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Kia
06-20-2014, 09:41
Zombie Escape V2
- v2.0.4, last updated : 22.06.2014

Please test the new beta version (https://forums.alliedmods.net/showpost.php?p=2225984&postcount=175) with AMXX 1.8.2, thanks!

Zombie Escape V2 is my version of Counter-Strike Online's Zombie Escape Mode. This Version of the mode only contains the minimal amount of content allowing to add custom content as you need.

http://cache.www.gametracker.com/server_info/109.230.231.158:27017/b_560_95_1.png (steam://connect/109.230.231.158:27017)
cD6to8zWrgY

Requirements


AMXX 1.8.3-git3918
Orpheu (https://forums.alliedmods.net/showthread.php?t=116393)
Round Terminator (https://forums.alliedmods.net/showthread.php?t=121744)
Updated Round Terminator Signatures (https://forums.alliedmods.net/showpost.php?p=1902279&postcount=164)


Credits

Dias - Original Mod
r0ck - Code for Blocking buying for Zombies.
Arkshine - Thread Design :3
GinNNy - Testing


Notes

This Version is made mainly made for Developers to add custom content. Please only post bugs here, feature requests will be ignored. A extended version will follow soon.
This was not tested with many players, if you find bugs, please post them.


Changelog


Fixed some mistakes.





Removed Testing Code which gave all players godmode.
Removed defined Player Model, it gets resetted now instead.
Replaced Ham_Item_Preframe with Ham_CS_Player_ResetMaxSpeed (thanks to r0ck).





Fixed Bug that Server floods Log when there are no players on the server. (Thanks to Xalus)
Optimized Code. (Thanks to Xalus).





Added Check at Player Disconnect. (Thanks to JusTGo)
Enhanced Code for Origin Zombie.



Defines

// Sound File for Countdown
#define SOUND_READY "sound/ZombieEscapeV2/ZE_Ready.mp3"

// Sound File for Ambience Music
#define SOUND_AMBIENCE "sound/ZombieEscapeV2/ZE_Ambience.mp3"

// Sound File for Origin Zombie Unleash
#define SOUND_UNLEASH "ZombieEscapeV2/zombi_coming_1.wav"

// Player Model for Origin Zombie
#define MODEL_PLAYER_ORIGIN "models/player/ZEV2_Origin/ZEV2_Origin.mdl"

// Player Model Name
#define MODEL_PLAYER_ORIGIN_NAME "ZEV2_Origin"

// Player Model for normal Zombies
#define MODEL_PLAYER_ZOMBIE "models/player/ZEV2_Normal/ZEV2_Normal.mdl"

// Player Model Name
#define MODEL_PLAYER_ZOMBIE_NAME "ZEV2_Normal"

// Knife Model for Zombies
#define MODEL_KNIFE_V "models/ZombieEscapeV2/v_knife.mdl"

// Length in Seconds of the Ambience Music
#define SOUND_AMBIENCE_LENGTH 138.089

// Time in Seconds to run for Humans after Zombie was chosen
#define TIME_RUN 10.0

// Knockback Power
#define KNOCKBACK_POWER 346.0

// Health for new Host Zombies
#define HEALTH_HOST_ZOMBIE 4500

// Time in Seconds how long Zombies need to respawn
#define TIME_HOST_RESPAWN 10.0


Natives

native ZEV2_GetOriginZombie(); // Returns the current Origin Zombie
native ZEV2_SetOriginZombie(index); // Sets the Origin Zombie
native ZEV2_InfectPlayer(index); // Infects a player
native ZEV2_HealPlayer(index); // Heals a player
native ZEV2_IsUserZombie(index); // Returns a boolean if a Player is a zombie


Forwards

ZEV2_OnFirstZombieChosen
ZEV2_OnOriginZombieUnleashed
ZEV2_OnHumanInfected
ZEV2_OnHumanHealed
ZEV2_OnHumanWin
ZEV2_OnZombieWin



Addons
Zombie Escape V2: Escape Progress (https://forums.alliedmods.net/showpost.php?p=2156702&postcount=63)

thepirate_dz
06-20-2014, 10:57
Wow :shock: Nice Job !
i will Check if they have any bug :)

bat
06-20-2014, 15:00
It is similar to that Zombie Escape by Dias??

Kia
06-20-2014, 15:14
It is similar to that Zombie Escape by Dias??

Yes, but I only added core features for basic gameplay so Coders can customize the mod for their needs.

bat
06-20-2014, 15:17
Yes, but I only added core features for basic gameplay so Coders can customize the mod for their needs.

Hmmm i will test it mod now, thanks for sharing.

bat
06-20-2014, 15:32
L 06/20/2014 - 23:31:02: Function "Native_GetOriginZombie" was not found
L 06/20/2014 - 23:31:02: [AMXX] Run time error 19 (plugin "zombie_escape_v2_core.amxx") - debug not enabled!
L 06/20/2014 - 23:31:02: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 06/20/2014 - 23:31:02: [AMXX] Run time error -1 (plugin "zombie_escape_v2_core.amxx") - debug not enabled!
L 06/20/2014 - 23:31:02: [AMXX] Displaying debug trace (plugin "zombie_escape_v2_core.amxx", version "unknown")
L 06/20/2014 - 23:31:02: [AMXX] Run time error 4: index out of bounds
L 06/20/2014 - 23:31:02: [AMXX] [0] zombie_escape_v2_core.sma::plugin_precache (line 274)
L 06/20/2014 - 23:31:05: [HAMSANDWICH] Function Ham_KnifeAttack not found.
L 06/20/2014 - 23:31:05: [AMXX] Displaying debug trace (plugin "zombie_escape_v2_core.amxx", version "unknown")
L 06/20/2014 - 23:31:05: [AMXX] Run time error 10: native error (native "RegisterHam")
L 06/20/2014 - 23:31:05: [AMXX] [0] zombie_escape_v2_core.sma::plugin_init (line 351)
L 06/20/2014 - 23:31:18: Expected 0 parameters, got 1
L 06/20/2014 - 23:31:18: [AMXX] Displaying debug trace (plugin "zombie_escape_v2_core.amxx", version "unknown")
L 06/20/2014 - 23:31:18: [AMXX] Run time error 10: native error (native "ExecuteForward")
L 06/20/2014 - 23:31:18: [AMXX] [0] zombie_escape_v2_core.sma::CheckWinConditions (line 905)
L 06/20/2014 - 23:31:18: [AMXX] [1] zombie_escape_v2_core.sma::Ham_PlayerKilledPo st (line 542)
L 06/20/2014 - 23:31:27: Expected 0 parameters, got 1
L 06/20/2014 - 23:31:27: [AMXX] Displaying debug trace (plugin "zombie_escape_v2_core.amxx", version "unknown")
L 06/20/2014 - 23:31:27: [AMXX] Run time error 10: native error (native "ExecuteForward")
L 06/20/2014 - 23:31:27: [AMXX] [0] zombie_escape_v2_core.sma::SelectFirstZombie (line 583)

ArabicMan
06-20-2014, 15:33
Good but if you make zombie_escape.ini like original it will be better anyway i'll test it latter.

Kia
06-20-2014, 15:46
L 06/20/2014 - 23:31:02: Function "Native_GetOriginZombie" was not found
L 06/20/2014 - 23:31:02: [AMXX] Run time error 19 (plugin "zombie_escape_v2_core.amxx") - debug not enabled!
L 06/20/2014 - 23:31:02: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 06/20/2014 - 23:31:02: [AMXX] Run time error -1 (plugin "zombie_escape_v2_core.amxx") - debug not enabled!
L 06/20/2014 - 23:31:02: [AMXX] Displaying debug trace (plugin "zombie_escape_v2_core.amxx", version "unknown")
L 06/20/2014 - 23:31:02: [AMXX] Run time error 4: index out of bounds
L 06/20/2014 - 23:31:02: [AMXX] [0] zombie_escape_v2_core.sma::plugin_precache (line 274)
L 06/20/2014 - 23:31:05: [HAMSANDWICH] Function Ham_KnifeAttack not found.
L 06/20/2014 - 23:31:05: [AMXX] Displaying debug trace (plugin "zombie_escape_v2_core.amxx", version "unknown")
L 06/20/2014 - 23:31:05: [AMXX] Run time error 10: native error (native "RegisterHam")
L 06/20/2014 - 23:31:05: [AMXX] [0] zombie_escape_v2_core.sma::plugin_init (line 351)
L 06/20/2014 - 23:31:18: Expected 0 parameters, got 1
L 06/20/2014 - 23:31:18: [AMXX] Displaying debug trace (plugin "zombie_escape_v2_core.amxx", version "unknown")
L 06/20/2014 - 23:31:18: [AMXX] Run time error 10: native error (native "ExecuteForward")
L 06/20/2014 - 23:31:18: [AMXX] [0] zombie_escape_v2_core.sma::CheckWinConditions (line 905)
L 06/20/2014 - 23:31:18: [AMXX] [1] zombie_escape_v2_core.sma::Ham_PlayerKilledPo st (line 542)
L 06/20/2014 - 23:31:27: Expected 0 parameters, got 1
L 06/20/2014 - 23:31:27: [AMXX] Displaying debug trace (plugin "zombie_escape_v2_core.amxx", version "unknown")
L 06/20/2014 - 23:31:27: [AMXX] Run time error 10: native error (native "ExecuteForward")
L 06/20/2014 - 23:31:27: [AMXX] [0] zombie_escape_v2_core.sma::SelectFirstZombie (line 583)

I deleted the newest file on my PC by mistake and uploaded now the wrong one, can you please re-post that .sma?

bat
06-20-2014, 15:47
I deleted the newest file on my PC by mistake and uploaded now the wrong one, can you please re-post that .sma?

Kia
06-20-2014, 15:57
Updated the Plugin, thanks.

r0ck
06-20-2014, 16:36
Wow nice plugin ! Love the existing ZE and now with this new possibilities open!

Just a suggestion
If you are using new amx 1.8.3 you can use Ham_CS_Player_ResetMaxSpeed instead of Ham_Item_PreFrame.

Blizzard_87
06-20-2014, 16:40
Just a suggestion
If you are using new amx 1.8.3 you can use Ham_CS_Player_ResetMaxSpeed instead of Ham_Item_PreFrame.

agreed.

Kia
06-20-2014, 17:12
Thanks for comments.
Will push a update tomorrow.

Neko3in1
06-20-2014, 21:15
nice plugin, i hope this better than dias.
ah 1 question, it just can use one default model for player?

Kia
06-21-2014, 03:12
By now, yes. Updated the Plugin and added Changelog.



Fixed some mistakes.





Removed Testing Code which gave all players godmode.
Removed defined Player Model, it gets resetted now instead.
Replaced Ham_Item_Preframe with Ham_CS_Player_ResetMaxSpeed (thanks to r0ck).

