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Syranolic
10-17-2014, 18:36
What is the correct way to move a prop_dynamic around? Simply using TeleportEntity is only getting me choppy frame by frame movements. Do I have to attach it to a tf_projectile_rocket for a smooth client-side animation? I've been studying the Dodge-ball plugins to learn but I was wondering if there is a more efficient alternative for simple linear interpolation on the client...

Powerlord
10-17-2014, 19:37
...are you sure you don't want a prop_physics or prop_physics_override?

Syranolic
10-18-2014, 07:07
I read this: https://developer.valvesoftware.com/wiki/Prop_Types_Overview and tried prop_physics but I can't find any examples on how to use it. Or should I use prop_physics_multiplayer instead?

I was quite satisfied to be able to spawn a ghost model and play its default animation, that's important too. I didn't managed to play the animation when I simply replaced a projectile model. Collision and damage don't matter to me, I think.

Do you know a plugin I could check out to learn about this?