ClassicGuzzi
03-14-2015, 00:13
Hey everybody, I have three simple questions, I wouldn't post here before researching a little first so I don't know how to solve this 3 unrelated problems.
1. Some models like the default rocket, sentry's rocket, and the custom nuke model from the Yet Another Dodgeball Plugin have an automatic effect behind, the smoke. Is there any way to disable it?
Also is what's the best way to add it to a model that doesn't have it?
2. I want to edit my deathrun plugin to show every kill on the feed as the death's kill, I'm not interested on the points, just the feed. I tried using SetEventInt(event,"attacker",currentDeath) on the player death event but it didn't work.
3. Since every class is allowed on both my deathrun plugin and dodgeball plugin, I want ever class to be the same on terms of speed and health, I know it's easy to set the player's health but I don't want the medic to auto-gain health every second. One solution it's to apply a weapon attribute for medics on both plugins, it's not that hard but it's kind of a weird solution.
Thanks everybody for your time ^-^
1. Some models like the default rocket, sentry's rocket, and the custom nuke model from the Yet Another Dodgeball Plugin have an automatic effect behind, the smoke. Is there any way to disable it?
Also is what's the best way to add it to a model that doesn't have it?
2. I want to edit my deathrun plugin to show every kill on the feed as the death's kill, I'm not interested on the points, just the feed. I tried using SetEventInt(event,"attacker",currentDeath) on the player death event but it didn't work.
3. Since every class is allowed on both my deathrun plugin and dodgeball plugin, I want ever class to be the same on terms of speed and health, I know it's easy to set the player's health but I don't want the medic to auto-gain health every second. One solution it's to apply a weapon attribute for medics on both plugins, it's not that hard but it's kind of a weird solution.
Thanks everybody for your time ^-^