rsdtt
11-16-2014, 09:33
I try this
SetEntPropEnt(client, Prop_Send, "m_hObserverTarget", -1)
SetEntProp(client, Prop_Send, "m_iObserverMode", 6)
TeleportEntity(client, g_playerdeathpoint[client], NULL_VECTOR, NULL_VECTOR)
every frame and return Plugin_Handled on OnPlayerRunCmd
But use slot1.2.3...can move player angle to other player view and cant return to the deathpoint again.
So, I use CreatePanel to prevent this slot, but!!!
+jump still move player angle to other player without move! And it cant return to the deathpoint again too!!!
Why the OnPlayerRunCmd return Plugin_Handled are not work on death IN_JUMP?
I think, maybe there is a camera entity?
SetEntPropEnt(client, Prop_Send, "m_hObserverTarget", -1)
SetEntProp(client, Prop_Send, "m_iObserverMode", 6)
TeleportEntity(client, g_playerdeathpoint[client], NULL_VECTOR, NULL_VECTOR)
every frame and return Plugin_Handled on OnPlayerRunCmd
But use slot1.2.3...can move player angle to other player view and cant return to the deathpoint again.
So, I use CreatePanel to prevent this slot, but!!!
+jump still move player angle to other player without move! And it cant return to the deathpoint again too!!!
Why the OnPlayerRunCmd return Plugin_Handled are not work on death IN_JUMP?
I think, maybe there is a camera entity?