eXemplar
03-06-2013, 23:17
I haven't had much of a chance to fiddle with the plugin myself, but it'd be great if it had a few of these features,
Categories requiring sourcemod groups,
- to even be visible
- to be visible, but can't open the category unless in a group
- to be visible and can open the category, but can't buy items
Not entirely sure if this would work given how you can equip 1 item from each category though
Individual items requiring sourcemod groups,
- to even be visible
- or to be visible but not buyable
Options for items after the player is killed,
- being prop_physics and not killed, just clearparent so it ragolls away from the player after killed
- env_entity_dissolver, letting you set which type of dissolve
Don't think this should be item specific, probably just all items
Team specific items
Options in the distributor for,
- currency on kill
- currency on headshot
- currency based on weapon used to kill
These should probably be additive not multiplicative, but both could be an option.
luv u lon tiem
Categories requiring sourcemod groups,
- to even be visible
- to be visible, but can't open the category unless in a group
- to be visible and can open the category, but can't buy items
Not entirely sure if this would work given how you can equip 1 item from each category though
Individual items requiring sourcemod groups,
- to even be visible
- or to be visible but not buyable
Options for items after the player is killed,
- being prop_physics and not killed, just clearparent so it ragolls away from the player after killed
- env_entity_dissolver, letting you set which type of dissolve
Don't think this should be item specific, probably just all items
Team specific items
Options in the distributor for,
- currency on kill
- currency on headshot
- currency based on weapon used to kill
These should probably be additive not multiplicative, but both could be an option.
luv u lon tiem