GinNNy
06-21-2014, 04:31
Nice work Kia.
New ZEV2 addon is coming :P

Kia
06-21-2014, 04:34
Nice work Kia.
New ZEV2 addon is coming :P

Nice to hear. I will also make a few ones which can be just installed as addon.
First thing is going to be a HUD Version of this progress thingy in CSO including an editor to place marks for the progress bar to work.
http://puu.sh/9DsB9/f03bec79d6.jpg

Neko3in1
06-21-2014, 06:34
Nice to hear. I will also make a few ones which can be just installed as addon.
First thing is going to be a HUD Version of this progress thingy in CSO including an editor to place marks for the progress bar to work.
http://puu.sh/9DsB9/f03bec79d6.jpg

oh shit, thats really cool.
good job kia.

Kia
06-21-2014, 09:40
oh shit, thats really cool.
good job kia.

Thanks, it is working already, but I want to add some features to the editor, also write_file seems to bug.
http://puu.sh/9DHnU/2d2c7aa133.jpg



Fixed Bug that Server floods Log when there are no players on the server. (Thanks to Xalus).
Optimized Code. (Thanks to Xalus).

DonKisgot
06-21-2014, 10:42
Maybe a gameplay video?

Also ı'm using amxmodx 1.8.2 so it means that ı can't use this mod right ?

Kia
06-21-2014, 10:45
Maybe a gameplay video?

Also ı'm using amxmodx 1.8.2 so it means that ı can't use this mod right ?

Rendering Video right now, and yes, you need 1.8.3.

killer999
06-21-2014, 13:13
Finally you released it
Good job Kia

Kia
06-21-2014, 13:33
Thanks.
Linked the video in the first post.

Baws
06-21-2014, 14:29
Thanks, it is working already, but I want to add some features to the editor, also write_file seems to bug.
http://puu.sh/9DHnU/2d2c7aa133.jpg

Use f* instead. fputs..etc Depends what you want.

DonKisgot
06-21-2014, 15:41
I want to ask , what do you mean "human heal" forward ? and can you make this mod for amxmodx 1.8.2 because my hosting using 1.8.2 cause it's stable and ı can't change it , but ı want to use this mod any possibilites?

Kia
06-21-2014, 16:12
1. You can use the Heal Native to make someone back to human (like ZP Antidote) and this forward gets called then.
2. I currently do not plan to support 1.8.2.,sorry.

1ka
06-21-2014, 17:47
Thank you. Kia.
This is a stable version?

Kia
06-22-2014, 02:09
Thank you. Kia.
This is a stable version?

Yes.

Neko3in1
06-22-2014, 02:38
suggestion :
- make the light dark and add nightvision for zombie
- add some infect effect
- add weapon menu

keep working :)

Kia
06-22-2014, 02:51
suggestion :
- make the light dark and add nightvision for zombie
- add some infect effect
- add weapon menu

keep working :)

Read the notes from the first post please, this version won't get any new features, but you may request them as addon.
I want this version to be as clean as possible, everything extra should be addable using sub-plugins.

Neko3in1
06-22-2014, 03:07
Read the notes from the first post please, this version won't get any new features, but you may request them as addon.
I want this version to be as clean as possible, everything extra should be addable using sub-plugins.

ah im not see :3

Kia
06-22-2014, 04:20
ah im not see :3

Finished my first addon, Escape Progress, similar to the original CSO Zombie Escape Mode it adds a progress bar at the top of the screen showing how many people are between the checkpoints you set using a editor.

http://puu.sh/9EQkM/127fee144f.jpg
http://puu.sh/9EQlv/b0ab9e729f.jpg

I will wait until the first review by an Approver to release addons.

JusTGo
06-22-2014, 04:57
Nice ! mayby you should add:
public client_disconnect(id)
{
CheckWinConditions()
}
or:
public client_disconnect(id)
{
CheckWinConditions()
g_bIsZombie[id] = false
}

Kia
06-22-2014, 05:08
Added Check at Player Disconnect. (Thanks to JusTGo)
Enhanced Code for Origin Zombie.

JusTGo
06-22-2014, 05:17
gj ! one more thing imagine you have 25 players on server the plugin will only choose 1 zombie what ever the players count is and wiht your config #define HEALTH_HOST_ZOMBIE 4500 they can easly kill him ! you should add a cvar or somthing to fix that so it could pick for exampe 1 zombie for 6 players and 2 for 12 ect.

Kia
06-22-2014, 05:23
gj ! one more thing imagine you have 25 players on server the plugin will only choose 1 zombie what ever the players count is and wiht your config #define HEALTH_HOST_ZOMBIE 4500 they can easly kill him ! you should add a cvar or somthing to fix that so it could pick for exampe 1 zombie for 6 players and 2 for 12 ect.

The first Zombie is the Origin Zombie, he has unlimited health, only the infected ones have HEALTH_HOST_ZOMBIE health.

GinNNy
06-22-2014, 11:20
there is no fall damage :P
and btw he have infinite hp

JusTGo
06-22-2014, 11:25
he doesn't have infinity hp he just can't get damaged from human and fall because if he have infinity hp he will not die by the map trigger hurt.

ghostpro1991
06-22-2014, 13:31
It's very nice if you can add a shop for both team that has custom API so ppl can make plugins to add items, like ZP :p.

Kia
06-22-2014, 14:16
It's very nice if you can add a shop for both team that has custom API so ppl can make plugins to add items, like ZP :p.

Will add this as addon, thanks.

yokomo
06-22-2014, 14:49
By the way instead of using Orpheu to forcing round end, you can use this amxx module https://svn.aghl.ru:8443/svn/s1lentq/AMXX%20modules/RoundControl/

Easy for noobs to install.

Kia
06-22-2014, 15:21
By the way instead of using Orpheu to forcing round end, you can use this amxx module https://svn.aghl.ru:8443/svn/s1lentq/AMXX%20modules/RoundControl/

Easy for noobs to install.

If someone can't even install Orpheu, then he should not use my plugins, that's all I can say lol.

Kakarotto
06-23-2014, 02:58
so is there anyone can install for me ?

GinNNy
06-23-2014, 04:30
https://wiki.alliedmods.net/Configuring_AMX_Mod_X#Plugins

GinNNy
06-23-2014, 05:57
Use this (https://forums.alliedmods.net/showpost.php?p=2152740&postcount=674) easy to install.

Did he asked in the another plugin's thread? hes talking about this mod.
Please stop spamming if you dont know anything.

zmd94
06-23-2014, 06:05
So is there anyone can install for me? Which steps that you do not understand? Maybe, I can help. :wink:

This version is made mainly made for developers to add custom content. Please only post bugs here, feature requests will be ignored. A extended version will follow soon. This is the time!

The development of new addons and extra items for this Zombie Escape V2: Core is in progress. :idea:

[Still in progress/ 10%]

Kia
06-23-2014, 07:44
I currently work on three addons, feel free to post about what you would like to have so others might do it (or me, huehue).

DonKisgot
06-23-2014, 08:09
Here is my suggestions (as a user of first zombie escape plugin by dias) ;

I still have active +200 player that plays in my zombie escape server and ı want to share my and my users experiences and what zombie escape players will like...

1) Frost nades. (I'm using THİS FROST NADE (https://forums.alliedmods.net/showthread.php?t=41126&highlight=frost+nades) plugin)

- Here is my experiances with this frost nade plugin , first of all it's not bad , but ı suggest you to make your own frost natives so maybe you can also make a zombie class "ANTİ-FROST ZOMBIE" ?? or an extra item for zombies "ANTİ-FROST ARMOR"

This really helps and make zombie escape fun :)

2) I think if there are any zombie classes so it brings more fun :) if you accept my suggeston ı can share with you my zombie class ideas.

3) Dodge / Kick ability

- I saw and bought it from dias that gives human the ability to kick / dodge zombies with "+use" key. The leg comes and kicks the zombie :D it's really good to have a chance to block zombies for once ?? :)

if anyone want to hear more , don't hesitate to pm and ask about my ideas. BTW good work and keep it up :)

Kia
06-23-2014, 08:18
Will release the Shop API soon, so you could add things like Frost Nades as sub-plugin.

Mikado
06-23-2014, 15:31
Some suggestions:

- Add menu weapons on start, and block buy.
- Add a small shop ( grenades(hum), speed (hum), nightvision (hum), no knockback for x time (zm), HP (zm) ).
- Block change team, and add a simple menu ( re-enable weapons, shop, unstuck, join spec ( if change team is blocked :3 )
- Add .cfg file for Mod config and .ini file for models,sounds....

Drissdev1
06-23-2014, 16:10
Last Human Kill ?

GinNNy
06-23-2014, 16:11
ye if hes the last human he will not be infected.

Drissdev1
06-23-2014, 16:18
But the best is Dias.

Kia
06-23-2014, 16:39
But the best is Dias.

Cool story bro.

GinNNy
06-23-2014, 17:05
But the best is Dias.

if you prefer dias's mod just download it and you dont have to spam the thread.

ArabicMan
06-23-2014, 17:06
But the best is Dias.
His mod in real great.

Jhob94
06-23-2014, 17:18
Some suggestions:

- Add menu weapons on start, and block buy. -> Agreed
- Add a small shop ( grenades(hum), speed (hum), nightvision (hum), no knockback for x time (zm), HP (zm) ). -> He doesnt needs to, he can make a shop api and then some other coder makes it.
- Block change team, and add a simple menu ( re-enable weapons, shop, unstuck, join spec ( if change team is blocked :3 ) -> You can block change team with existing plugins, i dont see why he needs to do it. Why someone should go spect? Unstuck, yeah would be nice since some maps might stuck the player.
- Add .cfg file for Mod config and .ini file for models,sounds.... -> Agreed, but i dont think it is something urgent


ye if hes the last human he will not be infected.
Why? The plugin runs orpheu, doesnt needs that. And this is ze, based on cso, not based on zp.


But the best is Dias.
I loved Dias version, but he stoped support and is currently banned. But that doesnt means that this version can't be better. It will depend of kia's dedication to this mod.

ArabicMan
06-23-2014, 17:29
It will depend of kia's dedication to this mod.
This right :up:.

hornet
06-23-2014, 23:24
But the best is Dias.

His mod in real great.

Why? The plugin runs orpheu, doesnt needs that. And this is ze, based on cso, not based on zp.



I loved Dias version, but he stoped support and is currently banned. But that doesnt means that this version can't be better. It will depend of kia's dedication to this mod.

Guys, you really don't know a whole lot, please keep these senseless comments to yourself.

Kia
06-24-2014, 00:56
Thanks hornet.
Just a quick question, you guys want the shop api to work with money or new currency like ammo packs? Or both?

ghostpro1991
06-24-2014, 02:11
I love $ :bee:

ArabicMan
06-24-2014, 02:17
Thanks hornet.
Just a quick question, you guys want the shop api to work with money or new currency like ammo packs? Or both?
Ammo packs or points humans take when they escape if you make it ammo pack you will need to do it when the human escape give them ammo or when escape fail give zombies ammo also if make points or money.

