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View Full Version : [TF2] hud Controling/setting mvm loading bar under flag status


Michalplyoutube
10-20-2014, 13:53
:arrow:Posible or not posible thats a question

Leonardo
10-20-2014, 15:24
possible, but only in MVM game mode. also you have to figure out how game logic acts. keep in mind, server cannot add or change clientside stuff. only send (real or fake) events.

Powerlord
10-20-2014, 15:32
possible, but only in MVM game mode. also you have to figure out how game logic acts. keep in mind, server cannot add or change clientside stuff. only send (real or fake) events.

Chances are it's controlled by one of the netprops for the tf_objective_resource entity. Likely m_flMvMNextBombUpgradeTime. Edit: And m_flMvMBaseBombUpgradeTime which controls how long it needs to upgrade. And m_nFlagCarrierUpgradeLevel which determines the current level.

Benoist3012
10-20-2014, 16:06
m_flMvMNextBombUpgradeTime. m_nFlagCarrierUpgradeLevel which determines the current level.

So for controlling the HUD we must use this