rsdtt
10-22-2014, 09:22
when I use
SDKHook(client, SDKHook_PostThink, HookPostThink)
SDKHook(entity, SDKHook_SetTransmit, HookSetTransmit)
player's leg like the jpg show...
I just want an entity that is following the its owner's Eyes like this
TeleportEntity(entity, fPlayerOrigin, g_fPlayerEyes[client], NULL_VECTOR)
I think it may because the wast what TeleportEntity use?
SDKHook(client, SDKHook_PostThink, HookPostThink)
SDKHook(entity, SDKHook_SetTransmit, HookSetTransmit)
player's leg like the jpg show...
I just want an entity that is following the its owner's Eyes like this
TeleportEntity(entity, fPlayerOrigin, g_fPlayerEyes[client], NULL_VECTOR)
I think it may because the wast what TeleportEntity use?