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View Full Version : [L4d2]l4d2_saferoom_item_remove


diceboy
06-07-2016, 17:42
Im looking for (l4d2_saferoom_item_remove.smx) compiled for SourceMod v1.6.0-dev+4134. Thanks for any help !

cravenge
06-08-2016, 06:51
I have one but I never used it because I'm missing the l4d2_saferoom_detect include and I'm currently using stripper to remove them.

diceboy
06-08-2016, 16:21
I have stripper to but what should i do to remove items in save house ( end save house)

cravenge
06-09-2016, 00:14
I have stripper to but what should i do to remove items in save house ( end save house)You must put this in the global_filters.cfg. This removes all first aid kits in all campaigns.

filter:
{
"classname" "weapon_first_aid_kit"
}
{
"classname" "weapon_first_aid_kit_spawn"
}


If you want to skip the intro video after the map has loaded. Add this:

filter:
{
"targetname" "relay_intro_setup"
}
modify:
{
match:
{
"targetname" "relay_intro_start"
}
insert:
{
"OnTrigger" "camera_intro(Shift+Esc)Disable(Shift+Esc)(Shi ft+Esc)0(Shift+Esc)-1"
"OnTrigger" "relay_intro_finished(Shift+Esc)Trigger(Shift+ Esc)(Shift+Esc)1(Shift+Esc)-1"
}
}


Please don't copy the (Shift+Esc), you must type them in the keyboard because they can't be copied and once you typed it right, there should be a ESC borded in black appearing in the file. If you have Notepad++, you don't have to worry. If not, please download one.