szyma94
03-22-2015, 08:36
Hi how to do it in this code. (1/x shot kill)
public Action:OnTakeDamage(victim, &attacker, &inflictor, &Float:damage, &damagetype)
{
if(!IsValidClient(attacker))
return Plugin_Continue;
if(active[attacker]){
decl String:sWeapon[32];
GetClientWeapon(attacker, sWeapon, sizeof(sWeapon));
if(StrEqual(sWeapon, "weapon_awp")){
damage += 1024;
return Plugin_Changed;
}
}
return Plugin_Continue;
}
public Action:OnTakeDamage(victim, &attacker, &inflictor, &Float:damage, &damagetype)
{
if(!IsValidClient(attacker))
return Plugin_Continue;
if(active[attacker]){
decl String:sWeapon[32];
GetClientWeapon(attacker, sWeapon, sizeof(sWeapon));
if(StrEqual(sWeapon, "weapon_awp")){
damage += 1024;
return Plugin_Changed;
}
}
return Plugin_Continue;
}