Kia
06-24-2014, 11:51
Zombie Escape V2: Escape Progress
- v1.0.1, last updated : 23.06.2014

Zombie Escape V2: Escape Progress is an addon for Zombie Escape V2: Core (https://forums.alliedmods.net/showthread.php?t=242488). It adds a HUD when the first zombie was chosen showing the escape progress of the alive humans by showing which checkpoints they have passed already. This Addon comes with an editor to place Checkpoints for each map.

Requirements

AMXX 1.8.3-git3918 or higher
Zombie Escape V2: Core (https://forums.alliedmods.net/showthread.php?t=242488)


Notes

Upload the ressources folder as it is, since you need a new folder in your configs folder.


Media
http://puu.sh/9GBUV/d4a437a6e2.jpg
http://puu.sh/9GBY4/e6fa58d0db.jpg

Changelog


Initial Release.





Replaced fprintf with fputs.



Commands

say /editor - Opens the Editor (requires EDITOR_FLAG flag)


Defines

// Required Flag for opening the Editor
#define EDITOR_FLAG ADMIN_BAN

// Classname of the Checkpoints
#define CLASSNAME_CHECKPOINT "ZEV2_Checkpoint"

// Maximum Amount of Checkpoints per Map
#define CHECKPOINT_MAX 20

// Size of the Checkpoints
#define CHECKPOINT_SIZE 150.0

// HUD Update Interval
#define HUD_UPDATE 1.0

// Sprite for Checkpoints
#define CHECKPOINT_SPRITE "sprites/ZombieEscapeV2/checkpoint.spr"

JaiiRiToO
06-25-2014, 13:41
Nice , My Maps :')

Nax0ne
06-25-2014, 16:21
xDDDDD

What is the idea of put to Ariana Grande on a map? xD :lol:

Anyway, Nice Job !! It seems a little better than Dias plugin... But, you must work more hard.

You could make compatible the escape maps from CSO. :3

Kia
06-25-2014, 16:44
You only have to work hard if you do it wrong.
There are already map fixes for ze_skyline and ze_bloodcastle.

Neko3in1
06-26-2014, 00:46
i have a bug in escapeprogress, when round end (win zombie or human), the checkpoint is not reset, it just hide but not reset the checkpoint.

http://s17.************/g5xadduvj/Screenshot_8.png

btw is really cool :)

Kia
06-26-2014, 01:21
I will check that thanks.

Kakarotto
06-28-2014, 13:42
do i should install dias original mod .?
because when i install it i am getting these errors

19:14:17 L 06/28/2014 - 19:14:14: [AMXX] Module "cstrike/addons/amxmodx/modules/orpheu_amxx_i386.so" failed to load (cstrike/addons/amxmodx/modules/orpheu_amxx_i386.so: undefined symbol: _ZNSt8ios_base4InitC1Ev)

19:14:17 L 06/28/2014 - 19:14:14: Error:
19:14:17 L 06/28/2014 - 19:14:14: [AMXX] Module is not a valid library (file "cstrike/addons/amxmodx/modules/orpheu_amxx_i386.so")

19:14:17 L 06/28/2014 - 19:14:14: [GEOIP] Database info: GEO-106FREE 20080801 Build 1 Copyright (c) 2007 MaxMind LLC All Rights Reserved

19:14:17 L 06/28/2014 - 19:14:20: [AMXX] Invalid Plugin (plugin "zombie_escape_v2.2.amxx")

Jhob94
06-28-2014, 13:51
do i should install dias original mod .?
because when i install it i am getting these errors

19:14:17 L 06/28/2014 - 19:14:14: [AMXX] Module "cstrike/addons/amxmodx/modules/orpheu_amxx_i386.so" failed to load (cstrike/addons/amxmodx/modules/orpheu_amxx_i386.so: undefined symbol: _ZNSt8ios_base4InitC1Ev)

19:14:17 L 06/28/2014 - 19:14:14: Error:
19:14:17 L 06/28/2014 - 19:14:14: [AMXX] Module is not a valid library (file "cstrike/addons/amxmodx/modules/orpheu_amxx_i386.so")

19:14:17 L 06/28/2014 - 19:14:14: [GEOIP] Database info: GEO-106FREE 20080801 Build 1 Copyright (c) 2007 MaxMind LLC All Rights Reserved

19:14:17 L 06/28/2014 - 19:14:20: [AMXX] Invalid Plugin (plugin "zombie_escape_v2.2.amxx")

Make sure you installed orpheu correctly. If you installed it correctly and still have the errors, post them in orpheu thread.

Kakarotto
06-28-2014, 14:11
Make sure you installed orpheu correctly. If you installed it correctly and still have the errors, post them in orpheu thread.

install succes but still getting invalid error for plugin

GinNNy
06-28-2014, 14:14
install succes but still getting invalid error for plugin

Go post in dias's plugin thread.

Kakarotto
06-28-2014, 14:15
Go post in dias's plugin thread.

so if i want install this plugin beside of dias's one !!! but the server crashed when i use this plugin !!
so why :/ when i remove the plugin from plugins.ini the server come back to life

Kia
06-28-2014, 14:29
Are you using AMXX 1.8.2?

Kakarotto
06-28-2014, 20:55
Are you using AMXX 1.8.2?

v1.8.1.3

YamiKaitou
06-28-2014, 21:02
v1.8.1.3

You need to update your server and AMXX to the latest versions

Kakarotto
06-28-2014, 21:09
You need to update your server and AMXX to the latest versions

there a lot of tar compressed files what should i choose :
http://www.amxmodx.org/snapshots.php

1.8.3-dev-git3921-base.tar.gz
1.8.3-dev-git3921-esf.tar.gz
1.8.3-dev-git3921-cstrike.tar.gz
1.8.3-dev-git3921-tfc.tar.gz
1.8.3-dev-git3921-ts.tar.gz
1.8.3-dev-git3921-ns.tar.gz
1.8.3-dev-git3921-dod.tar.gz

GinNNy
06-28-2014, 21:31
download 1.8.3-dev-git3921-base.tar.gz for cs 1.6

Kakarotto
06-28-2014, 21:34
download 1.8.3-dev-git3921-base.tar.gz for cs 1.6

what's about cstrike

YamiKaitou
06-28-2014, 21:55
It isn't any different than if you were installing the Release version, you need the Base and Cstrike packages for CS1.6

Kakarotto
06-28-2014, 22:19
It isn't any different than if you were installing the Release version, you need the Base and Cstrike packages for CS1.6
i have the package of cstriike of course but i am asking about this :
1.8.3-dev-git3921-cstrike.tar.gz
do i have to install it or only the base

YamiKaitou
06-28-2014, 22:27
As it has always been, you must download both packages every time you update AMXX. Try :rtfm:

Kakarotto
06-29-2014, 11:53
As it has always been, you must download both packages every time you update AMXX. Try :rtfm:

i installed it but pit say like this in hlsw it doesn't work at all

<amxmodx_mm_i38 | badf | load | amxmodx_mm_i386. |

YamiKaitou
06-29-2014, 19:34
i installed it but pit say like this in hlsw it doesn't work at all

<amxmodx_mm_i38 | badf | load | amxmodx_mm_i386. |

Then you did something wrong. Make sure your server is up-to-date (build 6027 or later) and that Metamod is up-to-date (1.21-am is probably the best choice), and then you should have no problems installing AMXX 1.8.3

Kakarotto
06-29-2014, 21:29
Then you did something wrong. Make sure your server is up-to-date (build 6027 or later) and that Metamod is up-to-date (1.21-am is probably the best choice), and then you should have no problems installing AMXX 1.8.3
metamod version is 1.19
HLDS Build 6132

YamiKaitou
06-29-2014, 21:46
metamod version is 1.19
HLDS Build 6132

1.19 does not support that build, update it

Kakarotto
06-29-2014, 21:54
1.19 does not support that build, update it

okay i will try it out

Kakarotto
06-30-2014, 00:19
okay so i installed the metamod 1.20 but amxmodx 1.8.3 still no work -_____----------
only the 1.8.3 other versions like 1.8.0 or 1.8.2 works

Kia
06-30-2014, 01:51
Use 1.21-am not 1.20.

Kakarotto
06-30-2014, 12:07
Use 1.21-am not 1.20.

i can't find it on metamod website eit say lastest version was 1.20 !! can you give me link pleasse

Kia
06-30-2014, 12:11
http://www.amxmodx.org/dl.php?filename=metamod-1.21.1-am.zip

Kakarotto
06-30-2014, 12:32
http://www.amxmodx.org/dl.php?filename=metamod-1.21.1-am.zip

do i need to remove the old metamod_i386.so ?
i mean how to install and setup the new version because i've copied all files to the metamod dlls directory and still the version 1.20 !

Kia
06-30-2014, 12:59
Remove the old file and set metamod.so as game file in liblist.gam

zmd94
06-30-2014, 13:17
I will update this mode in here:
Updated List of 3rd Party + New Modes + Tutorials (1/7/2014) (https://forums.alliedmods.net/showthread.php?t=242196)I also will make a new section for Zombie Escape V2 that will have it own addons, extra items etc. You're doing great, continue the good work! :wink:

Kakarotto
06-30-2014, 13:20
Remove the old file and set metamod.so as game file in liblist.gam

gamecrashed ! i cannot start it :/

Kia
06-30-2014, 13:20
I will update this mode in here:
I also will make a new section for Zombie Escape V2 that will have it own addons, extra items etc. You're doing great, continue the good work! :wink:

Thanks, Shop API will be released when I finished my first sub-plugin : Squishy Fishy.

YamiKaitou
06-30-2014, 19:32
gamecrashed ! i cannot start it :/

Then you are not using SteamCMD

C r A z Y
07-07-2014, 10:13
It works on linux/windows?

Kia
07-07-2014, 10:22
Of course it does.

C r A z Y
07-12-2014, 09:00
This is steam only, right?

YamiKaitou
07-12-2014, 09:02
This is steam only, right?

Yes (https://forums.alliedmods.net/misc.php?do=showrules)

Mikado
07-13-2014, 06:55
In Some maps after explosion some zombies still alive, Any fix for that ? :3

Kia
07-13-2014, 08:16
In Some maps after explosion some zombies still alive, Any fix for that ? :3

Don't use these maps.

