View Full Version : [Help] FastDL Problem
Hello I was have problem with fastdl its was not loading fast so i fix it with FIxFastDL plugin now its load perfect but if i add somthing new like sound model map its crash the cs before the loading then its loading normal and connected the files are not damged and now i can change maps because its crash to people the game please help me
Sorry for my bad english
You have to compile the resource files using RESGen.
You can download it from here: http://files.gamebanana.com/tools/resgen.rar
To use it, just drag the maps (.bsp files) onto "RESGen.exe" and it should compile resources (.res files) with the same map names. So, for example, if you were using it for the map de_vegas, you would drag "de_vegas.bsp" onto "RESGen.exe" and it would create a file called "de_vegas.res."
You then upload "de_vegas.bsp" and "de_vegas.res" into your "maps" folder and you're done.
Your server should no longer crash when changing to those custom maps now.
NOTE:
1. Don't forget you need to have the proper ".wad" files in your "cstrike" folder for each map. A way you can check which ".wad" files you need is to open each ".res" file with a text editor (Notepad, Notepad++, Rich Text Editor, etc.) and you should see all necessary resources needed for the map.
2. Additionally, don't forget to upload the ".bsp," (maps folder) ".res," (maps folder) and ".wad" (cstrike folder) files into your FastDL location in order for your FastDL to continue to work properly.
You have to compile the resource files using RESGen.
You can download it from here: http://files.gamebanana.com/tools/resgen.rar
To use it, just drag the maps (.bsp files) onto "RESGen.exe" and it should compile resources (.res files) with the same map names. So, for example, if you were using it for the map de_vegas, you would drag "de_vegas.bsp" onto "RESGen.exe" and it would create a file called "de_vegas.res."
You then upload "de_vegas.bsp" and "de_vegas.res" into your "maps" folder and you're done.
Your server should no longer crash when changing to those custom maps now.
NOTE:
1. Don't forget you need to have the proper ".wad" files in your "cstrike" folder for each map. A way you can check which ".wad" files you need is to open each ".res" file with a text editor (Notepad, Notepad++, Rich Text Editor, etc.) and you should see all necessary resources needed for the map.
2. Additionally, don't forget to upload the ".bsp," (maps folder) ".res," (maps folder) and ".wad" (cstrike folder) files into your FastDL location in order for your FastDL to continue to work properly.
Thanks man i check it now what about the models / sounds / sprites ? and how i convert to wad ?
Thanks man i check it now what about the models / sounds / sprites ? and how i convert to wad ?
You don't convert anything. WAD files are collections of images that should come with the map already. WAD files are only created when you are creating/programming a new map (BSP).
You don't convert anything. WAD files are collections of images that should come with the map already. WAD files are only created when you are creating/programming a new map (BSP).
ok and about the sound / models / sprites what i need to do?
And now is giving me this erorr
after is loading
Your map [maps/surf_italy.bsp] differs from the server's.
And now is giving me this erorr
after is loading
Your map [maps/surf_italy.bsp] differs from the server's.
Delete your current surf_italy map from your CS folder. So, cstrike > maps > surf_italy.bsp (delete this file). Now, go back on your server and it should re-download it and you'll be able to play.
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