMRES_IGNORED

if (waterlvl > 1)
return FMRES_IGNORED

new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)

fVelocity[2] += get_pcvar_num(cvar_jump)

set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 6)
}
if (weapon == CSW_KNIFE && g_KNIFE4[id])
{
g_hasSpeed[id] = true
set_user_maxspeed(id, get_pcvar_float(cvar_knife_spd_vip))

if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)

if (!(flags & FL_ONGROUND))
return FMRES_IGNORED

if (flags & FL_WATERJUMP)
return FMRES_IGNORED

if (waterlvl > 1)
return FMRES_IGNORED

new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)

fVelocity[2] += get_pcvar_num(cvar_jump_vip)

set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 6)
}
}
return FMRES_IGNORED
}

public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_type)
{
if(!is_user_connected(attacker))
return HAM_IGNORED


new weapon = get_user_weapon(attacker)
if (weapon == CSW_KNIFE && g_KNIFE1[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmgmult1))
}
if (weapon == CSW_KNIFE && g_KNIFE2[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmgmult2))

new Float:vec[3];
new Float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0];
vec[1] += oldvelo[1];
set_pev(victim, pev_velocity, vec);
}
if (weapon == CSW_KNIFE && g_KNIFE3[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmgmult3))
}
if (weapon == CSW_KNIFE && g_KNIFE4[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmgmult_vip))

new Float:vec[3];
new Float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0];
vec[1] += oldvelo[1];
set_pev(victim, pev_velocity, vec);
}

if(get_pcvar_num(cvar_knife_gore))
more_blood(victim)

return HAM_IGNORED
}

public message_DeathMsg(msg_id, msg_dest, id)
{
static szTruncatedWeapon[33], iattacker, ivictim

get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))

iattacker = get_msg_arg_int(1)
ivictim = get_msg_arg_int(2)

if(!is_user_connected(iattacker) || iattacker == ivictim)
return PLUGIN_CONTINUE

if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_KNIFE1[iattacker])
set_msg_arg_string(4, "skullaxe")
}

if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_KNIFE2[iattacker])
set_msg_arg_string(4, "katana")
}

if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_KNIFE3[iattacker])
set_msg_arg_string(4, "combatknife")
}

if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_KNIFE4[iattacker])
set_msg_arg_string(4, "hammer")
}

if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(!g_KNIFE1[iattacker] && !g_KNIFE2[iattacker] && !g_KNIFE3[iattacker] && !g_KNIFE4[iattacker] )
set_msg_arg_string(4, "knife")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_KNIFE1[iattacker] || g_KNIFE2[iattacker] || g_KNIFE3[iattacker] || g_KNIFE4[iattacker])
set_msg_arg_string(4, "Claws")
}
return PLUGIN_CONTINUE
}

stock create_velocity_vector(victim,attacker,Float: velocity[3])
{
if(!is_user_alive(attacker))
return 0;

new Float:vicorigin[3];
new Float:attorigin[3];
pev(victim, pev_origin , vicorigin);
pev(attacker, pev_origin , attorigin);

new Float:origin2[3]
origin2[0] = vicorigin[0] - attorigin[0];
origin2[1] = vicorigin[1] - attorigin[1];

new Float:largestnum = 0.0;

if(floatabs(origin2[0])>largestnum) largestnum = floatabs(origin2[0]);
if(floatabs(origin2[1])>largestnum) largestnum = floatabs(origin2[1]);

origin2[0] /= largestnum;
origin2[1] /= largestnum;

if (g_KNIFE2[attacker])
{
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knock) * 3000) ) / floatround(get_distance_f(vicorigin, attorigin));
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knock) * 3000) ) / floatround(get_distance_f(vicorigin, attorigin));
}
if (g_KNIFE4[attacker])
{
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knock_vip) * 3000) ) / floatround(get_distance_f(vicorigin, attorigin));
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knock_vip) * 3000) ) / floatround(get_distance_f(vicorigin, attorigin));
}

if(velocity[0] <= 20.0 || velocity[1] <= 20.0)
velocity[2] = random_float(200.0 , 275.0);

return 1;
}

stock fm_set_user_maxspeed(index, Float:speed = -1.0)
{
engfunc(EngFunc_SetClientMaxspeed, index, speed);
set_pev(index, pev_maxspeed, speed);

return 1;
}

more_blood(id)
{
static iOrigin[3]
get_user_origin(id, iOrigin)

// Blood spray
message_begin(MSG_PVS, SVC_TEMPENTITY, iOrigin)
write_byte(TE_BLOODSTREAM)
write_coord(iOrigin[0])
write_coord(iOrigin[1])
write_coord(iOrigin[2]+10)
write_coord(random_num(-360, 360)) // x
write_coord(random_num(-360, 360)) // y
write_coord(-10) // z
write_byte(70) // color
write_byte(random_num(50, 100)) // speed
message_end()

for (new j = 0; j < 4; j++)
{
message_begin(MSG_PVS, SVC_TEMPENTITY, iOrigin)
write_byte(TE_WORLDDECAL)
write_coord(iOrigin[0]+random_num(-100, 100))
write_coord(iOrigin[1]+random_num(-100, 100))
write_coord(iOrigin[2]-36)
write_byte(random_num(190, 197)) // index
message_end()
}
}

Celena Luna
12-30-2016, 10:44
...

yas17sin
12-30-2016, 11:58
thanks for helping me guys i am grateful to you but the two version didn't work

Celena Luna
12-30-2016, 12:03
thanks for helping me guys i am grateful to you but the two version didn't work

What error do you got?

yas17sin
12-30-2016, 12:09
i check logs but there is no error when i type /knife in console nothing happen and when i type it in chat no working too i don't know what is the error ? maybe somethings wrong with my cs 1.6 or my amxmodx installation i will try all possible way and see

Celena Luna
12-30-2016, 12:23
Open the console and copy all of them pls

yas17sin
12-30-2016, 12:30
thanks it's working now after i reinstall amxmodx the two version work thanks you guys

yas17sin
12-30-2016, 12:31
and the Blade RuneBreaker i look at your video and i search for it and i found it if you need it tell me (just to let you know )

Celena Luna
12-30-2016, 12:39
The Runeblade in the video I made myself, not by another :3
You can find many version but most of them not even close to the same as in CSO

yas17sin
12-30-2016, 12:53
i just test it and it's the best knife ever i like it so much but why not alot of peopel know it

Celena Luna
12-30-2016, 12:59
i just test it and it's the best knife ever i like it so much but why not alot of peopel know it

Most people didn't play CS 1.6 anymore so it is easy to understand :)
P/S: I didn't remember that I shared the source -.-

yas17sin
12-30-2016, 13:35
i did say i resharch for it about a 30 min then i found it it's so hard to find