mithat999
06-23-2016, 15:49
İ Made İt But İts'not Respawn
Sorry For My Bad English! ty
PLEASE FİX İT
#include <sourcemod>
#include <sdktools>
#include <cstrike>
public Plugin:myinfo = {
name = "Jailbreak İsyan Rev",
author = "Mithat Guner",
description = "Jailbreak İs Rev",
version = "1.0",
};
public OnPluginStart()
{
RegConsoleCmd("sm_isrev", isrev);
if(GetEngineVersion() != Engine_CSS && GetEngineVersion() != Engine_CSGO && GetEngineVersion() != Engine_TF2)
{
SetFailState("Only CSS, CSGO, TF2 Support and DODS with DODHOOKS");
}
}
public Action:isrev(client, args)
{
if (GetClientTeam(client) == 3) // İstenilen Oyuncu Eğer CT İSE
{
if (IsPlayerAlive(client)) // Eğer Hayattaysa
{
PrintToChat(client,"\x01[REBELS] \x04Revlenmek Icin Olu Olmalisin. !!");
}
else // Eğer Ölüyse
{
CreateTimer(10.0, res);
PrintToChat(client,"\x01[REBELS] \x04Komutcu 10 Saniye İçinde Revlenecek.");
}
}
else // T Den Komut Girilirse
{
PrintToChat(client,"\x01[REBELS] \x04Bu Komutu Kullanabilmek Icin CT Olmalisin.");
}
}
public Action res(Handle timer, client)
{
CS_RespawnPlayer(client);
}
Sorry For My Bad English! ty
PLEASE FİX İT
#include <sourcemod>
#include <sdktools>
#include <cstrike>
public Plugin:myinfo = {
name = "Jailbreak İsyan Rev",
author = "Mithat Guner",
description = "Jailbreak İs Rev",
version = "1.0",
};
public OnPluginStart()
{
RegConsoleCmd("sm_isrev", isrev);
if(GetEngineVersion() != Engine_CSS && GetEngineVersion() != Engine_CSGO && GetEngineVersion() != Engine_TF2)
{
SetFailState("Only CSS, CSGO, TF2 Support and DODS with DODHOOKS");
}
}
public Action:isrev(client, args)
{
if (GetClientTeam(client) == 3) // İstenilen Oyuncu Eğer CT İSE
{
if (IsPlayerAlive(client)) // Eğer Hayattaysa
{
PrintToChat(client,"\x01[REBELS] \x04Revlenmek Icin Olu Olmalisin. !!");
}
else // Eğer Ölüyse
{
CreateTimer(10.0, res);
PrintToChat(client,"\x01[REBELS] \x04Komutcu 10 Saniye İçinde Revlenecek.");
}
}
else // T Den Komut Girilirse
{
PrintToChat(client,"\x01[REBELS] \x04Bu Komutu Kullanabilmek Icin CT Olmalisin.");
}
}
public Action res(Handle timer, client)
{
CS_RespawnPlayer(client);
}