Mikado
07-14-2014, 03:22
Don't use these maps.

these are popular maps like: jurasikpark3 and 4 , ze_area51, ze_jungla and more :3 :3 :3

Try add if map bugged It will do a no one won ;)

5aloOod
07-15-2014, 05:11
L 07/15/2014 - 13:04:41: World triggered "Round_Start"
L 07/15/2014 - 13:04:41: [AMXX] Displaying debug trace (plugin "zombie_escape_v2_core.amxx", version "unknown")
L 07/15/2014 - 13:04:41: [AMXX] Run time error 3: stack error
L 07/15/2014 - 13:04:41: [AMXX] [0] zombie_escape_v2_core.sma::GetRandomPlayer (line 817)
L 07/15/2014 - 13:04:41: [AMXX] [1] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 686)
L 07/15/2014 - 13:04:41: [AMXX] [2] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 07/15/2014 - 13:04:41: [AMXX] [3] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 07/15/2014 - 13:04:41: [AMXX] [4] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 07/15/2014 - 13:04:41: [AMXX] [5] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 07/15/2014 - 13:04:41: [AMXX] [6] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 07/15/2014 - 13:04:41: [AMXX] [7] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 07/15/2014 - 13:04:41: [AMXX] [8] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 07/15/2014 - 13:04:41: [AMXX] [9] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 07/15/2014 - 13:04:41: [AMXX] [10] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 07/15/2014 - 13:04:41: [AMXX] [11] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 07/15/2014 - 13:04:41: [AMXX] [12] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 07/15/2014 - 13:04:41: [AMXX] [13] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 07/15/2014 - 13:04:41: [AMXX] [14] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 07/15/2014 - 13:04:41: [AMXX] [15] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 07/15/2014 - 13:04:41: [AMXX] [16] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 07/15/2014 - 13:04:41: [AMXX] [17] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 07/15/2014 - 13:04:41: [AMXX] [18] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 07/15/2014 - 13:04:41: [AMXX] [19] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 07/15/2014 - 13:04:41: [AMXX] [20] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 07/15/2014 - 13:04:41: [AMXX] [21] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 07/15/2014 - 13:04:41: [AMXX] [22] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 07/15/2014 - 13:04:41: [AMXX] [23] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 07/15/2014 - 13:04:41: [AMXX] [24] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 07/15/2014 - 13:04:41: [AMXX] [25] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 07/15/2014 - 13:04:41: [AMXX] [26] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 07/15/2014 - 13:04:41: [AMXX] [27] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 07/15/2014 - 13:04:41: [AMXX] [28] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 07/15/2014 - 13:04:41: [AMXX] [29] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 07/15/2014 - 13:04:41: [AMXX] [30] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 07/15/2014 - 13:04:41: [AMXX] [31] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 07/15/2014 - 13:04:41: [AMXX] [32] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 07/15/2014 - 13:04:41: [AMXX] [33] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 07/15/2014 - 13:04:41: [AMXX] [34] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 07/15/2014 - 13:04:41: [AMXX] [35] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 07/15/2014 - 13:04:41: [AMXX] [36] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 07/15/2014 - 13:04:41: [AMXX] [37] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 07/15/2014 - 13:04:41: [AMXX] [38] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 07/15/2014 - 13:04:41: [AMXX] [39] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 07/15/2014 - 13:04:41: [AMXX] [40] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 07/15/2014 - 13:04:41: [AMXX] [41] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 07/15/2014 - 13:04:41: [AMXX] [42] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 07/15/2014 - 13:04:41: [AMXX] [43] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)

Kia
07-15-2014, 10:48
Does this only happen when the Server is empty or also with players?

KaranMohadkar
07-16-2014, 05:56
Nice , My Maps :')

these are popular maps like: jurasikpark3 and 4 , ze_area51, ze_jungla and more :3 :3 :3

Try add if map bugged It will do a no one won ;)

jaiiritoo can you help Mr. Mikado :P

deep cool pro
07-21-2014, 05:19
i am not enable to use this mod when i enable plugin server crashes help :D

5aloOod
07-23-2014, 06:00
Does this only happen when the Server is empty or also with players?

this happened with 1 player and more than 10, btw am using the latest version of amxx
sorry for the late reply

5aloOod
07-31-2014, 17:00
can you fix it please.

Kia
07-31-2014, 17:18
I'll check it tomorrow.

cr0w
08-18-2014, 06:01
That's a dedicated or edited version ?

zmd94
08-18-2014, 06:07
This is a new version not the edited version.

EndritiKnej
08-23-2014, 10:43
can you help me out !
So i just need to download this addons put it on my sever files and works ?
ok so i'll test it out but pls contact me on e-mail
[email protected]

hN!
08-23-2014, 20:59
[AMXX] Displaying debug trace (plugin "zombie_escape_v2_core.amxx", version "unknown"

Same problem here :(

Using amxmodx-1.8.3-dev-git4288-cstrike-linux And base. Compiled locally but i get "13 warnings"

: warning 200: symbol "Ham_DOD_Weapon_PlayerIsWaterSni" is truncated to 31 characters
And so on.

EndritiKnej
08-25-2014, 18:01
HI, Kia
I wil lask you about something!
1. On module do i need to put like ;oprheu or just oprheu ?
2. And i need to create another plugins like plugins-zombie.ini and put the new plugin ?
3. I do the compile and i found .dat file i put it on scripting is that ok or put another folder ?
4. And im not sure if addons work for all rounds , bcz i have some ze addons and they work just 2 rounds !?
5. And about select weapons on ct is that plugin into the new plugin ZE?
Thnx pls rep

Kakarotto
09-12-2014, 17:56
why eerytime i install it doesn't work :3 fuck !
i am using lastest hlds 6153 i just installed now with steamcmd + lastest amxmodx version from snapshots + orphee + metamod 1.21-am !!!


( 40) Load fails: Invalid Plugin (plugin "zombie_escape_v2_core.amxx")
( 41) Load fails: Invalid Plugin (plugin "zombie_escape_v2_escapeprogress.amxx")
50 plugins, 48 running


also when i add round terminator server get crashed

Kia
09-13-2014, 09:31
Make sure you compiled it correctly.

Kakarotto
09-13-2014, 19:14
Make sure you compiled it correctly.


i just download the plugin for your post !

Kakarotto
09-13-2014, 20:14
ah , it worked now :D i compile it manually !
Pleasse notify this in your post so they should compile it manually

PS : why ib the first round after map change it load normal gameplay ?

Kakarotto
09-13-2014, 22:59
Play 5 -> 10 Minutes then the server get crashed

Kia
09-14-2014, 01:25
Show me the output of the following commands

rcon version
rcon meta version
rcon meta list
rcon amxx version
rcon amxx plugins
rcon status

Kakarotto
09-14-2014, 04:27
Show me the output of the following commands

rcon version
rcon meta version
rcon meta list
rcon amxx version
rcon amxx plugins
rcon status


10:25:15 Protocol version 48
Exe version 1.1.2.7/Stdio (cstrike)
Exe build: 13:12:29 Aug 29 2013 (6153)



10:25:29 Metamod v1.21.1-am 2013-09-26 (5:13)
by Will Day <[email protected]>
http://www.metamod.org/
compiled: Sep 26 2013, 17:09:41 -0500 (optimized)



10:25:52 Currently loaded plugins:
description stat pend file vers src load unlod
[ 1] AMX Mod X RUN - amxmodx_mm_i386. v1.8.3-d ini Start ANY
[ 2] Fun RUN - fun_amxx_i386.so v1.8.3-d pl1 ANY ANY
[ 3] Engine RUN - engine_amxx_i386 v1.8.3-d pl1 ANY ANY
[ 4] FakeMeta RUN - fakemeta_amxx_i3 v1.8.3-d pl1 ANY ANY
[ 5] CStrike RUN - cstrike_amxx_i38 v1.8.3-d pl1 ANY ANY
[ 6] CSX RUN - csx_amxx_i386.so v1.8.3-d pl1 ANY ANY
[ 7] Ham Sandwich RUN - hamsandwich_amxx v1.8.3-d pl1 ANY ANY
[ 8] Orpheu RUN - orpheu_amxx_i386 v2.5.1 pl1 ANY ANY
[ 9] GeoIP RUN - geoip_amxx_i386. v1.8.3-d pl1 ANY ANY
9 plugins, 9 running



10:05:18 AMX Mod X 1.8.3-dev+e8acb93 (http://www.amxmodx.org)
Authors:
<TAB>David "BAILOPAN" Anderson, Pavol "PM OnoTo" Marko
<TAB>Felix "SniperBeamer" Geyer, Jonny "Got His Gun" Bergstrom
<TAB>Lukasz "SidLuke" Wlasinski, Christian "Basic-Master" Hammacher
<TAB>Borja "faluco" Ferrer, Scott "DS" Ehlert
Compiled: Sep 4 2014, 14:26:40
Build ID: 4382:e8acb93b99b54547bc5bdfb41c7b535f93cabe39
Core mode: JIT+ASM32



10:26:08 Currently loaded plugins:
name version author file status
[ 1] Admin Base 1.8.2 AMXX Dev Team admin.amxx running
[ 2] Admin Commands 1.8.1.3746 AMXX Dev Team admincmd.amxx running
[ 3] Admin Help 1.8.2 AMXX Dev Team adminhelp.amxx running
[ 4] Slots Reservation 1.8.2 AMXX Dev Team adminslots.amxx running
[ 5] Multi-Lingual System 1.8.2 AMXX Dev Team multilingual.am running
[ 6] FOF Reset Score 3.2 ``KAKa[R]oTt0! fof_resetscore. running
[ 7] Anti IP Spam 0.1 ``KAKa[R]oTt0! fof_noipspam.am running
[ 8] FOF FIH ColoRed 0.1 ``KAKa[R]oTt0! fof_colorradiog running
[ 9] FOF Bots Nmaes 1.7.6 ``KAKa[R]oTt0! fof_botsnames.a running
[ 10] LowLatenCy 1.5 ``KAKa[R]oTt0! fof_lowlatency. running
[ 11] FOF Game Name 1.1 ``KAKa[R]oTt0! fof_gamename.am running
10:26:09 [ 12] FOF REV TM 2.0.1 ``KAKa[R]oTt0! fof_revivetm.am running
[ 13] FOF Spectators 1.1 ``KAKa[R]oTt0! fof_spectatelis running
[ 14] Round Show Messages 1.0 ``KAKa[R]oTt0! fof_roundshowms running
[ 15] FOF Show Weapons 1.2 ``KAKa[R]oTt0! fof_wpiconsshow running
[ 16] C4 Countdown Time 1.1 FOF HoSTiNG fof_c4cntdwntim running
[ 17] FOF Hard Punishment 1.01 FOF HoSTiNG fof_hardpunish. running
[ 18] New Plug-In 1.0 author fof_restartroun running
[ 19] Menus Front-End 1.8.1.3746 AMXX Dev Team menufront.amxx running
[ 20] Commands Menu 1.8.2 AMXX Dev Team cmdmenu.amxx running
[ 21] Players Menu 1.8.1.3746 AMXX Dev Team plmenu.amxx running
[ 22] Maps Menu 1.8.2 AMXX Dev Team mapsmenu.amxx running
[ 23] Plugin Menu 1.8.2 AMXX Dev Team pluginmenu.amxx running
[ 24] Admin Chat 1.8.2 AMXX Dev Team adminchat.amxx running
10:26:09 [ 25] Anti Flood 1.8.1.3746 AMXX Dev Team antiflood.amxx running
[ 26] Scrolling Message 1.8.2 AMXX Dev Team scrollmsg.amxx running
[ 27] Chat Logger 2.1a Jim chat_logger.amxx running
[ 28] Info. Messages 1.8.2 AMXX Dev Team imessage.amxx running
[ 29] Admin Votes 1.8.2 AMXX Dev Team adminvote.amxx running
[ 30] NextMap 1.8.2 AMXX Dev Team nextmap.amxx running
[ 31] Nextmap Chooser 1.8.2 AMXX Dev Team mapchooser.amxx running
[ 32] TimeLeft 1.8.2 AMXX Dev Team timeleft.amxx running
[ 33] Pause Plugins 1.8.2 AMXX Dev Team pausecfg.amxx running
[ 34] Stats Configuration 1.8.2 AMXX Dev Team statscfg.amxx running
[ 35] Restrict Weapons 1.8.2 AMXX Dev Team restmenu.amxx running
[ 36] StatsX 1.8.2 AMXX Dev Team statsx.amxx running
[ 37] Admin Prefixes 4.0 WHITE m0skVi4a ;] AdminPrefixes_W running
[ 38] Team Semiclip 2.0.0 schmurgel1983 cs_team_semicli running
[ 39] Vox Round Say 1.3 God@Dorin round_chat_msg. running
10:26:09 [ 40] Autoresponder/Advertis 0.5 MaximusBrood ad_manager.amxx running
[ 41] FragCounter 1.01 Scarzzurs contador.amxx running
[ 42] Advanced Bullet Damage 1.0 Sn!ff3r abd.amxx running
[ 43] UnBanmenu 1 AMX Team unbanmenu.amxx running
43 plugins, 43 running



