Michalplyoutube
10-18-2014, 04:50
What decides the bomb upgrade level i know that's controled by tf_objective_resource
I Tried setting like this and the bar wasn't going up
new BombOwner = -1;
BombOwner = FindEntityByClassname(-1, "tf_objective_resource");
SetEntPropFloat(BombOwner, Prop_Send, "m_flMvMNextBombUpgradeTime", 10.0);
Need help with this
I Tried setting like this and the bar wasn't going up
new BombOwner = -1;
BombOwner = FindEntityByClassname(-1, "tf_objective_resource");
SetEntPropFloat(BombOwner, Prop_Send, "m_flMvMNextBombUpgradeTime", 10.0);
Need help with this