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View Full Version : [TF2] Better check if the building is active


Michalplyoutube
10-21-2014, 08:41
I know there is m_bDisabled
but there is one that determines that the obj is active (I don't remember name of it)

Leonardo
10-21-2014, 08:59
1/ Execute sm_dump_netprops "dump_netprops.txt"
2/ Locate game mod directory
3/ Open dump_netprops.txt
4/ Ctrl+F for one of buildable objects
5/ Check it's variables
6/ Stop asking simple things

Michalplyoutube
10-21-2014, 09:11
Thanks for that guide i will make less posts