10:27:14 hostname: Testing Zm-Escape V2
version : 48/1.1.2.7/Stdio 6153 secure (10)
tcp/ip : 92.222.172.107:27070
map : de_dust2 at: 0 x, 0 y, 0 z
players : 0 active (32 max)

# name userid uniqueid frag time ping loss adr
0 users


PS : i deleted the mod's pluginsto reinstall it but this is my addons i use !

Kakarotto
09-15-2014, 00:21
so here the log i got when i compile the plugin !! :
do this errors which make the server crash ?
PLEASSE HELP ME I WANT LAUNCH MY SERVER AS SOON AS POSSIBLE !!

AMX Mod X Compiler 1.8.3-dev+e8acb93
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2013 AMX Mod X Team

Warning: Recursive function "MoveHostZombie" on line 573
Warning: Recursive function "MoveHostZombie" on line 573
Warning: Recursive function "GetRandomPlayer" on line 568
Warning: Recursive function "CheckHostZombieStatus" on line 313
Warning: Recursive function "MoveHostZombie" on line 573
Warning: Recursive function "MoveHostZombie" on line 573
Header size: 3148 bytes
Code size: 18228 bytes
Data size: 9744 bytes
Stack/heap size: 16384 bytes
Estimated usage: 3136 bytes
Total requirements: 47504 bytes

6 Warnings.

Kia
09-16-2014, 09:49
Installed the mod on a fresh server and played with some people, had no problems.

Kakarotto
09-16-2014, 23:57
installed the mod on a fresh server and played with some people, had no problems.

can you give me your compiled amxx pleasse ?
Because i really installed it correctly and this bug happend and i will make a video to show you ! I am not lying trust me

Kakarotto
09-17-2014, 01:40
So i find how the bug come ! :

Join the game , then minimize it go do something 1-2 minutes then back to the game and you will see the server crashed ^_^

I Tryed to remove the plugins and see if it get crashed but no it work fine , so pleasse fix the plugins !

Kia
09-17-2014, 11:07
Tried it, no crashes.

HamletEagle
09-17-2014, 11:25
Installed the mod on a fresh server and played with some people, had no problems.

https://bugs.alliedmods.net/show_bug.cgi?id=6256

Arkshine says that a simple warning due to compiler changes.

Kakarotto
09-17-2014, 14:38
Tried it, no crashes.

i tryed it with your plugins it crash then i tryed it without them no crash so i will make video and see !

Hady
09-21-2014, 15:52
This plugin doesn't work in hlds 2014?

Kia
09-21-2014, 16:39
Sure it does.

Hady
09-21-2014, 16:58
I tried it but it crashes my server.

hornet
09-21-2014, 23:46
This plugin doesn't work in hlds 2014?

I tried it but it crashes my server.

It would have been removed long ago if it didn't work on the latest version.
The issue is likely that you are missing some resources or have outdated modules, Amxmodx, Metamod, etc.

Hady
09-22-2014, 06:10
I've amxmodx-1.8.3-dev-git4396-base and new metamod and I only have 1 module it's orpheu then what's wrong?

Kia
09-22-2014, 08:46
I will check it soon again.

For those having trouble with the mod, try using this Dev build:

http://www.amxmodx.org/amxxdrop/1.8/amxmodx-1.8.3-dev-git3918-base-linux.tar.gz
http://www.amxmodx.org/amxxdrop/1.8/amxmodx-1.8.3-dev-git3918-cstrike-linux.tar.gz

5aloOod
10-05-2014, 03:05
Originally Posted by Version 2.0.3
Fixed Bug that Server floods Log when there are no players on the server. (Thanks to Xalus)

no effect it still floods errors

Kia
10-05-2014, 04:24
Can you post them?

Dr Zayd
10-05-2014, 07:45
Thnx :D

5aloOod
10-05-2014, 15:29
L 10/05/2014 - 23:20:14: Start of error session.
L 10/05/2014 - 23:20:14: Info (map "ze_campescape_lg") (file "addons/amxmodx/logs/error_20141005.log")
L 10/05/2014 - 23:20:14: [AMXX] Displaying debug trace (plugin "zombie_escape_v2_core.amxx", version "unknown")
L 10/05/2014 - 23:20:14: [AMXX] Run time error 4: index out of bounds
L 10/05/2014 - 23:20:14: [AMXX] [0] zombie_escape_v2_core.sma::plugin_precache (line 263)
L 10/05/2014 - 23:20:15: [AMXX] Displaying debug trace (plugin "zombie_escape_v2_core.amxx", version "unknown")
L 10/05/2014 - 23:20:15: [AMXX] Run time error 3: stack error
L 10/05/2014 - 23:20:15: [AMXX] [0] zombie_escape_v2_core.sma::GetRandomPlayer (line 817)
L 10/05/2014 - 23:20:15: [AMXX] [1] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 686)
L 10/05/2014 - 23:20:15: [AMXX] [2] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [3] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [4] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [5] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [6] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [7] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [8] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [9] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [10] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [11] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [12] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [13] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [14] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [15] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [16] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [17] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [18] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [19] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [20] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [21] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [22] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [23] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [24] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [25] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [26] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [27] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [28] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [29] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [30] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [31] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [32] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [33] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [34] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [35] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [36] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [37] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [38] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [39] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [40] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [41] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [42] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [43] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [44] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [45] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [46] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [47] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [48] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [49] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [50] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [51] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [52] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [53] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [54] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [55] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [56] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [57] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [58] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [59] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [60] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [61] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [62] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [63] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [64] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [65] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [66] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [67] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [68] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [69] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [70] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [71] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [72] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [73] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [74] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [75] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [76] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [77] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [78] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [79] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [80] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [81] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [82] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [83] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [84] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [85] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [86] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [87] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [88] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [89] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [90] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [91] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [92] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [93] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [94] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [95] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [96] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [97] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [98] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [99] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [100] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [101] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [102] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [103] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [104] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [105] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [106] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [107] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [108] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [109] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [110] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [111] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [112] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [113] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [114] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [115] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [116] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [117] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [118] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [119] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [120] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [121] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [122] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [123] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [124] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [125] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [126] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [127] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [128] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [129] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [130] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [131] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [132] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [133] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [134] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [135] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [136] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [137] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [138] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [139] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [140] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [141] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [142] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [143] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [144] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [145] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [146] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [147] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [148] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [149] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [150] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [151] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [152] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [153] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [154] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [155] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [156] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [157] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [158] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [159] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [160] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [161] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [162] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [163] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [164] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [165] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [166] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [167] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [168] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [169] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [170] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [171] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [172] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [173] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [174] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [175] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [176] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [177] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [178] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [179] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [180] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [181] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [182] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [183] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [184] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [185] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [186] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [187] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [188] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [189] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [190] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [191] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [192] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [193] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [194] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [195] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [196] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [197] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [198] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [199] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [200] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [201] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [202] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [203] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [204] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [205] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [206] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [207] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [208] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [209] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [210] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [211] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [212] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [213] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [214] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [215] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [216] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [217] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [218] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [219] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [220] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [221] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [222] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [223] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [224] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [225] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [226] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [227] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [228] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [229] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [230] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [231] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [232] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [233] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [234] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [235] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [236] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [237] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [238] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [239] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [240] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [241] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [242] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [243] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [244] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [245] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [246] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [247] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [248] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [249] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [250] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [251] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [252] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [253] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [254] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [255] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [256] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [257] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [258] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [259] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [260] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [261] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [262] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [263] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [264] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [265] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [266] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [267] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [268] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [269] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [270] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [271] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [272] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [273] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [274] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [275] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [276] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [277] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [278] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [279] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [280] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [281] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [282] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [283] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [284] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [285] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [286] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [287] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [288] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [289] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [290] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [291] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [292] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [293] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [294] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [295] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [296] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [297] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [298] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [299] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [300] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [301] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [302] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [303] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [304] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [305] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [306] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [307] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [308] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [309] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [310] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [311] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [312] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [313] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [314] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [315] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [316] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [317] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [318] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [319] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)
L 10/05/2014 - 23:20:15: [AMXX] [320] zombie_escape_v2_core.sma::MoveHostZombie (line 673)
L 10/05/2014 - 23:20:15: [AMXX] [321] zombie_escape_v2_core.sma::CheckHostZombieSta tus (line 688)

EDIT: this with amxmodx-1.8.3

Kia
10-06-2014, 01:36
I will check that later, thanks.

feifei
10-18-2014, 09:15
Can you make this version for 1.8.2 ???
because if I will install 1.8.3 then my some others plugins will not work (tested).

Baws
10-18-2014, 13:44
Can you make this version for 1.8.2 ???
because if I will install 1.8.3 then my some others plugins will not work (tested).

Why not update the other small plugins?

Kia
10-18-2014, 15:16
I can't remember if the dev build was required or if I just used it while coding. Feel free to compile it with 1.8.2 and tell us if it works.

feifei
10-18-2014, 17:32
Why not update the other small plugins?

like I'm using ultimate ban, resetscore, and more than 10 plugins.. author still not released update version !! -_-
and I'm comfortable with present version. If Kia compile it to 1.8.2 then it will very help full for me and others those peoples are using 1.8.2
maximum users using 1.8.2 because it's stable version like 1.8.1 :)

I can't remember if the dev build was required or if I just used it while coding. Feel free to compile it with 1.8.2 and tell us if it works.

