axel8777
03-15-2016, 14:12
I get this error when Im using a community map on my server. I can launch the map once and play on it. But the second time the server kicks me with the message Your map [maps/surf_greatriver_csgofix.bsp] differs from the server's And after that I can't connect at all...
Server.cfg:
// read in any bans. this needs to be done at the start to give the server
// time to process them before we ask them to be written back out.
exec banned_user.cfg
exec banned_ip.cfg
hostname "Axelelele&Company SURF DM [SW - FASTDL]"
sv_tags stamm, surf, casual, competitive, store, shop, trails, bhop, jetpack
rcon_password "not_giving_this_out_you_bastards"
sv_password ""
sv_downloadurl "http://axel.undin.se:8080/csgo"
sv_allowdownload 1
sv_allowupload 1
//The amount of time players are frozen to buy items
mp_freezetime 0
sv_cheats 0
//Other Configs
mp_friendlyfire 0
mp_autokick 0
mp_freezetime 0
mp_roundtime 15
mp_roundtime_defuse 15
mp_roundtime_hostages 15
mp_warmup_end
mp_warmuptime 0
mp_freezetime 0
mp_autoteambalance 0
mp_limitteams 0
mp_round_restart_delay 2
mp_restartgame 1
mp_solid_teammates 0
sv_airaccelerate 2000
sv
// These are important for performance reasons. FPS needs to be 0
// in order to maintain a high FPS (the default is 300) and therefore
// prevent missed ticks; having a high sv_minrate makes sure that
// clients don't get choke.
fps_max 0
sv_minrate 128000
sv_maxrate 0
// We could also require clients to have a high cmdrate here,
// so that they have a smoother gameplay experience.
// 128 is the maximum supported by the engine.
sv_mincmdrate 128
// The engine does not support sv_minupdaterate as of 8/23/2012.
// write out any bans
writeid
writeip
// further settings can be adjusted in "cfg/autoexec.cfg" and "gametypes.txt".
// "cfg/autoexec.cfg" is used to define the default map, mapcycle, and game
// mode, and "gametypes.txt" can be used to define settings like the ones
// above, and others, on a finer-grained level, as well as to set up the
// "map groups", which determine which maps are played for each game
Server.cfg:
// read in any bans. this needs to be done at the start to give the server
// time to process them before we ask them to be written back out.
exec banned_user.cfg
exec banned_ip.cfg
hostname "Axelelele&Company SURF DM [SW - FASTDL]"
sv_tags stamm, surf, casual, competitive, store, shop, trails, bhop, jetpack
rcon_password "not_giving_this_out_you_bastards"
sv_password ""
sv_downloadurl "http://axel.undin.se:8080/csgo"
sv_allowdownload 1
sv_allowupload 1
//The amount of time players are frozen to buy items
mp_freezetime 0
sv_cheats 0
//Other Configs
mp_friendlyfire 0
mp_autokick 0
mp_freezetime 0
mp_roundtime 15
mp_roundtime_defuse 15
mp_roundtime_hostages 15
mp_warmup_end
mp_warmuptime 0
mp_freezetime 0
mp_autoteambalance 0
mp_limitteams 0
mp_round_restart_delay 2
mp_restartgame 1
mp_solid_teammates 0
sv_airaccelerate 2000
sv
// These are important for performance reasons. FPS needs to be 0
// in order to maintain a high FPS (the default is 300) and therefore
// prevent missed ticks; having a high sv_minrate makes sure that
// clients don't get choke.
fps_max 0
sv_minrate 128000
sv_maxrate 0
// We could also require clients to have a high cmdrate here,
// so that they have a smoother gameplay experience.
// 128 is the maximum supported by the engine.
sv_mincmdrate 128
// The engine does not support sv_minupdaterate as of 8/23/2012.
// write out any bans
writeid
writeip
// further settings can be adjusted in "cfg/autoexec.cfg" and "gametypes.txt".
// "cfg/autoexec.cfg" is used to define the default map, mapcycle, and game
// mode, and "gametypes.txt" can be used to define settings like the ones
// above, and others, on a finer-grained level, as well as to set up the
// "map groups", which determine which maps are played for each game