grzenio_l
03-19-2016, 17:14
Hello. I have problem with CS:GO dedicatet server GOTV connection. First look at the picture that shows the topology of my network:
http://i.imgur.com/trIKnWX.png
So I have public IP connected to router. Router forwarding ports (3478, 4379-4380, 27000-27050) to my PC (server). On PC is running CS:GO server. When i connect from laptop to PC/SERVER i have no problem to do this. I can play on this server, my friends can connect and play too. But is one problem. I can connect to GOTV server on LAN using internal IP (192.168.0.101), but nobody can't connect to GOTV server using external ip (84.92.xxx.xxx). When someone add GOTV to favourites on community server (84.92.xxx.xxx:27020) it is visible, but can't connect to him. I have no idea what is the source of the problem.
My run command:
d:
cd D:\Install_Games\CS_GO\Server1
start /high D:\Install_Games\CS_GO\Server1\srcds.exe -console -game csgo -usercon +net_public_adr 84.92.xxx.xxx +ip 192.168.0.101 -port 27015 -tickrate 128 +game_type 0 +game_mode 1 +mapgroup mg_active +map de_mirage -nowatchdog +host_timer_spin_ms 0 -pingbost 2 -maxplayers_override 15 -steam_dir /root/steam/ -steamcmd_script /root/steam/csgo.txt -nobotsMy "server.cfg" file
hostname "Server1"
sv_password "password"
rcon_password "rconPassword"
sv_downloadurl ""
mp_solid_teammates "1"
host_players_show "2"
sv_allow_votes "0"
sv_allow_wait_command "1"
mp_endmatch_votenextmap "0"
host_name_store "1"
host_info_show "1"
maxplayers "15"
sv_allow_votes 0
rcon_address 192.168.0.101
tv_name "Server1 GOTV"
tv_port 27020
tv_enable 1
tv_autorecord 0
tv_delaymapchange 1
tv_delay 45
tv_deltacache 2
tv_dispatchmode 1
tv_maxclients 10
tv_maxrate 0
tv_overridemaster 0
tv_relayvoice 1
tv_snapshotrate 20
tv_timeout 60
tv_transmitall 1
sv_setsteamaccount xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
sv_lan 0
net_startConsole, when someone want to connect to GOTV
] connect 84.92.xxx.xxx:27020
Stopping All Sounds...
Stopping: Channel:32 music\valve_csgo_02\mainmenu.mp3
Stopping All Sounds...
Chrome HTML image for id 8 released [refcount=0]
PopulateLevelInfo: classic casual
CServerGameDLL::ApplyGameSettings game settings payload received:
Settings {
Game {
type classic
mode casual
map
}
}
Connecting to public(84.92.xxx.xxx:27020) ...
161.081: Sending connect to public address 84.92.xxx.xxx:27020 via UDP
Server using '<none>' lobbies, requiring pw yes, lobby id ffffffffffffffff
Stopping All Sounds...
CLoadingScreenScaleform::CloseLoadingScreen
CLoadingScreenScaleform::CloseScreenUpdateSca leform
CScaleformComponent_ImageCache evicting avatar 110000112A6E903
Avatar image for user 12A6E903 released [refcount=0]
Avatar image for user 12A6E903 cached [refcount=1]
Chrome HTML image for id 9 cached [refcount=1]
Chrome HTML image for id 9 released [refcount=0]
Chrome HTML image for id 9 cached [refcount=1]
CLoadingScreenScaleform::CloseAndUnload
Matchmaking Status State = Auto Cancel
Matchmaking Status State = Auto Cancel
Matchmaking Status State = Auto Cancel
Matchmaking Status State = Auto Cancel
Matchmaking Status State = Auto Cancel
Matchmaking Status State = Auto Cancel
Matchmaking Status State = Auto CancelPlease help with this problem.
http://i.imgur.com/trIKnWX.png
So I have public IP connected to router. Router forwarding ports (3478, 4379-4380, 27000-27050) to my PC (server). On PC is running CS:GO server. When i connect from laptop to PC/SERVER i have no problem to do this. I can play on this server, my friends can connect and play too. But is one problem. I can connect to GOTV server on LAN using internal IP (192.168.0.101), but nobody can't connect to GOTV server using external ip (84.92.xxx.xxx). When someone add GOTV to favourites on community server (84.92.xxx.xxx:27020) it is visible, but can't connect to him. I have no idea what is the source of the problem.
My run command:
d:
cd D:\Install_Games\CS_GO\Server1
start /high D:\Install_Games\CS_GO\Server1\srcds.exe -console -game csgo -usercon +net_public_adr 84.92.xxx.xxx +ip 192.168.0.101 -port 27015 -tickrate 128 +game_type 0 +game_mode 1 +mapgroup mg_active +map de_mirage -nowatchdog +host_timer_spin_ms 0 -pingbost 2 -maxplayers_override 15 -steam_dir /root/steam/ -steamcmd_script /root/steam/csgo.txt -nobotsMy "server.cfg" file
hostname "Server1"
sv_password "password"
rcon_password "rconPassword"
sv_downloadurl ""
mp_solid_teammates "1"
host_players_show "2"
sv_allow_votes "0"
sv_allow_wait_command "1"
mp_endmatch_votenextmap "0"
host_name_store "1"
host_info_show "1"
maxplayers "15"
sv_allow_votes 0
rcon_address 192.168.0.101
tv_name "Server1 GOTV"
tv_port 27020
tv_enable 1
tv_autorecord 0
tv_delaymapchange 1
tv_delay 45
tv_deltacache 2
tv_dispatchmode 1
tv_maxclients 10
tv_maxrate 0
tv_overridemaster 0
tv_relayvoice 1
tv_snapshotrate 20
tv_timeout 60
tv_transmitall 1
sv_setsteamaccount xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
sv_lan 0
net_startConsole, when someone want to connect to GOTV
] connect 84.92.xxx.xxx:27020
Stopping All Sounds...
Stopping: Channel:32 music\valve_csgo_02\mainmenu.mp3
Stopping All Sounds...
Chrome HTML image for id 8 released [refcount=0]
PopulateLevelInfo: classic casual
CServerGameDLL::ApplyGameSettings game settings payload received:
Settings {
Game {
type classic
mode casual
map
}
}
Connecting to public(84.92.xxx.xxx:27020) ...
161.081: Sending connect to public address 84.92.xxx.xxx:27020 via UDP
Server using '<none>' lobbies, requiring pw yes, lobby id ffffffffffffffff
Stopping All Sounds...
CLoadingScreenScaleform::CloseLoadingScreen
CLoadingScreenScaleform::CloseScreenUpdateSca leform
CScaleformComponent_ImageCache evicting avatar 110000112A6E903
Avatar image for user 12A6E903 released [refcount=0]
Avatar image for user 12A6E903 cached [refcount=1]
Chrome HTML image for id 9 cached [refcount=1]
Chrome HTML image for id 9 released [refcount=0]
Chrome HTML image for id 9 cached [refcount=1]
CLoadingScreenScaleform::CloseAndUnload
Matchmaking Status State = Auto Cancel
Matchmaking Status State = Auto Cancel
Matchmaking Status State = Auto Cancel
Matchmaking Status State = Auto Cancel
Matchmaking Status State = Auto Cancel
Matchmaking Status State = Auto Cancel
Matchmaking Status State = Auto CancelPlease help with this problem.