I don't know how to compile to 1.8.2 ....

can you help me please ???

Baws
10-19-2014, 00:14
I can't remember if the dev build was required or if I just used it while coding. Feel free to compile it with 1.8.2 and tell us if it works.

It compiled for me.

@feifei, here you go: *snip*

feifei
10-19-2014, 09:04
It compiled for me.

@feifei, here you go: *snip*

website not working 0_0

Kia
10-19-2014, 10:58
Link was deleted because he is not allowed to post binaries.

feifei
10-19-2014, 13:32
Link was deleted because he is not allowed to post binaries.

kia you do something for 1.8.2 :( sad

AND

I have tried with 1.8.3
1. installed AMXX 1.8.3-git3918-cstrike.zip from (http://www.amxmodx.org/snapshots.php)
2. Installed orpheu v2.5.1
2. [signatures]round_terminator.zip
3. updated [signatures]sound_terminator.zip (https://forums.alliedmods.net/showpost.php?p=1902279&postcount=164)

] restart
L 10/20/2014 - 01:33:52: -------- Mapchange to ze_campescape_lg --------
L 10/20/2014 - 01:33:52: [AMXX] Displaying debug trace (plugin "zombie_escape_v2_core.amxx", version "unknown")
L 10/20/2014 - 01:33:52: [AMXX] Run time error 4: index out of bounds
L 10/20/2014 - 01:33:52: [AMXX] [0] zombie_escape_v2_core (3).sma::plugin_precache (line 263)
[AMXX] Loaded 1 admin from file

after next restart

L 10/20/2014 - 01:40:45: [AMXX] [660] zombie_escape_v2_core (3).sma::MoveHostZombie (line 673)
L 10/20/2014 - 01:40:45: [AMXX] [661] zombie_escape_v2_core (3).sma::CheckHostZombieStatus (line 688)

Kia
10-19-2014, 16:44
I try to test it next week and post an updated version.

Baws
10-19-2014, 19:33
Sorry for that...
Can I still send him the amxx threw PM if he wants it?

zmd94
10-19-2014, 19:45
PM = Private Message.

It is your own choice.

feifei
10-20-2014, 04:35
I try to test it next week and post an updated version.

and please make it for v1.8.2 :) please ^_^


Sorry for that...
Can I still send him the amxx threw PM if he wants it?

Yes I want. please

PM = Private Message.

It is your own choice.

what are you talking about ?

YamiKaitou
10-20-2014, 11:40
Sorry for that...
Can I still send him the amxx threw PM if he wants it?

Send him the SMA and teach him how to compile it

feifei
10-20-2014, 12:16
Send him the SMA and teach him how to compile it

I know how to compile locally but I don't know how to compile a file 1.8.3 amxx to 1.8.2 amxx :o

Kia
10-20-2014, 12:35
Just change the compiler you use. lol.

feifei
10-20-2014, 13:47
Just change the compiler you use. lol.

if I compile any .sma file by 1.8.2 compiler then the .amxx file will made for amxmodx 1.8.2 ??

Baws
10-20-2014, 23:07
I'm using a 1.8.2 compiler and the mod compiled. Just put in the code in the compiler or insert the SMA, then compile it and done.

feifei
10-21-2014, 03:07
I'm using a 1.8.2 compiler and the mod compiled. Just put in the code in the compiler or insert the SMA, then compile it and done.

okay but this plugin have problems..
I posted that problems in previous message.
are you facing that problems ?? o.0

Kia
10-21-2014, 03:51
I will take a look, but I am quite busy now, but I won't forget it, it is on my list. :)
http://i.epvpimg.com/oPzBe.png (http://epvpimg.com/oPzBe)

feifei
10-21-2014, 08:45
I will take a look, but I am quite busy now, but I won't forget it, it is on my list. :)
http://i.epvpimg.com/oPzBe.png (http://epvpimg.com/oPzBe)

(Y) :D

Baws
10-21-2014, 18:26
okay but this plugin have problems..
I posted that problems in previous message.
are you facing that problems ?? o.0

I didn't put the mod in the server. I just compiled it.

Kia
10-23-2014, 07:47
Fixing the mod delayed, I don't know when I will do this.

feifei
10-23-2014, 16:36
Fixing the mod delayed, I don't know when I will do this.

ohhhhhhhhhhhh. nooooooo :( sad

The Monster Svng
10-29-2014, 13:42
Kia I Need The Call ON OFF For Zombie Escape [For Admin] And When The Bombe Explose The Round End
The Zombies Can Bug

Kia
11-13-2014, 05:23
New Version compatible with 1.8.2 will be released soon.

Jhob94
11-13-2014, 05:46
New Version compatible with 1.8.2 will be released soon.

You'll make me escape from this forum :grrr:

Anyway, maybe you could add a map pack, or just names of cool maps for the mod.

Kia
11-13-2014, 07:13
You'll make me escape from this forum :grrr:

Why?

Anyway, maybe you I could add a map pack, or just names of cool maps for the mod.

Fixed.

GinNNy
11-13-2014, 07:53
@Jhob94
Dont ever play Zombie Escape mod with cs 1.6 ze maps its so boring get a converted cso map so you can have fun ^_^

feifei
11-13-2014, 15:40
New Version compatible with 1.8.2 will be released soon.

I'm so happy kia !!

but I faced 1 problem in my server. for round terminator plugin !! that time showing error. :o

and kia I knw you're very busy with your own plugins. But I can't wait I have posted a thread and no one still helped me. I saw there have 13-15 views already but no one helped me.

So, I'm doing a <OFF TOPIC> post, please don't mind.

help me in this link ->> https://forums.alliedmods.net/showthread.php?t=251431

Kia
11-14-2014, 01:08
Round Terminator works fine for me.

happy_2012
11-16-2014, 03:01
Hello,
I once played on an awesome zombie escape server, they were using a modified version of zombie plague, they just changed the game-play objectives, features and turned it into a zombie escape mod, that server was awesome, sadly it doesn't exist anymore!

Kia
11-16-2014, 06:11
Hello,
I once played on an awesome zombie escape server, they were using a modified version of zombie plague, they just changed the game-play objectives, features and turned it into a zombie escape mod, that server was awesome, sadly it doesn't exist anymore!

And how is that related to this thread?

happy_2012
11-16-2014, 14:17
Suppose that I am giving you a suggestion? Mr. Kia.

Kia
11-19-2014, 11:06
Inofficial update. Did not do many tests, should work on 1.8.2.
Please post here if you test if and find anything, thanks.

feifei
11-19-2014, 15:30
working great but it's not showing HUD in left side like Dias.

and Zombie health too low !! and human health also too low -_-

and HLDS crashed lots of times !! -_-

in dias version every human get HE, Smoke !!! :o

zmd94
11-19-2014, 17:21
Can you configure the human and zombie health?

By the way, for the grenade, just need subplugin to do that. ;)

feifei
11-19-2014, 23:36
Can you configure the human and zombie health?

By the way, for the grenade, just need subplugin to do that. ;)

oh... :/

Kia
11-20-2014, 02:18
and HLDS crashed lots of times !! -_-

Please post the errors / logs / cake then. -_-

in dias version every human get HE, Smoke !!! :o

This Version is made mainly made for Developers to add custom content. Please only post bugs here, feature requests will be ignored.

Can you configure the human and zombie health?

See above, but maybe I will add it.

feifei
11-20-2014, 02:23
Please post the errors / logs / cake then. -_-







See above, but maybe I will add it.

Kia please make same as Dias version. I really waiting for that !! I thought you made same as dias version. can you ??? please

PinHeaDi
11-20-2014, 03:05
http://i.imgur.com/zCoa6DX.png

I get this error or it crashesh without error - no logs created. I have latest amxx mod & hlds.

P.S.: I put the mod step by steb very carefully and always that error

Kia
11-20-2014, 03:45
Use MetaMod 1.21-am and AMXX 1.8.2.

Kia please make same as Dias version. I really waiting for that !! I thought you made same as dias version. can you ??? please

I don't know how Dias's Version is looking like, and I probably won't have much time to find that out and re-make those features.
Please remember this is a mod made for coders to add their own features.

PinHeaDi
11-20-2014, 03:58
Well with the normal version of the plugin (the original) the hlds crashesh with metamod 1.21.1 and amxx 1.8.2. If i put the 1.8.2 version of the zombie plugin i get both the plugin and round terminator as invalid version.

zmd94
11-20-2014, 04:13
Maybe, I can help to remake those features.

Just tell it here. ;)

Jhob94
11-20-2014, 04:16
Maybe, I can help to remake those features.

Just tell it here. ;)

Things that i remember. Weapon menu. Hud showing who are the players winning the run.

zmd94
11-20-2014, 04:24
Weapon menu.Alright, will be added into my to-do list.
Hud showing who are the players winning the run.This hud will be shown only in the end of round or what?

Jhob94
11-20-2014, 04:57
This hud will be shown only in the end of round or what?

Always. But i am not sure if it shows who escaped more times or who is leading the current escape.

PinHeaDi
11-20-2014, 05:50
I managed to start it but the zombie is actually imortal, and that:

// Sound File for Ambience Music
#define SOUND_AMBIENCE "sound/ZombieEscapeV2/ZE_Ambience.mp3

Doesnt start actually. Neither countdown

Kia
11-20-2014, 06:26
Well with the normal version of the plugin (the original) the hlds crashesh with metamod 1.21.1 and amxx 1.8.2. If i put the 1.8.2 version of the zombie plugin i get both the plugin and round terminator as invalid version.

Show us the output of the following commands

rcon version
rcon meta version
rcon meta list
rcon amxx version
rcon amxx plugins
rcon status

PinHeaDi
11-20-2014, 06:30
Show us the output of the following commands

rcon version
rcon meta version
rcon meta list
rcon amxx version
rcon amxx plugins
rcon status

I managed to start it but the zombie is actually imortal, and that:

// Sound File for Ambience Music
#define SOUND_AMBIENCE "sound/ZombieEscapeV2/ZE_Ambience.mp3

Doesnt start actually. Neither countdown.. actually the contdown starts sometimes, sometimes doesnt. BUt i cant hear the ZE_Ambience.mp3.

