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View Full Version : Does hudtext lag easily?


Chdata
10-15-2014, 01:23
It seems to me that using a lot of HudText and SyncHudText either easily contributes to lag or is easily affected by your own lag spikes.

In some rare cases, hud_reloadscheme really helps out.

But is this just me or is it true?

Can anything be done to lessen the effects? ClearSyncHudText when you're not using it?

friagram
10-15-2014, 04:22
I have seen some people lag when becoming hale, but I have tried using no hud messages, or spamming them on prethink/gameframe... And it doesn't seem to matter.

Regardless of that, I noticed once i set my min and max cmd/updaterates to 66 players stopped experiencing as many issues. Some people have 33 or even 20 set for their updaterates, which is really bad

VoiDeD
10-15-2014, 16:36
Sending hud text messages over the wire is a pretty trivial amount of data compared to what else is sent every frame: entity deltas, the occasional full snapshot, ticks, usercmds, etc.

It is still pretty wasteful to send hud text every frame, though, especially if the text doesn't change as often.

friagram
10-16-2014, 05:27
Usually i cache it and only send it when it changes, but that was just to answer his question :3