Kia
11-20-2014, 06:32
Show us the output of the following commands

rcon version
rcon meta version
rcon meta list
rcon amxx version
rcon amxx plugins
rcon status

PinHeaDi
11-20-2014, 06:55
] version
Protocol version 48
Exe version 1.1.2.7 (cstrike)
Exe build: 13:13:29 Aug 29 2013 (6153)
] meta version
Metamod v1.21.1-am 2013-09-26 (5:13)
by Will Day <[email protected]>
http://www.metamod.org/
compiled: Sep 26 2013, 22:35:52 (msc optimized)
] meta list
Currently loaded plugins:
description stat pend file vers src load unlod
[ 1] AMX Mod X RUN - amxmodx_mm.dll v1.8.3-d ini Start ANY
[ 2] dproto_EF RUN - dproto.dll v0.9.391 ini Start Never
[ 3] VoiceTranscoder RUN - vtc.dll v80 ini ANY ANY
[ 4] CStrike RUN - cstrike_amxx.dll v1.8.3-d pl1 ANY ANY
[ 5] Fun RUN - fun_amxx.dll v1.8.3-d pl1 ANY ANY
[ 6] Engine RUN - engine_amxx.dll v1.8.3-d pl1 ANY ANY
[ 7] FakeMeta RUN - fakemeta_amxx.dl v1.8.3-d pl1 ANY ANY
[ 8] Ham Sandwich RUN - hamsandwich_amxx v1.8.3-d pl1 ANY ANY
[ 9] Orpheu RUN - orpheu_amxx.dll v2.6.1 pl1 ANY ANY
9 plugins, 9 running
] amxx version
AMX Mod X 1.8.3-dev+8951f80 (http://www.amxmodx.org)
Authors:
David "BAILOPAN" Anderson, Pavol "PM OnoTo" Marko
Felix "SniperBeamer" Geyer, Jonny "Got His Gun" Bergstrom
Lukasz "SidLuke" Wlasinski, Christian "Basic-Master" Hammacher
Borja "faluco" Ferrer, Scott "DS" Ehlert
Compiled: Nov 13 2014, 12:22:09
Build ID: 4476:8951f80748805858b1e8ea45c1a00d29c4348263
Core mode: JIT+ASM32
] amxx plugins
Currently loaded plugins:
name version author file status
[ 1] Admin Base 1.8.3-dev+ AMXX Dev Team admin.amxx running
[ 2] Admin Commands 1.8.3-dev+ AMXX Dev Team admincmd.amxx running
[ 3] Admin Help 1.8.3-dev+ AMXX Dev Team adminhelp.amxx running
[ 4] Slots Reservation 1.8.3-dev+ AMXX Dev Team adminslots.amxx running
[ 5] Multi-Lingual System 1.8.3-dev+ AMXX Dev Team multilingual.am running
[ 6] Menus Front-End 1.8.3-dev+ AMXX Dev Team menufront.amxx running
[ 7] Commands Menu 1.8.3-dev+ AMXX Dev Team cmdmenu.amxx running
[ 8] Players Menu 1.8.3-dev+ AMXX Dev Team plmenu.amxx running
[ 9] Maps Menu 1.8.3-dev+ AMXX Dev Team mapsmenu.amxx running
[ 10] Plugin Menu 1.8.3-dev+ AMXX Dev Team pluginmenu.amxx running
[ 11] Admin Chat 1.8.3-dev+ AMXX Dev Team adminchat.amxx running
[ 12] Anti Flood 1.8.3-dev+ AMXX Dev Team antiflood.amxx running
[ 13] Scrolling Message 1.8.3-dev+ AMXX Dev Team scrollmsg.amxx running
[ 14] Info. Messages 1.8.3-dev+ AMXX Dev Team imessage.amxx running
[ 15] Admin Votes 1.8.3-dev+ AMXX Dev Team adminvote.amxx running
[ 16] NextMap 1.8.3-dev+ AMXX Dev Team nextmap.amxx running
[ 17] Nextmap Chooser 1.8.3-dev+ AMXX Dev Team mapchooser.amxx running
[ 18] TimeLeft 1.8.3-dev+ AMXX Dev Team timeleft.amxx running
[ 19] Pause Plugins 1.8.3-dev+ AMXX Dev Team pausecfg.amxx running
[ 20] Stats Configuration 1.8.3-dev+ AMXX Dev Team statscfg.amxx running
[ 21] Round Terminator 1.0.1 Arkshine round_terminato running
[ 22] Zombie Escape V2: Core 2.0.4 Kia zombie_escape_v running
[ 23] Zombie Escape V2: Esca 1.0.1 Kia zombie_escape_v running
[ 24] FrostNades 2.14 Avalanche frostnades.amxx running
[ 25] iPlay DR Super 3.0 OciXCrom amx_super_iplay running
[ 26] Round End Weapon Drop 1.0 BOYSplayCS weapon_drop.amx running
[ 27] Weapon Icon v1.1 1.0b FIX Zenix (1.0b auth weaponicon.amxx running
[ 28] Team No Buy 0.2 VEN teamnobuy.amxx running
28 plugins, 28 running
] status
hostname: Half-Life dedicated server
version : 48/1.1.2.7 6153 secure (10)
tcp/ip : 192.168.0.102:27017
map : ze_jurassicpark4 at: 0 x, 0 y, 0 z
players : 0 active (24 max)

# name userid uniqueid frag time ping loss adr
0 users

Kia
11-20-2014, 07:03
Remove DProto and use AMXX 1.8.2

PinHeaDi
11-20-2014, 07:21
Remove DProto and use AMXX 1.8.2
With AMXX 1.8.2 i get invalid plugin version.

Jhob94
11-20-2014, 07:24
With AMXX 1.8.2 i get invalid plugin version.

he said to remove dproto, unless you remove it, we will not help you.

Kia
11-20-2014, 07:27
You have to re-compile the beta version using 1.8.2.

PinHeaDi
11-20-2014, 07:58
You have to re-compile the beta version using 1.8.2.
Working but still the same problem. I removed dproto and still no sound, and now even the countdown is gone (the sound). Also the zombies is still immortal actually.. the HP doesnt gets lower after hits, and didne died after 30 AWP shots about 15-20 in the head (449dmg)

p.s.: Ohh im stupid as hell.. my mp3volume was 0. But still the zombie is imortall only thats left i thing. Actually i have only 100HP as zombie (when i touche a wire or someting it drops to 0 and i die) but its immortal.

Kia
11-20-2014, 08:01
I will try to test that later when I have time and find someone to test with.

PinHeaDi
11-20-2014, 08:19
I will try to test that later when I have time and find someone to test with.
// Sound File for Countdown
#define SOUND_READY "sound/ZombieEscapeV2/ZE_Ready.mp3"

Also this stays after you disconect from the server. I mean if the round start and you leave before the end of the 20 second the ZE_Ready.mp3 player after you disconnect (on the main menu). Also the HLDS randomly crashesh after some player disconnect from the servers, or that is the reason i thing. nothing in the log file

feifei
11-20-2014, 09:23
// Sound File for Countdown
#define SOUND_READY "sound/ZombieEscapeV2/ZE_Ready.mp3"

Also this stays after you disconect from the server. I mean if the round start and you leave before the end of the 20 second the ZE_Ready.mp3 player after you disconnect (on the main menu). Also the HLDS randomly crashesh after some player disconnect from the servers, or that is the reason i thing. nothing in the log file


mine working fine !!! I tested it in v1.8.2

just read carefully and follow all steps, and don't post anything about dproto. Check my signature

feifei
11-20-2014, 09:24
I will try to test that later when I have time and find someone to test with.

kia you can feel free invite me for test ^_^

PinHeaDi
11-20-2014, 09:35
So in the end: The main zombie (the first) has 100HP and its immortal, the sub zombies (that were hitted by the first one) actually have HP and they can be killed. The randon crash hapens when i leave my server (i think). Sometimes the zombie hand is bugged and stays at the beggining of the new round. That for now.

@feifei (https://forums.alliedmods.net/member.php?u=253419) - A very stupid signiture indeed. Im not (http://steamcommunity.com/id/ImTheRealHunter) a non-steam user too, but that not a guarantee that i cant use dproto for my server, right (i disabled itfor this plugin)?

Jhob94
11-20-2014, 10:41
So in the end: The main zombie (the first) has 100HP and its immortal, the sub zombies (that were hitted by the first one) actually have HP and they can be killed. The randon crash hapens when i leave my server (i think). Sometimes the zombie hand is bugged and stays at the beggining of the new round. That for now.

@feifei (https://forums.alliedmods.net/member.php?u=253419) - A very stupid signiture indeed. Im not (http://steamcommunity.com/id/ImTheRealHunter) a non-steam user too, but that not a guarantee that i cant use dproto for my server, right (i disabled itfor this plugin)?

dproto is for ilegal proposes that's why we dont support it. Doesn't matters if you run a steam account, dproto will not be supported at this forum.

PinHeaDi
11-20-2014, 10:56
Ok lets discuss the bugs and the problems with the plugin.

Kia
11-20-2014, 11:11
The Origin Zombie is immortal, that is wanted, how else could he win then lol.
The infected people can be killed and do respawn.

That's exactly how it goes in the original ZE in CSO.

feifei
11-20-2014, 11:30
So in the end: The main zombie (the first) has 100HP and its immortal, the sub zombies (that were hitted by the first one) actually have HP and they can be killed. The randon crash hapens when i leave my server (i think). Sometimes the zombie hand is bugged and stays at the beggining of the new round. That for now.

@feifei (https://forums.alliedmods.net/member.php?u=253419) - A very stupid signiture indeed. Im not (http://steamcommunity.com/id/ImTheRealHunter) a non-steam user too, but that not a guarantee that i cant use dproto for my server, right (i disabled itfor this plugin)?

First learn what is the different between dproto and steam. You said you stopped dproto. Ok then prove us. give us your server IP, we will check

PinHeaDi
11-20-2014, 11:57
First learn what is the different between dproto and steam. You said you stopped dproto. Ok then prove us. give us your server IP, we will check

I know whats dproto used for. And you want me to give me IP which is static (im testing on my PC for now) public? haha good one... and again lets write only for plugin problems. :)

Kia
11-20-2014, 12:00
Well, the "problems" you have called are gameplay features (origin zombie = immortal, new zombies = killable).
About random crashes, did not have a single one.

Jhob94
11-20-2014, 12:26
I know whats dproto used for. And you want me to give me IP which is static (im testing on my PC for now) public? haha good one... and again lets write only for plugin problems. :)

If it isn't public, why was dproto running at your "test" server? That's the real good one :twisted:

feifei
11-20-2014, 13:37
If it isn't public, why was dproto running at your "test" server? That's the real good one :twisted:

my server ??? 0_0 even I don't know that I have server.

Kia
11-20-2014, 15:16
Could you stop derailing my thread?

PinHeaDi
11-21-2014, 04:46
Will try to desable one by one my plugins, and see what's causing the crash. Thank you for the support

P.S.: Is there a way to put two songs while the round lasts. ZE_Ambience.mp3 and ZE_Ambience_2.mp3 for example.

Kia
11-21-2014, 08:32
By default, no. But feel free to remove that feature from the Core plugin and use your own sub-plugin.

PinHeaDi
11-22-2014, 11:26
Can the origin zombies be more than one at spawn?

Kia
11-22-2014, 11:56
Negative.

PinHeaDi
11-22-2014, 11:58
http://i.imgur.com/AjYQmXk.png

Is that normal? The server is idle (no player)

P.S.: Sorry for desturbing you so many times.

Kia
11-22-2014, 12:32
This is not normal, but should not cause anything bad since it only happens when nobody is there. Will take a look later.

PinHeaDi
11-24-2014, 06:42
Well i managed to get a photo before the crash, so - this (http://i.imgur.com/ZHRLpYQ.png) is the reason.

P.S.: Im using metamod-1.21.1-am [Meta list (http://i.imgur.com/q48gUZX.png)]

Kia
11-24-2014, 08:23
Use AMXX 1.8.2

PinHeaDi
11-24-2014, 10:38
Use AMXX 1.8.2
Same crash.. Clean intall with only - metamod, round terminator & zombie v2. Idle server, but it sometimes happens when i join the server.

P.S.: pic (http://i.imgur.com/6lqsdgH.png)

Kia
11-26-2014, 06:44
Will investigate that issue when I have time.

PinHeaDi
12-04-2014, 11:59
Will investigate that issue when I have time.
Any news?

Kia
12-05-2014, 01:16
Not yet.

PinHeaDi
01-26-2015, 04:34
Not yet.
And noooow?

botz
02-10-2015, 16:02
amx_plugins
Currently loaded plugins:
name version author file status
[ 1] Admin Base 1.8.3-dev+ AMXX Dev Team admin.amxx running
[ 2] Admin Commands 1.8.3-dev+ AMXX Dev Team admincmd.amxx running
[ 3] Admin Help 1.8.3-dev+ AMXX Dev Team adminhelp.amxx running
[ 4] Multi-Lingual System 1.8.3-dev+ AMXX Dev Team multilingual.am running
[ 5] Menus Front-End 1.8.3-dev+ AMXX Dev Team menufront.amxx running
[ 6] Commands Menu 1.8.3-dev+ AMXX Dev Team cmdmenu.amxx running
[ 7] Players Menu 1.8.3-dev+ AMXX Dev Team plmenu.amxx running
[ 8] Maps Menu 1.8.3-dev+ AMXX Dev Team mapsmenu.amxx running
[ 9] Plugin Menu 1.8.3-dev+ AMXX Dev Team pluginmenu.amxx running
[ 10] Admin Chat 1.8.3-dev+ AMXX Dev Team adminchat.amxx running
[ 11] Anti Flood 1.8.3-dev+ AMXX Dev Team antiflood.amxx running
[ 12] Scrolling Message 1.8.3-dev+ AMXX Dev Team scrollmsg.amxx running
[ 13] Info. Messages 1.8.3-dev+ AMXX Dev Team imessage.amxx running
[ 14] Admin Votes 1.8.3-dev+ AMXX Dev Team adminvote.amxx running
[ 15] NextMap 1.8.3-dev+ AMXX Dev Team nextmap.amxx running
[ 16] Nextmap Chooser 1.8.3-dev+ AMXX Dev Team mapchooser.amxx running
[ 17] TimeLeft 1.8.3-dev+ AMXX Dev Team timeleft.amxx running
[ 18] Pause Plugins 1.8.3-dev+ AMXX Dev Team pausecfg.amxx running
[ 19] Stats Configuration 1.8.3-dev+ AMXX Dev Team statscfg.amxx running
[ 20] StatsX 1.8.3-dev+ AMXX Dev Team statsx.amxx running
[ 21] Round Terminator 1.0.1 Arkshine round_terminato running
[ 22] unknown unknown unknown zombie_escape_v bad load
( 22) Load fails: Invalid Plugin (plugin "zombie_escape_v2_core.amxx")
22 plugins, 21 running

Also the server kept crashing, after we added the mod and when this plugin wasnt working.

Plugin doesnt work for me, please help. I really need this mod installed.
Good Job Kia, This Mod u have made is very nice, but i get some issues maybe you can solve it, so i can run it on my server too.
Thanks.

Kia
02-11-2015, 04:12
You did not proper compile the plugin, try again using a local compiler within a fresh copy of the dev build.

E.bo
02-22-2015, 18:57
I placed Orpheu v2.6.3 , and i had put all the other files but its not working and i dont know why :/

Sorry for my english , please help me .

E.bo
02-24-2015, 13:43
Meta List of my server

[ 1] AMX Mod X, v1.8.2-dev, Dec 12 2010, by AMX Mod X Dev Team, see http://www.amxmodx.org
[ 2] dproto_EF, v0.9.531, 2015-01-20, by Crock, see
[ 3] AntiDlFile, v1.4, 2010/10/18, by Rulzy, see http://www.dt-club.net/
[ 4] Orpheu, v2.6.3, Dec 31 2014, by joaquimandrade & Arkshine, see http://forums.alliedmods.net/showthread.php?t=116393
4 plugins

Modules

fun
engine
fakemeta
geoip
sockets
regex
nvault
cstrike
csx
sockets_hz
hamsandwich

I did exactly what you said and when i connect nothing happend :/ it looks like normal :@

Please tell me what to do cause i want to create zombie escape server for cs 1.6 .

Syturi0
02-24-2015, 21:38
Cant make it work either..

3agopka
02-25-2015, 01:30
this plugin works perfect but have some errors
can anybody fix it ?
https://forums.alliedmods.net/showthread.php?t=256016

Spirit_12
02-25-2015, 03:22
this plugin works perfect but have some errors
can anybody fix it ?
https://forums.alliedmods.net/showthread.php?t=256016

Wrong thread. That plugin is made by Dias and Fairstyle. You need to contact them on their sites.

3agopka
02-25-2015, 05:25
but it's better than v2

E.bo
03-02-2015, 16:09
its working but after first round plugin is paused and it hasn't buy menu , we can buy weapon by random buy menu "b" .

Please someone fix it :/

Kia
03-03-2015, 02:35
Show us the output of the following commands

rcon version
rcon meta version
rcon meta list
rcon amxx version
rcon amxx plugins
rcon status

p0kerx
03-03-2015, 10:25
I guess i made a mistake. I had to write here lol.
Ill say it quickly because i already said the details on PM.
So my suggestion is about adding top15 for best times with the possibility of choosing where the buttons should be (start and finish) and also it should be owner's decision if they want that kind of top. (which works only for humans ofc.)
Think about it!

tousif
03-24-2015, 08:04
Hey Kia Good PLugin but please do upload Compiled Version :) Im Gettting This error

Welcome to the AMX Mod X 1.8.1-300 Compiler.
Copyright (c) 1997-2013 ITB CompuPhase, AMX Mod X Team

Error: Undefined symbol "Ham_CS_Player_ResetMaxSpeed" on line 847
Warning: Expression has no effect on line 847
Error: Expected token: ";", but found ")" on line 847
Error: Invalid expression, assumed zero on line 847
Error: Too many error messages on one line on line 847

Compilation aborted.
4 Errors.
Could not locate output file C:\Users\\Downloads\zombie_escape_v2_core.amx (compile failed).


ExecuteHamB(Ham_CS_Player_ResetMaxSpeed, id)

Trying to COmpile locally :(

Kia
03-24-2015, 09:26
You need to compile with 1.8.3 or use the beta build.

happy_2012
04-27-2015, 15:55
This plugin is absolutely amazing!

It would be nice if you can do the following small update?

new g_fwRoundEnded
new g_fwReturn

#define WIN_ZOMBIES (1<<1)
#define WIN_HUMANS (1<<2)

public plugin_init()
{
g_fwRoundEnded = CreateMultiForward("ZEV2_OnRoundEnded", ET_IGNORE, FP_CELL);
}

public CheckWinConditions()
{
new iZombies[32], iZombieNum
new iHumans[32], iHumanNum

get_players(iZombies, iZombieNum, "ae", "TERRORIST")
get_players(iHumans, iHumanNum, "ae", "CT")

if(iHumanNum <= 0)
{
TerminateRound( RoundEndType_TeamExtermination, TeamWinning_Terrorist)
ExecuteForward(g_fwRoundEnded, g_fwReturn, WIN_ZOMBIES)
}
else if(iZombieNum <= 0)
{
TerminateRound( RoundEndType_TeamExtermination, TeamWinning_Ct)
ExecuteForward(g_fwRoundEnded, g_fwReturn, WIN_HUMANS)
}
}


It makes it easy usage in sub-plugins to be honest. They can do like this

public ZEV2_OnRoundEnded(iWinningTeam)
{
switch(iWinningTeam)
{
case WIN_ZOMBIES: // Do something
case WIN_HUMANS: // Do something
}
}


Instead of using two different forwards, however, it's all up to you if you wish to do it or not.

and a settings file (INI) is warmly welcomed to be honest :D

If you want I can help you coding addons :)
I can code a good shop API and points system and handler!

I am really looking forward talking to you on steam if you don't mind mate :)

happy_2012
05-10-2015, 19:33
Sorry to double post, but why is it that when everyone leaves the server it crash?

I just got this error from the console of my server:
Segmentation fault (core dumped)

My server is steam only and it is hosted in a 32GB ram dedicated server...

Kia
05-12-2015, 01:11
Will take a look as soon as I have a new computer.

soufianerajini
06-17-2015, 07:45
hey .... this plugin dosen't work if the are an oder pleas give uss

soufianerajini
06-17-2015, 07:46
Hey #KIA this plugin dosen't work iff you want give us an oder pleas for cs 1.6

GinNNy
06-18-2015, 20:38
Hey #KIA this plugin dosen't work iff you want give us an oder pleas for cs 1.6
Stop posting, The author will get back to you.

Kia
06-19-2015, 04:19
Will set up a server later and test all bugs mentioned.

Budapest
07-04-2015, 10:36
Really looking forward to a working version.

Freezo Begin
07-04-2015, 10:45
// Time in Seconds to run for Humans after Zombie was chosen
#define TIME_RUN 10.0

// Knockback Power
#define KNOCKBACK_POWER 346.0

// Health for new Host Zombies
#define HEALTH_HOST_ZOMBIE 4500

// Time in Seconds how long Zombies need to respawn
#define TIME_HOST_RESPAWN 10.0

Do it as a cvar its better.

Syturi0
07-04-2015, 11:27
Really looking forward to a working version.

We all do.

Zaidbt
07-04-2015, 18:53
is it normal that :
1- There is no weapon for humans
2- Zombies Have 100 Hp
3- Zombies Kill humans , and do not infect them

Ps: Mod is working , Call working Etc ..

Kia
07-07-2015, 02:59
I set up a server now and will play a while to see for errors / bugs etc.

EDIT: Server was running for about 30 hours, I had no errors or problems. Make your sure you use the latest versions of everything and not using DProto.

Obada8
08-06-2016, 20:15
I set up a server now and will play a while to see for errors / bugs etc.

EDIT: Server was running for about 30 hours, I had no errors or problems. Make your sure you use the latest versions of everything and not using DProto.

Thank You For this Amazing Plugin,

But How Can i installed it ? , or install requirement ??